chore: import upstream snapshot with attribution
regression / regression-shards (style-16-prod style-9-prod style-17-prod iframe-render-compat variables-prod mp4-h265-sdr, shard-4) (push) Has been cancelled
regression / regression-shards (style-4-prod style-11-prod style-2-prod animejs-adapter typegpu-adapter parallel-capture-regression, shard-5) (push) Has been cancelled
regression / regression-shards (style-7-prod style-8-prod style-10-prod css-spinner-render-compat webm-transparency mp4-h264-sdr webm-vp9, shard-3) (push) Has been cancelled
regression / regression-shards (sub-composition-video style-18-prod raf-ball-render-compat font-variant-numeric sub-comp-t0 sub-comp-id-selector, shard-7) (push) Has been cancelled
Windows render verification / Detect changes (push) Has been cancelled
Windows render verification / Preflight (lint + format) (push) Has been cancelled
Windows render verification / Render on windows-latest (push) Has been cancelled
Windows render verification / Tests on windows-latest (push) Has been cancelled
CI / Detect changes (push) Has been cancelled
CI / Build (push) Has been cancelled
CI / Lint (push) Has been cancelled
CI / Fallow audit (push) Has been cancelled
CI / Format (push) Has been cancelled
CI / Typecheck (push) Has been cancelled
CI / Test (push) Has been cancelled
CI / Producer: integration tests (push) Has been cancelled
CI / Producer: unit tests (push) Has been cancelled
CI / File size check (push) Has been cancelled
CI / Test: skills (push) Has been cancelled
CI / Skills: manifest in sync (push) Has been cancelled
CI / CLI: npx shim (macos-latest) (push) Has been cancelled
CI / CLI: npx shim (ubuntu-latest) (push) Has been cancelled
CI / CLI: npx shim (windows-latest) (push) Has been cancelled
CI / SDK: unit + contract + smoke (push) Has been cancelled
CI / Test: runtime contract (push) Has been cancelled
CI / Studio: load smoke (push) Has been cancelled
CI / Smoke: global install (push) Has been cancelled
CI / CLI smoke (required) (push) Has been cancelled
CI / Semantic PR title (push) Has been cancelled
Player perf / Detect changes (push) Has been cancelled
Player perf / Preflight (lint + format) (push) Has been cancelled
Player perf / player-perf (push) Has been cancelled
Player perf / Perf: drift (push) Has been cancelled
Player perf / Perf: fps (push) Has been cancelled
Player perf / Perf: parity (push) Has been cancelled
Player perf / Perf: scrub (push) Has been cancelled
Player perf / Perf: load (push) Has been cancelled
preview-regression / Detect changes (push) Has been cancelled
preview-regression / Preflight (lint + format) (push) Has been cancelled
preview-regression / Preview parity (push) Has been cancelled
preview-regression / preview-regression (push) Has been cancelled
regression / regression (push) Has been cancelled
regression / Detect changes (push) Has been cancelled
regression / Preflight (lint + format) (push) Has been cancelled
regression / regression-shards (hdr-regression style-5-prod style-3-prod mov-prores, shard-1) (push) Has been cancelled
regression / regression-shards (overlay-montage-prod style-12-prod chat missing-host-comp-id png-sequence portrait-edge-bleed, shard-6) (push) Has been cancelled
regression / regression-shards (style-13-prod style-6-prod vignelli-stacking gsap-letters-render-compat audio-mux-parity, shard-8) (push) Has been cancelled
regression / regression-shards (style-15-prod hdr-hlg-regression style-1-prod many-cuts vfr-screen-recording render-symlinked-assets, shard-2) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
CodeQL / Analyze (javascript-typescript) (push) Has been cancelled
CodeQL / Analyze (python) (push) Has been cancelled
Docs / Validate docs (push) Has been cancelled
Sync skills to ClawHub / Publish changed skills (push) Has been cancelled
regression / regression-shards (style-16-prod style-9-prod style-17-prod iframe-render-compat variables-prod mp4-h265-sdr, shard-4) (push) Has been cancelled
regression / regression-shards (style-4-prod style-11-prod style-2-prod animejs-adapter typegpu-adapter parallel-capture-regression, shard-5) (push) Has been cancelled
regression / regression-shards (style-7-prod style-8-prod style-10-prod css-spinner-render-compat webm-transparency mp4-h264-sdr webm-vp9, shard-3) (push) Has been cancelled
