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This commit is contained in:
@@ -0,0 +1,729 @@
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=1920, height=1080" />
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<title>Scene 01 — Counting Icon Burst</title>
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<!--
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HyperFrames composition.tsx.
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Choreography (4 phases, 3.5 seconds total):
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0.00 – 0.17s Background visible with dark overlay; nothing else
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0.17 – 0.57s Four enriched icons enter staggered, clustered at startOffset 0.4
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(clock 0.17s · scissors 0.30s · video 0.43s · play 0.57s)
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0.47 – 1.47s Counter "0 → 90" with growing font size (0.20W → 0.42W);
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icons expand outward from 40% to 100% position
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0.50 – 2.33s Camera focus phase: scale 0.92 → 1.0
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2.33 – 3.50s Camera push phase: scale 1.0 → 1.08
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1.27s Percent symbol pops in with own spring
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Continuous motion (running from t=0, gated by icon visibility):
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Clock minute hand: linear rotation 420° over 3.5s
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Scissors: ±15° sine oscillation, period ~1.7s
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Cutting line: stroke-dashoffset drifts -200 over 3.5s
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Video record dot: opacity + scale phase-offset sine pulses
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Play triangle: scale pulse ±8%, period ~2.6s
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ease + duration (no shared driver needed, just identical timing)
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- Counter text + number scale are emitted as seek-safe timeline keyframes
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- Background: local Pexels MP4 plus dark overlay
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- Per-icon entry uses GSAP fromTo on a nested .icon-entry wrapper
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so it never overwrites the .icon-pos expansion tween
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-->
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<style>
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:root {
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--bg-dark: #060812;
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--text-primary: #ffffff;
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--accent-yellow: #edcb50;
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--record-red: #ef4444;
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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html,
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body {
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margin: 0;
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width: 1920px;
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height: 1080px;
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overflow: hidden;
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background: var(--bg-dark);
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font-family:
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"Inter",
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system-ui,
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-apple-system,
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sans-serif;
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color: var(--text-primary);
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}
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/* ============================================================
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BACKGROUND (static gradient)
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============================================================ */
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.bg {
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position: absolute;
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inset: 0;
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transform-origin: center center;
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will-change: transform;
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background:
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radial-gradient(ellipse at 30% 30%, rgba(80, 100, 200, 0.25), transparent 60%),
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radial-gradient(ellipse at 70% 70%, rgba(180, 80, 150, 0.2), transparent 60%),
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linear-gradient(135deg, #0a0d1f 0%, #1a0d20 100%);
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}
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.bg-overlay {
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position: absolute;
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inset: 0;
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background: rgba(0, 0, 0, 0.66);
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}
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/* ============================================================
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CAMERA WRAPPER (GSAP-managed scale phases)
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============================================================ */
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.camera {
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position: absolute;
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inset: 0;
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transform-origin: center center;
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will-change: transform;
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}
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/* ============================================================
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ICONS — two nested wrappers per icon.
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.icon-pos is positioned at TARGET; GSAP x/y shifts toward center.
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.icon-entry tweens scale/opacity/rotation.
