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---
name: caption-template-anatomy
description: The shared, reproducible scene engine every caption template is built on — a matted talking-head with a flowing verbatim foreground caption and a single climax word, driven by one paused GSAP timeline. Read it ONCE per session (it is identical for all 54 templates); each per-template file in templates/ only overrides the style tokens + the named climax entrance/exit.
metadata:
tags: caption, talking-head, matte, occlusion, verbatim, climax, gsap, hyperframes
---
# Caption Template — Anatomy (the shared engine)
A **caption template** = one complete, reproducible HyperFrames scene:
> **the person (always in frame)** + a **flowing foreground caption** (verbatim, word-by-word, with appear **and** disappear) + a **climax word** (big, behind the speaker, with a designed entrance **and** exit) + a coherent **font / colour / motion** design.
Every file in `templates/` is the SAME engine described here with three things swapped: (1) the **style tokens** (font, fills, accent, optional gradient/stroke), (2) the named **climax entrance** + **exit** (see `_motion.md`), (3) the **copy** (flow lines + climax word) and **scene/person**. So read this once; each template file is short.
HyperFrames-native, so anyone can reproduce it:
- **One paused GSAP timeline per composition**, registered to `window.__timelines[data-composition-id]`.
- All timing in **seconds**; `data-start` / `data-duration` carry the scene window.
- **Deterministic + seek-safe** only — no `Math.random()`, no `Date.now()`, no infinite repeats, no un-seekable CSS animations. Every state is reachable by seeking the timeline to a time `t`.
- GSAP transform aliases (`x`, `y`, `scale`, `rotation`); animate `opacity`, `filter`, `clipPath`, `textShadow`, `backgroundPosition`, `letterSpacing` — never layout props (width/top/left/margin).
For the composition contract see `hyperframes-core`; eases + the animated-property allowlist see `hyperframes-gsap`; caption grouping/positioning/exit guarantees see `hyperframes-captions`.
## 1 · Asset prep (two CLI calls)
```bash
# 1) The person — transparent talking-head cutout over the scene (VP9 + alpha)
bash scripts/prepare.sh <project> # matte ∥ transcribe ∥ safe-zones (THIS skill — not remove-background)
# (a still works too: remove-background portrait.jpg -o person.png)
# 2) The verbatim word timings that drive the flowing caption
npx hyperframes transcribe subject.mp4 --model small # → transcript.json
# shape: [{ "id":"w0","text":"Hello","start":0.0,"end":0.5 }, …]
```
The flow caption consumes that `transcript.json` directly (word `start`/`end` → reveal + active-word emphasis). The climax word is authored by hand (it is the headline beat, not part of the spoken transcript). In production the avatar/matte pipeline yields a pixel-perfect alpha for free — `remove-background` is the fallback for arbitrary footage.
## 2 · The matte sandwich (HTML)
Six layers, back-to-front. The person is layered ON TOP of the climax so they physically **occlude** it — this is what sells "behind the speaker" (blur/opacity alone reads as a flat overlay).
```html
<div
class="stage {STYLE} {PERSON}"
id="cap-{id}"
data-composition-id="cap-{id}"
data-start="0"
data-duration="{SCENE_DUR}"
data-track-index="0"
>
<!-- z0 background plate (the original frame, full) -->
<!-- supplied by .{PERSON} as background-image, or a <video> at z-index:0 -->
<!-- z1 CLIMAX — big, BEHIND the person, occluded -->
<div class="climax"><span>{CLIMAX_WORD}</span></div>
<!-- z4 the person cutout (transparent webm/png), aligned to the plate -->
<video class="cut" src="person.webm" muted playsinline></video>
<!-- or: <img class="cut" src="person.png"> -->
<!-- z5 grade / vignette for depth + legibility -->
<div class="grade"></div>
<!-- z6 FLOW — the verbatim caption, IN FRONT, lower third -->
<div class="flow"></div>
<!-- words injected from transcript.json -->
</div>
```
## 3 · Base CSS (layout · z-order · sizing)
Caption size is in **`cqh`** (% of frame height) via a size container, so it honours broadcast spec at any resolution (~8% cap-height for a 16:9 word). The per-template file only sets the `--ff` / `--cfill` / `--cacc` tokens and any `.climax span` fill (gradient/stroke).
