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chore: import upstream snapshot with attribution
2026-07-13 12:58:35 +08:00

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#!/usr/bin/env bun
/**
* Player Performance Test Runner
*
* Boots a static server, launches puppeteer-core against locally-served fixtures,
* runs the configured scenarios, then evaluates the collected metrics against
* baseline.json via perf-gate.
*
* Usage:
* bun run packages/player/tests/perf/index.ts
* bun run packages/player/tests/perf/index.ts --mode enforce
* bun run packages/player/tests/perf/index.ts --scenarios load
* bun run packages/player/tests/perf/index.ts --runs 5 --headful
*
* Flags:
* --mode <measure|enforce> default: PLAYER_PERF_MODE env or "measure"
* --scenarios <list> comma-separated scenario ids; default: all enabled
* --runs <n> override per-scenario run count
* --fixture <name> single fixture (default: every fixture in fixtures/)
* --headful show the browser; default: headless
*
* Exit codes:
* 0 all pass (or measure mode)
* 1 scenario crashed
* 2 perf gate failed in enforce mode
*/
import { execFileSync } from "node:child_process";
import { existsSync, mkdirSync, writeFileSync } from "node:fs";
import { dirname, resolve } from "node:path";
import { fileURLToPath } from "node:url";
import { runFps } from "./scenarios/02-fps.ts";
import { runLoad } from "./scenarios/03-load.ts";
import { runScrub } from "./scenarios/04-scrub.ts";
import { runDrift } from "./scenarios/05-drift.ts";
import { runParity } from "./scenarios/06-parity.ts";
import { reportAndGate, type GateMode, type GateResult, type Metric } from "./perf-gate.ts";
import { launchBrowser } from "./runner.ts";
import { startServer } from "./server.ts";
const HERE = dirname(fileURLToPath(import.meta.url));
const RESULTS_DIR = resolve(HERE, "results");
const RESULTS_FILE = resolve(RESULTS_DIR, "metrics.json");
type ScenarioId = "load" | "fps" | "scrub" | "drift" | "parity";
/**
* Per-scenario default `runs` value when the caller didn't pass `--runs`.
*
* Why `load` gets 5 runs and the others get 3:
*
* - `load` reports a single p95 over `runs` measurements, so each `run` is
* one sample. p95 over n=3 is mostly noise (the 95th percentile of three
* numbers is just `max`), so we bump it to 5. We considered 10 — but cold
* load is the slowest scenario in the shard (~2s × 5 runs × 2 fixtures =
* ~20s with disk cache cleared), and going to 10 would push the load shard
* past 30s of pure-measurement wall time per CI invocation.
* - `fps` aggregates as `min(ratio)` over runs — 3 runs gives us a worst-
* of-three signal, which is what we want for a floor metric. Adding more
* runs would only make the ratio strictly smaller (more chances to catch
* a stall) and shift the threshold toward false positives from runner
* contention rather than real regressions.
* - `scrub` and `drift` *pool* their per-run samples (10 seeks/run for
* scrub, ~1500 RVFC frames/run for drift) and compute the percentile over
* the pooled set. Their effective sample count for the percentile is
* `runs × samples_per_run`, not `runs`, so 3 runs already gives 30+ scrub
* samples and 4500+ drift samples per shard — well above the n≈30 rule of
* thumb for a stable p95.
*
* TODO(player-perf): revisit `fps: 3` once we have ~2 weeks of CI baseline
* data — if `min(ratio)` shows >5% inter-run variance attributable to runner
* jitter (not real player regressions), bump to 5 and tighten the
* `compositionTimeAdvancementRatioMin` baseline accordingly.
*/
const DEFAULT_RUNS: Record<ScenarioId, number> = {
load: 5,
fps: 3,
scrub: 3,
drift: 3,
parity: 3,
};
type ResultsFile = {
schemaVersion: 1;
timestamp: string;
gitSha: string | null;
mode: GateMode;
scenarios: ScenarioId[];
runs: number | null;
fixture: string | null;
crashed: boolean;
passed: boolean;
metrics: Metric[];
gate: GateResult[];
};
function readGitSha(): string | null {
try {
return execFileSync("git", ["rev-parse", "HEAD"], { encoding: "utf-8" }).trim();
} catch {
return null;
}
}
function writeResults(file: ResultsFile): void {
if (!existsSync(RESULTS_DIR)) {
mkdirSync(RESULTS_DIR, { recursive: true });
}
writeFileSync(RESULTS_FILE, JSON.stringify(file, null, 2) + "\n");
console.log(`[player-perf] wrote results to ${RESULTS_FILE}`);
}
type ParsedArgs = {
mode: GateMode;
scenarios: ScenarioId[];
runs: number | null;
fixture: string | null;
headful: boolean;
};
function parseArgs(argv: string[]): ParsedArgs {
const result: ParsedArgs = {
// TODO(player-perf): once baselines have settled on CI for ~12 weeks and we
// are confident there are no false positives from runner jitter, flip this
// default from "measure" to "enforce" — that single line + bumping the
// workflow's `--mode=measure` flag in .github/workflows/player-perf.yml is
// the entire opt-in. See packages/player/tests/perf/perf-gate.ts for how
// `mode` is consumed (measure logs regressions but never fails; enforce
// exits non-zero on regression).
