Producer Performance Benchmarks
End-to-end render benchmark harness driven by src/benchmark.ts. Discovers
fixtures under packages/producer/tests/<fixture>/ (any directory with a
meta.json), runs them through the full producer pipeline, and emits per-stage
timing plus peak memory metrics into benchmark-results.json.
The harness is deliberately lightweight — it doesn't enforce thresholds. It's
designed for regression spotting: capture a baseline, change something,
re-run, eyeball the diff. For pass/fail thresholds see tests/perf/baseline.json
and the perf-regression checks in the integration test suite.
Quick start
# Run every non-slow fixture once
cd packages/producer
bun run benchmark
# HDR-only baseline (PQ + HLG fixtures, ~50s on M-series Macs)
bun run bench:hdr
# Average a fixture across multiple runs
bunx tsx src/benchmark.ts --tags hdr --runs 3
# Just the PQ regression
bunx tsx src/benchmark.ts --only hdr-regression
# Skip slow fixtures explicitly (default behavior; here for clarity)
bunx tsx src/benchmark.ts --exclude-tags slow
Results are written to
packages/producer/tests/perf/benchmark-results.json and a summary table is
printed to stdout.
CLI flags
| Flag | Description |
|---|---|
--runs N |
Run each fixture N times and average (default: 1). |
--only <id> |
Run a single fixture by directory name. |
--tags a,b |
Positive filter: only fixtures whose meta.json#tags contains any of the listed tags. |
--exclude-tags a,b |
Negative filter: skip fixtures with any matching tag. Defaults to slow. |
--tags and --exclude-tags apply independently — a fixture must match the
positive filter (if any) and must not match the negative filter.
Reading the output
Each fixture row prints averaged stage timings plus peak memory:
Fixture Total Compile Extract Audio Capture Encode PeakRSS PeakHeap
hdr-hlg-regression 11549ms 187ms 520ms 36ms 8373ms 2394ms 227MiB 69MiB
hdr-regression 34452ms 94ms 1268ms 48ms 27034ms 5914ms 272MiB 118MiB
- Total — wall-clock time from job submission to mux-complete.
- Capture — frame extraction + composition + alpha blit (HDR path).
- Encode — chunked or streaming HDR encoder time (HEVC Main10 for HDR).
- PeakRSS / PeakHeap — sampled every 250ms inside
executeRenderJobfromprocess.memoryUsage(); surfaces gross memory regressions (e.g. unbounded image-cache growth) that wall-clock numbers miss. RSS includes native ffmpeg/Chrome allocations; heap is JS-side V8 only.
HDR baseline (April 2026)
Captured on macOS arm64 (M-series), Bun runtime, 1 worker, default config, single run. These are illustrative — re-baseline locally before comparing your own runs.
| Fixture | Total | Capture | Encode | PeakRSS | PeakHeap | Notes |
|---|---|---|---|---|---|---|
hdr-hlg-regression |
11.5s | 8.4s (72%) | 2.4s (21%) | 227 MiB | 69 MiB | 150 frames, 2 HLG sources |
hdr-regression |
34.5s | 27.0s (78%) | 5.9s (17%) | 272 MiB | 118 MiB | 600 frames, 9 PQ sources, shader transition |
Capture dominates HDR runs (~72-78%). The second-biggest cost is HEVC Main10 encode. Memory peaks scale with source count and resolution — the PQ regression's nine HDR sources push heap from ~70 MiB → ~120 MiB.
When evaluating an HDR optimization (image cache, gated debug logging, etc.) the metric to watch first is Capture ms-per-frame:
hdr-regression: capture avg 45ms/frame
hdr-hlg-regression: capture avg 56ms/frame
When to re-baseline
- After landing any change that touches
renderOrchestrator.ts,streamingEncoder.ts, the HDR alpha-blit path, orframeDirCache.ts. - Before opening a PR that claims a perf win — paste before/after numbers in the PR description.
- Quarterly, even without code changes, to track infra/dependency drift.
The bench:hdr script is the recommended command for routine HDR perf checks
because it filters out non-HDR fixtures (which can be 10× slower without
contributing signal to HDR-specific work).