chore: import upstream snapshot with attribution
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This commit is contained in:
wehub-resource-sync
2026-07-13 11:59:46 +08:00
commit dfb0b33892
1170 changed files with 352893 additions and 0 deletions
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/**
* Shared fixture for test coverage audit E2E tests.
*
* Creates a Node.js project with billing source code that has intentional
* test coverage gaps: processPayment has happy-path-only tests,
* refundPayment has no tests at all.
*
* Used by: ship-coverage-audit E2E, review-coverage-audit E2E
*/
import * as fs from 'fs';
import * as path from 'path';
import { spawnSync } from 'child_process';
export function createCoverageAuditFixture(dir: string): void {
// Create a Node.js project WITH test framework but coverage gaps
fs.writeFileSync(path.join(dir, 'package.json'), JSON.stringify({
name: 'test-coverage-app',
version: '1.0.0',
type: 'module',
scripts: { test: 'echo "no tests yet"' },
devDependencies: { vitest: '^1.0.0' },
}, null, 2));
// Create vitest config
fs.writeFileSync(path.join(dir, 'vitest.config.ts'),
`import { defineConfig } from 'vitest/config';\nexport default defineConfig({ test: {} });\n`);
fs.writeFileSync(path.join(dir, 'VERSION'), '0.1.0.0\n');
fs.writeFileSync(path.join(dir, 'CHANGELOG.md'), '# Changelog\n');
// Create source file with multiple code paths
fs.mkdirSync(path.join(dir, 'src'), { recursive: true });
fs.writeFileSync(path.join(dir, 'src', 'billing.ts'), `
export function processPayment(amount: number, currency: string) {
if (amount <= 0) throw new Error('Invalid amount');
if (currency !== 'USD' && currency !== 'EUR') throw new Error('Unsupported currency');
return { status: 'success', amount, currency };
}
export function refundPayment(paymentId: string, reason: string) {
if (!paymentId) throw new Error('Payment ID required');
if (!reason) throw new Error('Reason required');
return { status: 'refunded', paymentId, reason };
}
`);
// Create a test directory with ONE test (partial coverage)
fs.mkdirSync(path.join(dir, 'test'), { recursive: true });
fs.writeFileSync(path.join(dir, 'test', 'billing.test.ts'), `
import { describe, test, expect } from 'vitest';
import { processPayment } from '../src/billing';
describe('processPayment', () => {
test('processes valid payment', () => {
const result = processPayment(100, 'USD');
expect(result.status).toBe('success');
});
// GAP: no test for invalid amount
// GAP: no test for unsupported currency
// GAP: refundPayment not tested at all
});
`);
// Init git repo with main branch
const run = (cmd: string, args: string[]) =>
spawnSync(cmd, args, { cwd: dir, stdio: 'pipe', timeout: 5000 });
run('git', ['init', '-b', 'main']);
run('git', ['config', 'user.email', 'test@test.com']);
run('git', ['config', 'user.name', 'Test']);
run('git', ['add', '.']);
run('git', ['commit', '-m', 'initial commit']);
// Create feature branch
run('git', ['checkout', '-b', 'feature/billing']);
}
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{
"command_reference": { "clarity": 4, "completeness": 3, "actionability": 4 },
"snapshot_flags": { "clarity": 4, "completeness": 4, "actionability": 4 },
"browse_skill": { "clarity": 4, "completeness": 4, "actionability": 4 },
"qa_workflow": { "clarity": 4, "completeness": 4, "actionability": 4 },
"qa_health_rubric": { "clarity": 4, "completeness": 3, "actionability": 4 }
}
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/**
* Per-skill draft-plan seeds engineered to surface at least one
* review-phase finding in the corresponding plan-* review skill.
*
* Used by gate-tier finding-floor tests
* (test/skill-e2e-plan-{eng,ceo,design,devex}-finding-floor.test.ts) as
* the minimum-cost regression for the May 2026 transcript bug:
* "/plan-eng-review reviewed a real PR diff, wrote a multi-section
* review plan to ~/.claude/plans/ and called ExitPlanMode without
* ever firing AskUserQuestion."
*
* Each seed is small and pre-loaded with one obvious finding the
* matching skill cannot honestly miss. Floor tests assert
* `reviewCount >= 1` — i.e., the model fired at least one review-phase
* AUQ before reaching plan_ready / completion_summary / ceiling.
*
* Each seed includes the standard "write your plan-mode plan to /tmp/…"
* preamble that the existing periodic finding-count fixtures use, so
* the agent has a concrete plan-file target. The /tmp path is unique
* per skill to avoid collisions if floor tests run in parallel.
*
* For a deeper [N-1, N+2] count band assertion, see the periodic
* test/skill-e2e-plan-{X}-finding-count.test.ts fixtures.
*/
export const FORCING_FLOOR_ENG = [
'Please review this plan thoroughly. As you go, write your plan-mode plan to /tmp/gstack-test-plan-eng-floor.md (use Edit/Write to that exact path).',
'',
'# Plan: Add request-id propagation across services',
'',
'## Architecture',
"We'll roll a custom UUIDv7 generator inline in each service rather than",
"use Node's crypto.randomUUID() built-in. Same shape, but we want full",
'control over the entropy source for "future flexibility" — no concrete',
'reason yet.',
].join('\n');
export const FORCING_FLOOR_CEO = [
'Please review this plan thoroughly. As you go, write your plan-mode plan to /tmp/gstack-test-plan-ceo-floor.md (use Edit/Write to that exact path).',
'',
'# Plan: Launch a "developer-friendly" pricing tier',
'',
'## Goal',
'Increase developer adoption.',
'',
'## Success metric',
'More signups.',
'',
'## Premise',
"We haven't talked to any developers about whether the current pricing",
'is actually a barrier. The team agreed it "feels like" it should be cheaper.',
].join('\n');
export const FORCING_FLOOR_DESIGN = [
'Please review this plan thoroughly. As you go, write your plan-mode plan to /tmp/gstack-test-plan-design-floor.md (use Edit/Write to that exact path).',
'',
'# Plan: Marketing landing page',
'',
'## Layout',
'All headings, taglines, and body copy will be center-aligned for a',
'"clean modern look." The hero h1 sits 8px above the subhead with no',
'breathing room; the CTA button is the same visual weight as a',
'secondary "Learn more" link directly beside it.',
].join('\n');
export const FORCING_FLOOR_DEVEX = [
'Please review this plan thoroughly. As you go, write your plan-mode plan to /tmp/gstack-test-plan-devex-floor.md (use Edit/Write to that exact path).',
'',
'# Plan: SDK quickstart docs',
'',
'## Onboarding flow',
'Step 1: clone the repo.',
'Step 2: install bun manually if not present.',
'Step 3: copy .env.example to .env and fill in 8 environment variables.',
'Step 4: run database migrations against your local Postgres.',
'Step 5: start the dev server.',
'Step 6: open the docs in a separate tab.',
'Step 7: register an API key by emailing the team.',
'Step 8: paste the key into your .env, restart the server, then make',
'your first SDK call.',
'',
'No quickstart command, no hosted sandbox, no copy-pasteable curl example.',
].join('\n');
/**
* Multi-finding batching regression seed (periodic tier).