mode: (process.env.PLAYER_PERF_MODE as GateMode) === "enforce" ? "enforce" : "measure",
scenarios: ["load", "fps", "scrub", "drift", "parity"],
runs: null,
fixture: null,
headful: false,
};
// Normalize `--key=value` into `[--key, value]` so the rest of the loop
// only has to handle the space-separated form.
const tokens: string[] = [];
for (const raw of argv.slice(2)) {
if (raw.startsWith("--") && raw.includes("=")) {
const eq = raw.indexOf("=");
tokens.push(raw.slice(0, eq), raw.slice(eq + 1));
} else {
tokens.push(raw);
}
}
for (let i = 0; i < tokens.length; i++) {
const arg = tokens[i];
const next = tokens[i + 1];
if (arg === "--mode" && next) {
if (next !== "measure" && next !== "enforce") {
throw new Error(`--mode must be measure|enforce, got ${next}`);
}
result.mode = next;
i++;
} else if (arg === "--scenarios" && next) {
result.scenarios = next.split(",").map((s) => s.trim()) as ScenarioId[];
i++;
} else if (arg === "--runs" && next) {
result.runs = parseInt(next, 10);
i++;
} else if (arg === "--fixture" && next) {
result.fixture = next;
i++;
} else if (arg === "--headful") {
result.headful = true;
}
}
return result;
}
async function main(): Promise<void> {
const args = parseArgs(process.argv);
console.log(
`[player-perf] starting: mode=${args.mode} scenarios=${args.scenarios.join(",")} runs=${args.runs ?? "default"} fixture=${args.fixture ?? "all"}`,
);
const server = startServer();
console.log(`[player-perf] server listening at ${server.origin}`);
const browser = await launchBrowser({ headless: !args.headful });
console.log("[player-perf] browser launched");
const metrics: Metric[] = [];
let crashed = false;
try {
for (const scenario of args.scenarios) {
if (scenario === "load") {
const m = await runLoad({
browser,
origin: server.origin,
runs: args.runs ?? DEFAULT_RUNS.load,
fixture: args.fixture,
});
metrics.push(...m);
} else if (scenario === "fps") {
const m = await runFps({
browser,
origin: server.origin,
runs: args.runs ?? DEFAULT_RUNS.fps,
fixture: args.fixture,
});
metrics.push(...m);
} else if (scenario === "scrub") {
const m = await runScrub({
browser,
origin: server.origin,
runs: args.runs ?? DEFAULT_RUNS.scrub,
fixture: args.fixture,
});
metrics.push(...m);
} else if (scenario === "drift") {
const m = await runDrift({
browser,
origin: server.origin,
runs: args.runs ?? DEFAULT_RUNS.drift,
fixture: args.fixture,
});
metrics.push(...m);
} else if (scenario === "parity") {
const m = await runParity({
browser,
origin: server.origin,
runs: args.runs ?? DEFAULT_RUNS.parity,
fixture: args.fixture,
});
metrics.push(...m);
} else {
console.warn(`[player-perf] unknown scenario: ${scenario}`);
}
}
} catch (err) {
crashed = true;
console.error("[player-perf] scenario crashed:", err);
} finally {
await browser.close();
await server.stop();
}
let report: { passed: boolean; rows: GateResult[] } = { passed: !crashed, rows: [] };
if (!crashed && metrics.length > 0) {
report = reportAndGate(metrics, args.mode);
}
writeResults({
schemaVersion: 1,
timestamp: new Date().toISOString(),
gitSha: readGitSha(),
mode: args.mode,
scenarios: args.scenarios,
runs: args.runs,
fixture: args.fixture,
crashed,
passed: report.passed && !crashed,
metrics,
gate: report.rows,
});
if (crashed) {
process.exit(1);
}
if (!report.passed) {
process.exit(2);
}
process.exit(0);
}
main().catch((err) => {
console.error("[player-perf] fatal:", err);
process.exit(1);
});