85453da49f
regression / regression-shards (style-16-prod style-9-prod style-17-prod iframe-render-compat variables-prod mp4-h265-sdr, shard-4) (push) Has been cancelled
regression / regression-shards (style-4-prod style-11-prod style-2-prod animejs-adapter typegpu-adapter parallel-capture-regression, shard-5) (push) Has been cancelled
regression / regression-shards (style-7-prod style-8-prod style-10-prod css-spinner-render-compat webm-transparency mp4-h264-sdr webm-vp9, shard-3) (push) Has been cancelled
regression / regression-shards (sub-composition-video style-18-prod raf-ball-render-compat font-variant-numeric sub-comp-t0 sub-comp-id-selector, shard-7) (push) Has been cancelled
Windows render verification / Detect changes (push) Has been cancelled
Windows render verification / Preflight (lint + format) (push) Has been cancelled
Windows render verification / Render on windows-latest (push) Has been cancelled
Windows render verification / Tests on windows-latest (push) Has been cancelled
CI / Detect changes (push) Has been cancelled
CI / Build (push) Has been cancelled
CI / Lint (push) Has been cancelled
CI / Fallow audit (push) Has been cancelled
CI / Format (push) Has been cancelled
CI / Typecheck (push) Has been cancelled
CI / Test (push) Has been cancelled
CI / Producer: integration tests (push) Has been cancelled
CI / Producer: unit tests (push) Has been cancelled
CI / File size check (push) Has been cancelled
CI / Test: skills (push) Has been cancelled
CI / Skills: manifest in sync (push) Has been cancelled
CI / CLI: npx shim (macos-latest) (push) Has been cancelled
CI / CLI: npx shim (ubuntu-latest) (push) Has been cancelled
CI / CLI: npx shim (windows-latest) (push) Has been cancelled
CI / SDK: unit + contract + smoke (push) Has been cancelled
CI / Test: runtime contract (push) Has been cancelled
CI / Studio: load smoke (push) Has been cancelled
CI / Smoke: global install (push) Has been cancelled
CI / CLI smoke (required) (push) Has been cancelled
CI / Semantic PR title (push) Has been cancelled
Player perf / Detect changes (push) Has been cancelled
Player perf / Preflight (lint + format) (push) Has been cancelled
Player perf / player-perf (push) Has been cancelled
Player perf / Perf: drift (push) Has been cancelled
Player perf / Perf: fps (push) Has been cancelled
Player perf / Perf: parity (push) Has been cancelled
Player perf / Perf: scrub (push) Has been cancelled
Player perf / Perf: load (push) Has been cancelled
preview-regression / Detect changes (push) Has been cancelled
preview-regression / Preflight (lint + format) (push) Has been cancelled
preview-regression / Preview parity (push) Has been cancelled
preview-regression / preview-regression (push) Has been cancelled
regression / regression (push) Has been cancelled
regression / Detect changes (push) Has been cancelled
regression / Preflight (lint + format) (push) Has been cancelled
regression / regression-shards (hdr-regression style-5-prod style-3-prod mov-prores, shard-1) (push) Has been cancelled
regression / regression-shards (overlay-montage-prod style-12-prod chat missing-host-comp-id png-sequence portrait-edge-bleed, shard-6) (push) Has been cancelled
regression / regression-shards (style-13-prod style-6-prod vignelli-stacking gsap-letters-render-compat audio-mux-parity, shard-8) (push) Has been cancelled
regression / regression-shards (style-15-prod hdr-hlg-regression style-1-prod many-cuts vfr-screen-recording render-symlinked-assets, shard-2) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
CodeQL / Analyze (javascript-typescript) (push) Has been cancelled
CodeQL / Analyze (python) (push) Has been cancelled
Docs / Validate docs (push) Has been cancelled
Sync skills to ClawHub / Publish changed skills (push) Has been cancelled
67 lines
1.9 KiB
HTML
Vendored
67 lines
1.9 KiB
HTML
Vendored
<!--
|
|
Shimmer Sweep — animated light pass across text or elements.
|
|
|
|
Usage: place this snippet AFTER your .shimmer-sweep-target elements.
|
|
Wrap your text element with class="shimmer-sweep-target" and
|
|
paste this snippet into your composition. The GSAP timeline drives
|
|
the sweep position for deterministic frame-by-frame rendering.
|
|
|
|
Customize:
|
|
- --shimmer-color: highlight color (default rgba(255,255,255,0.6))
|
|
- --shimmer-width: highlight band width as % (default 20%)
|
|
- --shimmer-angle: sweep angle (default 120deg)
|
|
- Timeline duration/ease: adjust in the script below
|
|
-->
|
|
|
|
<style>
|
|
.shimmer-sweep-target {
|
|
position: relative;
|
|
display: inline-block;
|
|
}
|
|
|
|
.shimmer-sweep-target .shimmer-mask {
|
|
position: absolute;
|
|
top: 0;
|
|
left: 0;
|
|
width: 100%;
|
|
height: 100%;
|
|
pointer-events: none;
|
|
background: linear-gradient(
|
|
var(--shimmer-angle, 120deg),
|
|
transparent 0%,
|
|
transparent calc(var(--shimmer-pos, -20%) - var(--shimmer-width, 20%) / 2),
|
|
var(--shimmer-color, rgba(255, 255, 255, 0.6)) var(--shimmer-pos, -20%),
|
|
transparent calc(var(--shimmer-pos, -20%) + var(--shimmer-width, 20%) / 2),
|
|
transparent 100%
|
|
);
|
|
mix-blend-mode: overlay;
|
|
}
|
|
</style>
|
|
|
|
<script>
|
|
(function () {
|
|
// Auto-inject .shimmer-mask into every .shimmer-sweep-target
|
|
document.querySelectorAll(".shimmer-sweep-target").forEach((el) => {
|
|
if (!el.querySelector(".shimmer-mask")) {
|
|
const mask = document.createElement("div");
|
|
mask.className = "shimmer-mask";
|
|
el.appendChild(mask);
|
|
}
|
|
});
|
|
})();
|
|
</script>
|
|
|
|
<!--
|
|
Timeline integration example (add to your composition's GSAP timeline):
|
|
|
|
// Single sweep from left to right
|
|
tl.fromTo(".shimmer-sweep-target", {
|
|
"--shimmer-pos": "-20%",
|
|
}, {
|
|
"--shimmer-pos": "120%",
|
|
duration: 1.2,
|
|
ease: "power2.inOut",
|
|
stagger: 0.15,
|
|
}, startTime);
|
|
-->
|