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---
title: Compositions
description: "The fundamental building block of a Hyperframes video."
---
A composition is an HTML document that defines a video timeline. Every clip -- video, image, audio -- lives inside a composition.
## Structure
Every composition needs a root element with `data-composition-id`:
```html index.html
<div id="root" data-composition-id="root"
data-start="0" data-width="1920" data-height="1080">
<!-- Elements go here -->
</div>
```
The `index.html` file is the top-level composition. It can contain nested compositions within it. Any composition can be imported into another -- there is no special "root" type.
## Clip Types
A clip is any discrete block on the timeline, represented as an HTML element with [data attributes](/concepts/data-attributes):
- `<video>` -- Video clips, B-roll, A-roll
- `<img>` -- Static images, overlays
- `<audio>` -- Music, sound effects
- `<div data-composition-id="...">` -- Nested compositions (animations, grouped sequences)
See the [HTML Schema Reference](/reference/html-schema) for the full list of attributes on each clip type.
## Nested Compositions
You can embed one composition inside another in two ways: loading from an external file or defining it inline. External files are the recommended approach for reusable compositions.
<Tabs>
<Tab title="External file">
Reference another HTML file with `data-composition-src`. The framework automatically fetches the file, extracts the `<template>` content, mounts it, executes scripts, and registers the timeline.
```html index.html
<div
id="el-5"
data-composition-id="intro-anim"
data-composition-src="compositions/intro-anim.html"
data-start="0"
data-track-index="3"
></div>
```
Each external composition file wraps its content in a `<template>` tag:
```html compositions/intro-anim.html
<template id="intro-anim-template">
<div data-composition-id="intro-anim" data-width="1920" data-height="1080">
<div class="title">Welcome!</div>
<style>
[data-composition-id="intro-anim"] .title {
font-size: 72px; color: white; text-align: center;
}
</style>
<script>
const tl = gsap.timeline({ paused: true });
tl.from(".title", { opacity: 0, y: -50, duration: 1 });
window.__timelines["intro-anim"] = tl;
</script>
</div>
</template>
```
</Tab>
<Tab title="Inline">
Define a nested composition directly inside the parent. This is simpler for one-off compositions that do not need to be reused.
```html index.html
<div id="root" data-composition-id="root"
data-start="0" data-width="1920" data-height="1080">
<!-- Inline nested composition -->
<div id="el-5" data-composition-id="intro-anim"
data-start="0" data-track-index="3"
data-width="1920" data-height="1080">
<div class="title">Welcome!</div>
</div>
<script>
// Timeline for the inline composition
const introTl = gsap.timeline({ paused: true });
introTl.from(".title", { opacity: 0, y: -50, duration: 1 });
window.__timelines["intro-anim"] = introTl;
</script>
</div>
```
Inline compositions do not use `<template>` tags or `data-composition-src`.
</Tab>
</Tabs>
### Project Structure
<Tree>
<Tree.Folder name="project" defaultOpen>
<Tree.File name="index.html" />
<Tree.Folder name="compositions" defaultOpen>
<Tree.File name="intro-anim.html" />
<Tree.File name="caption-overlay.html" />
<Tree.File name="outro-title.html" />
</Tree.Folder>
<Tree.Folder name="assets">
<Tree.File name="video.mp4" />
<Tree.File name="music.mp3" />
<Tree.File name="logo.png" />
</Tree.Folder>
</Tree.Folder>
</Tree>
## Two Layers: Primitives and Scripts
Every composition has two layers:
- **HTML** -- primitive clips (`video`, `img`, `audio`, nested compositions). The declarative structure: what plays, when, and on which track. Controlled by [data attributes](/concepts/data-attributes).
- **Script** -- effects, transitions, dynamic DOM, canvas, SVG -- creative animation via [GSAP](/guides/gsap-animation). Scripts do **not** control media playback or clip visibility.
<Warning>
Never use scripts to play/pause/seek media elements or to show/hide clips based on timing. The framework handles this automatically from data attributes. Scripts that duplicate this behavior will conflict with the framework. See [Common Mistakes](/guides/common-mistakes) for examples.
</Warning>
## Variables
HyperFrames does not automatically bind `data-var-*` attributes into your composition DOM or CSS.
The supported pattern is:
1. Declare the variables once on the sub-comp's composition root with `data-composition-variables` (id + type + default) — the `<html>` element for a full-document composition, or the `[data-composition-id]` root element for a template / fragment sub-composition.
2. Pass per-instance values on each composition host with `data-variable-values`.
3. Read the resolved values inside the composition with `window.__hyperframes.getVariables()`. The runtime layers the host's `data-variable-values` over the declared defaults on a per-instance basis, so the same source can be embedded multiple times with different values.
