--- name: avatar-cloud-network description: Avatars distributed on an elliptical ring connected by SVG dashed lines to a center hub — social proof "community" reveal with staggered entry. metadata: tags: avatar, cloud, network, social-proof, ellipse, connection, stagger --- # Avatar Cloud Network Avatars arranged on an elliptical ring around a central element (logo / counter / brand). SVG dashed connection lines from center to each avatar. Staggered spring entry on avatars, then connection lines draw outward — communicates "community" or "social proof." Distinct from [orbit-3d-entry](orbit-3d-entry.md) (which continuously orbits) — avatar-cloud is a static composed reveal. ## How It Works Three rendering layers: 1. **SVG connection lines** (z-index 1, behind everything) — line from center hub to each avatar's position 2. **Avatars** (z-index 2) — `
` circles on elliptical positions 3. **Center hub** (z-index 5) — brand counter or logo (sits ABOVE the lines that converge on it) Animation phases: - `HUB_FADE_START → HUB_FADE_START + HUB_FADE_DUR`: hub fades in - `AVATAR_ENTRY_START → AVATAR_ENTRY_START + (AVATAR_COUNT − 1) × AVATAR_STAGGER + AVATAR_ENTRY_DUR`: avatars cascade in - `LINES_START → LINES_START + (AVATAR_COUNT − 1) × LINE_STAGGER + LINES_DUR`: connection lines draw outward - climax dwell: optional idle breathing on avatars (see Variations / sine-wave-loop) ## HTML ```html
{counterValue}
{counterLabel}
{footerLine}
``` Placeholder tokens: - `{counterValue}` / `{counterLabel}` — the hub copy (numeric proof + category) - `{footerLine}` — optional attribution line under the cloud - `{avatar[i]}` — per-avatar image source (or emoji glyph if using the emoji variation below) ## CSS ```css .scene { position: relative; width: 100%; height: 100%; background: {bgColor}; font-family: {font}; overflow: hidden; } .lines { position: absolute; inset: 0; width: 100%; height: 100%; pointer-events: none; z-index: 1; } .hub-wrap { position: absolute; inset: 0; display: grid; place-items: center; } .hub { position: relative; z-index: 5; display: flex; flex-direction: column; align-items: center; gap: 12px; padding: 48px 64px; border-radius: 28px; background: {hubBg}; border: 1px solid {hubBorder}; } .hub-num { font-size: HUB_NUM_FONT_SIZE; font-weight: 900; color: {textColor}; letter-spacing: -4px; line-height: 1; font-variant-numeric: tabular-nums; } .hub-label { font-size: HUB_LABEL_FONT_SIZE; font-weight: 800; letter-spacing: 12px; color: {accentColor}; text-transform: uppercase; } .avatar { position: absolute; z-index: 2; width: AVATAR_SIZE; height: AVATAR_SIZE; border-radius: 50%; border: 3px solid {avatarBorder}; box-shadow: 0 12px 32px rgba(0, 0, 0, 0.5), 0 0 24px {avatarGlow}; display: grid; place-items: center; font-size: AVATAR_GLYPH_SIZE; background: {avatarBg}; will-change: transform, opacity; /* Top-left positioned by script; transform centers via -50% trick */ transform: translate(-50%, -50%); } .brand { position: absolute; bottom: 80px; left: 50%; transform: translateX(-50%); font-size: BRAND_FONT_SIZE; font-weight: 900; letter-spacing: 14px; color: {accentColor}; text-transform: uppercase; } ``` ## GSAP Timeline ```html ``` ## How to Choose Values ### Geometry - **CENTER_X / CENTER_Y** — px coordinates of the hub center; lines and avatar positions derive from these. - Constraints: **must equal the hub's actual rendered center** — when this rule is composed with another scene (e.g. a logo that has been recentered), `CENTER_X / CENTER_Y` must be baked from the same source as the hub's final position - Reference: ../../examples/proof-logo-chain.html uses `(W/2, H × 0.47)` so the cloud sits slightly above the canvas midline - **RADIUS_X / RADIUS_Y** — ellipse radii in px (RADIUS_X ≥ RADIUS_Y reads as perspective). - Range: `RADIUS_X` ~ 20-30% of viewport width; `RADIUS_Y` ~ 18-25% of viewport height - Constraints: `RADIUS_X / RADIUS_Y` ratio between 1.5 and 3.0 reads as natural depth; ratio = 1 (circle) reads as a flat 2D layout - Reference: ../../examples/proof-logo-chain.html uses `W * 0.25` (`480px`) and `H * 0.22` (`237.6px`) - **AVATAR_COUNT** — number of avatars distributed around the ring. - Range: 8-12; fewer feels sparse, more clutters the ellipse - Reference: ../../examples/proof-logo-chain.html uses `10` - **AVATAR_SIZE / AVATAR_GLYPH_SIZE** — px diameter of each avatar circle and (optional) inner glyph size. - Range: `AVATAR_SIZE` ~ 80-120 px at 1920 wide; small enough that 10+ avatars fit the ring without overlap - **HUB_NUM_FONT_SIZE / HUB_LABEL_FONT_SIZE / BRAND_FONT_SIZE** — hub typography. - Constraints: hub-num is the focal beat, sized 2-4× the label ### Hub fade - **HUB_FADE_START** — when the hub fades in. - Range: usually `0` (the hub establishes the focal point); offset if the scene precedes with another beat - **HUB_FADE_DUR** — hub