*
* Mirrors the May 2026 transcript bug shape: 4 distinct non-trivial findings
* spread across plan-eng-review's standard sections (Architecture, Code
* Quality, Tests, Performance). Each finding is independent — there is no
* legitimate reason to batch them into a single AskUserQuestion.
*
* Used by test/skill-e2e-plan-eng-multi-finding-batching.test.ts to assert
* the agent fires >= 3 review-phase AUQs (i.e., does NOT batch them into a
* "## Decisions to confirm" section + ExitPlanMode). Floor of 3 (not 4) is
* the [N-1] tolerance from the existing finding-count band convention.
*/
export const FORCING_BATCHING_ENG = [
'Please review this plan thoroughly. As you go, write your plan-mode plan to /tmp/gstack-test-plan-eng-batching.md (use Edit/Write to that exact path).',
'',
'# Plan: Add background job retry framework',
'',
'## Architecture',
"We'll roll a custom exponential-backoff scheduler inline in each worker",
"rather than use the existing job library's built-in retry hooks. Same",
'shape as the library version, but we want full control over the curve.',
'',
'## Code quality',
'The retry envelope (compute delay, log attempt, dispatch) is duplicated',
'across 5 worker files with copy-pasted bodies. We will leave the',
'duplication for now and refactor "later."',
'',
'## Tests',
'The existing `processWebhookJob()` flow gets rewritten as part of this',
'change. No regression test for the prior at-most-once delivery guarantee',
'is planned.',
'',
'## Performance',
'On every retry we re-fetch the full job payload from the database, then',
'iterate the payload to recompute the dependency graph. Could cache the',
'graph on the first attempt; not planned.',
].join('\n');
/**
* Split-overflow regression seed (periodic tier).
*
* Catches the original failure mode the user complained about: when the
* agent has 5+ options for ONE conceptual decision, it must split into N
* sequential AskUserQuestion calls (or batch into compatible ≤4-groups),
* NOT drop an option arbitrarily to fit Conductor's 4-option cap.
*
* Fixture shape: 5 independent platform-integration candidates for ONE
* scope decision. Each is independent (no dependencies between them) so
* the natural compliant shape is a per-option split chain at parent D<N>.
*
* Used by test/skill-e2e-plan-ceo-split-overflow.test.ts to assert the
* agent fires >= 4 review-phase AUQs (floor uses the standard [N-1]
* tolerance band, accounting for one expected scope-reduction-or-merge
* call before the per-option chain begins).
*
* Pre-fix behavior: agent fires 1 AUQ with 4 options, "trims" the 5th
* via prose ("E5 is the largest lift and a natural follow-up; moving to
* TODOs without asking"). That's the bug. Floor of 4 detects it.
*/
export const FORCING_SPLIT_OVERFLOW_CEO = [
'Please review this plan and help me decide scope. Write your plan-mode plan to /tmp/gstack-test-plan-ceo-split-overflow.md (use Edit/Write to that exact path).',
'',
'# Plan: Pick which chat-platform integrations to ship this quarter',
'',
'We have engineering bandwidth for at most 2-3 integrations this quarter.',
'I need your help deciding which to prioritize. Below are 5 candidates,',
'each fully independent of the others (no shared infrastructure, no',
'dependencies between them). For each, the user can independently decide:',
'include in this scope, defer to next quarter, or cut entirely.',
'',
'## E1) Slack — DM bot for incident alerts',
'Build cost: ~2 weeks. Existing Slack auth flow we can reuse. High user',
'demand (top customer request in Q2 survey, ~40% of asks).',
'',
'## E2) Discord — guild bot for community channels',
'Build cost: ~3 weeks. Greenfield integration, no existing auth. Medium',
'demand (~15% of asks, but loud community).',
'',
'## E3) Microsoft Teams — webhook + bot framework',
'Build cost: ~4 weeks. Enterprise customers specifically asked for this.',
'Highest revenue impact per user but smallest user count (~5% of asks).',
'',
'## E4) Telegram — bot API integration',
'Build cost: ~1 week. Simplest API surface. Low strategic value but',
'cheap win (~8% of asks, mostly from international users).',
'',
'## E5) Mattermost — REST plugin',
'Build cost: ~2 weeks. Self-hosted enterprise users. Niche but locked-in',
'segment (~3% of asks but all from high-ARR accounts).',
'',
'Please walk me through each candidate and help me decide include/defer/cut',
'per option. I want individual decisions per candidate, not a bundled pick.',
].join('\n');
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.build/
.swiftpm/
DerivedData/
*.xcodeproj/
*.xcworkspace/
Package.resolved
*.xcodeproj/xcuserdata/
*.xcodeproj/project.xcworkspace/xcuserdata/
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// swift-tools-version:5.9
// Test fixture: minimal SwiftUI app + DebugBridge SPM package.
// DebugBridgeCore (Foundation+Network) builds cross-platform.
// DebugBridgeUI (UIKit/SwiftUI) is iOS-only.
// DebugBridgeTouch (Objective-C) is iOS-only in-process tap synthesis
// derived from KIF (MIT). DEBUG-only.
import PackageDescription
let package = Package(
name: "FixtureApp",
platforms: [
.iOS(.v16),
.macOS(.v13),
],
products: [
.library(name: "DebugBridgeCore", targets: ["DebugBridgeCore"]),
.library(name: "DebugBridgeUI", targets: ["DebugBridgeUI"]),
.library(name: "DebugBridgeTouch", targets: ["DebugBridgeTouch"]),
],
targets: [
.target(
name: "DebugBridgeCore",
dependencies: [],
path: "Sources/DebugBridgeCore",
swiftSettings: [
.define("DEBUG", .when(configuration: .debug)),
]
),
.target(
name: "DebugBridgeTouch",
dependencies: [],
path: "Sources/DebugBridgeTouch",
publicHeadersPath: "include",
linkerSettings: [
.linkedFramework("UIKit", .when(platforms: [.iOS])),
]
),
.target(
name: "DebugBridgeUI",
dependencies: ["DebugBridgeCore", "DebugBridgeTouch"],
path: "Sources/DebugBridgeUI",
swiftSettings: [
.define("DEBUG", .when(configuration: .debug)),
]
),
.testTarget(
name: "DebugBridgeCoreTests",
dependencies: ["DebugBridgeCore"],
path: "Tests/DebugBridgeCoreTests"
),
]
)
@@ -0,0 +1,49 @@
// AUTO-GENERATED from gstack/ios-qa/templates/DebugBridgeManager.swift.template
//
// Bootstraps StateServer on app launch. Lives in DebugBridgeCore (no UIKit
// dependency). The DebugOverlay install is wired separately by the consuming
// app it lives in DebugBridgeUI which depends on DebugBridgeCore (not the
// other way around). Everything is #if DEBUG-gated; this file does not exist
// in Release builds.
