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# Core Notes
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Extended design rationale and context for decisions in `core.md`. This file is for humans reviewing the design — it is not consumed by the LLM agent.
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## Interactive Compositions
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### Why `data-start="interactive"`
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We considered three alternatives:
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1. **`data-interactive` boolean attribute** — Keeps `data-start` clean, but then `data-start` must either be omitted (breaking the convention that every clip has `data-start`) or present but meaningless. Two attributes to express what one value handles.
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2. **Event-driven `data-start="on:click:#element"`** — More expressive and extensible to other events (`on:hover`, `on:end:#video`), but complex to parse, harder for an LLM to author correctly, and the trigger/target relationship is declared on the target which reads backwards.
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3. **`data-start="interactive"` (chosen)** — Reuses the existing `data-start` attribute with a new keyword value. Reads naturally: "when does this start?" → "interactively." One attribute, no ambiguity, easy to parse (`=== "interactive"` check).
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The tradeoff is that `data-start` is now overloaded (was purely numeric/reference, now has a keyword). We accepted this because the parsing is trivial and the readability gain is significant.
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### Why `window.__navigate()` instead of `data-goto`
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Navigation is behavior, not structure. The framework's philosophy separates these: HTML declares structure and timing, scripts handle behavior.
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A `data-goto="composition-id"` attribute on trigger elements would be declarative and concise, but limits what authors can do. With a runtime API, scripts can:
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- Add conditional logic (`if (score > 50) navigate('win') else navigate('lose')`)
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- Animate a transition before navigating
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- Add delays or timeouts
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- Chain multiple actions on a single click
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- Use any DOM event, not just clicks
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The trigger element is just normal HTML with a normal `addEventListener`. The LLM only needs to know `window.__navigate(id)` — plain JS.
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### Navigation Behavior: Replace
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When `__navigate()` is called:
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1. The currently active composition's timeline pauses
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2. The current composition hides (visibility/display)
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3. The target interactive composition shows
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4. The target's timeline seeks to 0 and plays
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We chose Replace (parent hides entirely) over Overlay (target plays on top) or Pause-and-branch (parent pauses, resumes when target ends) because it's the simplest mental model and matches how most interactive video works (YouTube branching, Netflix Bandersnatch).
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### Ownership Model
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Interactive compositions are children of the composition that branches to them in the DOM tree. The parent composition is the "root" of its branching experience — it owns its branches.
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However, `window.__navigate()` resolves composition IDs globally across the full tree, not scoped to the current parent. This means:
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- A deeply nested interactive composition can navigate to any other interactive composition by ID
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- A shared "game over" or "credits" composition can be reached from anywhere
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- Circular navigation is possible (A → B → A) — the framework does not prevent loops
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### Future Extensions
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These are not implemented but the design accommodates them without breaking changes:
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- **Overlay mode**: `window.__navigate(id, { mode: 'overlay' })` — target plays on top, parent pauses or continues
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- **History / back**: `window.__navigate('$back')` to return to the previous composition, `window.__navigateHistory` to read the stack
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- **Auto-advance / timeout**: Scripts can implement this today with `setTimeout(() => window.__navigate('default'), 10000)`. A declarative shorthand could be added later.
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- **Pause-and-branch**: `window.__navigate(id, { mode: 'branch' })` — parent pauses, resumes when target ends
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