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46 lines
1.5 KiB
Zig
46 lines
1.5 KiB
Zig
const std = @import("std");
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const c = @import("c.zig").c;
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pub const Context = c.GladGLContext;
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/// This is the current context. Set this var manually prior to calling
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/// any of this package's functions. I know its nasty to have a global but
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/// this makes it match OpenGL API styles where it also operates on a
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/// threadlocal global.
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pub threadlocal var context: Context = undefined;
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/// Initialize Glad. This is guaranteed to succeed if no errors are returned.
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/// The getProcAddress param is an anytype so that we can accept multiple
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/// forms of the function depending on what we're interfacing with.
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pub fn load(getProcAddress: anytype) !c_int {
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const GlProc = *const fn () callconv(.c) void;
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const GlfwFn = *const fn ([*:0]const u8) callconv(.c) ?GlProc;
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const res = switch (@TypeOf(getProcAddress)) {
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// glfw
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GlfwFn => c.gladLoadGLContext(&context, @ptrCast(getProcAddress)),
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// null proc address means that we are just loading the globally
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// pointed gl functions
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@TypeOf(null) => c.gladLoaderLoadGLContext(&context),
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// try as-is. If this introduces a compiler error, then add a new case.
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else => c.gladLoadGLContext(&context, @ptrCast(getProcAddress)),
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};
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if (res == 0) return error.GLInitFailed;
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return res;
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}
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pub fn unload() void {
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c.gladLoaderUnloadGLContext(&context);
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context = undefined;
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}
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pub fn versionMajor(res: c_uint) c_uint {
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return c.GLAD_VERSION_MAJOR(res);
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}
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pub fn versionMinor(res: c_uint) c_uint {
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return c.GLAD_VERSION_MINOR(res);
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}
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