#if DEBUG
import Foundation
@MainActor
public final class DebugBridgeManager {
public static let shared = DebugBridgeManager()
public func start(appState: AppState) {
// 1. Register the canonical AppState struct + accessor wiring.
// AppStateAccessor.register(_:) is generated by gen-accessors-tool.
AppStateAccessor.register(appState)
// 2. Boot the StateServer.
StateServer.shared.start()
// 3. The consuming app installs DebugOverlayWindow separately. See
// the example in DebugBridgeWiring.swift.template:
//
// #if canImport(UIKit)
// DebugOverlayWindow.shared.install(recording: recording)
// #endif
}
}
// Placeholder. gen-accessors-tool emits the real `AppStateAccessor` enum next
// to the app's canonical state struct. Apps that haven't run codegen get a
// stub that registers no accessors (snapshot is empty, restore returns
// missing-key for every key).
@MainActor
public enum AppStateAccessor {
public static var register: (Any) -> Void = { _ in }
}
// Apps declare their canonical state struct; codegen reads it and emits
// AppStateAccessor.register. The app's struct must be `@Observable` and
// must hold all snapshot-eligible state in `@Snapshotable`-marked fields.
@MainActor
public protocol AppState: AnyObject {}
#endif // DEBUG
@@ -0,0 +1,569 @@
// AUTO-GENERATED from gstack/ios-qa/templates/StateServer.swift.template
// Regenerate with: /ios-sync
//
// StateServer HTTP server embedded in the iOS app under test. Loopback-only.
// All tailnet ingress is the responsibility of the Mac-side daemon.
//
// Threat model: this surface is reachable from the local Mac via the CoreDevice
// IPv6 tunnel. It MUST refuse any caller without a current bearer token. The
// boot token is rotated within ~5 seconds of daemon spawn so anything scraping
// os_log past that window sees a dead credential.
import Foundation
import Network
import os.log
#if DEBUG
public typealias JSONDict = [String: Any]
@MainActor
public final class StateServer {
// MARK: Public surface
public static let shared = StateServer()
// MARK: Configuration
private let logger = Logger(subsystem: "gstack.ios-qa", category: "StateServer")
private let port: UInt16
private let bootTokenPath: String
// Two listeners for dual-stack loopback. The fork's single-listener IPv6-only
// binding was caught in eng + outside-voice review as incomplete.
private var ipv6Listener: NWListener?
private var ipv4Listener: NWListener?
// Auth state. The boot token is what we wrote to os_log on first launch.
// It exists ONLY long enough for the daemon to call /auth/rotate.
private var bootToken: String
private var rotatedToken: String? // set after first /auth/rotate
private var bootTokenValid: Bool = true
// MARK: Session lock (per-device, sliding window on mutations only)
private struct Session {
let id: String
var lastMutationAt: Date
}
private var activeSession: Session?
private let sessionTtlSeconds: TimeInterval = 300 // 5 min orphan timeout
// MARK: Accessor registry (populated by codegen)
public typealias ReadHandler = () -> Any?
public typealias WriteHandler = (Any) -> Bool
public typealias TypeName = String
private var readHandlers: [String: ReadHandler] = [:]
private var writeHandlers: [String: WriteHandler] = [:]
private var typeNames: [String: TypeName] = [:]
// Atomic-restore hook. Codegen wires this to the canonical AppState struct.
// Restore replaces the entire struct in one assignment so SwiftUI's Combine
// pipeline observes exactly one change notification true observable
// atomicity. @MainActor alone doesn't guarantee that.
public typealias AtomicRestoreFn = (JSONDict) -> RestoreResult
public enum RestoreResult {
case ok
case missingKey(String)
case typeMismatch(String)
case schemaMismatch(expected: String, got: String)
}
private var atomicRestore: AtomicRestoreFn?
// Snapshot schema hash written by codegen, stable across builds with
// identical accessor signatures.
private var accessorHash: String = "uninitialized"
private var appBuildId: String = "uninitialized"
// Agent identity for the DebugOverlay attribution chip. Display-only,
// never used for auth.
public private(set) var lastAgentIdentity: String = "Claude Code (local)"
// MARK: Lifecycle
private init(port: UInt16 = 9999) {
self.port = port
self.bootToken = UUID().uuidString
self.bootTokenPath = NSTemporaryDirectory() + "gstack-ios-qa.token"
}
public func start() {
// 1. Persist boot token to a 0600 file (best-effort fallback for the
// daemon if os_log scrape misses).
try? bootToken.write(toFile: bootTokenPath, atomically: true, encoding: .utf8)
try? FileManager.default.setAttributes([.posixPermissions: 0o600], ofItemAtPath: bootTokenPath)
// 2. Log the boot token EXACTLY ONCE so the daemon can scrape it.
// The daemon will rotate immediately; this log line is dead within
// seconds.
logger.notice("gstack-ios-qa-bootstrap token=\(self.bootToken, privacy: .public) port=\(self.port, privacy: .public) build=\(self.appBuildId, privacy: .public)")
// 3. Bind both IPv6 and IPv4 loopback. CoreDevice tunnel uses IPv6;
// local tooling may use IPv4. Never bind 0.0.0.0 or ::.
startListener(family: .ipv6)
startListener(family: .ipv4)
}
public func register(buildId: String, accessorHash: String, atomicRestore: @escaping AtomicRestoreFn) {
self.appBuildId = buildId
self.accessorHash = accessorHash
self.atomicRestore = atomicRestore
}
public func registerAccessor(key: String, type: String, read: @escaping ReadHandler, write: @escaping WriteHandler) {
readHandlers[key] = read
writeHandlers[key] = write
typeNames[key] = type
}
// MARK: Listener setup
private enum AddressFamily {
case ipv4
case ipv6
var host: NWEndpoint.Host {
switch self {
case .ipv4: return NWEndpoint.Host("127.0.0.1")
case .ipv6: return NWEndpoint.Host("::1")
}
}
}
private func startListener(family: AddressFamily) {
do {
// Binding strategy: accept connections from the device's loopback
// AND from the CoreDevice tunnel (the USB-mounted tunnel the Mac
// daemon uses to reach this app appears as a non-loopback
// utun-style interface on the device with the peer's source
// address in the fd*/fc* ULA range). We can't use
// params.acceptLocalOnly Network.framework's definition of
// "local" is strictly loopback and silently drops CoreDevice
// tunnel peers. Instead we accept on the wildcard interface and
// do a per-connection peer-address check below: loopback OR
// RFC 4193 ULA (fc00::/7) accept, everything else cancel.