regression / regression-shards (sub-composition-video style-18-prod raf-ball-render-compat font-variant-numeric sub-comp-t0 sub-comp-id-selector, shard-7) (push) Has been cancelled
Windows render verification / Detect changes (push) Has been cancelled
Windows render verification / Preflight (lint + format) (push) Has been cancelled
Windows render verification / Render on windows-latest (push) Has been cancelled
Windows render verification / Tests on windows-latest (push) Has been cancelled
CI / Detect changes (push) Has been cancelled
CI / Build (push) Has been cancelled
CI / Lint (push) Has been cancelled
CI / Fallow audit (push) Has been cancelled
CI / Format (push) Has been cancelled
CI / Typecheck (push) Has been cancelled
CI / Test (push) Has been cancelled
CI / Producer: integration tests (push) Has been cancelled
CI / Producer: unit tests (push) Has been cancelled
CI / File size check (push) Has been cancelled
CI / Test: skills (push) Has been cancelled
CI / Skills: manifest in sync (push) Has been cancelled
CI / CLI: npx shim (macos-latest) (push) Has been cancelled
CI / CLI: npx shim (ubuntu-latest) (push) Has been cancelled
CI / CLI: npx shim (windows-latest) (push) Has been cancelled
CI / SDK: unit + contract + smoke (push) Has been cancelled
CI / Test: runtime contract (push) Has been cancelled
CI / Studio: load smoke (push) Has been cancelled
CI / Smoke: global install (push) Has been cancelled
CI / CLI smoke (required) (push) Has been cancelled
CI / Semantic PR title (push) Has been cancelled
Player perf / Detect changes (push) Has been cancelled
Player perf / Preflight (lint + format) (push) Has been cancelled
Player perf / player-perf (push) Has been cancelled
Player perf / Perf: drift (push) Has been cancelled
Player perf / Perf: fps (push) Has been cancelled
Player perf / Perf: parity (push) Has been cancelled
Player perf / Perf: scrub (push) Has been cancelled
Player perf / Perf: load (push) Has been cancelled
preview-regression / Detect changes (push) Has been cancelled
preview-regression / Preflight (lint + format) (push) Has been cancelled
preview-regression / Preview parity (push) Has been cancelled
preview-regression / preview-regression (push) Has been cancelled
regression / regression (push) Has been cancelled
regression / Detect changes (push) Has been cancelled
regression / Preflight (lint + format) (push) Has been cancelled
regression / regression-shards (hdr-regression style-5-prod style-3-prod mov-prores, shard-1) (push) Has been cancelled
regression / regression-shards (overlay-montage-prod style-12-prod chat missing-host-comp-id png-sequence portrait-edge-bleed, shard-6) (push) Has been cancelled
regression / regression-shards (style-13-prod style-6-prod vignelli-stacking gsap-letters-render-compat audio-mux-parity, shard-8) (push) Has been cancelled
regression / regression-shards (style-15-prod hdr-hlg-regression style-1-prod many-cuts vfr-screen-recording render-symlinked-assets, shard-2) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
CodeQL / Analyze (javascript-typescript) (push) Has been cancelled
CodeQL / Analyze (python) (push) Has been cancelled
Docs / Validate docs (push) Has been cancelled
Sync skills to ClawHub / Publish changed skills (push) Has been cancelled
This commit is contained in:
@@ -0,0 +1,257 @@
|
||||
---
|
||||
name: context-sensitive-cursor
|
||||
description: Cursor color and styling that adapt to the current text segment being typed — accent color on highlights, dim on placeholders, etc.
|
||||
metadata:
|
||||
tags: cursor, color, context, typewriter, styling, segment
|
||||
---
|
||||
|
||||
# Context-Sensitive Cursor
|
||||
|
||||
In a typewriter sequence, the cursor's color (and optionally height/blink rate) matches the **active text segment**. If the typewriter is currently typing a brand name, the cursor is the brand accent color; on a placeholder, it dims to gray. Enhances visual cohesion vs a single fixed cursor color across all text states.
|
||||
|
||||
## How It Works
|
||||
|
||||
The text is authored as a SEQUENCE of `{text, t, segment}` entries where `segment` is a string identifier ('main' / 'highlight' / 'brand' / 'success'). The driver tween's onUpdate determines the current segment based on `time`, then sets the cursor's CSS color (and optionally other props) to match that segment's palette.