```html index.html
<div
data-composition-id="card-pro"
data-composition-src="compositions/card.html"
data-start="0"
data-track-index="1"
data-variable-values='{"title":"Pro","color":"#ff4d4f"}'
></div>
<div
data-composition-id="card-enterprise"
data-composition-src="compositions/card.html"
data-start="card-pro"
data-track-index="1"
data-variable-values='{"title":"Enterprise","color":"#22c55e"}'
></div>
```
```html compositions/card.html
<html data-composition-variables='[
{"id":"title","type":"string","label":"Title","default":"Fallback"},
{"id":"color","type":"color","label":"Color","default":"#111827"}
]'>
<body>
<div data-composition-id="card" data-width="1920" data-height="1080">
<h1 class="title"></h1>
<style>
[data-composition-id="card"] {
--card-color: #111827;
}
[data-composition-id="card"] .title {
color: var(--card-color);
}
</style>
<script>
// Inside a sub-comp script, getVariables() returns the per-instance
// values: declared defaults < host data-variable-values overrides.
const { title, color } = __hyperframes.getVariables();
const root = document.querySelector('[data-composition-id="card"]');
root.querySelector(".title").textContent = title;
root.style.setProperty("--card-color", color);
</script>
</div>
</body>
</html>
```
If you are building tooling on top of `@hyperframes/core`, the same `data-composition-variables` array is readable via `extractCompositionMetadata()` for Studio editing UI and analysis pipelines.
## Listing Compositions
Use the [CLI](/packages/cli) to see all compositions in a project:
```bash
npx hyperframes compositions
```
## Next Steps
<CardGroup cols={2}>
<Card title="Data Attributes" icon="code" href="/concepts/data-attributes">
Full reference for timing, media, and composition attributes
</Card>
<Card title="GSAP Animation" icon="wand-magic-sparkles" href="/guides/gsap-animation">
Add animations to your compositions with GSAP timelines
</Card>
<Card title="Examples" icon="grid-2" href="/examples">
Start from built-in examples for common video patterns
</Card>
<Card title="HTML Schema Reference" icon="book" href="/reference/html-schema">
Complete schema for authoring compositions
</Card>
</CardGroup>
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---
title: Data Attributes
description: "Core attributes for controlling element timing and behavior."
---
Hyperframes uses HTML data attributes to control timing, media playback, and [composition](/concepts/compositions) structure. These are the declarative building blocks of every video.
## Timing Attributes
| Attribute | Example | Description |
|-----------|---------|-------------|
| `data-start` | `"0"` or `"intro"` | Start time in seconds, or a clip ID reference for [relative timing](#relative-timing) |
| `data-duration` | `"5"` | Duration in seconds. Required for images and sub-compositions. Optional for video/audio (defaults to source duration). On the **root** composition it sets the total render length (see [Composition Attributes](#composition-attributes)). |
| `data-track-index` | `"0"` | Timeline track number. Temporal ordering — groups clips into rows on the timeline. Clips on the same track cannot overlap. Does **not** control z-ordering (use CSS `z-index` for that). |
## Media Attributes
| Attribute | Example | Description |
|-----------|---------|-------------|
| `data-media-start` | `"2"` | Media playback offset / trim point in seconds. Default: `0` |
| `data-volume` | `"0.8"` | Audio/video volume, 0 to 1 |
| `data-has-audio` | `"true"` | Indicates video has an audio track |
## Composition Attributes
| Attribute | Example | Description |
|-----------|---------|-------------|
| `data-composition-id` | `"root"` | Unique ID for [composition](/concepts/compositions) wrapper (required on every composition) |
| `data-width` | `"1920"` | Composition width in pixels |
| `data-height` | `"1080"` | Composition height in pixels |
| `data-duration` (root) | `"30"` | On the **root** composition, the total render length / frame count in seconds. Read once from the source HTML at compile time, like `data-width` / `data-height`, so a script or `hyperframes render --variables` cannot change it (author it directly, one value per output). If the root omits `data-duration`, and only then, the renderer derives the total length from the live DOM / timeline after scripts run. |
| `data-composition-src` | `"./intro.html"` | Path to external [composition](/concepts/compositions) HTML file |
| `data-variable-values` | `'{"title":"Hello"}'` | JSON object of values passed to a nested composition. Inside the sub-composition, read them via `window.__hyperframes.getVariables()` — the runtime layers these over the sub-comp's own `data-composition-variables` defaults and exposes the merged result on a per-instance basis (the same source can be embedded multiple times with different values). |
| `data-composition-variables` | `'[{"id":"title","type":"string","label":"Title","default":"Hello"}]'` | JSON array of declared variables (`id`, `type`, `label`, `default`). Drives Studio editing UI and provides defaults read by `window.__hyperframes.getVariables()`. The CLI flag `hyperframes render --variables '<json>'` overrides these defaults at top-level render time; host elements override them per-instance via `data-variable-values`. |
| `data-var-src` | `"heroImage"` | Binds the element's `src` to a declared variable — the runtime substitutes the value (URL string or image `{url}`) in preview and render; the authored `src` stays as the fallback. |
| `data-var-text` | `"title"` | Binds the element's own text to a scalar variable. Element children (nested clips, animated spans) are preserved. Scalar variables are also applied as `--{id}` CSS custom properties on the composition root, so `color: var(--accent)` responds to overrides. |
## Element Visibility
Add `class="clip"` to all timed elements so the runtime can manage their visibility lifecycle:
```html index.html
<h1 id="title" class="clip"
data-start="0" data-duration="5" data-track-index="0">
Hello World
</h1>
```
## Relative Timing
Instead of calculating absolute start times, a clip can reference another clip's `id` in its `data-start` attribute. This means "start when that clip ends":
```html index.html
<video id="intro" data-start="0" data-duration="10" data-track-index="0" src="..."></video>
<video id="main" data-start="intro" data-duration="20" data-track-index="0" src="..."></video>
<video id="outro" data-start="main" data-duration="5" data-track-index="0" src="..."></video>
```
`main` resolves to second 10, `outro` resolves to second 30. If `intro`'s duration changes, downstream clips shift automatically.
