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This commit is contained in:
wehub-resource-sync
2026-07-13 12:58:35 +08:00
commit 85453da49f
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=1920, height=1080" />
<title>Scene 01 — Counting Icon Burst</title>
<!--
HyperFrames composition.tsx.
Choreography (4 phases, 3.5 seconds total):
0.00 0.17s Background visible with dark overlay; nothing else
0.17 0.57s Four enriched icons enter staggered, clustered at startOffset 0.4
(clock 0.17s · scissors 0.30s · video 0.43s · play 0.57s)
0.47 1.47s Counter "0 → 90" with growing font size (0.20W → 0.42W);
icons expand outward from 40% to 100% position
0.50 2.33s Camera focus phase: scale 0.92 → 1.0
2.33 3.50s Camera push phase: scale 1.0 → 1.08
1.27s Percent symbol pops in with own spring
Continuous motion (running from t=0, gated by icon visibility):
Clock minute hand: linear rotation 420° over 3.5s
Scissors: ±15° sine oscillation, period ~1.7s
Cutting line: stroke-dashoffset drifts -200 over 3.5s
Video record dot: opacity + scale phase-offset sine pulses
Play triangle: scale pulse ±8%, period ~2.6s
ease + duration (no shared driver needed, just identical timing)
- Counter text + number scale are emitted as seek-safe timeline keyframes
- Background: local Pexels MP4 plus dark overlay
- Per-icon entry uses GSAP fromTo on a nested .icon-entry wrapper
so it never overwrites the .icon-pos expansion tween
-->
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<style>
:root {
--bg-dark: #060812;
--text-primary: #ffffff;
--accent-yellow: #edcb50;
--record-red: #ef4444;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
margin: 0;
width: 1920px;
height: 1080px;
overflow: hidden;
background: var(--bg-dark);
font-family:
"Inter",
system-ui,
-apple-system,
sans-serif;
color: var(--text-primary);
}
/* ============================================================
BACKGROUND (static gradient)
============================================================ */
.bg {
position: absolute;
inset: 0;
transform-origin: center center;
will-change: transform;
background:
radial-gradient(ellipse at 30% 30%, rgba(80, 100, 200, 0.25), transparent 60%),
radial-gradient(ellipse at 70% 70%, rgba(180, 80, 150, 0.2), transparent 60%),
linear-gradient(135deg, #0a0d1f 0%, #1a0d20 100%);
}
.bg-overlay {
position: absolute;
inset: 0;
background: rgba(0, 0, 0, 0.66);
}
/* ============================================================
CAMERA WRAPPER (GSAP-managed scale phases)
============================================================ */
.camera {
position: absolute;
inset: 0;
transform-origin: center center;
will-change: transform;
}
/* ============================================================
ICONS — two nested wrappers per icon.
.icon-pos is positioned at TARGET; GSAP x/y shifts toward center.
.icon-entry tweens scale/opacity/rotation.
============================================================ */
.icons-stage {
position: absolute;
inset: 0;
}
.icon-pos {
position: absolute;
width: 180px;
height: 180px;
will-change: transform;
}
.icon-entry {
width: 100%;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
will-change: transform, opacity;
/* initial scale(0) + opacity(0) set by GSAP fromTo */
}
.icon-svg {
width: 100%;
height: 100%;
display: block;
}
/* SVG inner elements — class hooks for GSAP tweens */
.clock-hand-min {
transform-box: view-box;
}
.scissor-upper,
.scissor-lower {
transform-origin: 12px 12px;
}
.play-tri {
transform-origin: 12px 12px;
}
.record-dot {
transform-origin: 19px 8px;
}
.play-ring {
transform-origin: 12px 12px;
transform: rotate(-90deg);
}
/* ============================================================
COUNTER (absolute center, 3D entry)
============================================================ */
.counter-stage {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
perspective: 2000px;
perspective-origin: center center;
}
.counter-3d {
display: flex;
align-items: baseline;
justify-content: center;
transform-style: preserve-3d;
will-change: transform, opacity;
opacity: 0; /* GSAP entry fades in */
}
.counter-number {
font-size: 806px; /* W × 0.42 — final size, GSAP scales from 0.20W */
font-weight: 900;
letter-spacing: -0.04em;
line-height: 0.9;
font-variant-numeric: tabular-nums; /* prevents 1→2 digit jitter */
color: var(--text-primary);
display: inline-block;
