chore: import upstream snapshot with attribution
regression / regression-shards (style-16-prod style-9-prod style-17-prod iframe-render-compat variables-prod mp4-h265-sdr, shard-4) (push) Has been cancelled
regression / regression-shards (style-4-prod style-11-prod style-2-prod animejs-adapter typegpu-adapter parallel-capture-regression, shard-5) (push) Has been cancelled
regression / regression-shards (style-7-prod style-8-prod style-10-prod css-spinner-render-compat webm-transparency mp4-h264-sdr webm-vp9, shard-3) (push) Has been cancelled
regression / regression-shards (sub-composition-video style-18-prod raf-ball-render-compat font-variant-numeric sub-comp-t0 sub-comp-id-selector, shard-7) (push) Has been cancelled
Windows render verification / Detect changes (push) Has been cancelled
Windows render verification / Preflight (lint + format) (push) Has been cancelled
Windows render verification / Render on windows-latest (push) Has been cancelled
Windows render verification / Tests on windows-latest (push) Has been cancelled
CI / Detect changes (push) Has been cancelled
CI / Build (push) Has been cancelled
CI / Lint (push) Has been cancelled
CI / Fallow audit (push) Has been cancelled
CI / Format (push) Has been cancelled
CI / Typecheck (push) Has been cancelled
CI / Test (push) Has been cancelled
CI / Producer: integration tests (push) Has been cancelled
CI / Producer: unit tests (push) Has been cancelled
CI / File size check (push) Has been cancelled
CI / Test: skills (push) Has been cancelled
CI / Skills: manifest in sync (push) Has been cancelled
CI / CLI: npx shim (macos-latest) (push) Has been cancelled
CI / CLI: npx shim (ubuntu-latest) (push) Has been cancelled
CI / CLI: npx shim (windows-latest) (push) Has been cancelled
CI / SDK: unit + contract + smoke (push) Has been cancelled
CI / Test: runtime contract (push) Has been cancelled
CI / Studio: load smoke (push) Has been cancelled
CI / Smoke: global install (push) Has been cancelled
CI / CLI smoke (required) (push) Has been cancelled
CI / Semantic PR title (push) Has been cancelled
Player perf / Detect changes (push) Has been cancelled
Player perf / Preflight (lint + format) (push) Has been cancelled
Player perf / player-perf (push) Has been cancelled
Player perf / Perf: drift (push) Has been cancelled
Player perf / Perf: fps (push) Has been cancelled
Player perf / Perf: parity (push) Has been cancelled
Player perf / Perf: scrub (push) Has been cancelled
Player perf / Perf: load (push) Has been cancelled
preview-regression / Detect changes (push) Has been cancelled
preview-regression / Preflight (lint + format) (push) Has been cancelled
preview-regression / Preview parity (push) Has been cancelled
preview-regression / preview-regression (push) Has been cancelled
regression / regression (push) Has been cancelled
regression / Detect changes (push) Has been cancelled
regression / Preflight (lint + format) (push) Has been cancelled
regression / regression-shards (hdr-regression style-5-prod style-3-prod mov-prores, shard-1) (push) Has been cancelled
regression / regression-shards (overlay-montage-prod style-12-prod chat missing-host-comp-id png-sequence portrait-edge-bleed, shard-6) (push) Has been cancelled
regression / regression-shards (style-13-prod style-6-prod vignelli-stacking gsap-letters-render-compat audio-mux-parity, shard-8) (push) Has been cancelled
regression / regression-shards (style-15-prod hdr-hlg-regression style-1-prod many-cuts vfr-screen-recording render-symlinked-assets, shard-2) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
CodeQL / Analyze (javascript-typescript) (push) Has been cancelled
CodeQL / Analyze (python) (push) Has been cancelled
Docs / Validate docs (push) Has been cancelled
Sync skills to ClawHub / Publish changed skills (push) Has been cancelled

This commit is contained in:
wehub-resource-sync
2026-07-13 12:58:35 +08:00
commit 85453da49f
4031 changed files with 710987 additions and 0 deletions
@@ -0,0 +1,96 @@
# Storyboard format — `STORYBOARD.md` + parsed manifest
Defines the storyboard's **base data format** only: the `STORYBOARD.md` file shape and the `StoryboardManifest` it parses into. How a workflow _generates_ a storyboard lives in that workflow; the optional narration/TTS file (`SCRIPT.md`) is a separate concern owned by the TTS step, not here.