|
||||
|
||||
## HTML
|
||||
|
||||
```html
|
||||
<div
|
||||
class="scene"
|
||||
id="cursor-scene"
|
||||
data-composition-id="cursor-scene"
|
||||
data-start="0"
|
||||
data-duration="{DURATION}"
|
||||
data-track-index="0"
|
||||
>
|
||||
<div class="terminal">
|
||||
<div class="prompt">$</div>
|
||||
<div class="text-wrap">
|
||||
<span class="text" id="text"></span><span class="cursor" id="cursor">_</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
```
|
||||
|
||||
## CSS
|
||||
|
||||
Placeholders: `{monoFont}` is the project's monospace stack (proportional fonts cause cursor drift mid-segment); `{bgColor}` is the dark backdrop; `{textColor}` is the readable foreground; `{promptColor}` is the segment-default color for the leading prompt glyph.
|
||||
|
||||
```css
|
||||
.scene {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: grid;
|
||||
place-items: center;
|
||||
background: {bgColor};
|
||||
font-family: {monoFont};
|
||||
}
|
||||
.terminal {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
gap: 24px;
|
||||
font-size: 72px;
|
||||
font-weight: 800;
|
||||
color: {textColor};
|
||||
white-space: pre;
|
||||
}
|
||||
.prompt {
|
||||
color: {promptColor};
|
||||
}
|
||||
.text-wrap {
|
||||
display: inline-flex;
|
||||
align-items: baseline;
|
||||
min-width: 1200px;
|
||||
}
|
||||
.text {
|
||||
color: {textColor};
|
||||
white-space: pre;
|
||||
}
|
||||
/* Cursor highlights based on active segment via per-frame background swap */
|
||||
.cursor {
|
||||
display: inline-block;
|
||||
width: {cursorWidth}px;
|
||||
height: {cursorHeight}px;
|
||||
background: {textColor}; /* default — overridden per segment in onUpdate */
|
||||
margin-left: {cursorGap}px;
|
||||
vertical-align: {cursorBaselineFix}px;
|
||||
}
|
||||
```
|
||||
|
||||
## GSAP Timeline
|
||||
|
||||
```html
|
||||
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
|
||||
<script>
|
||||
window.__timelines = window.__timelines || {};
|
||||
const tl = gsap.timeline({ paused: true });
|
||||
|
||||
// Sequence with per-entry segment label.
|
||||
// Each entry: { t: absoluteSeconds, text: cumulative visible string, segment: paletteKey, color: hex }.
|
||||
// As the driver crosses each `t`, the cursor color swaps to that segment's accent —
|
||||
// viewer's eye locks onto the keyword being typed.
|
||||
// Shape: a monotonic timeline of N entries where adjacent entries usually share text-prefix
|
||||
// but may differ in `segment` (which is what makes the cursor color shift mid-line).
|
||||
const SEQUENCE = [
|
||||
{ t: 0, text: "", segment: "main", color: "{mainColor}" },
|
||||
{ t: T_LEADIN_END, text: "{leadInChunk}", segment: "main", color: "{mainColor}" },
|
||||
{ t: T_BRAND_IN, text: "{leadInBrandPrefix}", segment: "brand", color: "{brandColor}" }, // brand segment starts
|
||||
{ t: T_BRAND_OUT, text: "{leadInBrandFull}", segment: "main", color: "{mainColor}" }, // back to main
|
||||
{ t: T_CMD_IN, text: "{leadInCmdPrefix}", segment: "cmd", color: "{cmdColor}" }, // command segment
|
||||
{ t: T_BRAND_2, text: "{leadInCmdBrand}", segment: "brand", color: "{brandColor}" }, // brand again (e.g. filename)
|
||||
{ t: T_SUCCESS, text: "{leadInDone}", segment: "success", color: "{successColor}" }, // completion mark
|
||||
];
|
||||
|
||||
function entryAt(time) {
|
||||
for (let i = SEQUENCE.length - 1; i >= 0; i--) {
|
||||
if (time >= SEQUENCE[i].t) return SEQUENCE[i];
|
||||
}
|
||||
return SEQUENCE[0];
|
||||
}
|
||||
|
||||
const textEl = document.getElementById("text");
|
||||
const cursorEl = document.getElementById("cursor");
|
||||
|
||||
// Discrete state driver — writes text + cursor color
|
||||
const driver = { t: 0 };
|
||||
tl.to(
|
||||
driver,
|
||||
{
|
||||
t: DURATION,
|
||||
duration: DURATION,
|
||||
ease: "none",
|
||||
onUpdate: () => {
|
||||
const entry = entryAt(driver.t);
|
||||
textEl.textContent = entry.text;
|
||||
cursorEl.style.background = entry.color;
|
||||
},
|
||||
},
|
||||
0,
|
||||
);
|
||||
|
||||
// Deterministic blink via sin (NOT CSS animation).
