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@@ -0,0 +1,114 @@
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---
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name: hyperframes-animejs
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description: Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.
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---
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# Anime.js for HyperFrames
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HyperFrames can seek Anime.js instances through its `animejs` runtime adapter. The composition owns the animation objects; HyperFrames owns the clock.
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## Contract
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- Create animations or timelines synchronously during composition initialization.
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- Set `autoplay: false` so Anime.js does not advance on its own clock.
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- Register every returned animation or timeline on `window.__hfAnime`.
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- Use finite durations and loop counts.
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- Avoid callbacks that mutate DOM based on wall-clock time, network state, or unseeded randomness.
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The adapter seeks every registered instance with `instance.seek(timeMs)`, where `timeMs` is HyperFrames time in milliseconds.
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## Basic Pattern
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```html
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<script src="https://cdn.jsdelivr.net/npm/animejs@4.0.2/lib/anime.iife.min.js"></script>
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<script>
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const anim = anime({
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targets: ".mark",
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translateX: 280,
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rotate: "1turn",
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opacity: [0, 1],
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duration: 1200,
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easing: "easeOutExpo",
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autoplay: false,
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});
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window.__hfAnime = window.__hfAnime || [];
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window.__hfAnime.push(anim);
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</script>
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```
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## Timeline Pattern
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```html
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<script>
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const tl = anime.timeline({
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autoplay: false,
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easing: "easeOutCubic",
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});
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tl.add({
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targets: ".title",
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translateY: [40, 0],
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opacity: [0, 1],
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duration: 650,
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}).add(
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{
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targets: ".accent",
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scaleX: [0, 1],
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duration: 450,
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},
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250,
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);
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window.__hfAnime = window.__hfAnime || [];
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window.__hfAnime.push(tl);
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</script>
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```
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## Module Builds
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If you use an ES module build, the adapter does not care how the instance was created. It only needs the returned object to expose `seek()`, `pause()`, and preferably `play()`:
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```html
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<script type="module">
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import { animate } from "https://cdn.jsdelivr.net/npm/animejs/+esm";
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const anim = animate(".chip", {
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x: "18rem",
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duration: 900,
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autoplay: false,
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});
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window.__hfAnime = window.__hfAnime || [];
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window.__hfAnime.push(anim);
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</script>
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```
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## Good Uses
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- Small SVG and DOM flourishes where Anime.js syntax is compact.
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- Imported Anime.js examples that can be made seek-driven.
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- Multiple independent micro-animations pushed into the same registry.
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Use GSAP for complex scene sequencing unless the user specifically asks for Anime.js. GSAP is still the primary HyperFrames authoring path.
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## Avoid
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- Leaving `autoplay` at the Anime.js default.
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- Depending on `anime.running` auto-discovery instead of explicit `window.__hfAnime.push(...)`.
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- Infinite loops. Compute a finite repeat count from the composition duration.
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- Building animations in timers, promises, event handlers, or after async asset loads.
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## Validation
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After editing a composition that uses Anime.js:
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```bash
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npx hyperframes lint
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npx hyperframes check
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```
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## Credits And References
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- HyperFrames adapter source: `packages/core/src/runtime/adapters/animejs.ts`.
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- Anime.js documentation for `autoplay`, `pause()`, and `seek()`: https://animejs.com/documentation/
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