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87 lines
2.7 KiB
Zig
87 lines
2.7 KiB
Zig
const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const c = @import("c.zig").c;
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pub const DisplayLink = opaque {
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pub const Error = error{
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InvalidOperation,
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};
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pub fn createWithActiveCGDisplays() Allocator.Error!*DisplayLink {
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var result: ?*DisplayLink = null;
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if (c.CVDisplayLinkCreateWithActiveCGDisplays(
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@ptrCast(&result),
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) != c.kCVReturnSuccess)
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return error.OutOfMemory;
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return result orelse error.OutOfMemory;
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}
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pub fn release(self: *DisplayLink) void {
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c.CVDisplayLinkRelease(@ptrCast(self));
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}
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pub fn start(self: *DisplayLink) Error!void {
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if (c.CVDisplayLinkStart(@ptrCast(self)) != c.kCVReturnSuccess)
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return error.InvalidOperation;
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}
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pub fn stop(self: *DisplayLink) Error!void {
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if (c.CVDisplayLinkStop(@ptrCast(self)) != c.kCVReturnSuccess)
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return error.InvalidOperation;
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}
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pub fn isRunning(self: *DisplayLink) bool {
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return c.CVDisplayLinkIsRunning(@ptrCast(self)) != 0;
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}
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pub fn setCurrentCGDisplay(
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self: *DisplayLink,
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display_id: c.CGDirectDisplayID,
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) Error!void {
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if (c.CVDisplayLinkSetCurrentCGDisplay(
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@ptrCast(self),
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display_id,
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) != c.kCVReturnSuccess)
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return error.InvalidOperation;
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}
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// Note: this purposely throws away a ton of arguments I didn't need.
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// It would be trivial to refactor this into Zig types and properly
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// pass this through.
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pub fn setOutputCallback(
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self: *DisplayLink,
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comptime Userdata: type,
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comptime callbackFn: *const fn (*DisplayLink, ?*Userdata) void,
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userinfo: ?*Userdata,
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) Error!void {
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if (c.CVDisplayLinkSetOutputCallback(
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@ptrCast(self),
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@ptrCast(&(struct {
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fn callback(
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displayLink: *DisplayLink,
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inNow: *const c.CVTimeStamp,
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inOutputTime: *const c.CVTimeStamp,
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flagsIn: c.CVOptionFlags,
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flagsOut: *c.CVOptionFlags,
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inner_userinfo: ?*anyopaque,
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) callconv(.c) c.CVReturn {
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_ = inNow;
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_ = inOutputTime;
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_ = flagsIn;
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_ = flagsOut;
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callbackFn(
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displayLink,
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@ptrCast(@alignCast(inner_userinfo)),
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);
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return c.kCVReturnSuccess;
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}
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}).callback),
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userinfo,
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) != c.kCVReturnSuccess)
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return error.InvalidOperation;
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}
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};
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