```css
.stage {
position: relative;
aspect-ratio: 16/9;
overflow: hidden;
container-type: size;
background-size: cover;
background-position: center 12%;
background-color: #0a0a0e;
font-family: var(--ff);
}
.stage > * {
position: absolute;
}
.cut {
z-index: 4;
inset: 0;
width: 100%;
height: 100%;
object-fit: cover;
object-position: center 12%;
pointer-events: none;
}
.grade {
z-index: 5;
inset: 0;
pointer-events: none;
background: radial-gradient(130% 100% at 50% 26%, transparent 40%, rgba(0, 0, 0, 0.6));
}
/* CLIMAX — big, behind person (z1), occluded. line-height ≥1.15 so clip-reveal
entrances (inset(0)) never slice glyph tops; pad clips negative for script faces. */
.climax {
z-index: 1;
left: 50%;
top: 37%;
transform: translate(-50%, -50%);
white-space: nowrap;
text-align: center;
line-height: 1.18;
font-family: var(--ff);
color: var(--cfill);
font-weight: 900;
font-size: 44cqh;
text-transform: uppercase;
text-shadow:
0 2px 13px rgba(0, 0, 0, 0.6),
0 0 48px rgba(0, 0, 0, 0.42);
}
.climax span {
display: inline-block;
opacity: 0;
} /* GSAP reveals it */
/* FLOW — verbatim caption, in front (z6), lower third */
.flow {
z-index: 6;
left: 50%;
bottom: 9%;
transform: translateX(-50%);
width: 90%;
text-align: center;
line-height: 1.15;
font-family: var(--ff);
font-weight: 700;
font-size: 7.5cqh;
color: var(--cfill);
}
.flow .w {
display: inline-block;
opacity: 0;
margin: 0 0.1em;
color: var(--cfill);
}
.flow .w.act {
color: var(--cacc);
} /* the currently-spoken word */
/* tokens every template overrides: */
.stage {
--ff: "Inter";
--cfill: #fff;
--cacc: #10a37f;
}
```
**Legibility on busy/bright scenes:** a behind-the-person climax needs separation from the footage, not just a fill colour. For dark or gradient fills on lit scenes give the climax an outline — `-webkit-text-stroke:1px rgba(0,0,0,.5);paint-order:stroke fill` — a dark drop-shadow alone fails against highlights (e.g. a lamp). Gradient/clip fills must live on `.climax span` (the text node), never on the transformed `.climax` container, or the clip detaches and only the shadow shows.
## 4 · One paused GSAP timeline (the loop, made seek-safe)
The gallery used a `setInterval` loop; HyperFrames needs the same beats as **absolute-time tweens on one paused timeline**. The cycle is **FLOW line → (FLOW line) → CLIMAX in → hold → out**. Restraint is the rule: flow stays clean; the one big mood move happens only at the climax.
```html
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const stage = document.getElementById("cap-{id}");
const flow = stage.querySelector(".flow");
const climax = stage.querySelector(".climax span");
const tl = gsap.timeline({ paused: true });
// --- FLOW: render words from transcript.json, reveal each at its start time ---
// WORDS = grouped transcript lines: [{ words:[{text,start,end}], end }] in scene-local seconds.
function renderLine(line) {
flow.innerHTML = line.words
.map((w, i) => `<span class="w" data-i="${i}">${w.text}</span>`)
.join(" ");
return [...flow.querySelectorAll(".w")];
}
WORDS.forEach((line) => {
const spans = renderLine(line); // (one renderLine per active line; see captions skill for multi-line groups)
spans.forEach((el, i) => {
const w = line.words[i];
tl.add(FLOW_IN(el), w.start); // FLOW_IN = the template's flow entrance (see _motion.md)
tl.set(spans, { className: "w" }, w.start); // active-word sweep: only the spoken word gets .act
tl.set(el, { className: "w act" }, w.start);
});
tl.add(FLOW_OUT(spans), line.end); // FLOW_OUT = flow exit
tl.set(flow, { autoAlpha: 0 }, line.end + FOUT); // hard-hide the group so old text can't linger
tl.set(flow, { autoAlpha: 1 }, line.end + FOUT + 0.001);
});
// --- CLIMAX: entrance at the beat → hold ≥1s → exit (named recipes from _motion.md) ---
const T = CLIMAX_AT; // beat time (after the flow lines)
tl.add(CLIMAX_IN(climax), T); // e.g. SLAM / DEBLUR / INK-LOOM / CHROME-SWEEP …
tl.add(CLIMAX_OUT(climax), T + CLIMAX_HOLD); // hold ≥1s, then exit. CLIMAX_OUT ends opacity:0 (hard exit)
window.__timelines["cap-{id}"] = tl;
</script>
```
`FLOW_IN` / `FLOW_OUT` / `CLIMAX_IN` / `CLIMAX_OUT` are the named recipes in **`_motion.md`** — each returns a GSAP tween/timeline so the per-template file just picks four names. A simpler equivalent for the flow active-word _glow_ (rather than discrete reveal) is the single-driver envelope in `hyperframes-animation/rules/asr-keyword-glow.md`.
## 5 · How to choose values
- **SCENE_DUR** — must equal `data-duration`. Typical 610 s for a looping demo card.
