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Core Notes

Extended design rationale and context for decisions in core.md. This file is for humans reviewing the design — it is not consumed by the LLM agent.

Interactive Compositions

Why data-start="interactive"

We considered three alternatives:

  1. data-interactive boolean attribute — Keeps data-start clean, but then data-start must either be omitted (breaking the convention that every clip has data-start) or present but meaningless. Two attributes to express what one value handles.

  2. Event-driven data-start="on:click:#element" — More expressive and extensible to other events (on:hover, on:end:#video), but complex to parse, harder for an LLM to author correctly, and the trigger/target relationship is declared on the target which reads backwards.

  3. data-start="interactive" (chosen) — Reuses the existing data-start attribute with a new keyword value. Reads naturally: "when does this start?" → "interactively." One attribute, no ambiguity, easy to parse (=== "interactive" check).

The tradeoff is that data-start is now overloaded (was purely numeric/reference, now has a keyword). We accepted this because the parsing is trivial and the readability gain is significant.

Why window.__navigate() instead of data-goto

Navigation is behavior, not structure. The framework's philosophy separates these: HTML declares structure and timing, scripts handle behavior.

A data-goto="composition-id" attribute on trigger elements would be declarative and concise, but limits what authors can do. With a runtime API, scripts can:

  • Add conditional logic (if (score > 50) navigate('win') else navigate('lose'))
  • Animate a transition before navigating
  • Add delays or timeouts
  • Chain multiple actions on a single click
  • Use any DOM event, not just clicks

The trigger element is just normal HTML with a normal addEventListener. The LLM only needs to know window.__navigate(id) — plain JS.

Navigation Behavior: Replace

When __navigate() is called:

  1. The currently active composition's timeline pauses
  2. The current composition hides (visibility/display)
  3. The target interactive composition shows
  4. The target's timeline seeks to 0 and plays

We chose Replace (parent hides entirely) over Overlay (target plays on top) or Pause-and-branch (parent pauses, resumes when target ends) because it's the simplest mental model and matches how most interactive video works (YouTube branching, Netflix Bandersnatch).

Ownership Model

Interactive compositions are children of the composition that branches to them in the DOM tree. The parent composition is the "root" of its branching experience — it owns its branches.

However, window.__navigate() resolves composition IDs globally across the full tree, not scoped to the current parent. This means:

  • A deeply nested interactive composition can navigate to any other interactive composition by ID
  • A shared "game over" or "credits" composition can be reached from anywhere
  • Circular navigation is possible (A → B → A) — the framework does not prevent loops

Future Extensions

These are not implemented but the design accommodates them without breaking changes:

  • Overlay mode: window.__navigate(id, { mode: 'overlay' }) — target plays on top, parent pauses or continues
  • History / back: window.__navigate('$back') to return to the previous composition, window.__navigateHistory to read the stack
  • Auto-advance / timeout: Scripts can implement this today with setTimeout(() => window.__navigate('default'), 10000). A declarative shorthand could be added later.
  • Pause-and-branch: window.__navigate(id, { mode: 'branch' }) — parent pauses, resumes when target ends