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367 lines
13 KiB
HTML
Vendored
367 lines
13 KiB
HTML
Vendored
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<style>
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@import url("https://fonts.googleapis.com/css2?family=Space+Mono:wght@400;700&family=Bebas+Neue&family=JetBrains+Mono:wght@400;700&family=Lato:wght@400;700&display=block");
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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html,
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body {
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width: 1920px;
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height: 1080px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<div
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id="root"
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data-composition-id="main"
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data-start="0"
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data-duration="4"
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data-width="1920"
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data-height="1080"
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>
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<style>
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[data-composition-id="main"] {
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width: 1920px;
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height: 1080px;
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overflow: hidden;
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position: relative;
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background: #293241;
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}
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/* Blueprint grid */
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.bp-grid {
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position: absolute;
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inset: 0;
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background-image:
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linear-gradient(rgba(255, 255, 255, 0.025) 1px, transparent 1px),
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linear-gradient(90deg, rgba(255, 255, 255, 0.025) 1px, transparent 1px);
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background-size: 40px 40px;
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pointer-events: none;
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}
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/* Layout */
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.bp-left {
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position: absolute;
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left: 0;
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top: 0;
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bottom: 0;
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width: 1200px;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.bp-right {
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position: absolute;
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right: 0;
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top: 0;
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bottom: 0;
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width: 720px;
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display: flex;
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flex-direction: column;
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justify-content: center;
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padding: 60px 60px 60px 40px;
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}
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.bp-divider {
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position: absolute;
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left: 1200px;
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top: 60px;
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bottom: 60px;
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width: 1px;
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background: #ee6c4d;
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opacity: 0.15;
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}
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.bp-number {
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font-family: "Space Mono", monospace;
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font-size: 14px;
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font-weight: 700;
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letter-spacing: 0.4em;
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text-transform: uppercase;
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position: absolute;
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top: 40px;
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left: 60px;
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color: #ee6c4d;
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}
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/* Right panel typography */
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.bp-name {
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font-family: "Bebas Neue", sans-serif;
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font-size: 38px;
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letter-spacing: 0.08em;
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margin-bottom: 20px;
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color: #ee6c4d;
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}
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.bp-plabel {
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font-family: "Space Mono", monospace;
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font-size: 11px;
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font-weight: 700;
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letter-spacing: 0.3em;
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text-transform: uppercase;
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margin-bottom: 10px;
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color: #ee6c4d;
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opacity: 0.5;
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}
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.bp-prompt {
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font-family: "JetBrains Mono", monospace;
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font-size: 20px;
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line-height: 1.6;
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padding: 16px 20px;
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border-radius: 6px;
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margin-bottom: 20px;
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color: #ee6c4d;
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background: rgba(238, 108, 77, 0.06);
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border: 1px solid rgba(238, 108, 77, 0.12);
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}
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.bp-desc {
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font-family: "Lato", sans-serif;
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font-size: 17px;
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line-height: 1.6;
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color: #98c1d9;
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opacity: 0.55;
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}
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/* GL scenes (hidden, just for texture capture) */
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.scene {
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position: absolute;
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top: 0;
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left: 0;
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width: 1200px;
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height: 1080px;
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overflow: hidden;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.scene-label {
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font-family: "Bebas Neue", sans-serif;
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font-size: 140px;
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letter-spacing: 0.06em;
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opacity: 0.12;
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}
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</style>
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<div class="bp-grid"></div>
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<div class="bp-divider"></div>
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<div class="bp-number">09 / 14</div>
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<!-- GL demo scenes (captured as textures, then hidden) -->
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<div id="s1" class="scene" style="background: #293241">
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<div class="scene-label" style="color: #ee6c4d">SCENE A</div>
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</div>
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<div id="s2" class="scene" style="background: #ee6c4d; opacity: 0">
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<div class="scene-label" style="color: #293241">SCENE B</div>
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</div>
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<!-- GL canvas (left panel only) -->
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<canvas
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id="gl-canvas"
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width="1200"
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height="1080"
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style="
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position: absolute;
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top: 0;
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left: 0;
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width: 1200px;
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height: 1080px;
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z-index: 10;
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pointer-events: none;
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display: none;
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"
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>
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</canvas>
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<!-- Right panel metadata -->
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<div class="bp-right">
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<div class="bp-name">Glitch</div>
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<div class="bp-plabel">Prompt</div>
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<div class="bp-prompt">"use glitch shader transition"</div>
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<div class="bp-desc">
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Scan lines, block scramble, chromatic aberration, brightness flicker, and color
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posterization.