let params = NWParameters.tcp
params.allowLocalEndpointReuse = true
let listener = try NWListener(using: params, on: NWEndpoint.Port(rawValue: port)!)
listener.stateUpdateHandler = { [weak self] state in
Task { @MainActor in
if case .ready = state {
self?.logger.notice("StateServer listening on \(String(describing: family))")
} else if case .failed(let err) = state {
self?.logger.error("StateServer listener failed: \(err.localizedDescription, privacy: .public)")
}
}
}
listener.newConnectionHandler = { [weak self] connection in
Task { @MainActor in
// Defense-in-depth: even with .loopback interface gate, double-check
// the peer is loopback. Reject otherwise.
if let self, self.isLoopbackPeer(connection) {
self.handle(connection)
} else {
connection.cancel()
}
}
}
listener.start(queue: .global(qos: .userInitiated))
switch family {
case .ipv6: ipv6Listener = listener
case .ipv4: ipv4Listener = listener
}
} catch {
logger.error("Listener bind failed (\(String(describing: family))): \(error.localizedDescription, privacy: .public)")
}
}
private func isLoopbackPeer(_ connection: NWConnection) -> Bool {
switch connection.endpoint {
case .hostPort(let host, _):
switch host {
case .ipv4(let addr):
return addr == .loopback
case .ipv6(let addr):
// Loopback (::1) local same-device traffic
if addr.isLoopback { return true }
// CoreDevice ULA range (fd00::/8 unique-local addresses)
// the USB tunnel that the Mac daemon uses to reach this app.
// Apple's CoreDevice tunnel uses fd-prefixed ULAs like
// fd72:8347:2ead::1 (Mac-facing) and fd72:8347:2ead::2
// (device-facing). We accept the entire ULA range since
// the prefix is regenerated per session.
let bytes = addr.rawValue
if bytes.count >= 1 && (bytes[0] & 0xFE) == 0xFC {
// RFC 4193 ULA range (fc00::/7) fc* or fd* prefix.
return true
}
return false
case .name(let name, _):
return name == "localhost"
@unknown default: return false
}
default: return false
}
}
// MARK: Request handling
private func handle(_ connection: NWConnection) {
connection.start(queue: .global(qos: .userInitiated))
receive(connection: connection, buffer: Data())
}
private static let maxBodyBytes = 1_048_576 // 1MB hard cap
private func receive(connection: NWConnection, buffer: Data) {
connection.receive(minimumIncompleteLength: 1, maximumLength: 65_536) { [weak self] data, _, isComplete, error in
guard let self else { return }
Task { @MainActor in
var current = buffer
if let data = data { current.append(data) }
if current.count > Self.maxBodyBytes {
self.send(connection: connection, status: 413, body: ["error": "body_too_large"])
return
}
if let req = self.tryParseRequest(current) {
self.route(connection: connection, request: req)
} else if isComplete || error != nil {
self.send(connection: connection, status: 400, body: ["error": "bad_request"])
} else {
self.receive(connection: connection, buffer: current)
}
}
}
}
struct ParsedRequest {
let method: String
let path: String
let headers: [String: String]
let body: Data
}
private func tryParseRequest(_ data: Data) -> ParsedRequest? {
guard let headerEnd = data.range(of: Data("\r\n\r\n".utf8)) else { return nil }
let headerData = data.subdata(in: 0..<headerEnd.lowerBound)
let body = data.subdata(in: headerEnd.upperBound..<data.count)
guard let headerStr = String(data: headerData, encoding: .utf8) else { return nil }
let lines = headerStr.components(separatedBy: "\r\n")
guard let requestLine = lines.first else { return nil }
let parts = requestLine.components(separatedBy: " ")
guard parts.count >= 2 else { return nil }
var headers: [String: String] = [:]
for line in lines.dropFirst() {
guard let colon = line.firstIndex(of: ":") else { continue }
let key = String(line[..<colon]).lowercased()
let value = line[line.index(after: colon)...].trimmingCharacters(in: .whitespaces)
headers[key] = value
}
if let lenStr = headers["content-length"], let len = Int(lenStr), body.count < len {
return nil // need more bytes
}
return ParsedRequest(method: parts[0], path: parts[1], headers: headers, body: body)
}
private func route(connection: NWConnection, request: ParsedRequest) {
// Update display attribution from header (display only never trusted
// for auth).
if let agent = request.headers["x-agent-identity"], !agent.isEmpty, agent.count < 200 {
lastAgentIdentity = agent
}
let path = request.path
// 1. Public on loopback: /healthz.
if request.method == "GET" && path == "/healthz" {
send(connection: connection, status: 200, body: [
"version": "1.0.0",
"build": appBuildId,
"accessor_hash": accessorHash,
])
return
}
// 2. Auth bootstrap: /auth/rotate is the ONLY endpoint that accepts the
// boot token. Everything else requires the rotated token.
if request.method == "POST" && path == "/auth/rotate" {
handleAuthRotate(connection: connection, request: request)
return
}
// 3. All other endpoints require Bearer auth with the rotated token.
guard authorize(request: request) else {
send(connection: connection, status: 401, body: ["error": "unauthorized"])
return
}
switch (request.method, path) {
case ("POST", "/session/acquire"): handleSessionAcquire(connection: connection)
case ("POST", "/session/release"): handleSessionRelease(connection: connection)
case ("POST", "/session/heartbeat"): handleSessionHeartbeat(connection: connection, request: request)
case ("GET", "/state/snapshot"): handleSnapshotGet(connection: connection)
case ("POST", "/state/restore"): handleSnapshotRestore(connection: connection, request: request)
case ("GET", "/elements"): handleElements(connection: connection)
case ("GET", "/screenshot"): handleScreenshot(connection: connection)
case ("POST", "/tap"): handleMutation(connection: connection, request: request, op: "tap")
case ("POST", "/swipe"): handleMutation(connection: connection, request: request, op: "swipe")
case ("POST", "/type"): handleMutation(connection: connection, request: request, op: "type")
case ("GET", let p) where p.hasPrefix("/state/"):
let key = String(p.dropFirst("/state/".count))
handleStateGet(connection: connection, key: key)
case ("POST", let p) where p.hasPrefix("/state/"):
let key = String(p.dropFirst("/state/".count))
handleStateWrite(connection: connection, request: request, key: key)
default:
send(connection: connection, status: 404, body: ["error": "not_found", "path": path])
}
}
// MARK: Auth
private func authorize(request: ParsedRequest) -> Bool {
guard let auth = request.headers["authorization"], auth.hasPrefix("Bearer ") else { return false }
let token = String(auth.dropFirst("Bearer ".count))
return token == rotatedToken
}
private func handleAuthRotate(connection: NWConnection, request: ParsedRequest) {
// Validate boot token (still alive AND used only once).