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============================================================ */
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.icons-stage {
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position: absolute;
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inset: 0;
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}
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.icon-pos {
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position: absolute;
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width: 180px;
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height: 180px;
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will-change: transform;
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}
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.icon-entry {
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width: 100%;
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height: 100%;
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display: flex;
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align-items: center;
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justify-content: center;
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will-change: transform, opacity;
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/* initial scale(0) + opacity(0) set by GSAP fromTo */
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}
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.icon-svg {
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width: 100%;
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height: 100%;
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display: block;
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}
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/* SVG inner elements — class hooks for GSAP tweens */
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.clock-hand-min {
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transform-box: view-box;
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}
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.scissor-upper,
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.scissor-lower {
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transform-origin: 12px 12px;
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}
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.play-tri {
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transform-origin: 12px 12px;
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}
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.record-dot {
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transform-origin: 19px 8px;
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}
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.play-ring {
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transform-origin: 12px 12px;
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transform: rotate(-90deg);
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}
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/* ============================================================
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COUNTER (absolute center, 3D entry)
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============================================================ */
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.counter-stage {
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position: absolute;
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inset: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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perspective: 2000px;
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perspective-origin: center center;
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}
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.counter-3d {
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display: flex;
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align-items: baseline;
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justify-content: center;
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transform-style: preserve-3d;
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will-change: transform, opacity;
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opacity: 0; /* GSAP entry fades in */
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}
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.counter-number {
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font-size: 806px; /* W × 0.42 — final size, GSAP scales from 0.20W */
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font-weight: 900;
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letter-spacing: -0.04em;
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line-height: 0.9;
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font-variant-numeric: tabular-nums; /* prevents 1→2 digit jitter */
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color: var(--text-primary);
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display: inline-block;
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transform-origin: center bottom;
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will-change: transform;
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}
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.counter-percent {
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font-size: 269px; /* W × 0.14 */
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font-weight: 700;
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letter-spacing: -0.02em;
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color: var(--accent-yellow);
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margin-left: 16px;
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display: inline-block;
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will-change: transform, opacity;
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opacity: 0; /* GSAP entry tweens in later */
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}
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/* ============================================================
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VIGNETTE
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============================================================ */
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.vignette {
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position: absolute;
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inset: 0;
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background: radial-gradient(ellipse at center, transparent 50%, rgba(0, 0, 0, 0.5) 100%);
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pointer-events: none;
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z-index: 400;
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}
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</style>
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</head>
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<body>
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<div
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id="root"
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data-composition-id="main"