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</div>
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</div>
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<div
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id="driver"
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class="clip"
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data-start="0"
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data-duration="4"
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data-track-index="0"
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style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
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></div>
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</div>
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<script>
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window.__timelines = window.__timelines || {};
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var glCanvas = document.getElementById("gl-canvas");
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var gl = glCanvas.getContext("webgl", { preserveDrawingBuffer: true });
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if (!gl) {
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console.warn("WebGL not available");
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window.__timelines["main"] = gsap.timeline({ paused: true });
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} else {
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gl.viewport(0, 0, 1200, 1080);
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
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var sceneTextures = {};
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function captureScene(sceneId) {
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var scene = document.getElementById(sceneId);
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var origOpacity = scene.style.opacity;
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var origZ = scene.style.zIndex;
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scene.style.opacity = "1";
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scene.style.zIndex = "999";
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scene.offsetHeight;
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var c = document.createElement("canvas");
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c.width = 1200;
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c.height = 1080;
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var ctx = c.getContext("2d");
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ctx.fillStyle = window.getComputedStyle(scene).backgroundColor;
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ctx.fillRect(0, 0, 1200, 1080);
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var sr = scene.getBoundingClientRect();
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var els = scene.querySelectorAll("*");
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for (var i = 0; i < els.length; i++) {
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var el = els[i],
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cs = window.getComputedStyle(el);
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if (cs.display === "none" || cs.visibility === "hidden") continue;
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var r = el.getBoundingClientRect();
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if (r.width < 1 || r.height < 1) continue;
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var x = r.left - sr.left,
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y = r.top - sr.top,
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w = r.width,
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h = r.height;
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ctx.save();
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ctx.globalAlpha = parseFloat(cs.opacity) || 1;
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var bg = cs.backgroundColor;
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if (bg && bg !== "rgba(0, 0, 0, 0)" && bg !== "transparent") {
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ctx.fillStyle = bg;
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ctx.fillRect(x, y, w, h);
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}
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var hasChildEls = el.querySelector("div,span,img,video");
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var text = "";
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for (var j = 0; j < el.childNodes.length; j++)
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if (el.childNodes[j].nodeType === 3) text += el.childNodes[j].textContent;
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text = text.trim();
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if (text && !hasChildEls) {
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ctx.font = cs.fontWeight + " " + cs.fontSize + " " + cs.fontFamily;
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ctx.fillStyle = cs.color;
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if (cs.letterSpacing && cs.letterSpacing !== "normal")
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ctx.letterSpacing = cs.letterSpacing;
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ctx.textAlign = "center";
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ctx.textBaseline = "middle";
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ctx.fillText(text, x + w / 2, y + h / 2);
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}
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ctx.restore();
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}
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scene.style.opacity = origOpacity;
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scene.style.zIndex = origZ;
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var tex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_2D, tex);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c);
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sceneTextures[sceneId] = tex;
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}
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var vertSrc =
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"attribute vec2 a_pos; varying vec2 v_uv; void main(){" +
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"v_uv=a_pos*0.5+0.5; v_uv.y=1.0-v_uv.y; gl_Position=vec4(a_pos,0,1);}";
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var quadBuf = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, quadBuf);
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gl.bufferData(
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gl.ARRAY_BUFFER,
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new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]),
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gl.STATIC_DRAW,
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);
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function compileShader(src, type) {
