85453da49f
regression / regression-shards (style-16-prod style-9-prod style-17-prod iframe-render-compat variables-prod mp4-h265-sdr, shard-4) (push) Has been cancelled
regression / regression-shards (style-4-prod style-11-prod style-2-prod animejs-adapter typegpu-adapter parallel-capture-regression, shard-5) (push) Has been cancelled
regression / regression-shards (style-7-prod style-8-prod style-10-prod css-spinner-render-compat webm-transparency mp4-h264-sdr webm-vp9, shard-3) (push) Has been cancelled
regression / regression-shards (sub-composition-video style-18-prod raf-ball-render-compat font-variant-numeric sub-comp-t0 sub-comp-id-selector, shard-7) (push) Has been cancelled
Windows render verification / Detect changes (push) Has been cancelled
Windows render verification / Preflight (lint + format) (push) Has been cancelled
Windows render verification / Render on windows-latest (push) Has been cancelled
Windows render verification / Tests on windows-latest (push) Has been cancelled
CI / Detect changes (push) Has been cancelled
CI / Build (push) Has been cancelled
CI / Lint (push) Has been cancelled
CI / Fallow audit (push) Has been cancelled
CI / Format (push) Has been cancelled
CI / Typecheck (push) Has been cancelled
CI / Test (push) Has been cancelled
CI / Producer: integration tests (push) Has been cancelled
CI / Producer: unit tests (push) Has been cancelled
CI / File size check (push) Has been cancelled
CI / Test: skills (push) Has been cancelled
CI / Skills: manifest in sync (push) Has been cancelled
CI / CLI: npx shim (macos-latest) (push) Has been cancelled
CI / CLI: npx shim (ubuntu-latest) (push) Has been cancelled
CI / CLI: npx shim (windows-latest) (push) Has been cancelled
CI / SDK: unit + contract + smoke (push) Has been cancelled
CI / Test: runtime contract (push) Has been cancelled
CI / Studio: load smoke (push) Has been cancelled
CI / Smoke: global install (push) Has been cancelled
CI / CLI smoke (required) (push) Has been cancelled
CI / Semantic PR title (push) Has been cancelled
Player perf / Detect changes (push) Has been cancelled
Player perf / Preflight (lint + format) (push) Has been cancelled
Player perf / player-perf (push) Has been cancelled
Player perf / Perf: drift (push) Has been cancelled
Player perf / Perf: fps (push) Has been cancelled
Player perf / Perf: parity (push) Has been cancelled
Player perf / Perf: scrub (push) Has been cancelled
Player perf / Perf: load (push) Has been cancelled
preview-regression / Detect changes (push) Has been cancelled
preview-regression / Preflight (lint + format) (push) Has been cancelled
preview-regression / Preview parity (push) Has been cancelled
preview-regression / preview-regression (push) Has been cancelled
regression / regression (push) Has been cancelled
regression / Detect changes (push) Has been cancelled
regression / Preflight (lint + format) (push) Has been cancelled
regression / regression-shards (hdr-regression style-5-prod style-3-prod mov-prores, shard-1) (push) Has been cancelled
regression / regression-shards (overlay-montage-prod style-12-prod chat missing-host-comp-id png-sequence portrait-edge-bleed, shard-6) (push) Has been cancelled
regression / regression-shards (style-13-prod style-6-prod vignelli-stacking gsap-letters-render-compat audio-mux-parity, shard-8) (push) Has been cancelled
regression / regression-shards (style-15-prod hdr-hlg-regression style-1-prod many-cuts vfr-screen-recording render-symlinked-assets, shard-2) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
CodeQL / Analyze (javascript-typescript) (push) Has been cancelled
