5.3 KiB
constellation-hub — Constellation / Hub + Satellites
intent: Labeled/iconned nodes spring into a ring/cluster around a center, then the shot resolves on the core — either by pushing the camera INTO the center (depth-of-field collapsing onto it) or by holding a hub mark while the satellites ORBIT it; the "everything connects to / sits around one center" beat.
roles served
- Hook (from
hook-cluster-push-in): a constellation of tool/app nodes springs into a wide ring, then a sustained camera push-in with depth-of-field resolves on the inner core — "it connects everything / one hub for all your tools." - Social_Proof (from
social-proof-orbit-ecosystem): the product brand mark lands as the center hub and partner logos spring onto a ring and revolve around it — "plugs into / sits at the center of your stack." - CTA (from
cta-orbit-collapse): the ring resolves by COLLAPSE rather than a push-in — category icons drift around an empty central CTA, a cursor click implodes the orbit toward the click point, and the product demo springs OUT of that collapse as the answer (scope → choice → consequence → product). - Social_Proof (from
proof-logo-chain): a persistent center logo accrues proofs — its wordmark decodes, a claim ticker swaps, the logo glides to center, then avatars cascade into orbit with drawn connectors while partner logos scroll the bottom strip; four claims read as one statement.
duration: 5–8s (Hook 5–6s · Social_Proof 5–8s · CTA orbit-collapse ~6s)
shot structure
Consolidated template — nodes ring a center, then one of two finishers resolves on the core.
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Scene 1 (0.0–~1.5s):
[bg](dark/space field, optionally slow-drifting diffused gradient blobs).[primary nodes](circles carrying[icon]+ label) SPRING-POP in (scale 0→1, ~1.15 elastic overshoot, staggered) arranged in a wide ring/cluster around an empty or marked center[hub]. -
Scene 2 (~0.7–2.5s, overlapping): smaller
[secondary nodes](platform / partner-logo chips) pop in staggered with the same elastic spring, filling the gaps; optional thin[accent]connector lines / orbit ring draw from hub→nodes. Camera holds. -
Scene 3 (~2.5–Xs, the resolve): see finisher variant below; lands and HOLDS on the magnified / orbited center to the end.
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Variant — Hook (push-in finisher): from Scene 3, a continuous smooth CAMERA PUSH-IN toward the center inner cluster — inner nodes scale up and stay sharp while outer nodes are pushed toward the edges and progressively BLUR (depth-of-field), background scales up smoothly; holds magnified on the core.
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Variant — Social_Proof (orbit finisher): the center
[brand mark]snaps in via a quick 3D rotate that decelerates and settles; a thin[accent]orbit ring draws around it;[N partner badges]spring onto the ring (staggered overshoot) and revolve CLOCKWISE while staying upright, under a continuous slow camera ZOOM-OUT (ecosystem reveal). -
Variant — Social_Proof (optional type-push-through opener, prepended before Scene 1): centered
[headline]types/slides in with a huge transparent-fill OUTLINE copy of the same words behind it; the outline text scales up exponentially toward camera (high-speed dolly / push-through), breaches the frame, then HARD-CUTS to the hub bg of Scene 1.
motion vocabulary: staggered elastic spring-pop node entrances (~1.15 overshoot); slow gradient-blob drift; connector-line / orbit-ring draw-on; 3D snap-rotate-settle on the hub mark; continuous camera push-in (inner sharp, outer depth-of-field blur, bg scale-up); clockwise orbital revolve of upright badges; continuous slow camera zoom-out (ecosystem reveal); optional outline-text push-through dolly entry.
rule mapping (motion verb → rules/<id>.md)
- staggered spring-pop node entrances →
spring-pop-entrance(elastic overshoot) +gsap-effects(stagger recipe); 3D-flip-in flavor →orbit-3d-entry - ring / cluster layout of nodes around a center →
avatar-cloud-network(nodes on an elliptical ring + SVG lines to a center) - icons on the nodes →
svg-icon-enrichment - connector lines hub→node →
svg-path-draw - orbit-ring draw-on →
svg-path-draw - slow gradient-blob drift →
sine-wave-loop(idle looped drift) - 3D snap-rotate-settle on hub mark →
orbit-3d-entry(3D-flip entry); technique CSS-3D - clockwise orbital revolve of upright badges →
orbit-3d-entry(continuous elliptical orbit); technique MotionPath - camera push-in toward center →
multi-phase-camera(PUSH-in) +coordinate-target-zoom(target the core) - background scale-up during push-in →
multi-phase-camera - continuous slow zoom-out (ecosystem reveal) →
multi-phase-camera(pull-back) /coordinate-target-zoom - outline-text push-through dolly opener (Social_Proof) →
3d-text-depth-layers(outline copy behind) +multi-phase-camera(push-through) - depth-of-field blur on outer nodes during push-in →
depth-of-field-blur(progressive DOF/focus-falloff blur on the off-center outer nodes while the inner core stays sharp)
camera modifier: push-in-with-DOF (Hook) — multi-phase-camera PUSH-in targeted via coordinate-target-zoom onto the core; the focus-falloff blur half of it is backed by depth-of-field-blur. Orbit finisher (Social_Proof) — slow continuous zoom-out via multi-phase-camera (pull-back) while satellites revolve.