--- name: orbit-3d-entry description: Elements flip in from 3D space then settle into continuous elliptical orbit around a focal point. metadata: tags: orbit, 3d, flip, ellipse, circular, icon, entry, continuous --- # Orbit with 3D Entry Elements flip in from 3D space (rotateX + rotateY + translateZ) then transition into a continuous elliptical orbit around a focal point. Distinct from one-shot reveals — the orbit keeps running. ## How It Works Two phases per element: 1. **Entry (per element)**: GSAP tween from hidden 3D orientation (`rotateX`, `rotateY`, negative `z`) to flat (`rotateX: 0, rotateY: 0, z: 0`). Spring-like ease (`back.out`) for the flip-in. 2. **Orbit (after entry)**: Continuous trigonometric position around a center point. The element's `x` and `y` translate are driven by `cos(t)` and `sin(t)` at a slow angular speed. The orbit runs **inside the timeline** — not via `requestAnimationFrame` — so HF seek-by-frame stays deterministic. ## HTML ```html
{glyph1}
{glyph2}
{glyph3}
{glyph4}
{glyph5}
{glyph6}
{centerLabel}
``` ## CSS ```css .scene { position: relative; width: 100%; height: 100%; display: grid; place-items: center; background: {sceneBackground}; perspective: 1800px; /* REQUIRED — without perspective, rotateX/Y flatten */ } .orbit-stage { position: relative; width: 1000px; height: 700px; display: grid; place-items: center; transform-style: preserve-3d; } .orbit-item { position: absolute; /* Items live at stage center; GSAP translates them along the orbit. */ top: 50%; left: 50%; width: 140px; height: 140px; display: grid; place-items: center; background: {accentColor}; border-radius: 50%; font-family: {font}; font-weight: 900; font-size: 64px; color: {itemTextColor}; transform-style: preserve-3d; will-change: transform; box-shadow: 0 12px 36px {accentShadowColor}; } .orbit-center { position: relative; z-index: 5; font-family: {font}; font-weight: 900; font-size: 96px; letter-spacing: 8px; color: {centerTextColor}; text-transform: uppercase; } ``` ## GSAP Timeline ```html ``` ## How to Choose Values - **RADIUS_X** — horizontal radius of the orbit ellipse, in px - Range: 300–900 px - Effects: small radius reads as a tight cluster; large radius spreads the ring across the frame and lets a large center element breathe - Constraints: must clear the center element horizontally at every angle — see Key Principles for the `RADIUS_X * min(|cos(θ)|) ≥ L_w + I_w + breathing_room` rule - Reference: ../../examples/cta-orbit-collapse.html uses 480 - **Y_TO_X_RATIO** — `RADIUS_Y / RADIUS_X`, the orbit's perspective flattening - Range: 0.4–0.7 - Effects: low values read as a near-horizontal disc seen from above; values approaching 1 read as a flat plane facing the camera - Constraints: keep < 1 — the orbit should look like a tilted ring, not a frontal halo - Reference: ../../examples/cta-orbit-collapse.html uses ≈ 0.58 - **ORBIT_DURATION** — seconds for one full revolution - Range: 4–25 s (longer for ambient backdrop, shorter for active feature motion) - Effects: short durations look frenetic; long durations read as drifting / calm - Constraints: must be ≥ the time the orbit is on screen, otherwise the tween ends and items stop - Reference: ../../examples/cta-orbit-collapse.html uses ~25 s effective (orbit speed 0.25 rad/s) - **ENTRY_DUR** — per-element flip-in duration - Range: 0.4–0.8 s - Effects: short feels punchy; long feels stately - Constraints: must be ≤ the gap between the first and last element's start so the cascade doesn't overlap to incoherence - Reference: ../../examples/cta-orbit-collapse.html uses 0.55 s - **STAGGER** — delay between consecutive element entries - Range: 0.06–0.12 s - Effects: below ~0.06 s reads as "popcorn"; above ~0.12 s reads as plodding - Constraints: total cascade `(n - 1) * STAGGER` should still complete before the next scene phase begins - Reference: ../../examples/cta-orbit-collapse.html uses 0.10 s - **FLIP_BACK** — `back.out()` overshoot for the flip-in - Range: 1.2–2.0 - Effects: low end is a soft arrive; high end snaps with visible overshoot - Constraints: pair with a calmer `CENTER_BACK` if both fire close together — competing overshoots cancel each other - Reference: ../../examples/cta-orbit-collapse.html uses 1.4 - **CENTER_BACK** — `back.out()` overshoot for the center label fade-in - Range: 1.2–1.8 - Effects: low end keeps the label calm under the busy orbit; high end gives it a small "pop" of arrival - Reference: ../../examples/cta-orbit-collapse.html uses 1.4 - **CENTER_FADE_AT** — when the center label fades in, in seconds - Range: just after the first 2–4 elements have landed - Effects: too early competes with the cascade; too late leaves a hole at the center of the orbit - Reference: ../../examples/cta-orbit-collapse.html starts the center brand near the front of the scene - **ROTATE_X_FROM / ROTATE_Y_FROM / Z_FROM / SCALE_FROM** — initial 3D orientation - Range: rotateX ±60° to ±120°; rotateY ±45° to ±120°; z −200 to −400; scale 0.2–0.6 - Effects: higher absolute rotation + deeper negative z = more dramatic "card flipping out of depth"; lower = subtle reorientation - Constraints: pick a direction consistent with the scene's perspective; mixing positive and negative rotateY across items reads as noise - Reference: ../../examples/cta-orbit-collapse.html uses rotateX 90, rotateY −45, z −100, scale 0 ## Variations ### Collapse to center To reverse — orbit then collapse inward — interpolate `RADIUS_X` and `RADIUS_Y` to 0 in a final phase by multiplying both radii by a 1→0 driver: ```js const collapse = { r: 1 }; tl.to( collapse, { r: 0, duration: COLLAPSE_DUR, ease: "power3.inOut", onUpdate: () => items.forEach((el) => { const a = (Number(el.dataset.angle) / 360) * Math.PI * 2; const x = Math.cos(a) * RADIUS_X * collapse.r; const y = Math.sin(a) * RADIUS_Y * collapse.r; el.style.transform = `translate(-50%,-50%) translate(${x}px,${y}px) scale(${collapse.r})`; }), }, COLLAPSE_AT, ); ``` ### Tilted orbit plane For a more dramatic 3D orbit, rotate the entire `.orbit-stage` on the X axis: ```css .orbit-stage { transform: rotateX(25deg); } ``` Items rendered above/below the equator visually arc through the plane. ## Key Principles - **`perspective` on scene root REQUIRED** — without it, rotateX/Y read as 2D scale and the flip-in looks flat - **`transform-style: preserve-3d`** on both the stage and each item — preserves the 3D context as items have their own transforms - **Stagger entries** — cascade reads as "swarm forming," simultaneous reads as "popcorn." See `STAGGER` in How to Choose Values - **Element count 4-12** — fewer feels empty, more crowds the center - **❗ Center label clearance — translateZ + capped item z-index** — `z-index` ALONE is unreliable inside a `transform-style: preserve-3d` stage (paint order follows Z position, not stacking-context z-index). For the orbit to NEVER occlude the headline: 1. Push the center label forward: `transform: translateZ(220px); z-index: 9999;` 2. Cap orbit-item dynamic z-index in `[1, 50]` so bottom-of-orbit items still read as "in front of" top-of-orbit items, but **never above the center label**. e.g.: `el.style.zIndex = String(1 + Math.round((y + RADIUS_Y) / (2 * RADIUS_Y) * 49));` 3. **Choose `RADIUS_X` so items also clear the center label HORIZONTALLY at all angles.** If the label's half-width is `L_w` and the item's half-width is `I_w`, then `RADIUS_X` must satisfy `RADIUS_X * min(|cos(θ_minimum)|) ≥ L_w + I_w + breathing_room`. For a 6-item orbit with 60° angular spacing, the worst case is `cos(30°) ≈ 0.866` between items. Scale `RADIUS_X` with the center label's width — a heavier wordmark needs a wider ring. - **❗ Center element is the headline** — the orbit is ornamental motion around it. If the orbit dominates the eye, increase center element size or fade orbit items down ## Critical Constraints - **No `requestAnimationFrame`** — orbit must run inside the timeline so HF seeks frame-by-frame deterministically - **Timeline must be paused**: `gsap.timeline({ paused: true })` - **Registry key = `data-composition-id`** - **Each item gets its OWN orbit tween** — don't share one tween with `targets: '.orbit-item'` because each starts at a different `initialAngle` - **`will-change: transform`** — many simultaneous orbital transforms benefit from compositor hints - **Don't animate `left`/`top`** — use `translate()` (composes with `translate(-50%, -50%)` centering) - **❗ Entry must flip IN PLACE at orbital position, NOT at center** — a fromTo whose "from" and "to" both have `x: 0, y: 0` keeps the item at the stage center during phase 1, so it collides with the center label during flip-in (and then snaps to orbit on phase 2 start — a visible teleport). The correct pattern (see GSAP Timeline above) is to `gsap.set()` each item at `(cos(initialAngle)*RADIUS_X, sin(initialAngle)*RADIUS_Y)` with `opacity: 0` BEFORE adding tweens, then have phase 1 animate only rotation/opacity/scale — NOT translate. The item fades in IN PLACE at its orbital starting point, and phase 2 picks up the orbit smoothly from there. ## Combinations - [center-outward-expansion.md](center-outward-expansion.md) — alternative entry pattern (burst, not orbit); also the reversed driver for an orbit-collapse finish - [cursor-click-ripple.md](cursor-click-ripple.md) — pairs naturally when the center element is a CTA the user "clicks" to trigger the collapse - [sine-wave-loop.md](sine-wave-loop.md) — per-item idle wobble layered on top of the orbit ## Pairs with HF skills - `/hyperframes-animation` — timeline + `onUpdate` API - `/hyperframes-core` — composition wiring - `/hyperframes-cli` — `hyperframes lint`