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data-start="0"
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data-duration="3.5"
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data-width="1920"
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data-height="1080"
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>
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<div class="bg"></div>
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<div class="bg-overlay"></div>
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<div
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class="camera clip"
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data-start="0"
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data-duration="3.5"
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data-track-index="1"
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id="camera-stage"
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>
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<div class="icons-stage">
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<!-- Clock -->
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<div class="icon-pos clock-pos" id="clock-pos">
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<div class="icon-entry clock-entry">
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<svg
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class="icon-svg"
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viewBox="0 0 24 24"
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xmlns="http://www.w3.org/2000/svg"
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aria-hidden="true"
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>
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<circle
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class="clock-ring"
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cx="12"
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cy="12"
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r="9"
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fill="none"
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stroke="white"
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stroke-width="2"
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stroke-dasharray="56.5"
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stroke-dashoffset="56.5"
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||||
/>
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<line
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x1="12"
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y1="12"
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||||
x2="12"
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y2="8"
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||||
stroke="white"
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||||
stroke-width="2"
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stroke-linecap="round"
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||||
/>
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<line
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class="clock-hand-min"
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x1="12"
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y1="12"
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x2="12"
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y2="6"
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stroke="#edcb50"
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||||
stroke-width="2"
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stroke-linecap="round"
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||||
/>
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<circle cx="12" cy="12" r="1.5" fill="#edcb50" />
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</svg>
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</div>
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</div>
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<!-- Scissors -->
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<div class="icon-pos scissors-pos" id="scissors-pos">
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<div class="icon-entry scissors-entry">
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<svg
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class="icon-svg"
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viewBox="0 0 24 24"
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xmlns="http://www.w3.org/2000/svg"
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aria-hidden="true"
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>
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<g class="scissor-upper">
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<path
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d="M12 10.5L4.5 3L6.5 3L14 10.5"
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stroke="white"
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||||
stroke-width="2"
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||||
stroke-linecap="round"
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||||
fill="none"
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||||
/>
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<circle cx="6" cy="6" r="2.5" fill="none" stroke="white" stroke-width="1.5" />
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||||
</g>
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<g class="scissor-lower">
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||||
<path
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||||
d="M12 13.5L4.5 21L6.5 21L14 13.5"
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||||
stroke="white"
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||||
stroke-width="2"
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||||
stroke-linecap="round"
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||||
fill="none"
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||||
/>
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<circle cx="6" cy="18" r="2.5" fill="none" stroke="white" stroke-width="1.5" />
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||||
</g>
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||||
<line
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||||
class="cutting-line"
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||||
x1="14"
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||||
y1="12"
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x2="20"
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||||
y2="12"
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||||
stroke="#edcb50"
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||||
stroke-width="2"
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||||
stroke-linecap="round"
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||||
stroke-dasharray="4 2"
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||||
/>
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||||
</svg>
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||||
</div>
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||||
</div>
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<!-- Video -->
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<div class="icon-pos video-pos" id="video-pos">
