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# Keyframe Mechanism Reference
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Use this after `SKILL.md` when choosing a concrete implementation mechanism. It is a parts shelf, not a style guide. Start with one primary mechanism; add supporting motion only when it clarifies the idea.
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## Runtime Skeletons
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GSAP:
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```js
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const root = document.querySelector("[data-composition-id]");
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const id = root.dataset.compositionId;
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const tl = gsap.timeline({ paused: true });
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tl.to("<selector>", {
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keyframes: [
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/* derive poses from the scene */
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],
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ease: "none",
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});
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window.__timelines = window.__timelines || {};
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window.__timelines[id] = tl;
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```
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CSS:
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```css
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.<subject > {
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animation: <name> <duration> <ease> both;
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animation-iteration-count: 1;
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}
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@keyframes <name> {
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0% {
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transform: <pose-a>;
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opacity: <a>;
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}
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100% {
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transform: <pose-b>;
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opacity: <b>;
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}
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}
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```
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Anime.js:
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```js
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const animation = anime.timeline({ autoplay: false });
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animation.add({ targets: "<selector>" /* derived channels */ });
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window.__hfAnime = window.__hfAnime || [];
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window.__hfAnime.push(animation);
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```
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Three/WebGL:
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```js
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const state = { progress: 0 };
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tl.to(state, {
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progress: 1,
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duration: <duration>,
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onUpdate: () => {
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// derive camera/object/material values from state.progress
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renderer.render(scene, camera);
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},
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});
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```
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## Mechanisms
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| Mechanism | Solves | Keyframe | Runtime | Verify |
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| ------------------- | ---------------------------------------------- | ------------------------------------------------------------------ | ------------------------------------------ | ---------------------------------------------- |
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| Path travel | Subject must visibly follow a route | path progress, tangent rotation, follower offset, trail opacity | GSAP MotionPath or sampled x/y/z | strip shot at bends; final snapshot |
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| Stroke draw | A line, ring, or outline appears over time | dash/draw range, stroke opacity, endpoint state | DrawSVG or SVG dash fallback | partial mid snapshot; complete final |
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| Shape interpolation | One silhouette becomes another | source path, middle path, target path, fill/stroke | MorphSVG or path tween | first/mid/final snapshots |
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| Shared element | Same subject changes box or hierarchy | source box, target box, x/y, scale, radius, context opacity | GSAP Flip or manual FLIP | one identity moves; no substitute crossfade |
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| Clip/mask reveal | Animated boundary exposes content | clip path, mask position/size, edge softness, inner counter-motion | CSS, SVG, GSAP, or shader | snapshot edge frames and final unclipped state |
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| Ordered repetition | Many items enter, leave, or transform in order | indexed delay, x/y, scale, opacity, final alignment | GSAP stagger, Anime stagger, CSS vars | check first/middle/last item timing |
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| Text subdivision | Text motion needs readable internal timing | line/word/char/band wrappers, y/x, opacity, final fit | SplitText, authored spans, Anime splitText | strip shot plus final readability snapshot |
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| Surface transform | Image/card stretches, crops, or changes shape | parent scale/skew/clip, child counter-scale, transform origin | GSAP/CSS keyframes | no accidental warped final |
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| UI state machine | Interface passes through semantic states | closed, active, loading, success/error, final | GSAP/CSS/Anime | snapshots hit states in order |
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| DOM depth | HTML elements need 3D separation | perspective, z, rotationX/Y, opacity, crossing layer order | CSS 3D + GSAP/CSS/Anime | angled `--shot`; overlap snapshot |
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| Camera/object 3D | Canvas/WebGL scene moves in depth | camera, target, object transform, material opacity | Three.js/WebGL + GSAP proxy | `--ghost`; snapshots at proof poses |
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| Shader uniform | Pixel effect is driven by scalar progress | progress, edge width, noise, color mix, opacity | ShaderMaterial/WebGL uniforms | `--ghost`; snapshot 0/edge/mid/final |
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| Instanced system | Many 3D objects move as one system | instance transforms, scale, color/opacity, camera | Three InstancedMesh | snapshots, because DOM boxes miss internals |
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| Imported model | Model animation must scrub deterministically | `AnimationMixer.setTime`, camera, material, lights | Three AnimationMixer | drive from HyperFrames time; `--ghost` |
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## Source Links
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- GSAP keyframes: https://gsap.com/resources/keyframes/
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- GSAP timeline: https://gsap.com/docs/v3/GSAP/Timeline/
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- GSAP MotionPathPlugin: https://gsap.com/docs/v3/Plugins/MotionPathPlugin/
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- GSAP Flip: https://gsap.com/docs/v3/Plugins/Flip/
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- GSAP DrawSVGPlugin: https://gsap.com/docs/v3/Plugins/DrawSVGPlugin/
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- GSAP MorphSVGPlugin: https://gsap.com/docs/v3/Plugins/MorphSVGPlugin/
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- GSAP SplitText: https://gsap.com/docs/v3/Plugins/SplitText/
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- GSAP CSSPlugin: https://gsap.com/docs/v3/GSAP/CorePlugins/CSS/
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- Anime.js documentation: https://animejs.com/documentation/
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- Anime.js stagger grid: https://animejs.com/documentation/utilities/stagger/stagger-parameters/stagger-grid/
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- Anime.js timeline: https://animejs.com/documentation/timeline/
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- Anime.js SVG helpers: https://animejs.com/documentation/svg/createmotionpath/
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- MDN CSS animations: https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_animations/Using_CSS_animations
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- MDN `@keyframes`: https://developer.mozilla.org/en-US/docs/Web/CSS/@keyframes
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- MDN `clip-path`: https://developer.mozilla.org/en-US/docs/Web/CSS/clip-path
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- MDN CSS masking: https://developer.mozilla.org/en-US/docs/Web/CSS/mask
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- MDN perspective: https://developer.mozilla.org/en-US/docs/Web/CSS/perspective
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- MDN transform-style: https://developer.mozilla.org/en-US/docs/Web/CSS/transform-style
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- Three.js AnimationMixer: https://threejs.org/docs/#api/en/animation/AnimationMixer
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- Three.js ShaderMaterial: https://threejs.org/docs/#api/en/materials/ShaderMaterial
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- Three.js InstancedMesh: https://threejs.org/docs/#api/en/objects/InstancedMesh
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