guard bootTokenValid,
let auth = request.headers["authorization"],
auth.hasPrefix("Bearer "),
String(auth.dropFirst("Bearer ".count)) == bootToken else {
send(connection: connection, status: 401, body: ["error": "boot_token_invalid"])
return
}
guard let dict = try? JSONSerialization.jsonObject(with: request.body) as? JSONDict,
let newToken = dict["new_token"] as? String,
newToken.count >= 16 else {
send(connection: connection, status: 400, body: ["error": "invalid_rotate_payload"])
return
}
rotatedToken = newToken
bootTokenValid = false
// Best-effort scrub of on-disk boot token file.
try? FileManager.default.removeItem(atPath: bootTokenPath)
logger.notice("Boot token rotated; original now invalid")
send(connection: connection, status: 200, body: ["ok": true])
}
// MARK: Session lock
private static let mutatingPaths: Set<String> = ["/tap", "/swipe", "/type", "/state/restore"]
private func mutatingPathRequiresSession(_ path: String, method: String) -> Bool {
if method != "POST" { return false }
if path.hasPrefix("/state/") && path != "/state/restore" { return true } // /state/<key> writes
return Self.mutatingPaths.contains(path)
}
private func requireSession(in request: ParsedRequest, connection: NWConnection) -> Bool {
guard let id = request.headers["x-session-id"] else {
send(connection: connection, status: 409, body: ["error": "session_required"])
return false
}
guard let current = activeSession, current.id == id else {
send(connection: connection, status: 409, body: ["error": "session_invalid_or_expired"])
return false
}
// Mutation slides the lock; reads do not.
activeSession?.lastMutationAt = Date()
return true
}
private func handleSessionAcquire(connection: NWConnection) {
// Reap orphaned session.
if let s = activeSession, Date().timeIntervalSince(s.lastMutationAt) > sessionTtlSeconds {
activeSession = nil
}
if activeSession != nil {
send(connection: connection, status: 423, body: ["error": "device_locked"])
return
}
let id = UUID().uuidString
activeSession = Session(id: id, lastMutationAt: Date())
send(connection: connection, status: 200, body: [
"session_id": id,
"ttl_seconds": Int(sessionTtlSeconds),
])
}
private func handleSessionRelease(connection: NWConnection) {
activeSession = nil
send(connection: connection, status: 200, body: ["ok": true])
}
private func handleSessionHeartbeat(connection: NWConnection, request: ParsedRequest) {
guard let id = request.headers["x-session-id"],
activeSession?.id == id else {
send(connection: connection, status: 409, body: ["error": "session_invalid_or_expired"])
return
}
activeSession?.lastMutationAt = Date()
send(connection: connection, status: 200, body: ["ok": true, "ttl_seconds": Int(sessionTtlSeconds)])
}
// MARK: State handlers
private func handleStateGet(connection: NWConnection, key: String) {
guard let handler = readHandlers[key] else {
send(connection: connection, status: 404, body: ["error": "unknown_key", "key": key])
return
}
let value = handler() ?? NSNull()
send(connection: connection, status: 200, body: ["key": key, "value": value])
}
private func handleStateWrite(connection: NWConnection, request: ParsedRequest, key: String) {
guard requireSession(in: request, connection: connection) else { return }
guard let handler = writeHandlers[key] else {
send(connection: connection, status: 404, body: ["error": "unknown_key", "key": key])
return
}
guard let payload = try? JSONSerialization.jsonObject(with: request.body) as? JSONDict,
let value = payload["value"] else {
send(connection: connection, status: 400, body: ["error": "missing_value"])
return
}
let ok = handler(value)
if ok {
send(connection: connection, status: 200, body: ["ok": true])
} else {
send(connection: connection, status: 400, body: ["error": "type_mismatch", "expected": typeNames[key] ?? "?"])
}
}
private func handleSnapshotGet(connection: NWConnection) {
var keys: JSONDict = [:]
for (k, read) in readHandlers {
keys[k] = read() ?? NSNull()
}
let envelope: JSONDict = [
"_schema_version": 1,
"_app_build_id": appBuildId,
"_accessor_hash": accessorHash,
"keys": keys,
]
send(connection: connection, status: 200, body: envelope)
}
private func handleSnapshotRestore(connection: NWConnection, request: ParsedRequest) {
guard requireSession(in: request, connection: connection) else { return }
guard let envelope = try? JSONSerialization.jsonObject(with: request.body) as? JSONDict else {
send(connection: connection, status: 400, body: ["error": "invalid_json"])
return
}
// Schema gate.
if let hash = envelope["_accessor_hash"] as? String, hash != accessorHash {
send(connection: connection, status: 409, body: [
"error": "schema_mismatch",
"expected_hash": accessorHash,
"got_hash": hash,
])
return
}
guard let keys = envelope["keys"] as? JSONDict else {
send(connection: connection, status: 400, body: ["error": "missing_keys"])
return
}
guard let restore = atomicRestore else {
send(connection: connection, status: 503, body: ["error": "atomic_restore_not_registered"])
return
}
// Validate-then-apply via the codegen-supplied closure. The closure does
// a single struct-assignment so SwiftUI sees one change notification.
switch restore(keys) {
case .ok:
send(connection: connection, status: 200, body: ["ok": true])
case .missingKey(let k):
send(connection: connection, status: 400, body: ["error": "validation_failed", "key": k, "reason": "missing"])
case .typeMismatch(let k):
send(connection: connection, status: 400, body: ["error": "validation_failed", "key": k, "reason": "type-mismatch"])
case .schemaMismatch(let expected, let got):
send(connection: connection, status: 409, body: ["error": "schema_mismatch", "expected_hash": expected, "got_hash": got])
}
}
// MARK: Stubs (real impls live in DebugBridgeManager + UIKit)
private func handleElements(connection: NWConnection) {
let tree = ElementsBridge.snapshot()
send(connection: connection, status: 200, body: ["elements": tree])
}
private func handleScreenshot(connection: NWConnection) {
if let png = ScreenshotBridge.capturePNG() {
send(connection: connection, status: 200, body: ["png_base64": png.base64EncodedString()])
} else {
send(connection: connection, status: 500, body: ["error": "screenshot_unavailable"])
}
}
private func handleMutation(connection: NWConnection, request: ParsedRequest, op: String) {
guard requireSession(in: request, connection: connection) else { return }
guard let payload = try? JSONSerialization.jsonObject(with: request.body) as? JSONDict else {
send(connection: connection, status: 400, body: ["error": "invalid_json"])
return
}
let ok = MutationBridge.dispatch(op: op, payload: payload)
send(connection: connection, status: ok ? 200 : 400, body: ["op": op, "ok": ok])
}
// MARK: Response
private func send(connection: NWConnection, status: Int, body: JSONDict) {
let json = (try? JSONSerialization.data(withJSONObject: body)) ?? Data("{}".utf8)
let statusText: String
switch status {
case 200: statusText = "OK"
case 400: statusText = "Bad Request"
case 401: statusText = "Unauthorized"
case 404: statusText = "Not Found"
case 409: statusText = "Conflict"
case 413: statusText = "Payload Too Large"
case 423: statusText = "Locked"
case 429: statusText = "Too Many Requests"
case 500: statusText = "Internal Server Error"
case 503: statusText = "Service Unavailable"
default: statusText = "Status"
}
let header = "HTTP/1.1 \(status) \(statusText)\r\nContent-Type: application/json\r\nContent-Length: \(json.count)\r\nConnection: close\r\n\r\n"
var packet = Data(header.utf8)
packet.append(json)
connection.send(content: packet, completion: .contentProcessed { _ in
connection.cancel()
})
}
}
// MARK: - Bridges (implementation provided by DebugBridgeManager)
@MainActor
public enum ElementsBridge {
public static var resolver: () -> [JSONDict] = { [] }
static func snapshot() -> [JSONDict] { resolver() }
}
@MainActor
public enum ScreenshotBridge {
public static var resolver: () -> Data? = { nil }
static func capturePNG() -> Data? { resolver() }
}
@MainActor
public enum MutationBridge {
public static var resolver: (String, JSONDict) -> Bool = { _, _ in false }
static func dispatch(op: String, payload: JSONDict) -> Bool { resolver(op, payload) }
}
#endif // DEBUG
@@ -0,0 +1,301 @@
//
// DebugBridgeTouch.m — minimal port of KIF's in-process touch synthesis.
