---
name: hacker-flip-3d
description: Character-level 3D rotation with random glyph substitution for a decryption reveal effect.
metadata:
tags: text, 3d, reveal, decode, hacker, randomization, perspective
---
# Hacker Flip 3D Reveal
Characters flip down from 90° in 3D while cycling through random glyphs, then settle on the target character. Creates a "decryption" or airport flap-display reveal.
## How It Works
Each character gets its own per-char tween from `rotateX: 90deg` (hidden) to `rotateX: 0deg` (revealed), staggered across the word. During the flip:
1. **Phase A (0 → ~`REVEAL_THRESHOLD` progress)**: character displays a randomly-substituted glyph that flickers (changes every `FLICKER_RATE` frames)
2. **Phase B (`REVEAL_THRESHOLD` → 1.0 progress)**: character displays the REAL target character, settling into its final upright position
The `REVEAL_THRESHOLD` separates "scrambled" from "revealed" — by the time the flip is mostly done, viewer sees the correct letter clicking into place.
## HTML
```html
```
`{phrase}` is the target word the flip resolves to (typically a brand or short label).
## CSS
```css
.scene {
position: relative;
width: 100%;
height: 100%;
display: grid;
place-items: center;
background: {bgColor};
perspective: 1500px; /* REQUIRED — without this rotateX renders flat */
}
.hacker-text-wrap {
font-family: {monoFont}; /* monospace recommended so flicker glyphs hold width */
font-weight: 900;
font-size: HACKER_FONT_SIZE;
color: {textColor};
letter-spacing: 4px;
display: flex;
/* Ghost / live chars are absolutely stacked; container reserves layout width */
position: relative;
}
.hacker-char {
display: inline-block;
/* Hinge at the bottom edge — flap-display look */
transform-origin: bottom;
transform-style: preserve-3d;
/* Will-change improves render perf */
will-change: transform, opacity;
}
/* Ghost placeholder is hidden but reserves width for variable-glyph fonts.
Without this, narrow target glyphs collapse width when displayed and
characters shift horizontally during flicker. */
.hacker-ghost {
opacity: 0;
pointer-events: none;
}
```
## GSAP Timeline + Random Glyph Logic
```html
```
## How to Choose Values
- **HACKER_FONT_SIZE** — font-size of the flip text in px.
- Range: 6-10% of viewport min-dimension; the flip text is the focal beat, scale accordingly
- Constraints: ghost row must use the identical size so layout width stays stable mid-flicker
- Reference: ../../examples/proof-logo-chain.html uses `163px` at 1920×1080
- **FLIP_DURATION** — per-character flip tween duration.
- Range: 0.4-1.0s; under 0.4s the random-glyph phase has no time to flicker, over 1.0s drags
- Effects: shorter feels snappy and modern; longer feels mechanical / typewriter
- Reference: ../../examples/proof-logo-chain.html uses `0.55s`
- **CHAR_STAGGER** — delay between consecutive characters starting their flips, in seconds.
- Range: 0.03-0.08s; too fast and chars overlap visually, too slow and the effect feels labored
- Constraints: total decode time = `CHAR_STAGGER × (charCount − 1) + FLIP_DURATION`; ensure this fits the phase budget
- Reference: ../../examples/proof-logo-chain.html uses `0.033s` (≈2 frames at 60fps)
- **REVEAL_THRESHOLD** — progress at which a glyph swaps from random → real.
- Range: 0.5-0.7; lower reveals too early (no decode tension), higher feels like a hard reveal at the end
- Effects: this is a discrete tuning of when the eye locks onto the real letter
- Reference: ../../examples/proof-logo-chain.html uses `0.6`
- **FLICKER_RATE** — frames between glyph reshuffles during the random phase.
- Range: 3-6; lower than 3 looks like noise, higher than 6 looks like discrete typing instead of flicker
- Constraints: must be ≥ ~3 frames (see Critical Constraints)
- Reference: ../../examples/proof-logo-chain.html uses an equivalent of `3` (one shuffle every 3 internal-clock frames)
- **{bgColor} / {textColor}** — stage background and live-character color tokens.
- **{monoFont}** — monospace family preferred so flicker glyphs don't change width per swap; if a proportional font is required, the ghost placeholder makes the cost recoverable.
- **{phrase}** — the target word the flip resolves to. Length feeds the total decode duration via `CHAR_STAGGER`.
## Variations
- **Top-down hinge** — swap `transform-origin: bottom` to `top` for a falling-flap look.
- **Center spin** — `transform-origin: center` reads as a barrel roll, not a flap.
- **Number-only pool** — restrict `GLYPHS` to digits for a price / countdown decode.
- **Two-pass decode** — chain two `FLIP_DURATION` tweens with different glyph pools (e.g. symbols → letters → real) for a longer reveal.
## Key Principles
- **Threshold at ~`REVEAL_THRESHOLD`** for swap from random → real glyph — close enough to settled that viewer's eye catches the right letter
- **Hinge at `transform-origin: bottom`** for flap-display look (vs `top` for top-down, vs `center` for spin)
- **Deterministic random** via seeded hash — HF runtime seeks frame-by-frame, so the same frame must show the same glyph (no `Math.random()`)
- **Ghost placeholder** sits behind the live chars with identical content + same font, reserving width — without it, narrow glyphs shift the layout mid-flicker
- **Stagger in the 0.04-0.08s range** per char — too fast and chars overlap visually, too slow and effect feels labored
- **Center the flip dead-center via `display: grid; place-items: center;`** on the scene root — and DO NOT add decorative headers/footers (timestamp lines, "// AUTH" tags, small status dots). The flip text IS the focal beat; surrounding clutter dilutes it. If a secondary label is necessary, promote it to BIG typography in the same stacked layout (56-72px caps + tracking), not a tiny corner annotation.
## Critical Constraints
- **`perspective` on scene root REQUIRED** — without parent perspective, `rotateX` looks like a 2D scale, not a 3D flip
- **`transform-style: preserve-3d` on each char** — keeps 3D context intact when chars have their own transforms
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
- **Registry key = `data-composition-id`**
- **Deterministic randomness**: don't use `Math.random()`. Use a seed derived from char index + frame group so seek determinism holds
- **`onUpdate` writes to DOM**: HF seeks every frame, so this runs many times — keep work O(1) per char per frame
- **Flicker rate ≥ ~3 frames per glyph swap**: faster looks like noise, slower looks like discrete typing
## Combinations
- [card-morph-anchor.md](card-morph-anchor.md) — pair: hacker-flip reveals a phrase, then card morphs into the next shot
- [counting-dynamic-scale.md](counting-dynamic-scale.md) — counterpart for numeric reveals (text vs number)
## Pairs with HF skills
- `/hyperframes-animation` — timeline + per-char stagger + `onUpdate`
- `/hyperframes-core` — composition wiring
- `/hyperframes-cli` — `hyperframes lint`