- **WORDS grouping** — 24 words / line, ~380520 ms per word (premium pacing is slower than Hormozi). Group from `transcript.json`; keep `end < next.start` (monotonic).
- **CLIMAX_AT** — place the climax _after_ the flow lines clear, on the narration's emphasis beat.
- **CLIMAX_HOLD** — **≥1 s** of settled dwell _after_ the entrance finishes (the climax is the headline beat). Entrances run 0.61.6 s, so e.g. hold = entranceDur + 1.01.6.
- **FOUT** — flow exit ≈ 0.5 s. **Exit ≈ 75 % of entry** for every element (arrival deliberate, departure swift; see `_motion.md`).
- **Climax size** — base 44 cqh; long words bleed off-frame (intended cinematic); 3-char words behind a centred subject need size + an outline so they peek.
## Critical constraints (HyperFrames)
- Timeline **paused**; registry key = `data-composition-id`.
- **No CSS keyframe animation** on caption elements — all motion is GSAP tweens at absolute times (seek-safe).
- No `Math.random` / `Date.now` / infinite repeats.
- `display:inline-block` on every `.w` and the climax `span`.
- **Hard-hide** each flow group at its end time; **CLIMAX_OUT ends at `opacity:0`** (or fully-clipped) so nothing lingers.
- Gradient / `background-clip:text` / stroke fills go on `.climax span`, not the transformed `.climax`.
- `.climax` `line-height ≥ 1.15`; pad clip-reveal entrances with negative insets for script/decorative fonts.
## Pairs with HF skills
- `media-use``remove-background` (the matte) + `transcribe` (word timings).
- `hyperframes-captions` — transcript consumption, grouping, positioning, exit guarantees, `fitTextFontSize`.
- `hyperframes-animation/rules/asr-keyword-glow.md` — the verbatim active-word envelope.
- `hyperframes-gsap` — single paused timeline, transform aliases, ease palette.
- `_motion.md` (this folder) — the named flow/climax entrance + exit recipes.
@@ -0,0 +1,192 @@
---
name: caption-template-motion
description: The named flow + climax entrance/exit recipes (GSAP, seek-safe) that the per-template files reference, plus the motion numerics (ease palette, exit=75% entry, climax dwell, restraint, mood→motion). Every template picks a FLOW_IN/OUT and a CLIMAX_IN/OUT from here — look up only the 2-3 recipes a template names (grep the `### name`), this is a catalog, not a read-through.
metadata:
tags: gsap, easing, entrance, exit, timing, restraint, mood-matching, captions
---
# Caption Template — Motion Language
`_anatomy.md` wires four hooks onto one paused timeline: `FLOW_IN`, `FLOW_OUT`, `CLIMAX_IN`, `CLIMAX_OUT`. This file is the catalog each template picks from. Each recipe is a GSAP tween on the climax `span` (or a flow `.w`); placed at an absolute time it is fully **seek-safe**. Multi-stage looks use GSAP `keyframes:{}` (still seek-safe) — never CSS keyframes.
## Numerics (shared)
**Ease palette** (sanctioned — reads clean on video, stays distinct):
| Curve | GSAP | Use |
| --------------- | --------------------------------------- | --------------------------------------------------- |
| overshoot entry | `back.out(1.41.7)` | confident arrivals (premium/epic/creator) |
| heavy/refined | `power3.out` | hero/secondary entrances, slides |
| general | `power2.out` | fades, scales |
| exit accel | `power2.in` | the _exit_ side of any move (departure accelerates) |
| snappy | `expo.out` | warp/fly/sonic confident snaps |
| breathing | `sine.inOut` | gentle wellness drift |
| impact thud | `back.out(1.52)` or a quick `expo.out` | slam/stomp/stamp landings |
| linear driver | `none` | the asr active-word envelope driver only |
| digital stutter | `steps(n)` | glitch/vhs/blink/possess/cut |
**Forbidden:** `bounce.out`, `elastic.out` everywhere **except** the Playful cluster (explicit playfulness — KIDS drop-bounce, CANDY jelly). Elsewhere real objects decelerate; they don't bounce. Use low `back.out` for sanctioned overshoot.
**Durations** — flow word enter 0.300.50 s · climax entrance 0.61.6 s · **exit ≈ 75 % of entry** (arrival deliberate, departure swift) · stagger 50150 ms / word.
**Restraint (the rule that makes it premium):** the FLOW stays clean — a tasteful reveal + the active-word accent, no effects. The big mood move + any scene effect (flash, shockwave, shake) happens **only at the CLIMAX**, then clears. Never sprinkle effects across the flow.
