--- name: ai-tracking-box description: Animated bounding box with L-shaped corner markers following an oscillating path — simulates AI object detection / tracking. metadata: tags: ai, tracking, bounding-box, detection, corner, yellow, ml --- # AI Tracking Box A bounding box with corner markers ("L-brackets") that follows a moving target, simulating real-time AI detection. Position and size oscillate on sine paths to mimic continuous re-computation. Conventionally rendered in "AI detection yellow" (`{detectionYellow}`) on a dark background with a confidence label. ## How It Works - Box position `(x, y)` and size `(w, h)` are derived from sine + drift across composition time - 4 L-bracket corner markers (`
` per corner with two-sided borders) sit ON the box - Optional label tag above the top-left corner showing class name + confidence percent All driven by GSAP timeline so HF seeks deterministically. ## HTML ```html
{Brand}
{targetGlyph}
{targetGlyph} {LABEL} · {confidence}%
``` ## CSS ```css .scene { position: relative; width: 100%; height: 100%; background: radial-gradient(ellipse at center, {bgInner} 0%, {bgOuter} 70%); font-family: {font}; overflow: hidden; } .bg { position: absolute; inset: 0; display: grid; place-items: center; gap: 60px; } .bg-content { position: absolute; top: 120px; left: 50%; transform: translateX(-50%); font-size: 80px; font-weight: 900; color: {bgTextColor}; letter-spacing: 12px; text-transform: uppercase; } .bg-mascot { position: absolute; font-size: 240px; line-height: 1; } .track-box { position: absolute; /* Position + size set by GSAP onUpdate */ pointer-events: none; will-change: transform, width, height; } .corner { position: absolute; width: 48px; height: 48px; } .corner.tl { top: -8px; left: -8px; border-top: 6px solid {detectionYellow}; border-left: 6px solid {detectionYellow}; } .corner.tr { top: -8px; right: -8px; border-top: 6px solid {detectionYellow}; border-right: 6px solid {detectionYellow}; } .corner.bl { bottom: -8px; left: -8px; border-bottom: 6px solid {detectionYellow}; border-left: 6px solid {detectionYellow}; } .corner.br { bottom: -8px; right: -8px; border-bottom: 6px solid {detectionYellow}; border-right: 6px solid {detectionYellow}; } .label { position: absolute; top: -56px; left: -8px; padding: 8px 16px; background: {detectionYellow}; color: {labelTextColor}; font-family: {monoFont}; font-size: 24px; font-weight: 800; letter-spacing: 2px; border-radius: 6px; white-space: nowrap; } ``` ## GSAP Timeline ```html ``` ## How to Choose Values - **ENTRY_SCALE** — start scale of the box before it pops in - Range: 0.5-0.9 - Effects: low end = stronger pop / more "snapping into focus"; high end = subtle reveal - Constraints: must be < 1 (box scales UP into place) - Reference: examples use 0.7 - **ENTRY_DUR** — duration of the fade-in + scale-up (seconds) - Range: 0.3-0.8 s - Effects: low end = snappy / authoritative lock-on; high end = soft / observational - Constraints: should end before TRACK_START - Reference: examples use 0.5 - **ENTRY_START** — when the entry tween begins (seconds, absolute on timeline) - Range: 0-2 s typically - Effects: late start = lets the viewer notice the target first before the AI "finds" it; early start = AI is already watching - Constraints: ENTRY_START + ENTRY_DUR ≤ TRACK_START - Reference: examples use 0.5 - **ENTRY_BOUNCE** — coefficient passed to `back.out(...)