Files
wehub-resource-sync bd44b5aa08
Test / build-libghostty-vt (x86_64-windows-gnu) (push) Has been cancelled
Test / build-libghostty-vt-macos (aarch64-ios) (push) Has been cancelled
Test / build-libghostty-vt-macos (aarch64-macos) (push) Has been cancelled
Test / build-libghostty-vt-macos (x86_64-macos) (push) Has been cancelled
Test / build-nix (namespace-profile-ghostty-md-arm64) (push) Has been cancelled
Test / build-dist (push) Has been cancelled
Test / GTK x11=true wayland=true (push) Has been cancelled
Test / Build -Dsimd=false (push) Has been cancelled
Test / Build -Dsimd=true (push) Has been cancelled
Test / Build -Dsentry=false (push) Has been cancelled
Test / Build -Dsentry=true (push) Has been cancelled
Test / zig-fmt (push) Has been cancelled
Test / GitHub Actions Pins (push) Has been cancelled
Test / prettier (push) Has been cancelled
Test / swiftlint (push) Has been cancelled
Test / alejandra (push) Has been cancelled
Test / typos (push) Has been cancelled
Nix / Required Checks: Nix (push) Has been cancelled
Nix / check-zig-cache-hash (push) Has been cancelled
Test / skip (push) Has been cancelled
Test / Required Checks: Test (push) Has been cancelled
Test / build-bench (push) Has been cancelled
Test / list-examples (push) Has been cancelled
Test / Example ${{ matrix.dir }} (Windows) (push) Has been cancelled
Test / build-cmake (push) Has been cancelled
Test / test-lib-vt-pkgconfig (push) Has been cancelled
Test / build-flatpak (push) Has been cancelled
Test / build-snap (push) Has been cancelled
Test / build-libghostty-vt (aarch64-linux) (push) Has been cancelled
Test / build-libghostty-vt (aarch64-macos) (push) Has been cancelled
Test / build-libghostty-vt (wasm32-freestanding) (push) Has been cancelled
Test / build-libghostty-vt (x86_64-linux) (push) Has been cancelled
Test / build-libghostty-vt (x86_64-linux-musl) (push) Has been cancelled
Test / build-libghostty-vt (x86_64-macos) (push) Has been cancelled
Test / build-libghostty-vt-android (aarch64-linux-android) (push) Has been cancelled
Test / build-libghostty-vt-android (arm-linux-androideabi) (push) Has been cancelled
Test / build-libghostty-vt-android (x86_64-linux-android) (push) Has been cancelled
Test / build-libghostty-vt-windows (push) Has been cancelled
Test / build-libghostty-windows-gnu (push) Has been cancelled
Test / build-linux (namespace-profile-ghostty-md) (push) Has been cancelled
Test / build-linux (namespace-profile-ghostty-md-arm64) (push) Has been cancelled
Test / build-linux-libghostty (push) Has been cancelled
Test / build-nix (namespace-profile-ghostty-md) (push) Has been cancelled
Test / build-dist-lib-vt (push) Has been cancelled
Test / trigger-snap (push) Has been cancelled
Test / trigger-flatpak (push) Has been cancelled
Test / build-macos (push) Has been cancelled
Test / build-macos-freetype (push) Has been cancelled
Test / test (push) Has been cancelled
Test / test-lib-vt (push) Has been cancelled
Test / GTK x11=false wayland=false (push) Has been cancelled
Test / GTK x11=true wayland=false (push) Has been cancelled
Test / GTK x11=false wayland=true (push) Has been cancelled
Test / test-macos (push) Has been cancelled
Test / test-windows (push) Has been cancelled
Test / Build -Di18n=false (push) Has been cancelled
Test / Build -Di18n=true (push) Has been cancelled
Test / Build test/fuzz-libghostty (push) Has been cancelled
Test / shellcheck (push) Has been cancelled
Test / translations (push) Has been cancelled
Test / blueprint-compiler (push) Has been cancelled
Test / Test pkg/wuffs (push) Has been cancelled
Test / Test build on Debian 13 (push) Has been cancelled
Test / valgrind (push) Has been cancelled
Test / Example ${{ matrix.dir }} (push) Has been cancelled
chore: import upstream snapshot with attribution
2026-07-13 12:02:48 +08:00

57 lines
1.6 KiB
GLSL

#version 430 core
layout(binding = 0) uniform Globals {
uniform vec3 iResolution;
uniform float iTime;
uniform float iTimeDelta;
uniform float iFrameRate;
uniform int iFrame;
uniform float iChannelTime[4];
uniform vec3 iChannelResolution[4];
uniform vec4 iMouse;
uniform vec4 iDate;
uniform float iSampleRate;
};
layout(binding = 0) uniform sampler2D iChannel0;
layout(binding = 1) uniform sampler2D iChannel1;
layout(binding = 2) uniform sampler2D iChannel2;
layout(binding = 3) uniform sampler2D iChannel3;
layout(location = 0) in vec4 gl_FragCoord;
layout(location = 0) out vec4 _fragColor;
#define texture2D texture
void mainImage( out vec4 fragColor, in vec2 fragCoord );
void main() { mainImage (_fragColor, gl_FragCoord.xy); }
#define t iTime
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = ( fragCoord - .5*iResolution.xy) / iResolution.y;
vec3 col = vec3(0.);
float a = atan(uv.y,uv.x);
float r = 0.5*length(uv);
float counter = 100.;
a = 4.*a+20.*r+50.*cos(r)*cos(.1*t)+abs(a*r);
float f = 0.02*abs(cos(a))/(r*r);
vec2 v = vec2(0.);
for(float i=0.;i<counter;i++){
v = mat2(v,-v.y,v.x) * v + vec2(2.*f+cos(0.5*t*(exp(-0.2* r))),-cos(t*r*r)*cos(0.5*t));
if(length(v)>2.){
counter = i;
break;
}
}
col=vec3(min(0.9,1.2*exp(-pow(f,0.45)*counter)));
fragColor = min(0.9,1.2*exp(-pow(f,0.45)*counter) )
* ( 0.7 + 0.3* cos(10.*r - 2.*t -vec4(.7,1.4,2.1,0) ) );
}