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Producer Performance Benchmarks

End-to-end render benchmark harness driven by src/benchmark.ts. Discovers fixtures under packages/producer/tests/<fixture>/ (any directory with a meta.json), runs them through the full producer pipeline, and emits per-stage timing plus peak memory metrics into benchmark-results.json.

The harness is deliberately lightweight — it doesn't enforce thresholds. It's designed for regression spotting: capture a baseline, change something, re-run, eyeball the diff. For pass/fail thresholds see tests/perf/baseline.json and the perf-regression checks in the integration test suite.

Quick start

# Run every non-slow fixture once
cd packages/producer
bun run benchmark

# HDR-only baseline (PQ + HLG fixtures, ~50s on M-series Macs)
bun run bench:hdr

# Average a fixture across multiple runs
bunx tsx src/benchmark.ts --tags hdr --runs 3

# Just the PQ regression
bunx tsx src/benchmark.ts --only hdr-regression

# Skip slow fixtures explicitly (default behavior; here for clarity)
bunx tsx src/benchmark.ts --exclude-tags slow

Results are written to packages/producer/tests/perf/benchmark-results.json and a summary table is printed to stdout.

CLI flags

Flag Description
--runs N Run each fixture N times and average (default: 1).
--only <id> Run a single fixture by directory name.
--tags a,b Positive filter: only fixtures whose meta.json#tags contains any of the listed tags.
--exclude-tags a,b Negative filter: skip fixtures with any matching tag. Defaults to slow.

--tags and --exclude-tags apply independently — a fixture must match the positive filter (if any) and must not match the negative filter.

Reading the output

Each fixture row prints averaged stage timings plus peak memory:

Fixture                       Total   Compile   Extract     Audio   Capture    Encode   PeakRSS  PeakHeap
hdr-hlg-regression          11549ms     187ms     520ms      36ms    8373ms    2394ms    227MiB     69MiB
hdr-regression              34452ms      94ms    1268ms      48ms   27034ms    5914ms    272MiB    118MiB
  • Total — wall-clock time from job submission to mux-complete.
  • Capture — frame extraction + composition + alpha blit (HDR path).
  • Encode — chunked or streaming HDR encoder time (HEVC Main10 for HDR).
  • PeakRSS / PeakHeap — sampled every 250ms inside executeRenderJob from process.memoryUsage(); surfaces gross memory regressions (e.g. unbounded image-cache growth) that wall-clock numbers miss. RSS includes native ffmpeg/Chrome allocations; heap is JS-side V8 only.

HDR baseline (April 2026)

Captured on macOS arm64 (M-series), Bun runtime, 1 worker, default config, single run. These are illustrative — re-baseline locally before comparing your own runs.

Fixture Total Capture Encode PeakRSS PeakHeap Notes
hdr-hlg-regression 11.5s 8.4s (72%) 2.4s (21%) 227 MiB 69 MiB 150 frames, 2 HLG sources
hdr-regression 34.5s 27.0s (78%) 5.9s (17%) 272 MiB 118 MiB 600 frames, 9 PQ sources, shader transition

Capture dominates HDR runs (~72-78%). The second-biggest cost is HEVC Main10 encode. Memory peaks scale with source count and resolution — the PQ regression's nine HDR sources push heap from ~70 MiB → ~120 MiB.

When evaluating an HDR optimization (image cache, gated debug logging, etc.) the metric to watch first is Capture ms-per-frame:

hdr-regression: capture avg 45ms/frame
hdr-hlg-regression: capture avg 56ms/frame

When to re-baseline

  • After landing any change that touches renderOrchestrator.ts, streamingEncoder.ts, the HDR alpha-blit path, or frameDirCache.ts.
  • Before opening a PR that claims a perf win — paste before/after numbers in the PR description.
  • Quarterly, even without code changes, to track infra/dependency drift.

The bench:hdr script is the recommended command for routine HDR perf checks because it filters out non-HDR fixtures (which can be 10× slower without contributing signal to HDR-specific work).