` on entry - Range: 1.2-2.5 - Effects: low end = subtle overshoot; high end = exaggerated snap (reads as "aggressive lock-on") - Constraints: stick to `back.out` family — `elastic` reads as cartoonish, `power` reads as flat - Reference: examples use 1.4 - **TRACK_START** — when continuous tracking begins (seconds) - Range: ≥ ENTRY_START + ENTRY_DUR - Effects: gap between entry and tracking = pause for emphasis; no gap = seamless lock + follow - Constraints: TRACK_START + TRACK_DUR ≤ composition duration - Reference: examples use 1.0 - **TRACK_DUR** — length of the tracking phase (seconds) - Range: 2-8 s - Effects: short = "quick scan"; long = "sustained observation" - Constraints: must accommodate at least one full CYCLE to read as oscillation - Reference: examples use 4.0 - **CYCLES** — number of full sine oscillations of the target across TRACK_DUR - Range: 0.5-3 - Effects: low = lazy drift; high = jittery / hyperactive target - Constraints: CYCLES / TRACK_DUR sets effective Hz of drift; keep < ~0.6 Hz or motion blurs - Reference: examples use 1.5 - **DRIFT_X / DRIFT_Y** — amplitude of target oscillation around screen center (px, 1920×1080 basis) - Range: 40-200 px - Effects: small = subtle hover; large = wide chase that pushes the box near the frame edge - Constraints: SCREEN_CENTER ± DRIFT must keep mascot fully on screen given MASCOT_SIZE - Reference: examples use 80 / 50 - **SIZE_BASE** — mean width/height of the bounding box (px) - Range: 200-500 px - Effects: small = "specimen tag"; large = "the box IS the subject" - Constraints: must visibly enclose the target glyph at all confidence sizes - Reference: examples use 320 - **SIZE_VAR** — half-amplitude of per-frame size jitter (px) - Range: 5-10% of SIZE_BASE - Effects: low end = stable / confident detector; high end = jittery / re-fitting detector. Outside this range reads as "broken" (too much) or "static UI" (none) - Constraints: keep < 0.15 × SIZE_BASE to avoid breaking the L-bracket illusion - Reference: examples use 30 (~9% of 320) - **SIZE_FREQ_MULT** — multiplier on tracking phase for size oscillation - Range: 1.5-3 - Effects: 1 = size pulses in lock-step with drift (reads mechanical); irrational ratio = organic re-fitting - Constraints: avoid integer ratios; non-integer reads as continuous recomputation - Reference: examples use 2.3 - **MASCOT_SIZE** — rendered width of the mascot element (px); used to center it on (mx, my) - Range: matches CSS `font-size` of `.bg-mascot` - Effects: must match the actual rendered size or mascot drifts out of the box - Constraints: MASCOT_SIZE / 2 = offset applied to top/left - Reference: examples use 240 (matches `font-size: 240px`) - **CONFIDENCE_MEAN** — center % shown on the label - Range: 95-99 - Effects: < 95 reads "uncertain"; 100 reads "fake-precise". 97 is the sweet spot for "confident AI" - Constraints: keep CONFIDENCE_MEAN + CONFIDENCE_VAR ≤ 99 - Reference: examples use 97 - **CONFIDENCE_VAR** — flicker half-range around CONFIDENCE_MEAN - Range: 1-3 - Effects: 0 = static (looks like a screenshot); >3 = unstable (looks broken) - Constraints: CONFIDENCE_MEAN ± CONFIDENCE_VAR ⊂ [95, 99] - Reference: examples use 2 - **CONFIDENCE_FREQ_MULT** — multiplier on tracking phase for label flicker - Range: 3-6 - Effects: low = synced with drift (mechanical); high = fast nervous flicker (reads "live inference") - Constraints: keep above SIZE_FREQ_MULT so label flickers faster than the box breathes - Reference: examples use 4 - **COMP_WIDTH / COMP_HEIGHT** — composition pixel dimensions (used to derive SCREEN_CENTER) - Range: dictated by the HF composition (`data-width` / `data-height`) - Effects: not a creative choice — match the parent composition - Constraints: SCREEN_CENTER = (COMP_WIDTH/2, COMP_HEIGHT/2) - Reference: examples use 1920 × 1080 - **{detectionYellow}** — corner-marker + label background color - This is a **discrete convention**, not a tunable range. AI detection overlays are yellow on dark backgrounds across the industry (autonomous-vehicle HUDs, security CV, ML demos). Red reads as "warning", green as "success", blue