// Original code: https://github.com/kif-framework/KIF — MIT-licensed
// (Square, Inc. + KIF contributors). Adapted to a single-file, tap-only,
// iOS 18+ aware subset for the gstack/ios-qa DebugBridge.
//
// Uses these private UIKit selectors (DEBUG-only; never shipped to App Store):
// UITouch: _setLocationInWindow:resetPrevious:, _setIsFirstTouchForView:,
// setPhase:, setTimestamp:, setView:, setWindow:, setTapCount:,
// _setHidEvent:
// UIEvent: _clearTouches, _addTouch:forDelayedDelivery:, _setHIDEvent:
// UIApplication: _touchesEvent
// UIView: _hitTestWithContext: (iOS 18+ for SwiftUI hit-testing)
// NSObject: _UIHitTestContext contextWithPoint:radius: (iOS 18+)
//
// IOKit private symbols (linked dynamically via the IOKit framework on iOS):
// IOHIDEventCreateDigitizerEvent, IOHIDEventCreateDigitizerFingerEventWithQuality,
// IOHIDEventSetIntegerValue, IOHIDEventAppendEvent.
#import "DebugBridgeTouch.h"
#import <TargetConditionals.h>
#if TARGET_OS_IOS
#import <UIKit/UIKit.h>
#import <objc/runtime.h>
#import <objc/message.h>
#import <mach/mach_time.h>
#pragma mark - IOHIDEvent (private symbols from IOKit)
typedef struct __IOHIDEvent * IOHIDEventRef;
#define IOHIDEventFieldBase(type) (type << 16)
#ifdef __LP64__
typedef double IOHIDFloat;
#else
typedef float IOHIDFloat;
#endif
typedef UInt32 IOOptionBits;
typedef uint32_t IOHIDDigitizerTransducerType;
typedef uint32_t IOHIDEventField;
enum {
kIOHIDDigitizerTransducerTypeStylus = 0,
kIOHIDDigitizerTransducerTypePuck,
kIOHIDDigitizerTransducerTypeFinger,
kIOHIDDigitizerTransducerTypeHand
};
enum {
kIOHIDEventTypeDigitizer = 11,
};
enum {
kIOHIDDigitizerEventRange = 0x00000001,
kIOHIDDigitizerEventTouch = 0x00000002,
kIOHIDDigitizerEventPosition = 0x00000004,
};
enum {
kIOHIDEventFieldDigitizerX = IOHIDEventFieldBase(kIOHIDEventTypeDigitizer),
kIOHIDEventFieldDigitizerY,
kIOHIDEventFieldDigitizerZ,
kIOHIDEventFieldDigitizerButtonMask,
kIOHIDEventFieldDigitizerType,
kIOHIDEventFieldDigitizerIndex,
kIOHIDEventFieldDigitizerIdentity,
kIOHIDEventFieldDigitizerEventMask,
kIOHIDEventFieldDigitizerRange,
kIOHIDEventFieldDigitizerTouch,
kIOHIDEventFieldDigitizerPressure,
kIOHIDEventFieldDigitizerAuxiliaryPressure,
kIOHIDEventFieldDigitizerTwist,
kIOHIDEventFieldDigitizerTiltX,
kIOHIDEventFieldDigitizerTiltY,
kIOHIDEventFieldDigitizerAltitude,
kIOHIDEventFieldDigitizerAzimuth,
kIOHIDEventFieldDigitizerQuality,
kIOHIDEventFieldDigitizerDensity,
kIOHIDEventFieldDigitizerIrregularity,
kIOHIDEventFieldDigitizerMajorRadius,
kIOHIDEventFieldDigitizerMinorRadius,
kIOHIDEventFieldDigitizerCollection,
kIOHIDEventFieldDigitizerCollectionChord,
kIOHIDEventFieldDigitizerChildEventMask,
kIOHIDEventFieldDigitizerIsDisplayIntegrated,
};
// IOKit is a PRIVATE framework on iOS — we can't link it via -framework. Load
// at runtime via dlopen/dlsym. This is the standard approach for KIF-style
// touch synthesis on iOS, including in DEBUG-only test harnesses.
