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59 lines
1.9 KiB
Swift
59 lines
1.9 KiB
Swift
import Cocoa
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struct QuickTerminalRestorableState: TerminalRestorable {
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static var version: Int { 1 }
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var focusedSurface: String? {
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internalState.focusedSurface
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}
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var surfaceTree: SplitTree<Ghostty.SurfaceView> {
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internalState.surfaceTree
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}
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var screenStateEntries: QuickTerminalScreenStateCache.Entries {
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internalState.screenStateEntries
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}
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private let internalState: InternalState<Ghostty.SurfaceView>
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init(from controller: QuickTerminalController) {
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controller.saveScreenState(exitFullscreen: true)
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self.internalState = .init(from: controller)
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}
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init(copy other: QuickTerminalRestorableState) {
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self = other
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}
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var baseConfig: Ghostty.SurfaceConfiguration? {
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var config = Ghostty.SurfaceConfiguration()
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config.environmentVariables["GHOSTTY_QUICK_TERMINAL"] = "1"
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return config
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}
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}
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extension QuickTerminalRestorableState {
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/// Internal State we use to perform unit tests
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///
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/// Since we can't really change the type of `QuickTerminalRestorableState`
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/// due to `CodableBridge<QuickTerminalRestorableState>` supporting secure coding,
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/// we use an internal type to perform migration and tests
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struct InternalState<ViewType: NSView & Codable & Identifiable>: Codable {
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// MARK: - Version 1 (1.3.0)
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let focusedSurface: String?
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let surfaceTree: SplitTree<ViewType>
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let screenStateEntries: QuickTerminalScreenStateCache.Entries
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}
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}
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extension QuickTerminalRestorableState.InternalState where ViewType == Ghostty.SurfaceView {
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init(from controller: QuickTerminalController) {
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self.init(
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focusedSurface: controller.focusedSurface?.id.uuidString,
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surfaceTree: controller.surfaceTree,
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screenStateEntries: controller.screenStateCache.stateByDisplay,
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)
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}
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}
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