### Offsets (Gaps and Overlaps)
Add `+ N` or `- N` after the ID to offset from the end of the referenced clip:
```html index.html
<!-- 2-second gap after intro -->
<video id="scene-a" data-start="intro + 2" data-duration="20"
data-track-index="0" src="..."></video>
<!-- 0.5-second overlap with intro (crossfade) -->
<video id="scene-b" data-start="intro - 0.5" data-duration="20"
data-track-index="1" src="..."></video>
```
<Note>
Overlapping clips must be on different tracks -- clips on the same track cannot overlap in time.
</Note>
<Accordion title="Relative timing rules and constraints">
**Same composition only** -- references resolve within the clip's parent [composition](/concepts/compositions). You cannot reference a clip in a sibling or parent composition.
**No circular references** -- A cannot start after B if B starts after A. The resolver detects cycles and throws an error.
**Referenced clip must have a known duration** -- either an explicit `data-duration` or a duration inferred from source media. If the referenced clip has no known duration, the reference cannot resolve.
**Parsing rules** -- if the value is a valid number, it is treated as absolute seconds. Otherwise it is parsed as one of:
- `<id>` -- start when that clip ends
- `<id> + <number>` -- start N seconds after that clip ends
- `<id> - <number>` -- start N seconds before that clip ends
**Chain length** -- references can chain (`A` -> `B` -> `C`), but deeply nested chains make the timeline harder to reason about. Keep chains under 3-4 levels for readability.
</Accordion>
## Next Steps
<CardGroup cols={2}>
<Card title="Compositions" icon="layer-group" href="/concepts/compositions">
How compositions use data attributes to define video structure
</Card>
<Card title="HTML Schema Reference" icon="book" href="/reference/html-schema">
Complete attribute reference with per-element details
</Card>
<Card title="GSAP Animation" icon="wand-magic-sparkles" href="/guides/gsap-animation">
Animate elements alongside data-attribute-driven timing
</Card>
<Card title="Common Mistakes" icon="triangle-exclamation" href="/guides/common-mistakes">
Pitfalls to avoid when setting up timing and attributes
</Card>
</CardGroup>
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---
title: Deterministic Rendering
description: "Same input, identical output. Every time."
---
Hyperframes is built around a core guarantee: **the same [composition](/concepts/compositions) always produces the same video**. This is what makes automated pipelines, CI testing, and AI-driven workflows reliable.
## How It Works
The rendering pipeline is frame-by-frame and seek-driven. No realtime playback is involved -- every frame is independently seeked and captured.
<Steps>
<Step title="Frame clock">
The [engine](/packages/engine) computes the time for each frame using integer math: `time = floor(frame) / fps`. There is no wall-clock dependency -- rendering is entirely decoupled from real time.
</Step>
<Step title="Seek">
The [frame adapter](/concepts/frame-adapters) receives a `seekFrame(frame)` call and deterministically positions all animations, DOM state, and canvas content to the exact frame. The adapter pauses all [GSAP](/guides/gsap-animation) timelines and seeks them to the computed time.
</Step>
<Step title="Capture">
Chrome's `HeadlessExperimental.beginFrame` API captures the pixel buffer for the current frame. This is a single, atomic operation -- no partial paints or race conditions.
</Step>
<Step title="Encode">
FFmpeg encodes the captured frames into the final MP4 video. Audio tracks from `<audio>` and `<video>` elements are mixed in during this stage.
</Step>
</Steps>
```mermaid
graph LR
A["Frame Clock<br/>t = frame / fps"] --> B["Seek<br/>adapter.seekFrame(frame)"]
B --> C["Capture<br/>beginFrame API"]
C --> D["Encode<br/>FFmpeg"]
D --> E["MP4"]
style A fill:#00C4FF,color:#fff
style B fill:#00C4FF,color:#fff
style C fill:#00C4FF,color:#fff
style D fill:#00C4FF,color:#fff
style E fill:#00A8E1,color:#fff
```
## What Makes It Deterministic
- **No wall-clock dependencies** -- rendering does not use `Date.now()`, `requestAnimationFrame`, or system timers
- **No unseeded randomness** -- `Math.random()` without a seed breaks determinism
- **No render-time network fetches** -- all assets must be loaded before rendering starts
- **Fixed output parameters** -- `fps`, `width`, and `height` are locked before the first frame
- **Finite duration** -- every [composition](/concepts/compositions) has a known, finite length
These same rules apply to every [frame adapter](/concepts/frame-adapters). If you are building a custom adapter, you must follow the [determinism contract](/concepts/frame-adapters#determinism-contract).
