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82 lines
3.3 KiB
Swift
82 lines
3.3 KiB
Swift
import SwiftUI
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extension Ghostty {
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/// A grab handle overlay at the top of the surface for dragging a surface.
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struct SurfaceGrabHandle: View {
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// Size of the actual drag handle; the hover reveal region is larger.
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private static let handleSize = CGSize(width: 80, height: 12)
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// Reveal the handle anywhere within the top % of the pane height.
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private static let hoverHeightFactor: CGFloat = 0.2
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@ObservedObject var surfaceView: SurfaceView
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@State private var isHovering: Bool = false
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@State private var isDragging: Bool = false
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private var handleVisible: Bool {
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// Handle should always be visible in non-fullscreen
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guard let window = surfaceView.window else { return true }
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guard window.styleMask.contains(.fullScreen) else { return true }
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// If fullscreen, only show the handle if we have splits
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guard let controller = window.windowController as? BaseTerminalController else { return false }
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return controller.surfaceTree.isSplit
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}
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private var ellipsisVisible: Bool {
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// If the cursor isn't visible, never show the handle
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guard surfaceView.cursorVisible else { return false }
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// If we're hovering or actively dragging, always visible
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if isHovering || isDragging { return true }
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// Require our mouse location to be within the top area of the
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// surface.
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guard let mouseLocation = surfaceView.mouseLocationInSurface else { return false }
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return Self.isInHoverRegion(mouseLocation, in: surfaceView.bounds)
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}
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var body: some View {
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if handleVisible {
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ZStack {
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SurfaceDragSource(
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surfaceView: surfaceView,
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isDragging: $isDragging,
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isHovering: $isHovering
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)
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.frame(width: Self.handleSize.width, height: Self.handleSize.height)
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.contentShape(Rectangle())
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if ellipsisVisible {
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Image(systemName: "ellipsis")
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.font(.system(size: 10, weight: .semibold))
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.foregroundColor(.primary.opacity(isHovering ? 0.8 : 0.3))
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.offset(y: -3)
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.allowsHitTesting(false)
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.transition(.opacity)
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}
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}
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.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .top)
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}
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}
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/// The full-width hover band that reveals the drag handle.
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private static func hoverRect(in bounds: CGRect) -> CGRect {
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guard !bounds.isEmpty else { return .zero }
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let hoverHeight = min(bounds.height, max(handleSize.height, bounds.height * hoverHeightFactor))
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return CGRect(
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x: bounds.minX,
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y: bounds.maxY - hoverHeight,
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width: bounds.width,
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height: hoverHeight
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)
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}
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/// Returns true when the pointer is inside the top hover band.
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private static func isInHoverRegion(_ point: CGPoint, in bounds: CGRect) -> Bool {
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hoverRect(in: bounds).contains(point)
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}
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}
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}
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