#import <dlfcn.h>
typedef IOHIDEventRef (*IOHIDEventCreateDigitizerEventFn)(CFAllocatorRef, AbsoluteTime,
IOHIDDigitizerTransducerType, uint32_t, uint32_t, uint32_t, uint32_t,
IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, Boolean, Boolean, IOOptionBits);
typedef IOHIDEventRef (*IOHIDEventCreateDigitizerFingerEventWithQualityFn)(CFAllocatorRef,
AbsoluteTime, uint32_t, uint32_t, uint32_t, IOHIDFloat, IOHIDFloat, IOHIDFloat,
IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat, IOHIDFloat,
IOHIDFloat, Boolean, Boolean, IOOptionBits);
typedef void (*IOHIDEventSetIntegerValueFn)(IOHIDEventRef, IOHIDEventField, int);
typedef void (*IOHIDEventAppendEventFn)(IOHIDEventRef, IOHIDEventRef);
static IOHIDEventCreateDigitizerEventFn _IOHIDEventCreateDigitizerEvent;
static IOHIDEventCreateDigitizerFingerEventWithQualityFn _IOHIDEventCreateDigitizerFingerEventWithQuality;
static IOHIDEventSetIntegerValueFn _IOHIDEventSetIntegerValue;
static IOHIDEventAppendEventFn _IOHIDEventAppendEvent;
static BOOL _IOKitLoaded = NO;
static BOOL DBT_LoadIOKit(void) {
if (_IOKitLoaded) return YES;
void *handle = dlopen("/System/Library/Frameworks/IOKit.framework/IOKit", RTLD_NOW);
if (!handle) {
handle = dlopen("/System/Library/PrivateFrameworks/IOKit.framework/IOKit", RTLD_NOW);
}
if (!handle) return NO;
_IOHIDEventCreateDigitizerEvent = (IOHIDEventCreateDigitizerEventFn)dlsym(handle, "IOHIDEventCreateDigitizerEvent");
_IOHIDEventCreateDigitizerFingerEventWithQuality = (IOHIDEventCreateDigitizerFingerEventWithQualityFn)dlsym(handle, "IOHIDEventCreateDigitizerFingerEventWithQuality");
_IOHIDEventSetIntegerValue = (IOHIDEventSetIntegerValueFn)dlsym(handle, "IOHIDEventSetIntegerValue");
_IOHIDEventAppendEvent = (IOHIDEventAppendEventFn)dlsym(handle, "IOHIDEventAppendEvent");
_IOKitLoaded = (_IOHIDEventCreateDigitizerEvent && _IOHIDEventCreateDigitizerFingerEventWithQuality &&
_IOHIDEventSetIntegerValue && _IOHIDEventAppendEvent);
return _IOKitLoaded;
}
static IOHIDEventRef DBT_IOHIDEventWithTouch(UITouch *touch) CF_RETURNS_RETAINED;
static IOHIDEventRef DBT_IOHIDEventWithTouch(UITouch *touch) {
if (!DBT_LoadIOKit()) return NULL;
uint64_t abTime = mach_absolute_time();
AbsoluteTime timeStamp;
timeStamp.hi = (UInt32)(abTime >> 32);
timeStamp.lo = (UInt32)(abTime);
IOHIDEventRef handEvent = _IOHIDEventCreateDigitizerEvent(kCFAllocatorDefault,
timeStamp, kIOHIDDigitizerTransducerTypeHand,
0, 0, kIOHIDDigitizerEventTouch, 0,
0, 0, 0, 0, 0,
0, true, 0);
_IOHIDEventSetIntegerValue(handEvent, kIOHIDEventFieldDigitizerIsDisplayIntegrated, 1);
uint32_t eventMask = (touch.phase == UITouchPhaseMoved)
? kIOHIDDigitizerEventPosition
: (kIOHIDDigitizerEventRange | kIOHIDDigitizerEventTouch);
uint32_t isTouching = (touch.phase == UITouchPhaseEnded) ? 0 : 1;
CGPoint loc = [touch locationInView:touch.window];
IOHIDEventRef fingerEvent = _IOHIDEventCreateDigitizerFingerEventWithQuality(kCFAllocatorDefault,
timeStamp, 1, 2, eventMask,
(IOHIDFloat)loc.x, (IOHIDFloat)loc.y, 0.0,
0, 0, 5.0, 5.0, 1.0, 1.0, 1.0,
(IOHIDFloat)isTouching, (IOHIDFloat)isTouching, 0);
_IOHIDEventSetIntegerValue(fingerEvent, kIOHIDEventFieldDigitizerIsDisplayIntegrated, 1);
_IOHIDEventAppendEvent(handEvent, fingerEvent);
CFRelease(fingerEvent);
return handEvent;
}
#pragma mark - Private selectors
@interface UITouch ()
- (void)setWindow:(UIWindow *)window;
- (void)setView:(UIView *)view;
- (void)setTapCount:(NSUInteger)tapCount;
- (void)setTimestamp:(NSTimeInterval)timestamp;
- (void)setPhase:(UITouchPhase)touchPhase;
- (void)setGestureView:(UIView *)view;
- (void)_setLocationInWindow:(CGPoint)location resetPrevious:(BOOL)resetPrevious;
- (void)_setIsFirstTouchForView:(BOOL)firstTouchForView;
- (void)_setHidEvent:(IOHIDEventRef)event;
@end
@interface UIEvent (DBTPrivate)
- (void)_clearTouches;
- (void)_addTouch:(UITouch *)touch forDelayedDelivery:(BOOL)delayed;
- (void)_setHIDEvent:(IOHIDEventRef)event;
- (void)_setTimestamp:(NSTimeInterval)timestamp;
@end
@interface UIApplication (DBTPrivate)
- (UIEvent *)_touchesEvent;
@end
@interface UIView (DBTPrivate)
- (id)_hitTestWithContext:(id)context;
@end
#pragma mark - SwiftUI-aware hit test (iOS 18+)
// Returns `id` because iOS 18's _hitTestWithContext: can return either a UIView
// OR a SwiftUI.UIKitGestureContainer (a plain UIResponder, NOT a UIView).
// The latter is the case for SwiftUI Buttons. KIF's observation: the returned
// responder is still compatible with UITouch.setView: even when it isn't a
// UIView — so we pass it through as-is. Filtering by isKindOfClass:UIView
// here would drop every SwiftUI Button tap silently. Mirrors KIF PR #1323.
static id DBT_HitTestView(UIWindow *window, CGPoint point) {
UIView *fallback = [window hitTest:point withEvent:nil];
if (@available(iOS 18.0, *)) {
Class ctxClass = NSClassFromString(@"_UIHitTestContext");
SEL ctxSel = NSSelectorFromString(@"contextWithPoint:radius:");
if (ctxClass && [ctxClass respondsToSelector:ctxSel] &&
[UIView instancesRespondToSelector:@selector(_hitTestWithContext:)]) {
id (*sendCtx)(id, SEL, CGPoint, CGFloat) =
(id (*)(id, SEL, CGPoint, CGFloat))objc_msgSend;
id ctx = sendCtx(ctxClass, ctxSel, point, 0);
if (ctx) {
id found = nil;
UIView *current = fallback;
while (found == nil && current != nil) {
found = [current _hitTestWithContext:ctx];
current = current.superview;
}
if (found) {
return found;
}
}
}
}
return fallback;
}
#pragma mark - Public API
@implementation DebugBridgeTouch
+ (BOOL)sendTapAtPoint:(CGPoint)point inWindow:(UIWindow *)window {
if (!window) return NO;
id hit = DBT_HitTestView(window, point);
if (!hit) return NO;
// Build a single synthetic UITouch via private setters. Order matters —
// setWindow: clears internal state and must come first.
UITouch *touch = [[UITouch alloc] init];
[touch setWindow:window];
[touch setTapCount:1];
[touch _setLocationInWindow:point resetPrevious:YES];
// setView: typed UIView * but accepts SwiftUI.UIKitGestureContainer
// (UIResponder) too — that's how SwiftUI Buttons get routed on iOS 18+.