## Docker Mode
For maximum reproducibility, render in Docker:
```bash
npx hyperframes render --docker --output output.mp4
```
Docker mode uses an exact Chrome version and font set, ensuring:
- Same Chromium rendering engine across all platforms
- Same system fonts (no platform-specific font substitution)
- Same FFmpeg encoder version
See the [Rendering guide](/guides/rendering) for all rendering options.
## Preview vs. Render Parity
The browser preview and the rendered MP4 should match. Hyperframes achieves this through:
- **One runtime** -- the same `hyperframe.runtime` drives both preview and render
- **Producer-canonical behavior** -- the [producer's](/packages/producer) seek semantics are the source of truth
- **Readiness gates** -- `__playerReady` and `__renderReady` ensure the [composition](/concepts/compositions) is fully loaded before any frame is captured
Parity here means **visual fidelity** — every frame looks the same. It does *not* mean performance parity. Preview plays in real time in a browser, so frame-rate limits are bound by your hardware. Render is seek-driven and frame-at-a-time, so it never drops frames regardless of per-frame cost. A composition can stutter in preview and render perfectly. See [Performance](/guides/performance) for why.
<Note>
Local rendering (without Docker) may show slight differences due to platform-specific font rendering and Chrome version. Use Docker mode when exact reproducibility matters.
</Note>
## For Adapter Authors
If you are building a [frame adapter](/concepts/frame-adapters), your adapter must follow the determinism contract:
- `seekFrame(frame)` must be idempotent -- same frame, same result
- No side effects that depend on call order (must handle random access)
- No async operations that resolve after the frame is "committed"
- Clean lifecycle: `init` -> `seekFrame` (N times) -> `destroy`
## Next Steps
<CardGroup cols={2}>
<Card title="Frame Adapters" icon="plug" href="/concepts/frame-adapters">
Build adapters that uphold the determinism contract
</Card>
<Card title="Rendering" icon="film" href="/guides/rendering">
Render to MP4 locally or in Docker
</Card>
<Card title="@hyperframes/producer" icon="clapperboard" href="/packages/producer">
The full rendering pipeline that orchestrates deterministic output
</Card>
<Card title="Common Mistakes" icon="triangle-exclamation" href="/guides/common-mistakes">
Pitfalls that break determinism and how to avoid them
</Card>
</CardGroup>
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---
title: Frame Adapters
description: "Bring your own animation runtime to Hyperframes."
---
The Frame Adapter pattern is how Hyperframes supports multiple animation runtimes. The core question every adapter answers:
> What should the screen look like at frame N?
If a runtime can answer that, it can plug into Hyperframes.
<Info>
The Adapter API is currently at **v0** (experimental). Breaking changes are possible until v1. The core contract (seek-by-frame, deterministic output) is stable, but method signatures may evolve.
</Info>
## How It Works
The host application (the [engine](/packages/engine) or [producer](/packages/producer)) drives rendering by calling adapter methods in a strict sequence. The adapter never controls its own clock -- it only responds to seek commands.
```mermaid
sequenceDiagram
participant Host as Host (Engine)
participant Adapter as Frame Adapter
participant Chrome as Chrome / Browser
Host->>Adapter: init(context)
Adapter-->>Host: ready
Host->>Adapter: getDurationFrames()
Adapter-->>Host: 300 frames
loop For each frame 0..300
Host->>Host: normalize frame (clamp, floor)
Host->>Adapter: seekFrame(frame)
Adapter->>Chrome: Update DOM / canvas state
Adapter-->>Host: done
Host->>Chrome: Capture pixel buffer
end
Host->>Adapter: destroy()
Adapter-->>Host: cleaned up
```
## Adapter API (v0)
```typescript adapters/types.ts
type FrameAdapterContext = {
compositionId: string;
fps: number;
width: number;
height: number;
rootElement?: HTMLElement;
};
type FrameAdapter = {
id: string;
init?: (ctx: FrameAdapterContext) => Promise<void> | void;
getDurationFrames: () => number;
seekFrame: (frame: number) => Promise<void> | void;
destroy?: () => Promise<void> | void;
};
```
## Required Semantics
- `getDurationFrames()` must return a finite integer >= 0
- `seekFrame(frame)` must support arbitrary seek order (forward, backward, random)
- `seekFrame(frame)` must be idempotent for the same input frame
- `seekFrame(frame)` must clamp internal time to the adapter's range
- Adapters should be paused/seek-driven, not clock-driven
## Host Orchestration
The host normalizes frames before calling the adapter:
```typescript engine/render-loop.ts
normalizedFrame = clamp(Math.floor(frame), 0, durationFrames);
```
A typical render loop:
```typescript engine/render-loop.ts
await adapter.init?.({ compositionId, fps, width, height, rootElement });
const durationFrames = adapter.getDurationFrames();
for (let frame = 0; frame <= durationFrames; frame += 1) {
await adapter.seekFrame(frame);
// capture pixel buffer for this frame
}
await adapter.destroy?.();
```
## Determinism Contract
These rules are non-negotiable for any adapter. They are the foundation of Hyperframes' [deterministic rendering](/concepts/determinism) guarantee.