**Climax dwell ≥ 1 s** after the entrance finishes — the climax is the headline beat.
**Mood → motion** (pick an entrance whose physics match the theme):
| Mood | Entrances |
| ------------------------------- | ---------------------------------------------------- |
| premium | deblur · rise · expose · breathe · flip |
| epic | slam · monument · fly · grandrise |
| cyber | glitch · type · scan · boot |
| horror | loom · possess · glimpse · seep (never bouncy/clean) |
| luxury | tracking-expand · hairrise |
| retro | vhs · stamp · blink · type |
| neon | ignite · buzz |
| hype | stomp · punch · slap |
| playful | jelly · dropb · scrawl · popr |
| creator | boxpop · slideup · flip · shimmer |
| ultra (flash in the type) | volt · hyper · liquid · prism · shatter · extrude |
| atelier (design) | editwipe · rise · block · vert · ink · weight |
| impact (scene effect at climax) | nuke · meteor · sonic · seismic · judge |
---
## FLOW entrances / exits (per word `.w`)
The flow caption reveals word-by-word from the transcript. The active word gets `.act` (→ `--cacc`). Exit hard-hides the group.
- **fade-up** (premium/atelier default) — `fromTo(w,{opacity:0,y:14},{opacity:1,y:0,duration:.42,ease:'power3.out'})`
- **pop** (epic/hype) — `fromTo(w,{opacity:0,scale:.5},{opacity:1,scale:1,duration:.34,ease:'back.out(1.6)'})`
- **whip** (kinetic) — `fromTo(w,{opacity:0,x:-30,filter:'blur(10px)'},{opacity:1,x:0,filter:'blur(0)',duration:.32,ease:'expo.out'})`
- **glitch** (cyber) — `fromTo(w,{opacity:0,clipPath:'inset(45% 0 45% 0)'},{opacity:1,clipPath:'inset(0)',duration:.4,ease:'steps(6)'})`
- **type** (terminal/retro) — `fromTo(w,{opacity:0},{opacity:1,duration:.2,ease:'steps(3)'})` staggered as the cadence
- **blur-in** (horror) — `fromTo(w,{opacity:0,filter:'blur(10px)',y:'.1em'},{opacity:1,filter:'blur(0)',y:0,duration:.6,ease:'power2.out'})`
- **karaoke** (creator) — words start visible-dim; on `w.start` `set(w,{className:'w act'})` (active → `--cacc`), prior word back to spoken. The signature verbatim mechanic.
- **flow exits** — fade-up-out `to{opacity:0,y:-10}` · horror smear `to{opacity:0,x:6,skewX:10,filter:'blur(5px)'}` · all ≈0.40.55 s.
---
## CLIMAX entrances
Each is a `gsap.fromTo(span, {from}, {to, duration, ease})`. Where a `keyframes:{}` is shown, pass it as the 2nd arg's `keyframes`.
### premium
- **deblur** — `{opacity:0,scale:.96,filter:'blur(8px)'}→{opacity:1,scale:1,filter:'blur(0)',duration:.8,ease:'power3.out'}`
- **rise** — `{opacity:0,yPercent:48}→{opacity:1,yPercent:0,duration:.9,ease:'power3.out'}`
- **expose** — `{opacity:0,filter:'brightness(3.2) blur(5px)',scale:1.05}→{opacity:1,filter:'brightness(1) blur(0)',scale:1,duration:1,ease:'power2.out'}`
- **breathe** — `{opacity:0,scale:1.09,filter:'blur(8px)'}→{opacity:1,scale:1,filter:'blur(0)',duration:1.2,ease:'sine.out'}`
- **flip** — `{opacity:0,rotationX:93,transformPerspective:720}→{opacity:1,rotationX:0,duration:.9,ease:'power3.out'}`
### epic
- **slam** — `{opacity:0,scale:1.6,filter:'blur(12px)'}→{opacity:1,scale:1,filter:'blur(0)',duration:.7,ease:'back.out(1.6)'}` (lands with a thud; overshoot ~1.03 mid)
- **monument** — `{opacity:0,scale:1.42,letterSpacing:'.12em'}→{opacity:1,scale:1,letterSpacing:'0',duration:1.3,ease:'power3.out'}`
- **fly** — `{opacity:0,scale:.3,filter:'blur(14px)'}→{opacity:1,scale:1,filter:'blur(0)',duration:.8,ease:'expo.out'}`
- **grandrise** — `{opacity:0,yPercent:66,scale:1.05}→{opacity:1,yPercent:0,scale:1,duration:1.15,ease:'power3.out'}`