transform-origin: center bottom;
will-change: transform;
}
.counter-percent {
font-size: 269px; /* W × 0.14 */
font-weight: 700;
letter-spacing: -0.02em;
color: var(--accent-yellow);
margin-left: 16px;
display: inline-block;
will-change: transform, opacity;
opacity: 0; /* GSAP entry tweens in later */
}
/* ============================================================
VIGNETTE
============================================================ */
.vignette {
position: absolute;
inset: 0;
background: radial-gradient(ellipse at center, transparent 50%, rgba(0, 0, 0, 0.5) 100%);
pointer-events: none;
z-index: 400;
}
</style>
</head>
<body>
<div
id="root"
data-composition-id="main"
data-start="0"
data-duration="3.5"
data-width="1920"
data-height="1080"
>
<div class="bg"></div>
<div class="bg-overlay"></div>
<div
class="camera clip"
data-start="0"
data-duration="3.5"
data-track-index="1"
id="camera-stage"
>
<div class="icons-stage">
<!-- Clock -->
<div class="icon-pos clock-pos" id="clock-pos">
<div class="icon-entry clock-entry">
<svg
class="icon-svg"
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
aria-hidden="true"
>
<circle
class="clock-ring"
cx="12"
cy="12"
r="9"
fill="none"
stroke="white"
stroke-width="2"
stroke-dasharray="56.5"
stroke-dashoffset="56.5"
/>
<line
x1="12"
y1="12"
x2="12"
y2="8"
stroke="white"
stroke-width="2"
stroke-linecap="round"
/>
<line
class="clock-hand-min"
x1="12"
y1="12"
x2="12"
y2="6"
stroke="#edcb50"
stroke-width="2"
stroke-linecap="round"
/>
<circle cx="12" cy="12" r="1.5" fill="#edcb50" />
</svg>
</div>
</div>
<!-- Scissors -->
<div class="icon-pos scissors-pos" id="scissors-pos">
<div class="icon-entry scissors-entry">
<svg
class="icon-svg"
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
aria-hidden="true"
>
<g class="scissor-upper">
<path
d="M12 10.5L4.5 3L6.5 3L14 10.5"
stroke="white"
stroke-width="2"
stroke-linecap="round"
fill="none"
/>
<circle cx="6" cy="6" r="2.5" fill="none" stroke="white" stroke-width="1.5" />
</g>
<g class="scissor-lower">
<path
d="M12 13.5L4.5 21L6.5 21L14 13.5"
stroke="white"
stroke-width="2"
stroke-linecap="round"
fill="none"
/>
<circle cx="6" cy="18" r="2.5" fill="none" stroke="white" stroke-width="1.5" />
</g>
<line
class="cutting-line"
x1="14"
y1="12"
x2="20"
y2="12"
stroke="#edcb50"
stroke-width="2"
stroke-linecap="round"
stroke-dasharray="4 2"
/>
</svg>
</div>
</div>
<!-- Video -->
<div class="icon-pos video-pos" id="video-pos">
<div class="icon-entry video-entry">
<svg
class="icon-svg"
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
aria-hidden="true"
>
<rect
class="video-frame"
x="3"
y="5"
width="14"
height="14"
rx="2"
stroke="white"
stroke-width="2"
fill="none"
stroke-dasharray="56"
stroke-dashoffset="56"
/>
<path d="M8 9L13 12L8 15V9Z" fill="white" />
<circle class="record-dot" cx="19" cy="8" r="2.5" fill="#ef4444" />
</svg>
</div>
</div>
<!-- Play -->
<div class="icon-pos play-pos" id="play-pos">
<div class="icon-entry play-entry">
<svg
class="icon-svg"
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
aria-hidden="true"
>
<circle
class="play-ring"
cx="12"
cy="12"
r="9"
fill="none"
stroke="white"
stroke-width="2"
stroke-dasharray="56.5"
stroke-dashoffset="56.5"
/>
<circle cx="12" cy="12" r="7" fill="rgba(255,255,255,0.05)" />
<path class="play-tri" d="M10 8L16 12L10 16V8Z" fill="#edcb50" />
</svg>
</div>
</div>
</div>
<!-- /.icons-stage -->
<div class="counter-stage">
<div class="counter-3d" id="counter-3d">
<span class="counter-number" id="counter-number">0</span
><span class="counter-percent" id="counter-percent">%</span>
</div>
</div>
</div>
<!-- /.camera -->
<div class="vignette"></div>
</div>
<script>
/* ================================================================
CONSTANTS
================================================================ */
const W = 1920,
H = 1080;
const ICON_SIZE = 180;
const CENTER_X = W / 2 - ICON_SIZE / 2; // 870
const CENTER_Y = H / 2 - ICON_SIZE / 2; // 450
const TIMING = {
// Phase 2 — icon entries (staggered)
clockEntryAt: 0.17,
scissorsEntryAt: 0.3,
videoEntryAt: 0.43,
playEntryAt: 0.57,
entryDur: 0.55,
// Phase 3 — count + expansion (shared start, dur, ease)
countAt: 0.47,
countDur: 1.0,
startOffset: 0.4,
// Counter 3D entry (slightly earlier than count starts)
counterEntryAt: 0.27,
counterEntryDur: 0.7,
// Percent symbol entry
percentEntryAt: 1.27,