as "info" — none read as "detection." - Recommended: a saturated warm yellow (`#facc15` / `#FCD34D` family) on a dark navy or near-black background. Substituting any other hue loses genre legibility. - Reference: examples use `#facc15` (Tailwind `yellow-400`) - **{bgInner} / {bgOuter}** — radial-gradient background stops - Should be dark and low-chroma so the yellow markers pop - Constraints: choose colors with sufficient contrast against {detectionYellow} (the corners and label must remain readable) - Reference: examples use `#161a3a` (inner) → `#0b0d1f` (outer) - **{labelTextColor}** — text color inside the yellow label tag - Constraints: must contrast against {detectionYellow}; typically the same near-black as {bgOuter} - Reference: examples use `#0b0d1f` - **{font} / {monoFont}** — scene text font and label font - {font}: sans-serif body font for {Brand} backdrop - {monoFont}: monospaced font for the confidence label (mono reinforces "machine readout" affordance) - Reference: examples use `"Inter", sans-serif` and `"JetBrains Mono", monospace` ## Variations ### Multi-object detection Multiple boxes at different phases (each tracking its own mascot). Each is its own onUpdate-driven set; offset their phase by `Math.PI / N` so they don't tick synchronously. ### Lost-then-reacquired The box fades to {LOST_OPACITY} (~{LOST_DUR}) then re-snaps to a new position with a "REACQUIRED" label flash: ```js tl.to(box, { opacity: LOST_OPACITY, duration: LOST_DUR }, LOST_START); tl.to( box, { opacity: 1.0, duration: REACQUIRE_DUR, ease: `back.out(${REACQUIRE_BOUNCE})` }, REACQUIRE_START, ); tl.to(label, { textContent: "REACQUIRED · 99%", duration: 0 }, REACQUIRE_START); ``` (LOST_OPACITY ≈ 0.2-0.4; REACQUIRE_BOUNCE ≈ 1.8-2.5 for a snappier re-lock than the initial entry.) ### Tracking-then-zoom After tracking, the camera (via [viewport-change](viewport-change.md)) zooms into the tracked box. Combined effect: "the AI found something, now show it." ## Key Principles - **Yellow on dark background is the detection convention** — see {detectionYellow} entry. Other colors lose the genre signal. - **Box ALWAYS contains the target** — recompute box position EVERY frame from target position; never trail behind. If the box lags, it reads as "broken tracker," not "smart AI." - **Subtle size variation (~5-10% of SIZE_BASE)** — too much and the tracker looks confused; just right reads as "real-time recomputation." - **Corner markers, not full borders** — L-brackets are the genre signature. Full border looks like a generic UI box. - **Confidence label flickers in a tight range (CONFIDENCE_MEAN ± CONFIDENCE_VAR inside [95, 99])** — outside that range reads as "uncertain"; ≥100 reads as "fake-precise." - **No CSS animation for the tracking — use timeline onUpdate** — HF seek-by-frame doesn't sync with CSS animation. ## Critical Constraints - **Timeline must be paused**: `gsap.timeline({ paused: true })` - **Registry key = `data-composition-id`** - **No CSS animation on `.track-box` or `.corner`** — must be timeline-driven - **`will-change: transform, width, height`** on `.track-box` - **`pointer-events: none`** on `.track-box` — decorative overlay - **Box position recomputed per-frame from target** — never tween box position separately from target ## Combinations - [viewport-change.md](viewport-change.md) — zoom into the tracked box after detection phase - [multi-phase-camera.md](multi-phase-camera.md) — wide shot during tracking, push-in on lock - [sine-wave-loop.md](sine-wave-loop.md) — the mascot itself idle-breathes inside the box ## Pairs with HF skills - `/hyperframes-animation` — onUpdate writing multi-element positions - `/hyperframes-core` — composition wiring - `/hyperframes-cli` — `hyperframes lint`