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<div class="icon-entry video-entry">
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||||
<svg
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||||
class="icon-svg"
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||||
viewBox="0 0 24 24"
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||||
xmlns="http://www.w3.org/2000/svg"
|
||||
aria-hidden="true"
|
||||
>
|
||||
<rect
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||||
class="video-frame"
|
||||
x="3"
|
||||
y="5"
|
||||
width="14"
|
||||
height="14"
|
||||
rx="2"
|
||||
stroke="white"
|
||||
stroke-width="2"
|
||||
fill="none"
|
||||
stroke-dasharray="56"
|
||||
stroke-dashoffset="56"
|
||||
/>
|
||||
<path d="M8 9L13 12L8 15V9Z" fill="white" />
|
||||
<circle class="record-dot" cx="19" cy="8" r="2.5" fill="#ef4444" />
|
||||
</svg>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Play -->
|
||||
<div class="icon-pos play-pos" id="play-pos">
|
||||
<div class="icon-entry play-entry">
|
||||
<svg
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||||
class="icon-svg"
|
||||
viewBox="0 0 24 24"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
aria-hidden="true"
|
||||
>
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||||
<circle
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||||
class="play-ring"
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||||
cx="12"
|
||||
cy="12"
|
||||
r="9"
|
||||
fill="none"
|
||||
stroke="white"
|
||||
stroke-width="2"
|
||||
stroke-dasharray="56.5"
|
||||
stroke-dashoffset="56.5"
|
||||
/>
|
||||
<circle cx="12" cy="12" r="7" fill="rgba(255,255,255,0.05)" />
|
||||
<path class="play-tri" d="M10 8L16 12L10 16V8Z" fill="#edcb50" />
|
||||
</svg>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- /.icons-stage -->
|
||||
|
||||
<div class="counter-stage">
|
||||
<div class="counter-3d" id="counter-3d">
|
||||
<span class="counter-number" id="counter-number">0</span
|
||||
><span class="counter-percent" id="counter-percent">%</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- /.camera -->
|
||||
|
||||
<div class="vignette"></div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
/* ================================================================
|
||||
CONSTANTS
|
||||
================================================================ */
|
||||
const W = 1920,
|
||||
H = 1080;
|
||||
const ICON_SIZE = 180;
|
||||
const CENTER_X = W / 2 - ICON_SIZE / 2; // 870
|
||||
const CENTER_Y = H / 2 - ICON_SIZE / 2; // 450
|
||||
|
||||
const TIMING = {
|
||||
// Phase 2 — icon entries (staggered)
|
||||
clockEntryAt: 0.17,
|
||||
scissorsEntryAt: 0.3,
|
||||
videoEntryAt: 0.43,
|
||||
playEntryAt: 0.57,
|
||||
entryDur: 0.55,
|
||||
|
||||
// Phase 3 — count + expansion (shared start, dur, ease)
|
||||
countAt: 0.47,
|
||||
countDur: 1.0,
|
||||
startOffset: 0.4,
|
||||
|
||||
// Counter 3D entry (slightly earlier than count starts)
|
||||
counterEntryAt: 0.27,
|
||||
counterEntryDur: 0.7,
|
||||
|
||||
// Percent symbol entry
|
||||
percentEntryAt: 1.27,
|
||||
percentEntryDur: 0.55,
|
||||
|
||||
// Phase 4 — camera
|
||||
cameraFocusAt: 0.5,
|
||||
cameraFocusDur: 1.83,
|
||||
cameraPushAt: 2.33,
|
||||
cameraPushDur: 1.17,
|
||||
};
|
||||
|
||||
const ICONS = [
|
||||
{
|
||||
name: "clock",
|
||||
sel: "#clock-pos",
|
||||
targetX: W * 0.06,
|
||||
targetY: H * 0.18,
|
||||
delay: TIMING.clockEntryAt,
|
||||
entryRotation: -180,
|
||||
entryEase: "back.out(1.5)",
|
||||
},
|
||||
{
|
||||
name: "scissors",
|
||||
sel: "#scissors-pos",
|
||||
targetX: W * 0.85,
|
||||
targetY: H * 0.2,
|
||||
delay: TIMING.scissorsEntryAt,
|
||||
entryRotation: 0,
|
||||
entryEase: "back.out(1.5)",
|
||||
},
|
||||
{
|
||||
name: "video",
|
||||
sel: "#video-pos",
|
||||
targetX: W * 0.04,
|
||||
targetY: H * 0.68,
|
||||
delay: TIMING.videoEntryAt,
|
||||
entryRotation: 0,
|
||||
entryEase: "back.out(1.4)",
|
||||
},
|
||||
{
|
||||
name: "play",
|
||||
sel: "#play-pos",
|
||||
targetX: W * 0.88,
|
||||
targetY: H * 0.65,
|
||||
delay: TIMING.playEntryAt,
|
||||
entryRotation: 90,
|
||||
entryEase: "back.out(1.5)",
|
||||
},
|
||||
];
|
||||
|
||||
/* ================================================================
|
||||
SET ICON TARGET POSITIONS + INITIAL EXPANSION OFFSETS
|
||||
================================================================ */
|
||||
ICONS.forEach(({ sel, targetX, targetY }) => {
|
||||
const el = document.querySelector(sel);
|
||||
el.style.left = targetX + "px";
|
||||
el.style.top = targetY + "px";
|
||||
|
||||
// Initial offset for START_OFFSET = 0.4:
|
||||
// position = target + (center - target) * (1 - 0.4) = target + 0.6 * (center - target)
|
||||
const offsetX = (CENTER_X - targetX) * (1 - TIMING.startOffset);
|
||||
const offsetY = (CENTER_Y - targetY) * (1 - TIMING.startOffset);
|
||||
gsap.set(el, { x: offsetX, y: offsetY });
|
||||
});
|
||||
|
||||
/* Set initial entry state on each .icon-entry */
|
||||
ICONS.forEach(({ name, entryRotation }) => {
|
||||
gsap.set(`.${name}-entry`, {
|
||||
scale: 0,
|
||||
opacity: 0,
|
||||
rotation: entryRotation,
|
||||
});
|
||||
});
|
||||
|
||||
/* Set initial background and camera scale + subtle pan baseline */
|
||||
gsap.set(".bg", { scale: 1.05 });
|
||||
gsap.set(".camera", { scale: 0.92, x: 0, y: 2 });
|
||||
gsap.set("#counter-number", { scale: 0.2 / 0.42 });
|
||||
|
||||
/* ================================================================
|
||||
TIMELINE
|
||||
================================================================ */
|
||||
window.__timelines = window.__timelines || {};
|
||||
const tl = gsap.timeline({ paused: true });
|
||||
window.__timelines["main"] = tl;
|
||||
|
||||
tl.to(
|
||||
".bg",
|
||||
{
|
||||
scale: 1.07,
|
||||
x: 6,
|
||||
y: -4,
|
||||
duration: 3.5,
|
||||
ease: "sine.inOut",
|
||||
},
|
||||
0,
|
||||
);
|
||||
|
||||
/* ----------------------------------------------------------------
|
||||
PHASE 2: Icon entries (staggered)
|
||||
---------------------------------------------------------------- */
|
||||
ICONS.forEach(({ name, delay, entryEase }) => {
|
||||
// Scale + opacity + rotation entry
|
||||
tl.to(
|
||||
`.${name}-entry`,
|
||||
{
|
||||
scale: 1,
|
||||
opacity: 0.85,
|
||||
rotation: 0,
|
||||
duration: TIMING.entryDur,
|
||||
ease: entryEase,
|
||||
},
|
||||
delay,
|
||||
);
|
||||
});
|
||||
|
||||
// Stroke-draw the outline circles/rect on clock, video, and play during their entries
|
||||
tl.to(
|
||||
".clock-ring",
|
||||
{
|
||||
attr: { "stroke-dashoffset": 0 },
|
||||
duration: TIMING.entryDur,
|
||||
ease: "power2.out",
|
||||
},
|
||||
TIMING.clockEntryAt,
|
||||
);
|
||||
|
||||
tl.to(
|
||||
".video-frame",
|
||||
{
|
||||
attr: { "stroke-dashoffset": 0 },
|
||||
duration: TIMING.entryDur,
|
||||
ease: "power2.out",
|
||||
},
|
||||
TIMING.videoEntryAt,
|
||||
);
|
||||
|
||||
tl.to(
|
||||
".play-ring",
|
||||
{
|
||||
attr: { "stroke-dashoffset": 0 },
|
||||
duration: TIMING.entryDur,
|
||||
ease: "power2.out",
|
||||
},
|
||||
TIMING.playEntryAt,
|
||||
);
|
||||
|
||||
/* ----------------------------------------------------------------
|
||||
PHASE 3: Counter (with 3D entry) + expansion
|
||||
---------------------------------------------------------------- */
|
||||
// Counter 3D entry — translateZ + rotateY + scale + opacity, in parallel.