### cyber
- **glitch** — `{opacity:0}→{opacity:1,duration:.6,ease:'steps(8)',keyframes:{clipPath:['inset(40% 0 40% 0)','inset(0)','inset(60% 0 10% 0)','inset(0)'],x:[-8,5,-2,0],textShadow:['4px 0 #ff003c,-4px 0 #00ffd1','none']}}`
- **type** — `{opacity:1,clipPath:'inset(0 100% 0 0)'}→{clipPath:'inset(0 0 0 0)',duration:.85,ease:'steps(13)'}` (typewriter L→R)
- **scan** — `{opacity:0,scaleY:.02,filter:'brightness(2.4)'}→{opacity:1,scaleY:1,filter:'brightness(1)',duration:.75,ease:'power3.out'}`
- **boot** — `{opacity:0,scaleY:.1}→{opacity:1,scaleY:1,duration:1,ease:'steps(1)',keyframes:{opacity:[0,.6,.1,.85,.2,1]}}` (hologram power-up flicker)
### horror (never bouncy, never clean)
- **loom** — `{opacity:0,scale:.6,filter:'blur(17px)'}→{opacity:1,scale:1,filter:'blur(0)',duration:1.6,ease:'power2.in',keyframes:{scale:[.6,.93,1.07,1]}}` (slowly approaches out of the dark, then a lurch closer)
- **possess** — `{opacity:0}→{opacity:1,duration:1.15,ease:'steps(1)',keyframes:{x:[0,-5,6,-4,5,-2,0],skewX:[0,9,-10,7,-5,3,0],textShadow:['none','4px 0 #c00,-4px 0 #0aa','-6px 0 #c00,6px 0 #0aa','none']}}` (materialise then violent demonic shudder)
- **glimpse** — `{opacity:0}→{opacity:1,duration:1.35,ease:'steps(1)',keyframes:{opacity:[0,1,0,0,1,0,0,1,.05,1,.15,1],x:[0,0,0,3,0,-2,0]}}` (subliminal failing-light flicker)
- **seep** — `{opacity:0,clipPath:'inset(-15% -8% 100% -8%)',filter:'blur(4px)'}→{opacity:1,clipPath:'inset(-15% -8% -15% -8%)',filter:'blur(0)',duration:1.35,ease:'power1.inOut'}` (blood seeps down into the word; negative insets so script tops aren't clipped)
### luxury
- **tracking** — `{opacity:0,letterSpacing:'-.05em'}→{opacity:1,letterSpacing:'.28em',duration:1.4,ease:'power3.out'}` (the most "expensive" move)
- **hairrise** — `{opacity:0,yPercent:32,letterSpacing:'.07em'}→{opacity:1,yPercent:0,letterSpacing:'0',duration:1.1,ease:'power3.out'}`
### retro
- **vhs** — `{opacity:0}→{opacity:1,duration:.8,ease:'steps(1)',keyframes:{x:[0,-7,6,-3,2,0],textShadow:['none','3px 0 #ff3b5c,-3px 0 #3aa0ff','none']}}` (tracking-lock jitter + chroma)
- **stamp** — `{opacity:0,scale:1.7,rotation:-5}→{opacity:1,scale:1,rotation:0,duration:.7,ease:'back.out(2)'}` (printing-stamp thud)
- **blink** — `{opacity:0}→{opacity:1,duration:.75,ease:'steps(1)',keyframes:{opacity:[0,0,1,0,1,0,1,1]}}` (8-bit blink-in)
### neon
- **ignite** — `{opacity:0}→{opacity:1,duration:1.3,ease:'steps(1)',keyframes:{opacity:[.2,1,.2,1,.3,1,1]}}` (tube strikes + buzzes alight; glow is a style `text-shadow`)
- **buzz** — `{opacity:0}→{opacity:1,duration:1.2,ease:'steps(1)',keyframes:{opacity:[0,.7,.1,.85,.2,1,.5,1]}}` (slower warm-up rhythm)
### hype
- **stomp** — `{opacity:0,scale:1.5,filter:'blur(8px)'}→{opacity:1,scale:1,filter:'blur(0)',duration:.9,ease:'back.out(1.6)'}`
- **punch** — `{opacity:0,xPercent:-55,scale:1.1,filter:'blur(9px)'}→{opacity:1,xPercent:0,scale:1,filter:'blur(0)',duration:.6,ease:'expo.out'}` (whip from the side)
- **slap** — `{opacity:0,rotation:12,scale:1.5,filter:'blur(7px)'}→{opacity:1,rotation:0,scale:1,filter:'blur(0)',duration:.7,ease:'back.out(2)'}` (sticker/tag slap)
### playful (bounce allowed here)
- **jelly** — `{opacity:0,scale:.5}→{opacity:1,scale:1,duration:.8,ease:'back.out(2.2)',keyframes:{scale:[.5,1.12,.92,1.04,1],skewX:[0,0,6,-4,0]}}`
- **dropb** — `{opacity:0,yPercent:-85}→{opacity:1,yPercent:0,duration:.95,ease:'power2.out',keyframes:{yPercent:[-85,0,-22,0,-8,0]}}` (drop + multi-bounce). **❗opacity must reach 1 and stay** — declare it at the end of the keyframes.