- Canonical clock: `t = frame / fps`
- No wall-clock dependencies (`Date.now`, drift-dependent logic)
- No unseeded randomness
- No render-time network fetches
- Fixed output params (`fps`, `width`, `height`)
- Finite duration only
- Deterministic frame quantization before seek
## Supported Runtimes
First-party runtime adapters:
All runtime adapters live in the `/hyperframes-animation` skill — invoke it for the runtime-specific seek API as well as motion rules, scene blueprints, and transitions.
| Runtime | Seek Method | Skill |
|---------|-------------|-------|
| [GSAP](/guides/gsap-animation) | `timeline.totalTime(timeSeconds)` or `timeline.seek(timeSeconds)` | `/hyperframes-animation` |
| Anime.js | `instance.seek(timeMs)` for animations registered on `window.__hfAnime` | `/hyperframes-animation` |
| CSS keyframes | Browser `Animation.currentTime`, with paused negative-delay fallback | `/hyperframes-animation` |
| Lottie / dotLottie | `goToAndStop(timeMs, false)`, raw-frame setters, or player seek APIs | `/hyperframes-animation` |
| Three.js / WebGL | `hf-seek` events plus `window.__hfThreeTime` for deterministic scene rendering | `/hyperframes-animation` |
| Web Animations API | `document.getAnimations()` and `animation.currentTime` | `/hyperframes-animation` |
| TypeGPU / WebGPU | GPU compute shaders with deterministic seek via `hf-seek` events | `/hyperframes-animation` |
Community adapters are welcome -- if it can seek by frame, it belongs in Hyperframes.
## Conformance Tests
Every adapter should pass these minimum tests:
1. **Repeatability** -- seek same frame twice, get identical output
2. **Random seek** -- seek order `[90, 10, 50, 10]` produces deterministic results
3. **Bounds** -- negative and overflow frame values do not break
4. **Duration** -- returned duration is a finite integer
5. **Cleanup** -- no leaked timers/listeners after `destroy`
## Next Steps
<CardGroup cols={2}>
<Card title="Deterministic Rendering" icon="lock" href="/concepts/determinism">
Understand the determinism guarantees adapters must uphold
</Card>
<Card title="GSAP Animation" icon="wand-magic-sparkles" href="/guides/gsap-animation">
See the first-party GSAP adapter in action
</Card>
<Card title="@hyperframes/engine" icon="gear" href="/packages/engine">
The capture engine that drives adapters during rendering
</Card>
<Card title="Contributing" icon="code-branch" href="/contributing">
Build and contribute your own adapter
</Card>
</CardGroup>
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---
title: Variables
description: "Parameterize compositions so the same source can render different content."
---
Variables let you declare named, typed slots in a composition and fill them at render time — from a parent composition, from the CLI, or from an API call. A card composition that takes `title` and `color` can be embedded a hundred times with a hundred different values without duplicating any HTML.
## Declaring Variables
Add `data-composition-variables` to a composition's declaration root. For a full-document composition that's the `<html>` element; for a template / fragment sub-composition (which has no `<html>` shell of its own) it's the composition root element — the `[data-composition-id]` div. Its value is a JSON array of variable declarations — one object per variable:
```html compositions/card.html
<html data-composition-variables='[
{"id":"title", "type":"string", "label":"Title", "default":"Hello"},
{"id":"color", "type":"color", "label":"Color", "default":"#111827"},
{"id":"price", "type":"number", "label":"Price", "default":0, "unit":"$"},
{"id":"featured","type":"boolean","label":"Featured","default":false},
{"id":"plan", "type":"enum", "label":"Plan", "default":"pro",
"options":[{"value":"pro","label":"Pro"},{"value":"enterprise","label":"Enterprise"}]}
]'>
```
Every declaration requires four fields: `id`, `type`, `label`, and `default`. `id` must be unique within the composition.
## Variable Types
| Type | `default` value | Extra options |
|------|----------------|---------------|
| `string` | `"some text"` | `placeholder?: string`, `maxLength?: number` |
| `number` | `0` | `min?: number`, `max?: number`, `step?: number`, `unit?: string` |
| `color` | `"#rrggbb"` | — |
| `boolean` | `true` / `false` | — |
| `enum` | one of the option values | `options: [{value: string, label: string}]` |
The Studio editing UI uses `label`, `type`, and the type-specific options to render the right input widget for each variable.
## What can be a variable
Variables come in two layers. The five [declared types](#variable-types) above cover typed primitive data — strings, numbers, colors, booleans, enums. For everything else, a `string` variable holding a URL is the escape hatch: your composition reads the URL and assigns it to whatever DOM element needs it.
