# Keyframe Mechanism Reference Use this after `SKILL.md` when choosing a concrete implementation mechanism. It is a parts shelf, not a style guide. Start with one primary mechanism; add supporting motion only when it clarifies the idea. ## Runtime Skeletons GSAP: ```js const root = document.querySelector("[data-composition-id]"); const id = root.dataset.compositionId; const tl = gsap.timeline({ paused: true }); tl.to("", { keyframes: [ /* derive poses from the scene */ ], ease: "none", }); window.__timelines = window.__timelines || {}; window.__timelines[id] = tl; ``` CSS: ```css . { animation: both; animation-iteration-count: 1; } @keyframes { 0% { transform: ; opacity: ; } 100% { transform: ; opacity: ; } } ``` Anime.js: ```js const animation = anime.timeline({ autoplay: false }); animation.add({ targets: "" /* derived channels */ }); window.__hfAnime = window.__hfAnime || []; window.__hfAnime.push(animation); ``` Three/WebGL: ```js const state = { progress: 0 }; tl.to(state, { progress: 1, duration: , onUpdate: () => { // derive camera/object/material values from state.progress renderer.render(scene, camera); }, }); ``` ## Mechanisms | Mechanism | Solves | Keyframe | Runtime | Verify | | ------------------- | ---------------------------------------------- | ------------------------------------------------------------------ | ------------------------------------------ | ---------------------------------------------- | | Path travel | Subject must visibly follow a route | path progress, tangent rotation, follower offset, trail opacity | GSAP MotionPath or sampled x/y/z | strip shot at bends; final snapshot | | Stroke draw | A line, ring, or outline appears over time | dash/draw range, stroke opacity, endpoint state | DrawSVG or SVG dash fallback | partial mid snapshot; complete final | | Shape interpolation | One silhouette becomes another | source path, middle path, target path, fill/stroke | MorphSVG or path tween | first/mid/final snapshots | | Shared element | Same subject changes box or hierarchy | source box, target box, x/y, scale, radius, context opacity | GSAP Flip or manual FLIP | one identity moves; no substitute crossfade | | Clip/mask reveal | Animated boundary exposes content | clip path, mask position/size, edge softness, inner counter-motion | CSS, SVG, GSAP, or shader | snapshot edge frames and final unclipped state | | Ordered repetition | Many items enter, leave, or transform in order | indexed delay, x/y, scale, opacity, final alignment | GSAP stagger, Anime stagger, CSS vars | check first/middle/last item timing | | Text subdivision | Text motion needs readable internal timing | line/word/char/band wrappers, y/x, opacity, final fit | SplitText, authored spans, Anime splitText | strip shot plus final readability snapshot | | Surface transform | Image/card stretches, crops, or changes shape | parent scale/skew/clip, child counter-scale, transform origin | GSAP/CSS keyframes | no accidental warped final | | UI state machine | Interface passes through semantic states | closed, active, loading, success/error, final | GSAP/CSS/Anime | snapshots hit states in order | | DOM depth | HTML elements need 3D separation | perspective, z, rotationX/Y, opacity, crossing layer order | CSS 3D + GSAP/CSS/Anime | angled `--shot`; overlap snapshot | | Camera/object 3D | Canvas/WebGL scene moves in depth | camera, target, object transform, material opacity | Three.js/WebGL + GSAP proxy | `--ghost`; snapshots at proof poses | | Shader uniform | Pixel effect is driven by scalar progress | progress, edge width, noise, color mix, opacity | ShaderMaterial/WebGL uniforms | `--ghost`; snapshot 0/edge/mid/final | | Instanced system | Many 3D objects move as one system | instance transforms, scale, color/opacity, camera | Three InstancedMesh | snapshots, because DOM boxes miss internals | | Imported model | Model animation must scrub deterministically | `AnimationMixer.setTime`, camera, material, lights | Three AnimationMixer | drive from HyperFrames time; `--ghost` | ## Source Links - GSAP keyframes: https://gsap.com/resources/keyframes/ - GSAP timeline: https://gsap.com/docs/v3/GSAP/Timeline/ - GSAP MotionPathPlugin: https://gsap.com/docs/v3/Plugins/MotionPathPlugin/ - GSAP Flip: https://gsap.com/docs/v3/Plugins/Flip/ - GSAP DrawSVGPlugin: https://gsap.com/docs/v3/Plugins/DrawSVGPlugin/ - GSAP MorphSVGPlugin: https://gsap.com/docs/v3/Plugins/MorphSVGPlugin/ - GSAP SplitText: https://gsap.com/docs/v3/Plugins/SplitText/ - GSAP CSSPlugin: https://gsap.com/docs/v3/GSAP/CorePlugins/CSS/ - Anime.js documentation: https://animejs.com/documentation/ - Anime.js stagger grid: https://animejs.com/documentation/utilities/stagger/stagger-parameters/stagger-grid/ - Anime.js timeline: https://animejs.com/documentation/timeline/ - Anime.js SVG helpers: https://animejs.com/documentation/svg/createmotionpath/ - MDN CSS animations: https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_animations/Using_CSS_animations - MDN `@keyframes`: https://developer.mozilla.org/en-US/docs/Web/CSS/@keyframes - MDN `clip-path`: https://developer.mozilla.org/en-US/docs/Web/CSS/clip-path - MDN CSS masking: https://developer.mozilla.org/en-US/docs/Web/CSS/mask - MDN perspective: https://developer.mozilla.org/en-US/docs/Web/CSS/perspective - MDN transform-style: https://developer.mozilla.org/en-US/docs/Web/CSS/transform-style - Three.js AnimationMixer: https://threejs.org/docs/#api/en/animation/AnimationMixer - Three.js ShaderMaterial: https://threejs.org/docs/#api/en/materials/ShaderMaterial - Three.js InstancedMesh: https://threejs.org/docs/#api/en/objects/InstancedMesh