fade-in duration. - Range: 0.4-0.6s - **HUB_BOUNCE** — `back.out(HUB_BOUNCE)` coefficient on the hub's scale entry. - Range: 1.4 (subtle) → 1.8 (firm) ### Avatar cascade - **AVATAR_ENTRY_START** — when the first avatar pops in. - Constraints: `≥ HUB_FADE_START + HUB_FADE_DUR × 0.6` so the hub is established before satellites arrive - **AVATAR_ENTRY_DUR** — per-avatar scale-up duration. - Range: 0.4-0.7s - **AVATAR_STAGGER** — delay between consecutive avatar entries. - Range: 0.06-0.10s; cascade reads as "joining"; simultaneous reads as "all already there" - **AVATAR_BOUNCE** — `back.out(AVATAR_BOUNCE)` coefficient on each avatar's pop. - Range: 1.4 (gentle) → 1.8 (firm); slightly firmer than hub for differentiation ### Connection lines - **LINES_START** — when the lines begin drawing outward. - Constraints: `LINES_START + (AVATAR_COUNT − 1) × LINE_STAGGER` should overlap the last avatar's settle by ~0.1-0.2s so the drawing reads as a consequence of the avatars landing - **LINES_DUR** — per-line draw duration (strokeDashoffset → 0). - Range: 0.4-0.7s - **LINE_STAGGER** — delay between consecutive lines starting. - Range: 0.02-0.05s; tight stagger reads as a wave outward ### Idle breathing - **BREATH_START** — when idle breathing activates. - Constraints: `≥ LINES_START + (AVATAR_COUNT − 1) × LINE_STAGGER + LINES_DUR + ~0.2s` (let the lines settle) - **BREATH_DUR** — total duration of the breathing tween. - Range: fills the remaining composition window - **BREATH_CYCLES** — number of full sine cycles across `BREATH_DUR`. - Range: 1.0-2.0; under 1 reads as a single sigh, over 2 starts to look anxious - **BREATH_AMP** — sine amplitude on scale (multiplicative). - Range: 0.02-0.06; smaller for headshots, larger for stylized glyphs ### Color tokens - **{bgColor}** — stage background (typically a dark gradient so the cloud reads as a constellation) - **{textColor}** — hub-num color (primary copy) - **{accentColor}** — hub-label + footer (the brand voice) - **{hubBg} / {hubBorder}** — hub card surfaces; gradient + 1px border reads as elevated - **{avatarBg} / {avatarBorder} / {avatarGlow}** — avatar circle styling; soft border + glow keeps them legible on dark backgrounds - **{lineColor}** — SVG stroke color (translucent accent reads as networky) - **{font}** — base typography stack ## Variations ### Avatar size variation (organic feel) Vary avatar sizes by index — e.g. a small index-keyed array of sizes — so the ring doesn't read as rigidly repetitive. ### Solid lines instead of dashed Drop `stroke-dasharray` and use a solid stroke. Drop the dash-draw animation; lines fade in via opacity instead. More corporate, less networky. ### Multi-orbit (concentric rings) Two layers of avatars: smaller inner ring (fewer avatars, slightly larger size), larger outer ring (more, smaller). Lines connect ONLY inner ring to hub; outer ring is a "halo." ### Country / role glyphs (geographic or persona spread) Replace face images with flags / emoji / iconography. Reads as "global community" or "diverse roles." ## Key Principles - **Hub above lines (`z-index: 5` vs lines `z-index: 1`)** — lines should appear to terminate AT the hub edge, not pass through. Hub must be in front. - **Lines drawn outward (dash offset 0)** — drawing FROM center is the visual narrative: "the hub connects to its community." - **8-12 avatars** — fewer feels sparse, more clutters the ellipse. - **`RADIUS_X > RADIUS_Y`** — horizontal ellipse reads as perspective; equal radii (circle) reads as 2D flat layout. - **Avatar entry stagger 0.06-0.10s** — cascade reads as "joining"; simultaneous reads as "all already there." - **Stagger lines AFTER avatars are mostly settled** — line draw starts ~0.1-0.2s before last avatar settles for overlap. - **Idle breathing post-formation** — each avatar slightly out-of-phase. Holds the eye during climax dwell. - **❗ Climax dwell ≥1s** — after lines complete, hold for ≥1s so the formed network is readable. ## Critical Constraints - **Timeline must be paused**: `gsap.timeline({ paused: true })` - **Registry key = `data-composition-id`** - **No CSS animation** on avatars or lines - **`will-change: transform, opacity`** on avatars - **SVG `pointer-events: none`** — decorative overlay - **`getTotalLength()` not needed for straight lines** — use `Math.hypot` for line length (cheaper, exact) - **Hub `z-index` > lines z-index** — explicit layering ## Combinations - [counting-dynamic-scale.md](counting-dynamic-scale.md) — the hub IS a growing counter - [sine-wave-loop.md](sine-wave-loop.md) — avatar idle breathing pattern - [3d-text-depth-layers.md](3d-text-depth-layers.md) — hub label with depth layers ## Pairs with HF skills - `/hyperframes-animation` — staggered spring entries + SVG dash draw - `/hyperframes-core` — composition wiring - `/hyperframes-cli` — `hyperframes lint`