|
||||
tl.fromTo(
|
||||
"#counter-3d",
|
||||
{ rotationY: 10, scale: 0.7, z: -300, opacity: 0 },
|
||||
{
|
||||
rotationY: 0,
|
||||
scale: 1.0,
|
||||
z: 0,
|
||||
opacity: 1,
|
||||
duration: TIMING.counterEntryDur,
|
||||
ease: "power3.out",
|
||||
},
|
||||
TIMING.counterEntryAt,
|
||||
);
|
||||
|
||||
// Counter number + apparent size. Use discrete frame keyframes so
|
||||
// HyperFrames can seek directly to any sampled time.
|
||||
const counterEl = document.querySelector("#counter-number");
|
||||
const COUNT_STEPS = 30;
|
||||
const COUNT_START_SCALE = 0.2 / 0.42;
|
||||
|
||||
for (let i = 0; i <= COUNT_STEPS; i += 1) {
|
||||
const p = i / COUNT_STEPS;
|
||||
const eased = 1 - Math.pow(1 - p, 2.5);
|
||||
const number = Math.round(eased * 90);
|
||||
const scale = COUNT_START_SCALE + eased * (1 - COUNT_START_SCALE);
|
||||
|
||||
tl.set(
|
||||
counterEl,
|
||||
{
|
||||
textContent: String(number),
|
||||
scale,
|
||||
},
|
||||
TIMING.countAt + p * TIMING.countDur,
|
||||
);
|
||||
}
|
||||
|
||||
// Percent symbol enters later with its own spring.
|
||||
tl.fromTo(
|
||||
"#counter-percent",
|
||||
{ x: 60, rotation: 20, scale: 0.4, opacity: 0 },
|
||||
{
|
||||
x: 0,
|
||||
rotation: 0,
|
||||
scale: 1.0,
|
||||
opacity: 1,
|
||||
duration: TIMING.percentEntryDur,
|
||||
ease: "back.out(1.4)",
|
||||
},
|
||||
TIMING.percentEntryAt,
|
||||
);
|
||||
|
||||
// Icon expansion — per-icon, same start/dur/ease as counter for lock-step sync.
|
||||
ICONS.forEach(({ sel }) => {
|
||||
tl.to(
|
||||
sel,
|
||||
{
|
||||
x: 0,
|
||||
y: 0,
|
||||
duration: TIMING.countDur,
|
||||
ease: "power2.out",
|
||||
},
|
||||
TIMING.countAt,
|
||||
);
|
||||
});
|
||||
|
||||
/* ----------------------------------------------------------------
|
||||
PHASE 4: Multi-phase camera
|
||||
---------------------------------------------------------------- */
|
||||
tl.to(
|
||||
".camera",
|
||||
{
|
||||
scale: 1.0,
|
||||
duration: TIMING.cameraFocusDur,
|
||||
ease: "power2.out",
|
||||
},
|
||||
TIMING.cameraFocusAt,
|
||||
);
|
||||
|
||||
tl.to(
|
||||
".camera",
|
||||
{
|
||||
scale: 1.08,
|
||||
duration: TIMING.cameraPushDur,
|
||||
ease: "power2.out",
|
||||
},
|
||||
TIMING.cameraPushAt,
|
||||
);
|
||||
|
||||
// Subtle deterministic pan from the the source camera micro-movement.
|
||||
tl.to(
|
||||
".camera",
|
||||
{
|
||||
x: 3,
|
||||
y: 1.6,
|
||||
duration: 3.5,
|
||||
ease: "sine.inOut",
|
||||
},
|
||||
0,
|
||||
);
|
||||
|
||||
/* ----------------------------------------------------------------
|
||||
CONTINUOUS INTERNAL SVG MOTION
|
||||
All four icons' inner animations are derived from tl.time() in
|
||||
a single shared onUpdate. Cheaper than 4-5 separate onUpdates,
|
||||
easier to inspect.
