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85 lines
3.0 KiB
Swift
85 lines
3.0 KiB
Swift
import GhosttyKit
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/// Represents the Ghostty `quick-terminal-size` configuration. See the documentation for
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/// that for more details on exactly how it works. Some of those docs will be reproduced in various comments
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/// in this file but that is the best source of truth for it.
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///
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/// The size determines the size of the quick terminal along the primary and secondary axis. The primary and
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/// secondary axis is defined by the `quick-terminal-position`.
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struct QuickTerminalSize {
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let primary: Size?
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let secondary: Size?
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init(primary: Size? = nil, secondary: Size? = nil) {
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self.primary = primary
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self.secondary = secondary
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}
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init(from cStruct: ghostty_config_quick_terminal_size_s) {
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self.primary = Size(from: cStruct.primary)
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self.secondary = Size(from: cStruct.secondary)
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}
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enum Size {
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case percentage(Float)
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case pixels(UInt32)
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init?(from cStruct: ghostty_quick_terminal_size_s) {
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switch cStruct.tag {
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case GHOSTTY_QUICK_TERMINAL_SIZE_NONE:
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return nil
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case GHOSTTY_QUICK_TERMINAL_SIZE_PERCENTAGE:
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self = .percentage(cStruct.value.percentage)
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case GHOSTTY_QUICK_TERMINAL_SIZE_PIXELS:
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self = .pixels(cStruct.value.pixels)
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default:
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assertionFailure()
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return nil
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}
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}
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func toPixels(parentDimension: CGFloat) -> CGFloat {
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switch self {
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case .percentage(let value):
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return parentDimension * CGFloat(value) / 100.0
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case .pixels(let value):
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return CGFloat(value)
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}
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}
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}
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/// This is an almost direct port of th Zig function QuickTerminalSize.calculate
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func calculate(position: QuickTerminalPosition, screenDimensions: CGSize) -> CGSize {
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let dims = CGSize(width: screenDimensions.width, height: screenDimensions.height)
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switch position {
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case .left, .right:
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return CGSize(
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width: primary?.toPixels(parentDimension: dims.width) ?? 400,
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height: secondary?.toPixels(parentDimension: dims.height) ?? dims.height
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)
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case .top, .bottom:
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return CGSize(
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width: secondary?.toPixels(parentDimension: dims.width) ?? dims.width,
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height: primary?.toPixels(parentDimension: dims.height) ?? 400
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)
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case .center:
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if dims.width >= dims.height {
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// Landscape
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return CGSize(
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width: primary?.toPixels(parentDimension: dims.width) ?? 800,
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height: secondary?.toPixels(parentDimension: dims.height) ?? 400
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)
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} else {
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// Portrait
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return CGSize(
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width: secondary?.toPixels(parentDimension: dims.width) ?? 400,
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height: primary?.toPixels(parentDimension: dims.height) ?? 800
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)
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}
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}
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}
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}
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