|
||||
// Phase sweep = (2π) × BLINK_CYCLES_PER_SCENE drives a square wave at sign(sin(p)).
|
||||
const blink = { p: 0 };
|
||||
tl.to(
|
||||
blink,
|
||||
{
|
||||
p: Math.PI * 2 * BLINK_CYCLES_PER_SCENE,
|
||||
duration: DURATION,
|
||||
ease: "none",
|
||||
onUpdate: () => {
|
||||
cursorEl.style.opacity = Math.sin(blink.p) > 0 ? "1" : "0";
|
||||
},
|
||||
},
|
||||
0,
|
||||
);
|
||||
|
||||
window.__timelines["cursor-scene"] = tl;
|
||||
</script>
|
||||
```
|
||||
|
||||
## Variations
|
||||
|
||||
### Non-blinking during active typing
|
||||
|
||||
When letters are being added (driver moved forward in the last `TYPING_GRACE` seconds), suppress blink — cursor stays solid. When no typing activity (`driver.t - lastChangeTime > TYPING_GRACE`), resume blink.
|
||||
|
||||
```js
|
||||
let lastChangeTime = 0,
|
||||
lastText = "";
|
||||
// In onUpdate:
|
||||
if (entry.text !== lastText) {
|
||||
lastChangeTime = driver.t;
|
||||
lastText = entry.text;
|
||||
}
|
||||
const isTyping = driver.t - lastChangeTime < TYPING_GRACE;
|
||||
cursorEl.style.opacity = isTyping ? "1" : Math.sin(blink.p) > 0 ? "1" : "0";
|
||||
```
|
||||
|
||||
### Cursor HEIGHT shifts on segment
|
||||
|
||||
Larger cursor on brand segment for emphasis (`cursorHeightEmphasis > cursorHeight`):
|
||||
|
||||
```js
|
||||
cursorEl.style.height =
|
||||
entry.segment === "brand" ? `${cursorHeightEmphasis}px` : `${cursorHeight}px`;
|
||||
```
|
||||
|
||||
### Cursor reverses contrast on dark text
|
||||
|
||||
If a segment is rendered DARK text on light bg, cursor should swap to dark too. Manage via `entry.color` as the SOURCE OF TRUTH and read from there.
|
||||
|
||||
## Key Principles
|
||||
|
||||
- **Cursor color shifts make brand moments POP** — eye lands on the brand name because the cursor color shifts to brand accent. Without it, cursor is visual noise.
|
||||
- **`background` property on the cursor div** — NOT `color` (cursor is a colored block, not a glyph)
|
||||
- **Deterministic blink via sin** — never CSS `@keyframes blink`. HF seek will desync.
|
||||
- **Cursor `display: inline-block`** — `display: inline` ignores width/height.
|
||||
- **`vertical-align: -8px`** (or similar) — visually anchor cursor to text baseline, not full line-height.
|
||||
- **`white-space: pre`** on text and parent — preserve trailing spaces so cursor sits at end of segment, not after collapsed space.
|
||||
- **Color palette aligned with brand system** — 3-4 colors max for segments (main / brand / cmd / success). More and the segmentation reads as random.
