223 lines
5.4 KiB
Go
223 lines
5.4 KiB
Go
// Copyright 2025 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package hreflect
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import (
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"fmt"
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"math"
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"reflect"
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)
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var (
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typeInt64 = reflect.TypeFor[int64]()
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typeFloat64 = reflect.TypeFor[float64]()
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typeString = reflect.TypeFor[string]()
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)
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// ToInt64 converts v to int64 if possible, returning an error if not.
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func ToInt64E(v reflect.Value) (int64, error) {
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if v, ok := ConvertIfPossible(v, typeInt64); ok {
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return v.Int(), nil
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}
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return 0, errConvert(v, "int64")
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}
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// ToInt64 converts v to int64 if possible. It panics if the conversion is not possible.
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func ToInt64(v reflect.Value) int64 {
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vv, err := ToInt64E(v)
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if err != nil {
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panic(err)
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}
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return vv
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}
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// ToFloat64E converts v to float64 if possible, returning an error if not.
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func ToFloat64E(v reflect.Value) (float64, error) {
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if v, ok := ConvertIfPossible(v, typeFloat64); ok {
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return v.Float(), nil
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}
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return 0, errConvert(v, "float64")
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}
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// ToFloat64 converts v to float64 if possible, panicking if not.
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func ToFloat64(v reflect.Value) float64 {
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vv, err := ToFloat64E(v)
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if err != nil {
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panic(err)
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}
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return vv
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}
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// ToStringE converts v to string if possible, returning an error if not.
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func ToStringE(v reflect.Value) (string, error) {
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vv, err := ToStringValueE(v)
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if err != nil {
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return "", err
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}
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return vv.String(), nil
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}
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func ToStringValueE(v reflect.Value) (reflect.Value, error) {
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if v, ok := ConvertIfPossible(v, typeString); ok {
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return v, nil
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}
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return reflect.Value{}, errConvert(v, "string")
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}
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// ToString converts v to string if possible, panicking if not.
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func ToString(v reflect.Value) string {
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vv, err := ToStringE(v)
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if err != nil {
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panic(err)
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}
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return vv
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}
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func errConvert(v reflect.Value, s string) error {
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return fmt.Errorf("unable to convert value of type %q to %q", v.Type().String(), s)
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}
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// ConvertIfPossible tries to convert val to typ if possible.
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// This is currently only implemented for int kinds,
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// added to handle the move to a new YAML library which produces uint64 for unsigned integers.
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// We can expand on this later if needed.
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// This conversion is lossless.
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// See Issue 14079.
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func ConvertIfPossible(val reflect.Value, typ reflect.Type) (reflect.Value, bool) {
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switch val.Kind() {
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case reflect.Pointer, reflect.Interface:
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if val.IsNil() {
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// Return typ's zero value.
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return reflect.Zero(typ), true
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}
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val = val.Elem()
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}
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if val.Type().AssignableTo(typ) {
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// No conversion needed.
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return val, true
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}
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if IsInt(typ.Kind()) {
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return convertToIntIfPossible(val, typ)
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}
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if IsFloat(typ.Kind()) {
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return convertToFloatIfPossible(val, typ)
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}
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if IsUint(typ.Kind()) {
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return convertToUintIfPossible(val, typ)
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}
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if IsString(typ.Kind()) && IsString(val.Kind()) {
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return val.Convert(typ), true
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}
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return reflect.Value{}, false
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}
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func convertToUintIfPossible(val reflect.Value, typ reflect.Type) (reflect.Value, bool) {
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if IsInt(val.Kind()) {
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i := val.Int()
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if i < 0 {
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return reflect.Value{}, false
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}
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u := uint64(i)
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if typ.OverflowUint(u) {
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return reflect.Value{}, false
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}
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return reflect.ValueOf(u).Convert(typ), true
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}
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if IsUint(val.Kind()) {
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if typ.OverflowUint(val.Uint()) {
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return reflect.Value{}, false
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}
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return val.Convert(typ), true
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}
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if IsFloat(val.Kind()) {
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f := val.Float()
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if f < 0 || f > float64(math.MaxUint64) {
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return reflect.Value{}, false
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}
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if f != math.Trunc(f) {
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return reflect.Value{}, false
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}
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u := uint64(f)
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if typ.OverflowUint(u) {
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return reflect.Value{}, false
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}
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return reflect.ValueOf(u).Convert(typ), true
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}
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return reflect.Value{}, false
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}
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func convertToFloatIfPossible(val reflect.Value, typ reflect.Type) (reflect.Value, bool) {
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if IsInt(val.Kind()) {
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i := val.Int()
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f := float64(i)
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if typ.OverflowFloat(f) {
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return reflect.Value{}, false
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}
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return reflect.ValueOf(f).Convert(typ), true
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}
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if IsUint(val.Kind()) {
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u := val.Uint()
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f := float64(u)
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if typ.OverflowFloat(f) {
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return reflect.Value{}, false
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}
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return reflect.ValueOf(f).Convert(typ), true
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}
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if IsFloat(val.Kind()) {
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if typ.OverflowFloat(val.Float()) {
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return reflect.Value{}, false
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}
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return val.Convert(typ), true
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}
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return reflect.Value{}, false
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}
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func convertToIntIfPossible(val reflect.Value, typ reflect.Type) (reflect.Value, bool) {
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if IsInt(val.Kind()) {
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if typ.OverflowInt(val.Int()) {
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return reflect.Value{}, false
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}
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return val.Convert(typ), true
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}
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if IsUint(val.Kind()) {
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if val.Uint() > uint64(math.MaxInt64) {
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return reflect.Value{}, false
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}
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if typ.OverflowInt(int64(val.Uint())) {
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return reflect.Value{}, false
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}
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return val.Convert(typ), true
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}
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if IsFloat(val.Kind()) {
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f := val.Float()
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if f < float64(math.MinInt64) || f > float64(math.MaxInt64) {
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return reflect.Value{}, false
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}
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if f != math.Trunc(f) {
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return reflect.Value{}, false
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}
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if typ.OverflowInt(int64(f)) {
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return reflect.Value{}, false
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}
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return reflect.ValueOf(int64(f)).Convert(typ), true
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}
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return reflect.Value{}, false
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}
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