- **scrawl** — `{opacity:0,clipPath:'inset(-12% 100% -12% 0)',rotation:-3}→{opacity:1,clipPath:'inset(-12% 0 -12% 0)',rotation:0,duration:.8,ease:'power2.out'}` (handwritten write-on, for script faces)
- **popr** — `{opacity:0,scale:.4,rotation:8}→{opacity:1,scale:1,rotation:0,duration:.6,ease:'back.out(2)'}`
### creator
- **boxpop** — `{opacity:0,scale:.5}→{opacity:1,scale:1,duration:.5,ease:'back.out(1.8)'}` (the active flow word's highlight box is a style)
- **slideup** — `{opacity:0,yPercent:44}→{opacity:1,yPercent:0,duration:.55,ease:'power3.out'}`
- **flip** — see premium
- **shimmer** — `{opacity:0,scale:.7,filter:'brightness(2.2)'}→{opacity:1,scale:1,filter:'brightness(1)',duration:.75,ease:'power2.out'}`
### ultra (the flash lives in the type)
- **volt** — `{opacity:0}→{opacity:1,duration:1.1,ease:'steps(1)',keyframes:{opacity:[0,1,.12,1,.35,1],x:[0,0,0,2,-2,0]}}` then settle to glow `text-shadow:0 0 8px #fff,0 0 22px #43f4ff,0 0 48px #1e90ff` (electric strike)
- **hyper** — `{opacity:0,scale:.05,filter:'blur(3px) brightness(3)'}→{opacity:1,scale:1,filter:'blur(0) brightness(1)',duration:.9,ease:'expo.out'}` (warp from depth)
- **liquid** — `{opacity:0,scale:.9,yPercent:6,filter:'blur(10px)'}→{opacity:1,scale:1,yPercent:0,filter:'blur(0)',duration:1,ease:'power2.out'}` + the `.climax` _container_ carries SVG `filter:url(#liquid)`; in HF drive `feDisplacementMap@scale` from the timeline (don't use SMIL — not seek-safe)
- **prism** — `{opacity:0,textShadow:'-38px 0 #ff003c,38px 0 #00ffd1',filter:'blur(5px)',scale:1.08}→{opacity:1,textShadow:'-3px 0 #ff003c,3px 0 #00ffd1',filter:'blur(0)',scale:1,duration:1,ease:'power3.out'}` (chromatic dispersion converge)
- **shatter** — `{opacity:0,scale:1.9,rotation:-3,filter:'blur(14px)'}→{opacity:1,scale:1,rotation:0,filter:'blur(0)',duration:1,ease:'back.out(1.4)',keyframes:{scale:[1.9,.9,1.06,.98,1]}}` (+ a 1-frame white `text-shadow` flash on landing)
- **extrude** — `{opacity:0,rotationY:42,scale:.9,transformPerspective:700}→{opacity:1,rotationY:-9,scale:1,duration:.9,ease:'power3.out'}` (3D turn; depth via stacked `text-shadow` in the style)
### atelier (design-forward)
- **editwipe** — `{opacity:1,clipPath:'inset(-15% 100% -15% 0)'}→{clipPath:'inset(-15% -4% -15% 0)',duration:.7,ease:'power4.inOut'}` (Swiss precise wipe; negative top/bottom so glyph tops aren't clipped)
- **rise** — see premium (slower, `duration:.9`)
- **block** — `{opacity:0,scaleY:0,transformOrigin:'bottom center'}→{opacity:1,scaleY:1,duration:.7,ease:'power3.out'}` (constructed/Bauhaus)
- **vert** — `{opacity:0,clipPath:'inset(0 0 100% 0)'}→{opacity:1,clipPath:'inset(0 0 0 0)',duration:.9,ease:'power2.out'}` (vertical ink-drop; `writing-mode:vertical-rl` is a style, climax sits at `left:81%`)
- **ink** — `{opacity:0,clipPath:'inset(-28% 100% -28% -4%)',filter:'blur(3px)'}→{opacity:1,clipPath:'inset(-28% -8% -28% -4%)',filter:'blur(0)',duration:.9,ease:'power2.out'}` (brush write-on; generous negative insets for the script face)
- **weight** — `{opacity:0,fontVariationSettings:"'wght' 100",letterSpacing:'.18em'}→{opacity:1,fontVariationSettings:"'wght' 900",letterSpacing:'0',duration:1,ease:'power2.out'}` (variable-font morph; needs a variable face, e.g. Inter `wght@100..900`)
### impact (the ONE sanctioned scene effect, at the climax only)
Each pairs the type move with a scene element (`<div class="flash">` / `<div class="ring">`) and/or a stage shake. Keep it to the climax beat.
