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When to bow out: the runtime interop pattern

Some Remotion compositions can't be translated cleanly. The skill should recognize them upfront and recommend the runtime interop pattern from PR #214 instead of producing broken HTML.

When to recommend interop

Run scripts/lint_source.py first. If it returns any blocker, recommend interop. The blockers are:

Rule What it catches
r2hf/use-state useState driving animation
r2hf/use-reducer useReducer driving animation
r2hf/use-effect-deps useEffect/useLayoutEffect with non-empty deps (side effects)
r2hf/async-metadata calculateMetadata returns a Promise
r2hf/third-party-react-ui Imports from MUI, Chakra, Mantine, antd, shadcn, Radix, NextUI

Each of these breaks the seek-driven, deterministic-frame model that HF relies on. Translating them produces silently-wrong output.

What the interop pattern actually does

Per PR #214, the runtime adapter:

  1. Bundles the user's Remotion code with React + @remotion/player via esbuild.
  2. Mounts a Remotion <Player> inside an HF composition's HTML.
  3. Pauses the player on mount.
  4. Registers the player on window.__hfRemotion with seekTo(frame), pause(), durationInFrames, fps.
  5. HF's render loop seeks the player frame-by-frame via seekTo(frame).

Result: Remotion's React tree renders at HF's deterministic frame ticks. Custom hooks, useState, useEffect, MUI components — all work because Remotion's React reconciler is doing the rendering.

The recommendation message

When the skill detects a blocker, output something like:

The Remotion source uses useState (and others), which can't be translated to HF's seek-driven HTML model. The recommended path is the runtime interop pattern: bundle your Remotion code with @remotion/player and let HF drive it frame-by-frame.

See https://github.com/heygen-com/hyperframes/pull/214 for the full implementation. Quick summary:

  1. Bundle entry.tsx with esbuild: npx esbuild entry.tsx --bundle --outfile=dist/bundle.js --format=iife --jsx=automatic

  2. Mount the Player and register on window.__hfRemotion:

    const playerRef = useRef<PlayerRef>(null);
    useEffect(() => {
      playerRef.current?.pause();
      window.__hfRemotion = window.__hfRemotion || [];
      window.__hfRemotion.push({
        seekTo: (f) => playerRef.current?.seekTo(f),
        pause: () => playerRef.current?.pause(),
        durationInFrames,
        fps,
      });
    }, []);
    
  3. Reference the bundle from your HF index.html and render normally: <script src="dist/bundle.js"></script>

The lint output already includes recommendations

lint_source.py emits a recommendation field per finding. Surface those verbatim — they're tuned per blocker rule:

{
  "rule": "r2hf/use-state",
  "message": "useState detected — Remotion compositions that drive animation via React state are not deterministic frame-capture targets in HyperFrames",
  "recommendation": "Use the runtime interop pattern from PR #214 instead of attempting a translation"
}

When NOT to bow out: warnings only

Some patterns produce warnings, not blockers — translate after dropping the wrappers:

Rule Action
r2hf/lambda-import drop the @remotion/lambda config; HF runs single-machine, log gap
r2hf/delay-render drop the call; HF handles asset readiness
r2hf/use-callback drop the wrapper, inline the function
r2hf/use-memo drop the wrapper, compute inline
r2hf/custom-hook (pure) inline the hook body if it's a derivation of useCurrentFrame
r2hf/static-file replace staticFile("x") with "assets/x"
r2hf/interpolate-colors translate to GSAP color tween (see timing.md)

These are documented in T4 cases 0507.

r2hf/lambda-import is a warning — not a blocker — because Lambda configuration is orthogonal to the rendered composition. Translating an otherwise-clean Remotion comp shouldn't fail just because the author also configured AWS Lambda for distributed rendering. The skill drops the @remotion/lambda imports and renderMediaOnLambda(...) calls in step 3 (Generate) and writes a TRANSLATION_NOTES.md entry so the user knows to set up HF rendering separately.

When the source has BOTH blockers AND warnings

Bow out. The presence of a single blocker means the skill shouldn't attempt translation — even if the rest of the composition is clean. The user should use interop for the whole thing OR refactor the blocker patterns out of their Remotion source first.