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ghostty-org--ghostty/macos/Sources/Features/QuickTerminal/QuickTerminalScreenStateCache.swift
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chore: import upstream snapshot with attribution
2026-07-13 12:02:48 +08:00

121 lines
4.7 KiB
Swift

import Foundation
import Cocoa
/// Manages cached window state per screen for the quick terminal.
///
/// This cache tracks the last closed window frame for each screen, allowing the quick terminal
/// to restore to its previous size and position when reopened. It uses stable display UUIDs
/// to survive NSScreen garbage collection and automatically prunes stale entries.
class QuickTerminalScreenStateCache {
typealias Entries = [UUID: DisplayEntry]
/// The maximum number of saved screen states we retain. This is to avoid some kind of
/// pathological memory growth in case we get our screen state serializing wrong. I don't
/// know anyone with more than 10 screens, so let's just arbitrarily go with that.
private static let maxSavedScreens = 10
/// Time-to-live for screen entries that are no longer present (14 days).
private static let screenStaleTTL: TimeInterval = 14 * 24 * 60 * 60
/// Keyed by display UUID to survive NSScreen garbage collection.
private(set) var stateByDisplay: Entries = [:]
init(stateByDisplay: Entries = [:]) {
self.stateByDisplay = stateByDisplay
NotificationCenter.default.addObserver(
self,
selector: #selector(onScreensChanged(_:)),
name: NSApplication.didChangeScreenParametersNotification,
object: nil)
}
deinit {
NotificationCenter.default.removeObserver(self)
}
/// Save the window frame for a screen.
func save(frame: NSRect, for screen: NSScreen) {
guard let key = screen.displayUUID else { return }
let entry = DisplayEntry(
frame: frame,
screenSize: screen.frame.size,
scale: screen.backingScaleFactor,
lastSeen: Date()
)
stateByDisplay[key] = entry
pruneCapacity()
}
/// Retrieve the last closed frame for a screen, if valid.
func frame(for screen: NSScreen) -> NSRect? {
guard let key = screen.displayUUID, var entry = stateByDisplay[key] else { return nil }
// Drop on dimension/scale change that makes the entry invalid
if !entry.isValid(for: screen) {
stateByDisplay.removeValue(forKey: key)
return nil
}
entry.lastSeen = Date()
stateByDisplay[key] = entry
return entry.frame
}
@objc private func onScreensChanged(_ note: Notification) {
let screens = NSScreen.screens
let now = Date()
let currentIDs = Set(screens.compactMap { $0.displayUUID })
for screen in screens {
guard let key = screen.displayUUID else { continue }
if var entry = stateByDisplay[key] {
// Drop on dimension/scale change that makes the entry invalid. The
// saved frame is only meaningful for the exact geometry it was
// captured on, so a present screen that no longer matches is dropped.
if !entry.isValid(for: screen) {
stateByDisplay.removeValue(forKey: key)
} else {
entry.lastSeen = now
stateByDisplay[key] = entry
}
}
}
// TTL prune for non-present screens
stateByDisplay = stateByDisplay.filter { key, entry in
currentIDs.contains(key) || now.timeIntervalSince(entry.lastSeen) < Self.screenStaleTTL
}
pruneCapacity()
}
private func pruneCapacity() {
guard stateByDisplay.count > Self.maxSavedScreens else { return }
let toRemove = stateByDisplay
.sorted { $0.value.lastSeen < $1.value.lastSeen }
.prefix(stateByDisplay.count - Self.maxSavedScreens)
for (key, _) in toRemove {
stateByDisplay.removeValue(forKey: key)
}
}
struct DisplayEntry: Codable {
var frame: NSRect
var screenSize: CGSize
var scale: CGFloat
var lastSeen: Date
/// Returns true if this entry is still valid for the given screen.
///
/// An entry is only valid for the exact screen geometry it was captured on: both the
/// backing scale factor and the frame size must match. A saved frame is meaningless once
/// the display's resolution changes, which commonly happens when an external display is
/// disconnected and later reconnected at a different resolution (e.g. after travel). In
/// that case we drop the entry and fall back to the configured `quick-terminal-size`,
/// rather than restoring a stale frame that no longer fills the screen as expected.
func isValid(for screen: NSScreen) -> Bool {
scale == screen.backingScaleFactor && screenSize == screen.frame.size
}
}
}