### Parameterizing media assets
The same composition can render different images, video clips, or audio tracks just by swapping URLs through a string variable:
```html compositions/product-card.html
<html data-composition-variables='[
{"id":"productImage","type":"string","label":"Product image URL","default":"https://cdn.example.com/products/default.png"},
{"id":"productName","type":"string","label":"Product name","default":"Untitled"}
]'>
<body>
<div data-composition-id="product-card" data-width="1920" data-height="1080" data-duration="5">
<img class="product-img" alt="" />
<h1 class="product-name"></h1>
<script>
const {
productImage = "https://cdn.example.com/products/default.png",
productName = "Untitled",
} = __hyperframes.getVariables();
const root = document.querySelector('[data-composition-id="product-card"]');
root.querySelector(".product-img").src = productImage;
root.querySelector(".product-name").textContent = productName;
</script>
</div>
</body>
</html>
```
<Note>
The runtime probes the DOM after your composition script runs, so a `<video>` or `<audio>` `src` assigned at runtime from a variable is discovered and pre-extracted for the render. No extra wiring required — just set the `src` from your variable.
</Note>
The same pattern covers the three media element types:
- **`<img src>`** — assign from a string variable. Chrome fetches it during capture like any other image; no extra config.
- **`<video src>`** — assign from a string variable, but keep the timing attributes (`data-start`, `data-duration`, `data-track-index`, `data-has-audio`) on the element itself. The probe phase scans `video[data-start]` elements after your script runs and reads the resolved `src` for pre-extraction.
- **`<audio src>`** — same as video. The audio is decoded during capture and mixed into the final output.
Pass assets as URL references your composition resolves at render time; don't inline base64. URL-shaped assets travel cleanly through both the local renderer and the Lambda surface — see [Templates on Lambda](/deploy/templates-on-lambda#working-with-large-variables) for the 256 KiB execution-input cap on distributed renders.
### Parameterizing media color grading
Media color grading can also read exact variable references inside
`data-color-grading`. Use `$name` or `${name}` as the entire value for a field;
the runtime resolves it from the current composition's variables before applying
the shader grading, finishing details, blur/pixelate effects, and optional LUT:
```html compositions/hero.html
<html data-composition-variables='[
{"id":"gradingPreset","type":"enum","label":"Preset","default":"natural-lift",
"options":[{"value":"natural-lift","label":"Natural Lift"},{"value":"warm-daylight","label":"Warm Daylight"}]},
{"id":"gradingIntensity","type":"number","label":"Preset strength","default":0.75,"min":0,"max":1,"step":0.05},
{"id":"gradingExposure","type":"number","label":"Exposure","default":0,"min":-2,"max":2,"step":0.05},
{"id":"gradingVibrance","type":"number","label":"Vibrance","default":0.08,"min":-1,"max":1,"step":0.01}
]'>
<body>
<div data-composition-id="hero" data-width="1920" data-height="1080">
<video
id="hero-video"
src="assets/hero.mp4"
data-start="0"
data-track-index="0"
muted
playsinline
data-color-grading='{
"preset":"$gradingPreset",
"intensity":"$gradingIntensity",
"adjust":{"exposure":"${gradingExposure}","vibrance":"$gradingVibrance"},
"details":{"vignette":0.15,"vignetteFeather":0.72,"grain":0.08,"grainSize":0.25},
"effects":{"blur":0.1},
"colorSpace":"rec709"
}'
></video>
</div>
</body>
</html>
```
When the same composition is embedded multiple times, each host's
`data-variable-values` can produce different grading without copying or rewriting
the media element's `data-color-grading` JSON.
### Swapping media: do you need to vary duration too?
A common follow-up: if a variable swaps a `<video>` to a different clip, does `data-duration` need to change too? Usually no. `data-duration` is optional on `<video>` and `<audio>` — leave it off and the renderer ffprobes the source and uses its natural length:
```html compositions/hero.html
<video id="hero" data-start="0" data-track-index="0"></video>
<script>
document.getElementById("hero").src = __hyperframes.getVariables().heroVideo;
</script>
```
If you need to clamp or pin the clip to a specific length per render — for example, to keep downstream timing stable across clips of different source lengths — expose duration as its own `number` variable and apply it via the same script:
```html compositions/hero.html
<video id="hero" data-start="0" data-track-index="0"></video>
<script>
const { heroVideo, heroDuration } = __hyperframes.getVariables();
const el = document.getElementById("hero");
el.src = heroVideo;
if (heroDuration !== undefined) {
el.setAttribute("data-duration", String(heroDuration));
}
</script>
```
The probe phase reads a **clip's** `data-duration` from the live DOM after your script runs, so an attribute written programmatically onto a clip or media element behaves identically to one baked into the source HTML.
<Warning>
This live-DOM re-read applies to clip and media elements, **not** to the **root composition's own `data-duration`** (its total render length / frame count). The renderer reads the root `data-duration` once at compile time, before your scripts run, exactly like `data-width` / `data-height`. If the root element carries a static `data-duration`, a script (or a variable) that rewrites it afterward is ignored, and the render uses the compile-time value. To make total render length vary per render, author the root `data-duration` directly (one value per output) rather than trying to drive it from a script. See [What can't be a variable](#what-cant-be-a-variable).