|
||||
---------------------------------------------------------------- */
|
||||
const SCISSOR_SPEED = 0.12 * 30; // = 3.6 rad/sec (sin freq)
|
||||
const SCISSOR_AMP = 15;
|
||||
const REC_OPACITY_SPEED = 0.15 * 30; // = 4.5 rad/sec
|
||||
const REC_SCALE_SPEED = 0.1 * 30; // = 3.0 rad/sec
|
||||
const REC_OPACITY_AMP = 0.3;
|
||||
const REC_OPACITY_BASE = 0.7;
|
||||
const REC_SCALE_AMP = 0.15;
|
||||
const PLAY_PULSE_SPEED = 0.08 * 30; // = 2.4 rad/sec
|
||||
const PLAY_PULSE_AMP = 0.08;
|
||||
const CUTTING_FLOW_SPEED = 0.5 * 30; // = 15 units/sec (for stroke-dashoffset)
|
||||
|
||||
const scissorUpper = document.querySelector(".scissor-upper");
|
||||
const scissorLower = document.querySelector(".scissor-lower");
|
||||
const recordDot = document.querySelector(".record-dot");
|
||||
const playTri = document.querySelector(".play-tri");
|
||||
const cuttingLine = document.querySelector(".cutting-line");
|
||||
|
||||
tl.to(
|
||||
{ tick: 0 },
|
||||
{
|
||||
tick: 1,
|
||||
duration: 3.5,
|
||||
ease: "none",
|
||||
onUpdate: function () {
|
||||
const t = tl.time();
|
||||
|
||||
// Scissors — symmetric oscillation, anchored to scissors delay
|
||||
const sciT = t - TIMING.scissorsEntryAt;
|
||||
const sciAngle = sciT > 0 ? Math.sin(sciT * SCISSOR_SPEED) * SCISSOR_AMP : 0;
|
||||
gsap.set(scissorUpper, { rotation: sciAngle });
|
||||
gsap.set(scissorLower, { rotation: -sciAngle });
|
||||
|
||||
// Cutting line — linear dash flow (negative = leftward drift)
|
||||
const cutT = t - TIMING.scissorsEntryAt;
|
||||
if (cutT > 0) {
|
||||
gsap.set(cuttingLine, {
|
||||
attr: { "stroke-dashoffset": -cutT * CUTTING_FLOW_SPEED },
|
||||
});
|
||||
}
|
||||
|
||||
// Record dot — phase-offset opacity and scale
|
||||
const recT = t - TIMING.videoEntryAt;
|
||||
if (recT > 0) {
|
||||
const recOpacity =
|
||||
Math.sin(recT * REC_OPACITY_SPEED) * REC_OPACITY_AMP + REC_OPACITY_BASE;
|
||||
const recScale = 1 + Math.sin(recT * REC_SCALE_SPEED) * REC_SCALE_AMP;
|
||||
gsap.set(recordDot, { opacity: recOpacity, scale: recScale });
|
||||
}
|
||||
|
||||
// Play triangle — gentle scale pulse
|
||||
const playT = t - TIMING.playEntryAt;
|
||||
if (playT > 0) {
|
||||
const playScale = 1 + Math.sin(playT * PLAY_PULSE_SPEED) * PLAY_PULSE_AMP;
|
||||
gsap.set(playTri, { scale: playScale });
|
||||
}
|
||||
},
|
||||
},
|
||||
0,
|
||||
);
|
||||
|
||||
/* Clock minute hand — linear rotation, anchored to clock entry */
|
||||
tl.fromTo(
|
||||
".clock-hand-min",
|
||||
{ rotation: 0, svgOrigin: "12 12" },
|
||||
{
|
||||
rotation: 420, // 120 deg/sec × 3.5s, scaled for visible motion
|
||||
svgOrigin: "12 12",
|
||||
duration: 3.5 - TIMING.clockEntryAt,
|
||||
ease: "none",
|
||||
},
|
||||
TIMING.clockEntryAt,
|
||||
);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user