CodeQL / Analyze (python) (push) Has been cancelled
Docs / Validate docs (push) Has been cancelled
Sync skills to ClawHub / Publish changed skills (push) Has been cancelled
107 lines
4.0 KiBLFS
HTML
107 lines
4.0 KiBLFS
HTML
<!DOCTYPE html>
|
|
<html>
|
|
<head><style data-hyperframes-text-rendering="true">html,body,*{text-rendering:geometricPrecision}</style>
|
|
<style>
|
|
body {
|
|
margin: 0;
|
|
background: #000;
|
|
}
|
|
[data-composition-id="webgl-video-texture-test"] {
|
|
position: relative;
|
|
overflow: hidden;
|
|
}
|
|
#gl {
|
|
position: absolute;
|
|
top: 0;
|
|
left: 0;
|
|
width: 1280px;
|
|
height: 720px;
|
|
}
|
|
/* Texture-source video: sampled into WebGL only, parked off-canvas. */
|
|
#vid {
|
|
position: absolute;
|
|
top: 0;
|
|
left: 0;
|
|
width: 4px;
|
|
height: 4px;
|
|
opacity: 0;
|
|
z-index: -1;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<div id="root" data-composition-id="webgl-video-texture-test" data-width="1280" data-height="720" data-start="0" data-duration="2">
|
|
<video id="vid" class="clip" data-start="0" data-duration="2" data-track-index="0" src="clip.mp4" muted playsinline data-end="2" data-has-audio="false"></video>
|
|
<canvas id="gl"></canvas>
|
|
|
|
|
|
</div>
|
|
<script>// WebGL2 textured fullscreen triangle sampling the source video element.
|
|
// The handler uploads that video as a texture on every hf-seek — the
|
|
// natural author pattern. In headless render, Chrome can't supply decoded
|
|
// video frames to WebGL, so the core video-texture patch substitutes the
|
|
// engine's injected, decoded render-frame image, and the post-injection
|
|
// GPU reseek re-runs this handler. With the fix, render reproduces the
|
|
// preview snapshot (PSNR high); without it the canvas is black (PSNR
|
|
// collapses). NB: avoid writing literal tag syntax in comments here — the
|
|
// compiler's media-attribute injection scans the raw HTML for it.
|
|
(function () {
|
|
var canvas = document.getElementById("gl");
|
|
canvas.width = 1280;
|
|
canvas.height = 720;
|
|
var gl = canvas.getContext("webgl2", { preserveDrawingBuffer: true });
|
|
if (!gl) return;
|
|
|
|
var VS =
|
|
"#version 300 es\n" +
|
|
"in vec2 p; out vec2 uv;\n" +
|
|
"void main(){ uv = vec2(p.x*0.5+0.5, 0.5-p.y*0.5); gl_Position = vec4(p,0.0,1.0); }";
|
|
var FS =
|
|
"#version 300 es\n" +
|
|
"precision highp float; in vec2 uv; uniform sampler2D tex; out vec4 c;\n" +
|
|
"void main(){ c = texture(tex, uv); }";
|
|
|
|
function sh(type, src) {
|
|
var s = gl.createShader(type);
|
|
gl.shaderSource(s, src);
|
|
gl.compileShader(s);
|
|
return s;
|
|
}
|
|
var prog = gl.createProgram();
|
|
gl.attachShader(prog, sh(gl.VERTEX_SHADER, VS));
|
|
gl.attachShader(prog, sh(gl.FRAGMENT_SHADER, FS));
|
|
gl.linkProgram(prog);
|
|
gl.useProgram(prog);
|
|
|
|
var buf = gl.createBuffer();
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
|
|
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);
|
|
var loc = gl.getAttribLocation(prog, "p");
|
|
gl.enableVertexAttribArray(loc);
|
|
gl.vertexAttribPointer(loc, 2, gl.FLOAT, false, 0, 0);
|
|
|
|
var tex = gl.createTexture();
|
|
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
|
|
var video = document.getElementById("vid");
|
|
|
|
function render() {
|
|
if (video && video.readyState >= 2) {
|
|
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video);
|
|
}
|
|
gl.clearColor(0, 0, 0, 1);
|
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
|
}
|
|
|
|
window.addEventListener("hf-seek", function () {
|
|
render();
|
|
});
|
|
render();
|
|
})();</script></body>
|
|
</html>
|