</Warning>
## What can't be a variable
A small set of inputs are read once from the source HTML or from the CLI / SDK, with no live-DOM re-read — no script (and therefore no variable) can change them:
| What | Mechanism (not a variable) |
|------|----------------------------|
| Composition dimensions | `data-width` / `data-height` on the composition element, parsed from the source HTML at compile time, not from the live DOM |
| Root composition total duration | `data-duration` on the **root** composition element (the total render length / frame count), parsed from the source HTML at compile time. A static root `data-duration` is locked before scripts run, so neither a script nor a variable can change the render length. (A clip's own `data-duration` is different: it is re-read from the live DOM, as shown above.) |
| Frame rate | `--fps` flag on `hyperframes render`, or `config.fps` in the SDK |
| Output format / codec / quality | `--format` / `--codec` / `--quality` flags, or the SDK equivalents |
| A sibling or parent composition's variables | Variables are per-composition; use [`data-variable-values`](#per-instance-overrides-sub-compositions) on each sub-comp host element to pass overrides |
The deeper rule: variables are runtime values your script applies to the DOM. They can drive anything the renderer reads from the live DOM after that script runs: text, colors, media `src`, even clip `data-duration` as shown above. They can't change inputs the renderer reads once at compile time (composition dimensions, and the root composition's total duration / render length) or that live entirely outside the composition (CLI flags, encoder settings).
## Reading Variables at Runtime
Inside any composition script, call `window.__hyperframes.getVariables()` to get the resolved variable values. The return type is `Partial<Record<string, unknown>>` — use destructuring with defaults matching the declared `default` values:
```html compositions/card.html
<html data-composition-variables='[
{"id":"title","type":"string","label":"Title","default":"Untitled"},
{"id":"color","type":"color","label":"Color","default":"#111827"}
]'>
<body>
<div data-composition-id="card" data-width="1920" data-height="1080">
<h1 class="card-title"></h1>
<style>
[data-composition-id="card"] { --card-color: #111827; }
[data-composition-id="card"] .card-title { color: var(--card-color); }
</style>
<script>
const { title = "Untitled", color = "#111827" } = __hyperframes.getVariables();
const root = document.querySelector('[data-composition-id="card"]');
root.querySelector(".card-title").textContent = title;
root.style.setProperty("--card-color", color);
</script>
</div>
</body>
</html>
```
`__hyperframes.getVariables()` is a shorthand for `window.__hyperframes.getVariables()` and works in both top-level and sub-composition scripts. The runtime automatically scopes sub-compositions so each instance sees its own resolved values.
## Declarative Bindings (No Script Required)
For the common cases — replaceable media, dynamic text, and CSS-driven styling — you don't need a script at all. The runtime resolves these bindings once at load, identically in preview and render:
- **`data-var-src="id"`** — sets the element's `src` from the variable value (a URL string, or an image value's `{url}`). The authored `src` stays as the fallback when the variable resolves to nothing:
```html
<img class="clip" data-start="0" data-duration="5"
data-var-src="heroImage" src="fallback.jpg" />
```
<Note>
`data-var-src` is only honored on media elements (`img`, `video`, `audio`,
`source`) and only for safe URL protocols (`http(s):`, `blob:`, relative
paths, and `data:image/…`). A binding on a script-executing tag such as
`<iframe>`/`<script>`, or a value using `javascript:`/`data:text/html`, is
ignored — variable values may be attacker-influenced, so this prevents them
from becoming a script-injection sink. Scalar values applied as CSS custom
properties are likewise stripped of declaration-smuggling characters
(`; { } < >`).
</Note>
- **`data-var-text="id"`** — sets the element's text content from a scalar variable:
```html
<h1 class="clip" data-start="0" data-duration="5" data-var-text="title">Fallback title</h1>
```
- **CSS custom properties** — every scalar variable is applied as `--{id}` on its composition root (font values apply their family name), so plain CSS bindings respond to render/preview overrides:
```css
.card-title { color: var(--accent); font-family: var(--brandFont), sans-serif; }
```
Bindings resolve against the element's owning composition, so sub-composition instances see their own per-instance values. The Studio Variables panel counts these bindings as usage. Use `getVariables()` in a script only when you need logic beyond direct substitution (loops, conditionals, derived values).
<Note>
**Content Security Policy.** The preview server injects override values via an
inline `<script>window.__hfVariables=…</script>` tag. If you embed the preview
behind a strict CSP (`script-src 'self'` with no `'unsafe-inline'`), that tag is
blocked and the preview silently falls back to declared defaults — allow it with
a nonce or hash. The declarative-binding runtime itself emits no inline scripts,
and the final rendered output is unaffected.
</Note>
## Per-instance Overrides (Sub-compositions)
When embedding a composition inside another, use `data-variable-values` on the host element to pass a JSON object of override values for that particular instance:
```html index.html
<div
data-composition-id="card-pro"
data-composition-src="compositions/card.html"
data-start="0"
data-track-index="1"
data-variable-values='{"title":"Pro","color":"#ff4d4f"}'
></div>
<div
data-composition-id="card-enterprise"
data-composition-src="compositions/card.html"
data-start="card-pro"
data-track-index="1"
data-variable-values='{"title":"Enterprise","color":"#22c55e"}'
></div>
```
Both host elements point to the same `card.html` source, but each instance receives different values. The runtime merges the host's `data-variable-values` over the sub-comp's declared defaults on a per-instance basis — the same sub-composition can run with completely different content simultaneously.
