--- title: 4K Rendering description: "Render any composition to 4K (3840×2160) without rewriting it — the CLI supersamples a 1080p composition via Chrome's device scale factor." --- Hyperframes renders to 4K (3840×2160) two ways. Both produce a true 4K MP4; pick the one that matches your project. Scaffold the project at 4K so the composition is laid out at 4K natively. Best when you want crisp 4K-native typography and assets. ```bash npx hyperframes init my-video --resolution 4k ``` Keep your existing 1080p composition. Pass `--resolution 4k` at render time and Chrome renders at 2× DPR so the screenshot lands at 4K. ```bash npx hyperframes render --resolution 4k --output 4k.mp4 ``` ## Quickstart ```bash Terminal npx hyperframes render --resolution 4k --output my-video-4k.mp4 ``` The composition's `data-width` / `data-height` are unchanged. Chrome's `deviceScaleFactor` is set to `2`, so the captured screenshot for each frame is 3840×2160. ffmpeg auto-detects the dimensions from the screenshot stream and encodes at 4K. ```bash Terminal npx hyperframes init my-video --resolution 4k ``` Every scaffolded HTML file is patched in place: `data-width="3840"`, `data-height="2160"`, `data-resolution="landscape-4k"`, `#stage` CSS dimensions, and the `` tag. ```bash Terminal ffprobe -v error -select_streams v:0 -show_entries stream=width,height my-video-4k.mp4 ``` Expected: ``` width=3840 height=2160 ``` ## Resolution presets `--resolution` accepts these values on both `init` and `render`: | Preset | Dimensions | Aliases | |--------|-----------|---------| | `landscape` | 1920×1080 | `1080p`, `hd` | | `portrait` | 1080×1920 | `1080p-portrait` | | `square` | 1080×1080 | `1080p-square`, `square-1080p` | | `landscape-4k` | 3840×2160 | `4k`, `uhd` | | `portrait-4k` | 2160×3840 | `4k-portrait` | | `square-4k` | 2160×2160 | `4k-square` | Examples: ```bash Terminal npx hyperframes render --resolution 4k # landscape 4K npx hyperframes render --resolution portrait-4k # vertical 4K (TikTok / Reels at max quality) npx hyperframes render --resolution 1080p # explicit 1080p (no-op on 1080p compositions) ``` ## How `--resolution` works (supersampling) The composition stays at its authored dimensions. Hyperframes computes a `deviceScaleFactor` from the ratio of output to composition dimensions and passes it to Chrome: | Composition | `--resolution` | `deviceScaleFactor` | Output | |-------------|---------------|--------------------|--------| | 1920×1080 | `4k` | 2 | 3840×2160 | | 1080×1920 | `portrait-4k` | 2 | 2160×3840 | | 3840×2160 | `4k` | 1 (no-op) | 3840×2160 | Chrome then renders the page at the higher DPR — effectively rendering each CSS pixel as 2×2 device pixels — so the captured screenshot is at the requested resolution. This approach is intentionally simple — no composition edits, no second authoring pass. The tradeoff: 4K renders take roughly 4× as long per frame because there are 4× the pixels to capture and encode. ## What scales, what doesn't Supersampling re-renders the page at higher DPR. That genuinely helps anything the browser rasterizes from a vector or high-resolution source, and does nothing for content already locked to a fixed pixel grid. Knowing which is which sets correct expectations before a 4K render: | Asset type | Behavior at `--resolution 4k` | |------------|------------------------------| | Text (HTML, SVG ``, web fonts) | ✅ **Re-rasterized at 4K.** Glyphs are vector and the browser shapes/rasterizes them at the new DPR. Crisp at any scale. | | SVG / vector graphics | ✅ **Re-rasterized at 4K.** Same story as text — paths are vector. | | CSS shapes, gradients, borders, shadows | ✅ **Re-rasterized at 4K.** Browser-generated raster. | | Images with intrinsic dimensions ≥ 4K | ✅ **Full benefit.** A 3840×2160 source serves all the detail. | | Images smaller than 4K (e.g. a 1920×1080 PNG) | ⚠️ **No new detail.** Browser upscales the source bitmap; output is no sharper than rendering at 1080p and upscaling externally — but no worse either. | | `