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var s = gl.createShader(type);
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gl.shaderSource(s, src);
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gl.compileShader(s);
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if (!gl.getShaderParameter(s, gl.COMPILE_STATUS))
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console.error("Shader:", gl.getShaderInfoLog(s));
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return s;
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}
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function mkProg(fragSrc) {
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var p = gl.createProgram();
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gl.attachShader(p, compileShader(vertSrc, gl.VERTEX_SHADER));
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gl.attachShader(p, compileShader(fragSrc, gl.FRAGMENT_SHADER));
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gl.linkProgram(p);
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if (!gl.getProgramParameter(p, gl.LINK_STATUS))
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console.error("Link:", gl.getProgramInfoLog(p));
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return p;
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}
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var H =
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"precision mediump float;" +
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"varying vec2 v_uv;" +
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"uniform sampler2D u_from, u_to;" +
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"uniform float u_progress;" +
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"uniform vec2 u_resolution;\n";
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var progPass = mkProg(H + "void main(){gl_FragColor=texture2D(u_from,v_uv);}");
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var progTrans = mkProg(
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H +
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"float rand(vec2 co){return fract(sin(dot(co,vec2(12.9898,78.233)))*43758.5453);}void main(){float inten=u_progress*(1.-u_progress)*4.;float lineY=floor(v_uv.y*60.)/60.;float lineDisp=(rand(vec2(lineY,floor(u_progress*17.)))-.5)*.18*inten;vec2 block=floor(v_uv*vec2(12.,8.));float br=rand(block+vec2(floor(u_progress*11.)));float ba=step(.83,br)*inten;vec2 bd=(vec2(rand(block*2.1),rand(block*3.7))-.5)*.35*ba;vec2 uv=clamp(v_uv+vec2(lineDisp,0.)+bd,0.,1.);float shift=inten*.035;float r=texture2D(u_from,uv+vec2(shift,0.)).r;float g=texture2D(u_from,uv).g;float b=texture2D(u_from,uv-vec2(shift,0.)).b;vec3 col=vec3(r,g,b);col-=step(.5,fract(v_uv.y*u_resolution.y*.5))*.05*inten;col*=1.+(rand(vec2(floor(u_progress*23.)))-.5)*.3*inten;float levels=mix(256.,8.,inten*.5);col=floor(col*levels)/levels;gl_FragColor=mix(vec4(col,1.),texture2D(u_to,v_uv),u_progress);}",
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);
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function renderShader(prog, texFrom, texTo, progress) {
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gl.useProgram(prog);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, texFrom);
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gl.uniform1i(gl.getUniformLocation(prog, "u_from"), 0);
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gl.activeTexture(gl.TEXTURE1);
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gl.bindTexture(gl.TEXTURE_2D, texTo);
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gl.uniform1i(gl.getUniformLocation(prog, "u_to"), 1);
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gl.uniform1f(gl.getUniformLocation(prog, "u_progress"), progress);
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gl.uniform2f(gl.getUniformLocation(prog, "u_resolution"), 1200, 1080);
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var pos = gl.getAttribLocation(prog, "a_pos");
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gl.bindBuffer(gl.ARRAY_BUFFER, quadBuf);
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gl.enableVertexAttribArray(pos);
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gl.vertexAttribPointer(pos, 2, gl.FLOAT, false, 0, 0);
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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}
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function easeInOut(p) {
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return p < 0.5 ? 2 * p * p : 1 - Math.pow(-2 * p + 2, 2) / 2;
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}
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captureScene("s1");
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captureScene("s2");
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glCanvas.style.display = "block";
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renderShader(progPass, sceneTextures["s1"], sceneTextures["s1"], 0);
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document.querySelectorAll(".scene").forEach(function (s) {
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s.style.opacity = "0";
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});
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var tl = gsap.timeline({
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paused: true,
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onUpdate: function () {
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var t = tl.time();
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if (t >= 1.0 && t < 3.0) {
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renderShader(
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progTrans,
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sceneTextures["s1"],
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sceneTextures["s2"],
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easeInOut((t - 1.0) / 2.0),
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);
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} else if (t >= 3.0) {
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renderShader(progPass, sceneTextures["s2"], sceneTextures["s2"], 0);
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} else {
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renderShader(progPass, sceneTextures["s1"], sceneTextures["s1"], 0);
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}
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},
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});
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tl.to({ v: 0 }, { v: 1, duration: 4, ease: "none" }, 0);
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window.__timelines["main"] = tl;
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} // end if (gl)
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</script>
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</body>
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</html>
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