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273 lines
9.6 KiB
C
273 lines
9.6 KiB
C
#include <assert.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <string.h>
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#include <ghostty/vt.h>
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/// Helper: resolve a style color to an RGB value using the palette.
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static GhosttyColorRgb resolve_color(GhosttyStyleColor color,
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const GhosttyRenderStateColors* colors,
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GhosttyColorRgb fallback) {
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switch (color.tag) {
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case GHOSTTY_STYLE_COLOR_RGB:
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return color.value.rgb;
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case GHOSTTY_STYLE_COLOR_PALETTE:
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return colors->palette[color.value.palette];
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default:
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return fallback;
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}
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}
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int main(void) {
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GhosttyResult result;
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//! [render-state-update]
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// Create a terminal and render state, then update the render state
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// from the terminal. The render state captures a snapshot of everything
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// needed to draw a frame.
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GhosttyTerminal terminal = NULL;
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GhosttyTerminalOptions terminal_opts = {
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.cols = 40,
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.rows = 5,
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.max_scrollback = 10000,
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};
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result = ghostty_terminal_new(NULL, &terminal, terminal_opts);
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assert(result == GHOSTTY_SUCCESS);
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GhosttyRenderState render_state = NULL;
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result = ghostty_render_state_new(NULL, &render_state);
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assert(result == GHOSTTY_SUCCESS);
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// Feed some styled content into the terminal.
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const char* content =
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"Hello, \033[1;32mworld\033[0m!\r\n" // bold green "world"
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"\033[4munderlined\033[0m text\r\n" // underlined text
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"\033[38;2;255;128;0morange\033[0m\r\n"; // 24-bit orange fg
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ghostty_terminal_vt_write(
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terminal, (const uint8_t*)content, strlen(content));
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// Select "underlined" on the second row. Render state exposes this
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// later as a row-local selected cell range.
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GhosttyGridRef selection_start = GHOSTTY_INIT_SIZED(GhosttyGridRef);
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GhosttyPoint selection_start_pt = {
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.tag = GHOSTTY_POINT_TAG_ACTIVE,
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.value = { .coordinate = { .x = 0, .y = 1 } },
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};
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result = ghostty_terminal_grid_ref(
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terminal, selection_start_pt, &selection_start);
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assert(result == GHOSTTY_SUCCESS);
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GhosttyGridRef selection_end = GHOSTTY_INIT_SIZED(GhosttyGridRef);
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GhosttyPoint selection_end_pt = {
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.tag = GHOSTTY_POINT_TAG_ACTIVE,
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.value = { .coordinate = { .x = 9, .y = 1 } },
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};
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result = ghostty_terminal_grid_ref(terminal, selection_end_pt, &selection_end);
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assert(result == GHOSTTY_SUCCESS);
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GhosttySelection selection = GHOSTTY_INIT_SIZED(GhosttySelection);
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selection.start = selection_start;
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selection.end = selection_end;
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result = ghostty_terminal_set(
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terminal, GHOSTTY_TERMINAL_OPT_SELECTION, &selection);
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assert(result == GHOSTTY_SUCCESS);
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result = ghostty_render_state_update(render_state, terminal);
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assert(result == GHOSTTY_SUCCESS);
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//! [render-state-update]
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//! [render-dirty-check]
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// Check the global dirty state to decide how much work the renderer
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// needs to do. After rendering, reset it to false.
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GhosttyRenderStateDirty dirty;
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result = ghostty_render_state_get(
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render_state, GHOSTTY_RENDER_STATE_DATA_DIRTY, &dirty);
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assert(result == GHOSTTY_SUCCESS);
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switch (dirty) {
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case GHOSTTY_RENDER_STATE_DIRTY_FALSE:
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printf("Frame is clean, nothing to draw.\n");
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break;
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case GHOSTTY_RENDER_STATE_DIRTY_PARTIAL:
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printf("Partial redraw needed.\n");
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break;
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case GHOSTTY_RENDER_STATE_DIRTY_FULL:
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printf("Full redraw needed.\n");
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break;
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}
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//! [render-dirty-check]
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//! [render-colors]
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// Retrieve colors (background, foreground, palette) from the render
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// state. These are needed to resolve palette-indexed cell colors.
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GhosttyRenderStateColors colors =
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GHOSTTY_INIT_SIZED(GhosttyRenderStateColors);
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result = ghostty_render_state_colors_get(render_state, &colors);
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assert(result == GHOSTTY_SUCCESS);
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printf("Background: #%02x%02x%02x\n",
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colors.background.r, colors.background.g, colors.background.b);
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printf("Foreground: #%02x%02x%02x\n",
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colors.foreground.r, colors.foreground.g, colors.foreground.b);
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//! [render-colors]
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//! [render-cursor]
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// Read cursor position and visual style from the render state.
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bool cursor_visible = false;
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ghostty_render_state_get(
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render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VISIBLE,
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&cursor_visible);
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bool cursor_in_viewport = false;
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ghostty_render_state_get(
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render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VIEWPORT_HAS_VALUE,
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&cursor_in_viewport);
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if (cursor_visible && cursor_in_viewport) {
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uint16_t cx, cy;
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ghostty_render_state_get(
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render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VIEWPORT_X, &cx);
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ghostty_render_state_get(
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render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VIEWPORT_Y, &cy);
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GhosttyRenderStateCursorVisualStyle style;
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ghostty_render_state_get(
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render_state, GHOSTTY_RENDER_STATE_DATA_CURSOR_VISUAL_STYLE,
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&style);
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const char* style_name = "unknown";
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switch (style) {
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case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_BAR:
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style_name = "bar";
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break;
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case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_BLOCK:
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style_name = "block";
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break;
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case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_UNDERLINE:
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style_name = "underline";
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break;
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case GHOSTTY_RENDER_STATE_CURSOR_VISUAL_STYLE_BLOCK_HOLLOW:
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style_name = "hollow";
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break;
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}
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printf("Cursor at (%u, %u), style: %s\n", cx, cy, style_name);
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}
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//! [render-cursor]
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//! [render-row-iterate]
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// Iterate rows via the row iterator. For each dirty row, iterate its
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// cells, read codepoints/graphemes and styles, and emit ANSI-colored
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// output as a simple "renderer".