percentEntryDur: 0.55,
// Phase 4 — camera
cameraFocusAt: 0.5,
cameraFocusDur: 1.83,
cameraPushAt: 2.33,
cameraPushDur: 1.17,
};
const ICONS = [
{
name: "clock",
sel: "#clock-pos",
targetX: W * 0.06,
targetY: H * 0.18,
delay: TIMING.clockEntryAt,
entryRotation: -180,
entryEase: "back.out(1.5)",
},
{
name: "scissors",
sel: "#scissors-pos",
targetX: W * 0.85,
targetY: H * 0.2,
delay: TIMING.scissorsEntryAt,
entryRotation: 0,
entryEase: "back.out(1.5)",
},
{
name: "video",
sel: "#video-pos",
targetX: W * 0.04,
targetY: H * 0.68,
delay: TIMING.videoEntryAt,
entryRotation: 0,
entryEase: "back.out(1.4)",
},
{
name: "play",
sel: "#play-pos",
targetX: W * 0.88,
targetY: H * 0.65,
delay: TIMING.playEntryAt,
entryRotation: 90,
entryEase: "back.out(1.5)",
},
];
/* ================================================================
SET ICON TARGET POSITIONS + INITIAL EXPANSION OFFSETS
================================================================ */
ICONS.forEach(({ sel, targetX, targetY }) => {
const el = document.querySelector(sel);
el.style.left = targetX + "px";
el.style.top = targetY + "px";
// Initial offset for START_OFFSET = 0.4:
// position = target + (center - target) * (1 - 0.4) = target + 0.6 * (center - target)
const offsetX = (CENTER_X - targetX) * (1 - TIMING.startOffset);
const offsetY = (CENTER_Y - targetY) * (1 - TIMING.startOffset);
gsap.set(el, { x: offsetX, y: offsetY });
});
/* Set initial entry state on each .icon-entry */
ICONS.forEach(({ name, entryRotation }) => {
gsap.set(`.${name}-entry`, {
scale: 0,
opacity: 0,
rotation: entryRotation,
});
});
/* Set initial background and camera scale + subtle pan baseline */
gsap.set(".bg", { scale: 1.05 });
gsap.set(".camera", { scale: 0.92, x: 0, y: 2 });
gsap.set("#counter-number", { scale: 0.2 / 0.42 });
/* ================================================================
TIMELINE
================================================================ */
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
window.__timelines["main"] = tl;
tl.to(
".bg",
{
scale: 1.07,
x: 6,
y: -4,
duration: 3.5,
ease: "sine.inOut",
},
0,
);
/* ----------------------------------------------------------------
PHASE 2: Icon entries (staggered)
---------------------------------------------------------------- */
ICONS.forEach(({ name, delay, entryEase }) => {
// Scale + opacity + rotation entry
tl.to(
`.${name}-entry`,
{
scale: 1,
opacity: 0.85,
rotation: 0,
duration: TIMING.entryDur,
ease: entryEase,
},
delay,
);
});
// Stroke-draw the outline circles/rect on clock, video, and play during their entries
tl.to(
".clock-ring",
{
attr: { "stroke-dashoffset": 0 },
duration: TIMING.entryDur,
ease: "power2.out",
},
TIMING.clockEntryAt,
);
tl.to(
".video-frame",
{
attr: { "stroke-dashoffset": 0 },
duration: TIMING.entryDur,
ease: "power2.out",
},
TIMING.videoEntryAt,
);
tl.to(
".play-ring",
{
attr: { "stroke-dashoffset": 0 },
duration: TIMING.entryDur,
ease: "power2.out",
},
TIMING.playEntryAt,
);
/* ----------------------------------------------------------------
PHASE 3: Counter (with 3D entry) + expansion
---------------------------------------------------------------- */
// Counter 3D entry — translateZ + rotateY + scale + opacity, in parallel.
tl.fromTo(
"#counter-3d",
{ rotationY: 10, scale: 0.7, z: -300, opacity: 0 },
{
rotationY: 0,
scale: 1.0,
z: 0,
opacity: 1,
duration: TIMING.counterEntryDur,
ease: "power3.out",
},
TIMING.counterEntryAt,
);
// Counter number + apparent size. Use discrete frame keyframes so
// HyperFrames can seek directly to any sampled time.
const counterEl = document.querySelector("#counter-number");
const COUNT_STEPS = 30;
const COUNT_START_SCALE = 0.2 / 0.42;
for (let i = 0; i <= COUNT_STEPS; i += 1) {
const p = i / COUNT_STEPS;
const eased = 1 - Math.pow(1 - p, 2.5);
const number = Math.round(eased * 90);
const scale = COUNT_START_SCALE + eased * (1 - COUNT_START_SCALE);
tl.set(
counterEl,
{
textContent: String(number),
scale,
},
TIMING.countAt + p * TIMING.countDur,
);
}
// Percent symbol enters later with its own spring.
tl.fromTo(
"#counter-percent",
{ x: 60, rotation: 20, scale: 0.4, opacity: 0 },
{
x: 0,
rotation: 0,
scale: 1.0,
opacity: 1,
duration: TIMING.percentEntryDur,
ease: "back.out(1.4)",
},
TIMING.percentEntryAt,
);
// Icon expansion — per-icon, same start/dur/ease as counter for lock-step sync.