A storyboard is the **plan layer** for a video — an ordered set of **frames** (key moments) in one markdown file. HyperFrames Studio renders it as a contact sheet (the Storyboard view, available by default in every Studio session). Parser: `@hyperframes/core/storyboard``StoryboardManifest`; read API: `GET /api/projects/<id>/storyboard`.
## Frontmatter (global direction)
YAML block at the top. Unknown keys are kept under `globals.extra`.
| Key | Meaning | Example |
| ---------- | ----------------------------------------------------------------- | ----------------------------------------- |
| `format` | Canvas size | `1920x1080` |
| `message` | One-line thesis | `Ship a launch video in an afternoon` |
| `arc` | Narrative arc | `Hook → Problem → Solution → Proof → CTA` |
| `audience` | Who it's for | `indie devs on X` |
| `mode` | Interaction mode (see `brief-contract.md`; default collaborative) | `autonomous` |
## Per-frame sections
One `## Frame N — Title` heading per frame (`Frame` / `Beat` / `Scene` accepted at H2/H3). Metadata as `- key: value` bullets; everything below them until the next heading is the free-form **narrative**.
| Key | Meaning |
| --------------- | ------------------------------------------------------------------------------------------------------------- |
| `status` | `outline``built``animated` (defaults `outline`) |
| `src` | project-relative path to the frame's HTML sub-composition (the tile poster renders from it) |
| `duration` | e.g. `4s` |
| `transition_in` | `crossfade` / `cut` / `wipe` … (alias `transition`) |
| `scene` | one-line contact-sheet caption (aliases `description` / `summary` / `caption`) |
| `voiceover` | the frame's narration _guide_ (aliases `vo` / `voice_over` / `narration`) |
| `poster` | seconds to seek for the tile poster (past the intro animation) |
| _any other key_ | kept verbatim under the frame's `extra` — a workflow carries its own per-frame data (effects, assets, …) here |
## Parsed manifest
The parser is **lenient**: it never throws and records anything surprising as a `warning`.
```
StoryboardManifest {
globals: { format?, message?, arc?, audience?, extra: {…} }
frames: Array<{
index, number?, title?,
status, // "outline" | "built" | "animated"
src?, duration? / durationSeconds?, transitionIn?,
scene?, voiceover?, poster?,
narrative, // markdown below the metadata
extra: {…} // unknown keys, preserved
}>
warnings: Array<{ message, line?, frameIndex? }>
}
```
The read API also adds `srcExists` per frame and attaches the optional `SCRIPT.md` payload when present.
## `SCRIPT.md` (out of scope here)
Optional, free-form, **not parsed into the manifest** — the locked-narration file that drives TTS. Its format is defined in `references/script-format.md`, and it is absent for videos with no narration/TTS. The per-frame `voiceover` above is the storyboard's own narration guide.
## Example
```markdown
---
format: 1920x1080
message: "Ship a launch video in an afternoon"
arc: Hook → Problem → Solution → Proof → CTA
audience: indie devs on X
---
## Frame 1 — Hook
- scene: Big type punches in on the beat
- duration: 3s
- poster: 2s
- transition_in: cut
- status: animated
- voiceover: "Ship a launch video in an afternoon."
- src: compositions/frames/01-hook.html
Open cold on the promise. This is the thesis — everything after pays it off.
## Frame 2 — The problem
- scene: A 20-minute timer spins on a stack of rejected takes
- duration: 4s
- transition_in: crossfade
- status: built
- voiceover: "The old way? Prompt, wait twenty minutes, get something that misses."
- src: compositions/frames/02-problem.html
The old way: prompt, wait, get something that misses. Establish the pain we remove.
```
## Notes
- A frame with `status: outline` and no built `src` renders as an outline placeholder.
- Multi-line `voiceover` values collapse to one line on save.