## CLI Overrides (Top-level Renders)
Pass variable values at render time with `--variables` or `--variables-file`. These override the declared defaults for the top-level composition:
```bash Terminal
# Inline JSON
npx hyperframes render --variables '{"title":"Q4 Report","color":"#1d4ed8"}' --output q4.mp4
# JSON file
npx hyperframes render --variables-file ./vars.json --output out.mp4
# Fail on undeclared or mistyped variables
npx hyperframes render --variables '{"title":"Q4 Report"}' --strict-variables --output out.mp4
```
`--strict-variables` turns variable warnings into errors. Any variable in `--variables` that is not declared in `data-composition-variables`, or whose value does not match the declared type, causes the render to exit non-zero. Useful in CI pipelines where an undeclared variable key likely indicates a typo or a schema mismatch.
<Note>
CLI overrides apply only to the top-level composition. Sub-composition variables are controlled by `data-variable-values` on each host element.
</Note>
## Batch Renders
Use `--batch` when the same composition should render once per data row:
```json rows.json
[
{ "name": "Alice", "title": "Q4 Report" },
{ "name": "Bob", "title": "Renewal Plan" }
]
```
```bash Terminal
npx hyperframes render --batch rows.json --output "renders/{name}.mp4" --strict-variables
```
Each row is treated like a `--variables` object and merged over the composition defaults. Output paths support `{key}` placeholders from the row plus `{index}`. Hyperframes validates missing placeholders, output collisions, and `--strict-variables` issues before the first row starts rendering, then writes `manifest.json` next to the outputs with one status row per render.
For small compositions, `--batch-concurrency 2` can run rows in parallel. The default is `1` because each individual render already parallelizes across render workers.
## Layering and Precedence
Variable values are resolved by merging three sources, lowest to highest precedence:
| Source | Precedence | Where declared |
|--------|-----------|---------------|
| Declared defaults | Lowest | `data-composition-variables` on the declaration root (`<html>`, or the composition root div for template/fragment comps) |
| Per-instance host overrides | Middle | `data-variable-values` on the sub-comp host element |
| CLI `--variables` flag | Highest | `hyperframes render --variables '{...}'` |
A missing key at any layer falls through to the next lower layer. If no layer provides a value, the declared `default` is used.
## Validation
The linter checks variable declarations statically:
```bash Terminal
npx hyperframes lint
```
It catches malformed JSON, missing required fields (`id`, `type`, `label`, `default`), and type mismatches between `type` and the `default` value. Fix lint errors before rendering — they indicate the runtime will be unable to resolve variables correctly.
At render time, the CLI validates `--variables` against the schema and reports issues as warnings (or errors with `--strict-variables`):
- **undeclared** — a key in `--variables` has no matching `id` in `data-composition-variables`
- **type-mismatch** — the value's JavaScript type does not match the declared `type` (e.g. a string where a number is expected)
- **enum-out-of-range** — an enum value is not in the declared `options` list
## Inspecting Variables Programmatically
If you are building tooling on top of `@hyperframes/core`, the variable declarations are readable without rendering:
```typescript
import { extractCompositionMetadata } from "@hyperframes/core";
import { readFileSync } from "node:fs";
const html = readFileSync("compositions/card.html", "utf8");
const { variables } = extractCompositionMetadata(html);
// variables is CompositionVariable[]
```
This is the same API the Studio Variables panel uses to build its editor for each composition.
## Variables in Studio
The Studio's **Variables** tab (right inspector panel) is a full UI over this
system:
- **Declare and edit** — add, edit, and remove declarations without touching the
HTML by hand; edits persist into `data-composition-variables` with undo support.
- **Preview with values** — type-appropriate inputs write ephemeral overrides that
are injected into the preview as `window.__hfVariables`, exactly like render-time
injection, so what you preview is what `--variables` renders. A header pill shows
whether you're previewing defaults or custom values.
- **Render with values** — renders started from the Renders tab carry the active
preview overrides.
- **Handoff** — copy the effective values as JSON or as a ready-to-run
`hyperframes render --variables` command.
- **Usage** — declarations no script reads are badged `unused`; ids read by scripts
but missing from the schema get a one-click Declare action.
## Next Steps
<CardGroup cols={2}>
<Card title="Data Attributes" icon="code" href="/concepts/data-attributes">
Full reference for data-composition-variables and data-variable-values attributes
</Card>
<Card title="Compositions" icon="layer-group" href="/concepts/compositions">
How nested compositions use variables for reuse
</Card>
<Card title="Rendering" icon="play" href="/guides/rendering">
CLI flags for passing variables at render time
</Card>
<Card title="CLI Reference" icon="terminal" href="/packages/cli">
All CLI commands and flags
</Card>
</CardGroup>