|
||||
|
||||
## How to Choose Values
|
||||
|
||||
- **DURATION** — total scene length in seconds
|
||||
- Range: 4-8 s for a single typed line; longer if the line is long
|
||||
- Effects: too short truncates the typing; too long leaves a dead tail after the success state
|
||||
- Constraints: must be `≥ SEQUENCE[last].t + (closing dwell)`
|
||||
- Reference: see the corresponding blueprint's example HTML
|
||||
|
||||
- **SEQUENCE entry `t` values** — absolute seconds where each new visible text + segment kicks in
|
||||
- Range: monotonically increasing; spacing 0.2-0.5 s between micro-additions (per-word or per-token), longer between segment swaps
|
||||
- Effects: too-tight spacing collapses the typing feel into a slideshow; too-loose drags
|
||||
- Constraints: ordered ascending; entries do not need uniform spacing — slow down on highlights
|
||||
- Reference: see the corresponding blueprint's example HTML
|
||||
|
||||
- **Segment palette: mainColor / brandColor / cmdColor / successColor** — the cursor-fill swatches
|
||||
- Range: 3-4 discrete colors max; each should be distinguishable at small cursor width
|
||||
- Effects: too many segments and the swaps read as random; too few and the brand moment loses pop
|
||||
- Constraints: `brandColor` and `successColor` may be similar in hue but should differ in saturation/luminance so a brand→success transition is visible
|
||||
- Reference: see the corresponding blueprint's example HTML
|
||||
|
||||
- **cursorWidth / cursorHeight / cursorGap / cursorBaselineFix** — cursor block geometry
|
||||
- Range: cursorWidth 8-24 px; cursorHeight ≈ 0.85-1.0 × fontSize; cursorGap 4-12 px; cursorBaselineFix small negative number to drop below the baseline
|
||||
- Effects: too-thin cursor disappears in render compression; too-tall cursor visually outranks the text
|
||||
- Constraints: must use `display: inline-block` (a `width` on `display: inline` is ignored)
|
||||
- Reference: see the corresponding blueprint's example HTML
|
||||
|
||||
- **cursorHeightEmphasis** (Variations) — height when the active segment is the brand
|
||||
- Range: 1.1-1.25 × `cursorHeight`
|
||||
- Effects: subtle bump reads as emphasis; large bump reads as glitch
|
||||
- Constraints: `cursorHeightEmphasis > cursorHeight`
|
||||
- Reference: see the corresponding blueprint's example HTML
|
||||
|
||||
- **BLINK_CYCLES_PER_SCENE** — how many full blink cycles span `DURATION`
|
||||
- Range: choose so the period `DURATION / BLINK_CYCLES_PER_SCENE` ≈ 0.6-1.2 s; e.g. an 8-second scene with ~1 s period uses BLINK_CYCLES_PER_SCENE = 8
|
||||
- Effects: short period (many cycles) reads as glitchy / agitated; long period reads as terminal-idle
|
||||
- Constraints: must be a whole number when `DURATION` is fixed — the sin sweep ends mid-cycle otherwise and the cursor pops on the last frame
|
||||
- Reference: see the corresponding blueprint's example HTML
|
||||
|
||||
- **TYPING_GRACE** (Variations) — seconds after a text change during which blink is suppressed
|
||||
- Range: 0.15-0.3 s
|
||||
- Effects: low end still blinks while letters are still appearing; high end keeps cursor solid through long holds
|
||||
- Constraints: must be smaller than the shortest dwell between two adjacent SEQUENCE entries — otherwise the cursor never blinks
|
||||
- Reference: see the corresponding blueprint's example HTML
|
||||
|
||||
## Critical Constraints
|
||||
|
||||
- **Timeline must be paused**: `gsap.timeline({ paused: true })`
|
||||
- **Registry key = `data-composition-id`**
|
||||
- **No CSS animation** on cursor — must be timeline-driven (blink + color)
|
||||
- **Cursor `display: inline-block`** — required for width/height
|
||||
- **`white-space: pre`** on text container and text — preserve trailing space
|
||||
- **Monospace font** — proportional fonts cause cursor to drift mid-segment
|
||||
|
||||
## Combinations
|
||||
|
||||
- [discrete-text-sequence.md](discrete-text-sequence.md) — uses the same SEQUENCE array pattern; this rule adds the cursor styling layer
|
||||
- [camera-cursor-tracking.md](camera-cursor-tracking.md) — camera tracks the cursor across the typing
|
||||
- [press-release-spring.md](press-release-spring.md) — after typing completes, a button press confirms the command
|
||||
|
||||
## Pairs with HF skills
|
||||
|
||||
- `/hyperframes-animation` — onUpdate driving cursor color + sin blink
|
||||
- `/hyperframes-core` — composition wiring
|
||||
- `/hyperframes-cli` — `hyperframes lint`
|
||||
Reference in New Issue
Block a user