3.0 KiB
ticker-takeover — Ticker Displace / Takeover
intent: A context phrase types in, an accent word cycles through options like a slot-machine to suggest "this could be many things," then a hero CRASHES in from off-screen and physically shoves the text aside — "actually, this is what it is." A collision, not a fade.
roles served
- Hook (from
takeover-ticker-displace): when a static lead-in phrase + a cycling accent word should be physically replaced (not cross-dissolved) by a hero arriving with momentum, and the final frame is the hero alone. Reach for it when the takeover should read as an impact. - Brand_Outro: the same collision used as a sign-off — options cycle, the brand mark crashes in and owns the frame.
duration: 5–7s
shot structure (a [bg] canvas; one text group on the left/center that gets ejected by an incoming hero)
- Scene 1 (0.0–~1.4s) — context build. A typewriter lays down a
[lead-in phrase]character-by-character (smooth, no typos — selling confidence, not human chaos). Camera static. - Scene 2 (~1.4–3.0s) — the cycling beat. An
[accent word]slot inside the line ticks through 2–3[options]on a vertical spring-roll (each click a new word), suggesting breadth — "many things this could be." (More than ~3 reads as filler.) - Scene 3 (~3.0–4.2s) — the collision (signature move). A
[hero]crashes in from off-screen with momentum and physically SHOVES the whole text group aside — the text reacts to the impact (gets displaced), it does not fade. The hero lands heavy — a longer settle, not a zip — so it reads as mass, not speed. - Scene 4 (~4.2–end) — the hero alone. The hero settles dead-center and reads still. Holds.
motion vocabulary: smooth character typewriter; vertical spring-ticker word roll (2–3 steps); off-screen hero crash-in with momentum; reactive displacement of the struck text group; heavy long-tail landing (not bouncy); dual-axis subtle jitter on the resting hero.
rule mapping
- smooth single-phrase typewriter lead-in →
discrete-text-sequence(smooth-slice / continuousfloor(progress)form — no typo machinery) - accent word slot-machine cycling through options →
vertical-spring-ticker(STEPS= number of options the hero will replace; the rule's footer-reveal is unused — Scene 3 takes its place) - hero shoves the text group aside on impact →
reactive-displacement(the text is the displaced mass; express the hero's "heavy land" as a longerpower2settle, not the rule's defaultback.out) - hero's fast off-screen crash-in →
motion-blur-streak(directional velocity blur resolving sharp as it lands) - resting-hero aliveness →
sine-wave-loop(low-amplitude dual-frequency register — scale + rotation jitter composing onto the hero's final landed scale; never a yoyo around 1)
camera modifier: camera-static — the displacement happens in element space (the hero moves the text), so there is no real camera move; the impact is the only motion.