ICONS.forEach(({ sel }) => {
tl.to(
sel,
{
x: 0,
y: 0,
duration: TIMING.countDur,
ease: "power2.out",
},
TIMING.countAt,
);
});
/* ----------------------------------------------------------------
PHASE 4: Multi-phase camera
---------------------------------------------------------------- */
tl.to(
".camera",
{
scale: 1.0,
duration: TIMING.cameraFocusDur,
ease: "power2.out",
},
TIMING.cameraFocusAt,
);
tl.to(
".camera",
{
scale: 1.08,
duration: TIMING.cameraPushDur,
ease: "power2.out",
},
TIMING.cameraPushAt,
);
// Subtle deterministic pan from the the source camera micro-movement.
tl.to(
".camera",
{
x: 3,
y: 1.6,
duration: 3.5,
ease: "sine.inOut",
},
0,
);
/* ----------------------------------------------------------------
CONTINUOUS INTERNAL SVG MOTION
All four icons' inner animations are derived from tl.time() in
a single shared onUpdate. Cheaper than 4-5 separate onUpdates,
easier to inspect.
---------------------------------------------------------------- */
const SCISSOR_SPEED = 0.12 * 30; // = 3.6 rad/sec (sin freq)
const SCISSOR_AMP = 15;
const REC_OPACITY_SPEED = 0.15 * 30; // = 4.5 rad/sec
const REC_SCALE_SPEED = 0.1 * 30; // = 3.0 rad/sec
const REC_OPACITY_AMP = 0.3;
const REC_OPACITY_BASE = 0.7;
const REC_SCALE_AMP = 0.15;
const PLAY_PULSE_SPEED = 0.08 * 30; // = 2.4 rad/sec
const PLAY_PULSE_AMP = 0.08;
const CUTTING_FLOW_SPEED = 0.5 * 30; // = 15 units/sec (for stroke-dashoffset)
const scissorUpper = document.querySelector(".scissor-upper");
const scissorLower = document.querySelector(".scissor-lower");
const recordDot = document.querySelector(".record-dot");
const playTri = document.querySelector(".play-tri");
const cuttingLine = document.querySelector(".cutting-line");
tl.to(
{ tick: 0 },
{
tick: 1,
duration: 3.5,
ease: "none",
onUpdate: function () {
const t = tl.time();
// Scissors — symmetric oscillation, anchored to scissors delay
const sciT = t - TIMING.scissorsEntryAt;
const sciAngle = sciT > 0 ? Math.sin(sciT * SCISSOR_SPEED) * SCISSOR_AMP : 0;
gsap.set(scissorUpper, { rotation: sciAngle });
gsap.set(scissorLower, { rotation: -sciAngle });
// Cutting line — linear dash flow (negative = leftward drift)
const cutT = t - TIMING.scissorsEntryAt;
if (cutT > 0) {
gsap.set(cuttingLine, {
attr: { "stroke-dashoffset": -cutT * CUTTING_FLOW_SPEED },
});
}
// Record dot — phase-offset opacity and scale
const recT = t - TIMING.videoEntryAt;
if (recT > 0) {
const recOpacity =
Math.sin(recT * REC_OPACITY_SPEED) * REC_OPACITY_AMP + REC_OPACITY_BASE;
const recScale = 1 + Math.sin(recT * REC_SCALE_SPEED) * REC_SCALE_AMP;
gsap.set(recordDot, { opacity: recOpacity, scale: recScale });
}
// Play triangle — gentle scale pulse
const playT = t - TIMING.playEntryAt;
if (playT > 0) {
const playScale = 1 + Math.sin(playT * PLAY_PULSE_SPEED) * PLAY_PULSE_AMP;
gsap.set(playTri, { scale: playScale });
}
},
},
0,
);
/* Clock minute hand — linear rotation, anchored to clock entry */
tl.fromTo(
".clock-hand-min",
{ rotation: 0, svgOrigin: "12 12" },
{
rotation: 420, // 120 deg/sec × 3.5s, scaled for visible motion
svgOrigin: "12 12",
duration: 3.5 - TIMING.clockEntryAt,
ease: "none",
},
TIMING.clockEntryAt,
);
</script>
</body>
</html>