- **nuke** — type: `{opacity:0,scale:.3,filter:'brightness(8) blur(10px)'}→{opacity:1,scale:1,filter:'brightness(1) blur(0)',duration:1,ease:'expo.out'}` + white `.flash` `to{opacity:0}` over 0.3 s + brief stage `x` shake
- **meteor** — `{opacity:0,yPercent:-45,scale:1.12,filter:'blur(12px) brightness(2.2)'}→{opacity:1,yPercent:0,scale:1,filter:'blur(0)',duration:1,ease:'power4.in'}` (accelerate DOWN) + on-land stage shake
- **sonic** — `{opacity:0,scale:1.4,filter:'blur(8px)'}→{opacity:1,scale:1,filter:'blur(0)',duration:.9,ease:'expo.out'}` + a `.ring` scaling `0→3` opacity `1→0`
- **seismic** — `{opacity:0,scale:1.1}→{opacity:1,scale:1,duration:.9,ease:'power3.out'}` + stage `x`/`y` quake `keyframes:[3,-3,2,-2,0]` decaying
- **judge** — `{opacity:0,yPercent:-45,scale:1.12,filter:'blur(12px) brightness(2.2)'}→{opacity:1,yPercent:0,scale:1,filter:'blur(0)',duration:1,ease:'power3.out'}` (descends from above) + light-shaft `.flash`
---
## CLIMAX exits
Default is **fade** unless a template names another. **Every exit ends at `opacity:0`** (or fully-clipped) so nothing lingers — declare opacity:0 at the end even on transform/clip exits.
- **fade** — `to{opacity:0,scale:1.03,duration:.6,ease:'power2.in'}` (premium/epic/most defaults)
- **rise-off** — `to{opacity:0,yPercent:-42,duration:.6}` · **sink**`to{opacity:0,yPercent:16,scale:.97}` · **lift**`to{opacity:0,yPercent:-26,letterSpacing:'.1em'}`
- **expose-off** — `to{opacity:0,filter:'brightness(3.6) blur(4px)'}` · **breathe-off**`to{opacity:0,scale:1.08,filter:'blur(7px)'}`
- **flip-off** — `to{opacity:0,rotationX:-90}` · **fly-off**`to{opacity:0,scale:2.5,filter:'blur(13px)'}`
- **untype** — `to{clipPath:'inset(-15% 100% -15% 0)',opacity:0,ease:'steps(11)'}` (backspace) · **scan-collapse**`to{opacity:0,scaleY:.02}` · **power-off**`keyframes:{opacity:[1,.3,1,.1,.5,0]}` + scaleY collapse
- **drag** (horror) — `to{opacity:0,xPercent:-40,skewX:-20,filter:'blur(11px)',duration:.55,ease:'power2.in'}` (dragged away)
- **snap** (horror) — `keyframes:{x:[0,7,-6,0],skewX:[0,-13,0],scale:[1,1.1,1.16,1.32],opacity:[1,1,1,0],textShadow:['none','8px 0 #c00,-8px 0 #0aa','none','none']}` (violent jerk then gone)
- **cut** (horror) — `keyframes:{opacity:[1,0,1,0,.8,0]},ease:'steps(1)'` (frame-drop) · **bleed**`to{opacity:0,yPercent:50,scale:.97,filter:'blur(6px)'}` (drips down)
- **knock** — `to{opacity:0,xPercent:55,filter:'blur(9px)'}` · **peel**`to{opacity:0,rotation:14,xPercent:42,scale:.9}` · **spin-out**`to{opacity:0,rotation:180,scale:.3}`
- **hop** — `keyframes:{yPercent:[0,-26,120],opacity:[1,1,0]},scaleY:.7` · **popout**`to{opacity:0,scale:.3,rotation:-10}` · **slidedown**`to{opacity:0,yPercent:42}` · **scrawl-off**`to{opacity:0,yPercent:-14,rotation:2}`
- **vhs-out** — `keyframes:{x:[0,-9,8,0],opacity:[1,1,0]},scaleY:.2` (tracking-lost roll) · **blink-out**`keyframes:{opacity:[1,0,1,0,1,0,0]},ease:'steps(1)'` · **power-down**`keyframes:{opacity:[1,.2,.7,.1,0]},ease:'steps(2)'` · **lift2**`to{opacity:0,scale:1.12,filter:'blur(3px)'}` (stamp lift) · **shim-out**`to{opacity:0,scale:.8,filter:'brightness(1.9)'}`
- **iris-close** — `to{opacity:0,clipPath:'circle(0% at 50% 46%)'}` (Bond) · **un-shine**`to{opacity:0,clipPath:'inset(0 0 0 100%)',filter:'brightness(1.7)'}` · **sweep-off**`to{opacity:1,clipPath:'inset(0 100% 0 0)'}`
- ultra family exits: **glitch-out**, **neon-out**, **hyper-out** `to{opacity:0,scale:2.6,filter:'blur(13px)'}`, **liquid-out** `to{opacity:0,yPercent:40,scale:.96,filter:'blur(9px)'}`, **prism-out** (channels split apart), **shatter-out** `to{opacity:0,scale:1.45,filter:'blur(9px)',textShadow:'7px 0 #ff003c,-7px 0 #00ffd1'}`
## Pairs with HF skills
- `hyperframes-gsap` — single paused timeline, transform aliases, ease list, the animated-property allowlist.
