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144 lines
5.2 KiB
Plaintext
144 lines
5.2 KiB
Plaintext
---
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title: "@hyperframes/shader-transitions"
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description: "WebGL shader transitions for HyperFrames scenes and compositions."
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---
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The shader transitions package adds GPU-accelerated scene-to-scene transitions to HyperFrames compositions. It captures scene samples, uploads them as WebGL textures, and drives fragment-shader compositing from a GSAP timeline.
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```bash
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npm install @hyperframes/shader-transitions
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```
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You can also load the browser global build directly:
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```html
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<script src="https://cdn.jsdelivr.net/npm/@hyperframes/shader-transitions/dist/index.global.js"></script>
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```
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## When to Use
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**Use `@hyperframes/shader-transitions` when you need to:**
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- Add shader-based scene transitions such as domain warp, whip pan, glitch, iris, light leak, or thermal distortion
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- Attach GPU transitions to an existing GSAP timeline
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- Build a transition picker or validation UI around the available shader registry
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- Feature-detect native HTML-in-canvas capture support
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- Use the producer's deterministic page-side compositor for render-mode captures
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**Use a different package if you want to:**
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- Render the finished composition to video - use the [CLI](/packages/cli) or [producer](/packages/producer)
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- Edit composition structure programmatically - use [sdk](/packages/sdk)
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- Build a visual editor surface - use [studio](/packages/studio)
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## Package Exports
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| Import | Description |
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|--------|-------------|
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| `init()` | Creates or augments a GSAP timeline with shader transitions |
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| `SHADER_NAMES` | Array of supported shader names for validation and UI pickers |
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| `isHtmlInCanvasCaptureSupported()` | Feature-detects Chrome's native HTML-in-canvas capture path |
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| `installPageSideCompositor()` | Installs the render-mode compositor used by the producer path |
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| `isPageSideCompositingSupported()` | Checks whether page-side shader compositing is available |
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## Quick Start
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```typescript
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import { init } from "@hyperframes/shader-transitions";
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const timeline = init({
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bgColor: "#0a0a0a",
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accentColor: "#ff6b2b",
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scenes: ["scene-1", "scene-2", "scene-3"],
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transitions: [
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{ time: 3, shader: "domain-warp", duration: 0.8 },
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{ time: 8, shader: "light-leak", duration: 0.7 },
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],
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});
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window.__timelines ??= {};
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window.__timelines.hero = timeline;
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```
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Pass an existing GSAP timeline when the composition already owns the animation sequence:
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```typescript
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const timeline = gsap.timeline({ paused: true });
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timeline.from("#headline", { opacity: 0, y: 40, duration: 0.6 });
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init({
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bgColor: "#000000",
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scenes: ["intro", "demo", "outro"],
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transitions: [
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{ time: 5, shader: "cinematic-zoom" },
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{ time: 12, shader: "glitch", duration: 0.5 },
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],
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timeline,
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});
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```
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If WebGL is unavailable, the package falls back to normal timeline playback without shader compositing.
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## Available Shaders
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| Shader | Description |
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|--------|-------------|
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| `domain-warp` | Organic noise-based warp with a glowing edge |
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| `ridged-burn` | Ridged noise burn with sparks and heat glow |
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| `whip-pan` | Horizontal motion blur simulating a fast camera pan |
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| `sdf-iris` | Circular iris wipe with a glowing ring edge |
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| `ripple-waves` | Concentric ripple distortion radiating from center |
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| `gravitational-lens` | Warping gravity well with chromatic aberration |
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| `cinematic-zoom` | Radial zoom blur with chromatic fringing |
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| `chromatic-split` | RGB channel separation expanding from center |
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| `glitch` | Digital glitch with block displacement and scanlines |
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| `swirl-vortex` | Spiral rotation with noise-based warping |
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| `thermal-distortion` | Heat shimmer rising from the bottom |
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| `flash-through-white` | Flash to white, then reveal the next scene |
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| `cross-warp-morph` | Noise-driven morph blending both scenes |
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| `light-leak` | Warm cinematic light leak with lens flare |
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Use `SHADER_NAMES` when you need a typed list:
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```typescript
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import { SHADER_NAMES } from "@hyperframes/shader-transitions";
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```
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## Configuration
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```typescript
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type TransitionConfig = {
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time: number;
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shader?: string;
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duration?: number;
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ease?: string;
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};
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type HyperShaderConfig = {
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bgColor: string;
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accentColor?: string;
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scenes: string[];
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transitions: TransitionConfig[];
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timeline?: gsap.core.Timeline;
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compositionId?: string;
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previewCaptureFps?: number;
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};
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```
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`shader` is optional. Omit it to use a CSS fallback transition at that point in the timeline.
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## Preview and Render Behavior
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Browser previews pre-capture transition samples and cache matching snapshots in IndexedDB. Cache keys include the composition ID, scene DOM/style signatures, timing, capture FPS, scale, and dimensions, so normal page refreshes can reuse samples while runtime edits invalidate only adjacent transition caches.
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During producer renders, shader transitions use a deterministic page-side compositor instead of preview-time snapshot caching. That keeps frame capture seek-driven and avoids depending on wall-clock playback.
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## Related Packages
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<CardGroup cols={2}>
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<Card title="@hyperframes/producer" icon="video" href="/packages/producer">
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Renders compositions that include shader transitions.
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</Card>
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<Card title="Transition Catalog" icon="sparkles" href="/catalog/blocks/transitions-distortion">
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Browse installable transition blocks built on the shader system.
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</Card>
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</CardGroup>
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