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GhosttyRenderStateRowIterator row_iter = NULL;
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result = ghostty_render_state_row_iterator_new(NULL, &row_iter);
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assert(result == GHOSTTY_SUCCESS);
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result = ghostty_render_state_get(
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render_state, GHOSTTY_RENDER_STATE_DATA_ROW_ITERATOR, &row_iter);
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assert(result == GHOSTTY_SUCCESS);
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GhosttyRenderStateRowCells cells = NULL;
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result = ghostty_render_state_row_cells_new(NULL, &cells);
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assert(result == GHOSTTY_SUCCESS);
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int row_index = 0;
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while (ghostty_render_state_row_iterator_next(row_iter)) {
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// Check per-row dirty state; a real renderer would skip clean rows.
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bool row_dirty = false;
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ghostty_render_state_row_get(
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row_iter, GHOSTTY_RENDER_STATE_ROW_DATA_DIRTY, &row_dirty);
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printf("Row %2d [%s]: ", row_index,
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row_dirty ? "dirty" : "clean");
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// Query the row-local selection range. Rows without a selection return
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// GHOSTTY_NO_VALUE; selected rows return inclusive start/end columns.
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GhosttyRenderStateRowSelection row_selection =
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GHOSTTY_INIT_SIZED(GhosttyRenderStateRowSelection);
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result = ghostty_render_state_row_get(
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row_iter, GHOSTTY_RENDER_STATE_ROW_DATA_SELECTION, &row_selection);
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assert(result == GHOSTTY_SUCCESS || result == GHOSTTY_NO_VALUE);
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if (result == GHOSTTY_SUCCESS) {
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printf("selection=%u..%u ",
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row_selection.start_x, row_selection.end_x);
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}
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// Get cells for this row (reuses the same cells handle).
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result = ghostty_render_state_row_get(
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row_iter, GHOSTTY_RENDER_STATE_ROW_DATA_CELLS, &cells);
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assert(result == GHOSTTY_SUCCESS);
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while (ghostty_render_state_row_cells_next(cells)) {
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// Get the grapheme length; 0 means the cell is empty.
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uint32_t grapheme_len = 0;
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ghostty_render_state_row_cells_get(
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cells, GHOSTTY_RENDER_STATE_ROW_CELLS_DATA_GRAPHEMES_LEN,
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&grapheme_len);
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if (grapheme_len == 0) {
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putchar(' ');
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continue;
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}
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// Read the style for this cell. Returns the default style for
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// cells that have no explicit styling.
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GhosttyStyle style = GHOSTTY_INIT_SIZED(GhosttyStyle);
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ghostty_render_state_row_cells_get(
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cells, GHOSTTY_RENDER_STATE_ROW_CELLS_DATA_STYLE, &style);
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// Resolve foreground color for this cell.
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GhosttyColorRgb fg =
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resolve_color(style.fg_color, &colors, colors.foreground);
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// Emit ANSI true-color escape for the foreground.
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printf("\033[38;2;%u;%u;%um", fg.r, fg.g, fg.b);
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if (style.bold) printf("\033[1m");
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if (style.underline) printf("\033[4m");
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// Read grapheme codepoints into a buffer and print them.
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// The buffer must be at least grapheme_len elements.
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uint32_t codepoints[16];
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uint32_t len = grapheme_len < 16 ? grapheme_len : 16;
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ghostty_render_state_row_cells_get(
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cells, GHOSTTY_RENDER_STATE_ROW_CELLS_DATA_GRAPHEMES_BUF,
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codepoints);
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for (uint32_t i = 0; i < len; i++) {
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// Simple ASCII print; a real renderer would handle UTF-8.
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if (codepoints[i] < 128)
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putchar((char)codepoints[i]);
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else
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printf("U+%04X", codepoints[i]);
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}
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printf("\033[0m"); // Reset style after each cell.
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}
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printf("\n");
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// Clear per-row dirty flag after "rendering" it.
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bool clean = false;
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ghostty_render_state_row_set(
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row_iter, GHOSTTY_RENDER_STATE_ROW_OPTION_DIRTY, &clean);
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row_index++;
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}
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//! [render-row-iterate]
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//! [render-dirty-reset]
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// After finishing the frame, reset the global dirty state so the next
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// update can report changes accurately.
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GhosttyRenderStateDirty clean_state = GHOSTTY_RENDER_STATE_DIRTY_FALSE;
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result = ghostty_render_state_set(
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render_state, GHOSTTY_RENDER_STATE_OPTION_DIRTY, &clean_state);
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assert(result == GHOSTTY_SUCCESS);
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//! [render-dirty-reset]
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// Cleanup
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ghostty_render_state_row_cells_free(cells);
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ghostty_render_state_row_iterator_free(row_iter);
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ghostty_render_state_free(render_state);
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ghostty_terminal_free(terminal);
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return 0;
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}
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