- `_anatomy.md` — where these four hooks attach.
- `hyperframes-animation/rules/asr-keyword-glow.md` — the verbatim active-word envelope for the flow.
@@ -0,0 +1,97 @@
#!/usr/bin/env node
/*
* build-fonts-css.cjs — bundle the template fonts into ONE self-contained
* fonts.css with base64 data-URI @font-face (no sub-resources, no CDN, no
* system-font dependency). This is what makes Standard/Cinematic renders
* deterministic on ANY machine: hyperframes' renderer only auto-supplies its
* ~18 CANONICAL_FONTS; every other family falls back to a generic font unless
* the HTML ships a local @font-face. (hyperframes' own font linter says exactly
* this: "Use local @font-face declarations with captured .woff2 files.")
*
* Source woff2 live in ./files/<slug>-latin-<weight>-normal.woff2 (latin subset
* from @fontsource via jsdelivr). Re-run after adding/removing a font:
* node build-fonts-css.cjs
*/
const fs = require("fs");
const path = require("path");
const FILES = path.join(__dirname, "files");
const OUT = path.join(__dirname, "fonts.css");
// slug → exact CSS family name (must match what templates declare in font-family).
const FAMILY = {
anton: "Anton",
audiowide: "Audiowide",
inter: "Inter",
"baloo-2": "Baloo 2",
bangers: "Bangers",
"bodoni-moda": "Bodoni Moda",
caveat: "Caveat",
cinzel: "Cinzel",
"cormorant-garamond": "Cormorant Garamond",
creepster: "Creepster",
fredoka: "Fredoka",
monoton: "Monoton",
orbitron: "Orbitron",
"permanent-marker": "Permanent Marker",
"press-start-2p": "Press Start 2P",
"saira-stencil-one": "Saira Stencil One",
"shippori-mincho": "Shippori Mincho",
rajdhani: "Rajdhani",
"chakra-petch": "Chakra Petch",
sora: "Sora",
"space-grotesk": "Space Grotesk",
"special-elite": "Special Elite",
teko: "Teko",
vt323: "VT323",
};
const files = fs
.readdirSync(FILES)
.filter((f) => f.endsWith(".woff2"))
.sort();
const faces = [];
let raw = 0;
const seenFamilies = new Set();
for (const f of files) {
const m = f.match(/^(.*)-latin-(\d+)-(normal|italic)\.woff2$/);
if (!m) {
console.error(`[fonts] skip unrecognized filename: ${f}`);
continue;
}
const slug = m[1],
weight = m[2],
style = m[3];
const family = FAMILY[slug];
if (!family) {
console.error(`[fonts] no family mapping for slug "${slug}" (${f}) — add it to FAMILY`);
process.exit(1);
}
const buf = fs.readFileSync(path.join(FILES, f));
raw += buf.length;
seenFamilies.add(family);
faces.push(
`@font-face {\n` +
` font-family: '${family}';\n` +
` font-style: ${style};\n` +
` font-weight: ${weight};\n` +
` font-display: block;\n` + // block (not swap): render text only once the real face is ready — measure-layout + capture see the true glyphs, never a fallback flash
` src: url(data:font/woff2;base64,${buf.toString("base64")}) format('woff2');\n` +
`}`,
);
}
const header =
`/* AUTO-GENERATED by build-fonts-css.cjs — do not edit by hand.\n` +
` ${faces.length} faces / ${seenFamilies.size} families, ${Math.round(raw / 1024)}KB raw woff2 (latin subset, base64-inlined).\n` +
` Families: ${[...seenFamilies].sort().join(", ")}.\n` +
` These are the template fonts NOT in hyperframes' auto-resolved set; inlining\n` +
` them makes every render deterministic regardless of installed system fonts. */\n`;
fs.writeFileSync(OUT, header + "\n" + faces.join("\n\n") + "\n");
const outKb = Math.round(fs.statSync(OUT).size / 1024);
console.log(`[fonts] wrote ${OUT}`);
console.log(
`[fonts] ${faces.length} faces, ${seenFamilies.size} families, ${outKb}KB css (${Math.round(raw / 1024)}KB raw)`,
);
console.log(`[fonts] families: ${[...seenFamilies].sort().join(", ")}`);
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