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ghostty-org--ghostty/macos/Sources/Features/AppleScript/ScriptTab.swift
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chore: import upstream snapshot with attribution
2026-07-13 12:02:48 +08:00

187 lines
6.6 KiB
Swift

import AppKit
/// AppleScript-facing wrapper around a single tab in a scripting window.
///
/// `ScriptWindow.tabs` vends these objects so AppleScript can traverse
/// `window -> tab` without knowing anything about AppKit controllers.
@MainActor
@objc(GhosttyScriptTab)
final class ScriptTab: NSObject {
/// Stable identifier used by AppleScript `tab id "..."` references.
private let stableID: String
/// Weak back-reference to the scripting window that owns this tab wrapper.
///
/// We only need this for dynamic properties (`index`, `selected`) and for
/// building an object specifier path.
private weak var window: ScriptWindow?
/// Live terminal controller for this tab.
///
/// This can become `nil` if the tab closes while a script is running.
private weak var controller: BaseTerminalController?
/// Called by `ScriptWindow.tabs` / `ScriptWindow.selectedTab`.
///
/// The ID is computed once so object specifiers built from this instance keep
/// a consistent tab identity.
init(window: ScriptWindow, controller: BaseTerminalController) {
self.stableID = Self.stableID(controller: controller)
self.window = window
self.controller = controller
}
/// Exposed as the AppleScript `id` property.
@objc(id)
var idValue: String {
guard NSApp.isAppleScriptEnabled else { return "" }
return stableID
}
/// Exposed as the AppleScript `title` property.
///
/// Returns the title of the tab's window.
@objc(title)
var title: String {
guard NSApp.isAppleScriptEnabled else { return "" }
return controller?.window?.title ?? ""
}
/// Exposed as the AppleScript `index` property.
///
/// Cocoa scripting expects this to be 1-based for user-facing collections.
@objc(index)
var index: Int {
guard NSApp.isAppleScriptEnabled else { return 0 }
guard let controller else { return 0 }
return window?.tabIndex(for: controller) ?? 0
}
/// Exposed as the AppleScript `selected` property.
///
/// Powers script conditions such as `if selected of tab 1 then ...`.
@objc(selected)
var selected: Bool {
guard NSApp.isAppleScriptEnabled else { return false }
guard let controller else { return false }
return window?.tabIsSelected(controller) ?? false
}
/// Exposed as the AppleScript `focused terminal` property.
///
/// Uses the currently focused surface for this tab.
@objc(focusedTerminal)
var focusedTerminal: ScriptTerminal? {
guard NSApp.isAppleScriptEnabled else { return nil }
guard let controller else { return nil }
guard let surface = controller.focusedSurface,
controller.surfaceTree.contains(surface)
else { return nil }
return ScriptTerminal(surfaceView: surface)
}
/// Best-effort native window containing this tab.
var parentWindow: NSWindow? {
guard NSApp.isAppleScriptEnabled else { return nil }
return controller?.window
}
/// Live controller backing this tab wrapper.
var parentController: BaseTerminalController? {
guard NSApp.isAppleScriptEnabled else { return nil }
return controller
}
/// Exposed as the AppleScript `terminals` element on a tab.
///
/// Returns all terminal surfaces (split panes) within this tab.
@objc(terminals)
var terminals: [ScriptTerminal] {
guard NSApp.isAppleScriptEnabled else { return [] }
guard let controller else { return [] }
return (controller.surfaceTree.root?.leaves() ?? [])
.map(ScriptTerminal.init)
}
/// Enables unique-ID lookup for `terminals` references on a tab.
@objc(valueInTerminalsWithUniqueID:)
func valueInTerminals(uniqueID: String) -> ScriptTerminal? {
guard NSApp.isAppleScriptEnabled else { return nil }
guard let controller else { return nil }
return (controller.surfaceTree.root?.leaves() ?? [])
.first(where: { $0.id.uuidString == uniqueID })
.map(ScriptTerminal.init)
}
/// Handler for `select tab <tab>`.
@objc(handleSelectTabCommand:)
func handleSelectTab(_ command: NSScriptCommand) -> Any? {
guard NSApp.validateScript(command: command) else { return nil }
guard let tabContainerWindow = parentWindow else {
command.scriptErrorNumber = errAEEventFailed
command.scriptErrorString = "Tab is no longer available."
return nil
}
tabContainerWindow.makeKeyAndOrderFront(nil)
return nil
}
/// Handler for `close tab <tab>`.
@objc(handleCloseTabCommand:)
func handleCloseTab(_ command: NSScriptCommand) -> Any? {
guard NSApp.validateScript(command: command) else { return nil }
guard let tabController = parentController else {
command.scriptErrorNumber = errAEEventFailed
command.scriptErrorString = "Tab is no longer available."
return nil
}
if let managedTerminalController = tabController as? TerminalController {
managedTerminalController.closeTabImmediately(registerRedo: false)
return nil
}
guard let tabContainerWindow = parentWindow else {
command.scriptErrorNumber = errAEEventFailed
command.scriptErrorString = "Tab container window is no longer available."
return nil
}
tabContainerWindow.close()
return nil
}
/// Provides Cocoa scripting with a canonical "path" back to this object.
override var objectSpecifier: NSScriptObjectSpecifier? {
guard NSApp.isAppleScriptEnabled else { return nil }
guard let window else { return nil }
guard let windowClassDescription = window.classDescription as? NSScriptClassDescription else {
return nil
}
guard let windowSpecifier = window.objectSpecifier else { return nil }
// This tells Cocoa how to re-find this tab later:
// application -> scriptWindows[id] -> tabs[id].
return NSUniqueIDSpecifier(
containerClassDescription: windowClassDescription,
containerSpecifier: windowSpecifier,
key: "tabs",
uniqueID: stableID
)
}
}
extension ScriptTab {
/// Stable ID for one tab controller.
///
/// Tab identity belongs to `ScriptTab`, so both tab creation and tab ID
/// lookups in `ScriptWindow` call this helper.
static func stableID(controller: BaseTerminalController) -> String {
"tab-\(ObjectIdentifier(controller).hexString)"
}
}