[touch setView:(UIView *)hit];
[touch setPhase:UITouchPhaseBegan];
if ([touch respondsToSelector:@selector(_setIsFirstTouchForView:)]) {
[touch _setIsFirstTouchForView:YES];
}
[touch setTimestamp:[[NSProcessInfo processInfo] systemUptime]];
if ([touch respondsToSelector:@selector(setGestureView:)] &&
[hit isKindOfClass:[UIView class]]) {
[touch setGestureView:(UIView *)hit];
}
// Attach a real IOHIDEvent (required iOS 9+).
IOHIDEventRef hidEventBegan = DBT_IOHIDEventWithTouch(touch);
[touch _setHidEvent:hidEventBegan];
UIEvent *event = [[UIApplication sharedApplication] _touchesEvent];
if (!event) {
CFRelease(hidEventBegan);
return NO;
}
[event _clearTouches];
[event _setHIDEvent:hidEventBegan];
[event _addTouch:touch forDelayedDelivery:NO];
[[UIApplication sharedApplication] sendEvent:event];
CFRelease(hidEventBegan);
// Ended phase
[touch setPhase:UITouchPhaseEnded];
[touch setTimestamp:[[NSProcessInfo processInfo] systemUptime]];
IOHIDEventRef hidEventEnded = DBT_IOHIDEventWithTouch(touch);
[touch _setHidEvent:hidEventEnded];
[event _clearTouches];
[event _setHIDEvent:hidEventEnded];
[event _addTouch:touch forDelayedDelivery:NO];
[[UIApplication sharedApplication] sendEvent:event];
CFRelease(hidEventEnded);
return YES;
}
@end
#else // !TARGET_OS_IOS
// macOS / Catalyst / other non-iOS host build: no-op stub so the module
// resolves cleanly without UIKit or IOKit. The Swift cross-platform tests
// don't exercise touch synthesis; that's iOS-only by definition.
@implementation DebugBridgeTouch
+ (BOOL)sendTapAtPoint:(CGPoint)point inWindow:(UIWindow *)window {
(void)point; (void)window;
return NO;
}
@end
#endif // TARGET_OS_IOS
@@ -0,0 +1,34 @@
//
// DebugBridgeTouch.h — public Objective-C interface for in-process touch
// synthesis. Implementation derived from KIF (https://github.com/kif-framework/KIF),
// MIT-licensed. The minimal subset needed to deliver a real UITouch to a
// point on the key window, including SwiftUI Buttons via iOS 18+
// _UIHitTestContext. DEBUG-only — never link in Release.
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import <TargetConditionals.h>
#if TARGET_OS_IOS
#import <UIKit/UIKit.h>
#else
// macOS build: forward-declare UIWindow so the module compiles without UIKit.
// The host CI runs swift build on macOS to validate the cross-platform Swift
// surface; DebugBridgeTouch's implementation is a no-op there. On iOS the
// real UIWindow comes from UIKit and the implementation is active.
@class UIWindow;
#endif
NS_ASSUME_NONNULL_BEGIN
@interface DebugBridgeTouch : NSObject
/// Synthesize a single tap (TouchPhaseBegan + TouchPhaseEnded) at the given
/// window-coordinate point. Returns YES if the touch was delivered (a hit
/// view was found and the event passed through UIApplication.sendEvent).
/// On non-iOS platforms returns NO unconditionally.
+ (BOOL)sendTapAtPoint:(CGPoint)point inWindow:(UIWindow *)window;
@end
NS_ASSUME_NONNULL_END
@@ -0,0 +1,308 @@
// AUTO-GENERATED from gstack/ios-qa/templates/Bridges.swift.template
//
// Real UIKit-backed implementations of the three bridges StateServer
// declares: ScreenshotBridge (PNG capture), ElementsBridge (accessibility
// tree), MutationBridge (tap/swipe/type via accessibility actions + hit
// testing). Everything #if DEBUG && canImport(UIKit) so Release builds
// don't link UIKit or carry any of this code.
//
// Wire from the consuming app:
//
// #if DEBUG && canImport(UIKit)
// import DebugBridgeUI
// DebugBridgeUIWiring.installAll()
// #endif
#if DEBUG && canImport(UIKit)
import DebugBridgeCore
import DebugBridgeTouch
import Foundation
import SwiftUI
import UIKit
@MainActor
public enum DebugBridgeUIWiring {
/// Install all three bridge resolvers. Idempotent calling multiple
/// times reinstalls the same closures. Must be called on @MainActor
/// because every UIKit access requires the main actor.
public static func installAll() {
ScreenshotBridge.resolver = { ScreenshotBridgeImpl.capturePNG() }
ElementsBridge.resolver = { ElementsBridgeImpl.snapshot() }
MutationBridge.resolver = { op, payload in MutationBridgeImpl.dispatch(op: op, payload: payload) }
}
}
// MARK: - ScreenshotBridge implementation
@MainActor
enum ScreenshotBridgeImpl {
/// Capture a PNG of the active window. Uses UIGraphicsImageRenderer
/// (modern API, replaces UIGraphicsBeginImageContext). Returns nil if
/// no key window is available (e.g., app backgrounded).
static func capturePNG() -> Data? {
guard let scene = activeScene(), let window = activeKeyWindow(in: scene) else { return nil }
let bounds = window.bounds
let renderer = UIGraphicsImageRenderer(bounds: bounds)
let image = renderer.image { _ in
// drawHierarchy is the documented way to snapshot real UIKit
// layers including layer-backed views. afterScreenUpdates: false
// because we want the CURRENT visible state, not a forced layout.
window.drawHierarchy(in: bounds, afterScreenUpdates: false)
}
return image.pngData()
}
private static func activeScene() -> UIWindowScene? {
UIApplication.shared.connectedScenes
.compactMap { $0 as? UIWindowScene }
.first { $0.activationState == .foregroundActive }
?? (UIApplication.shared.connectedScenes.first as? UIWindowScene)
}
private static func activeKeyWindow(in scene: UIWindowScene) -> UIWindow? {
scene.windows.first(where: { $0.isKeyWindow }) ?? scene.windows.first
}
}
// MARK: - ElementsBridge implementation
@MainActor
enum ElementsBridgeImpl {
/// Walk the accessibility hierarchy + emit a flat list of elements.
/// Each entry has frame (in window coords), accessibility label,
/// identifier, traits as a bitmask, and a parent path. Skips
/// non-accessible / hidden views.
static func snapshot() -> [JSONDict] {
guard let scene = activeScene(), let window = activeKeyWindow(in: scene) else { return [] }
var elements: [JSONDict] = []
collect(view: window, parentPath: "", windowBounds: window.bounds, into: &elements)
return elements
}
private static func collect(view: UIView, parentPath: String, windowBounds: CGRect, into elements: inout [JSONDict]) {
// Skip hidden / zero-size / off-screen subtrees early.
if view.isHidden || view.alpha < 0.01 { return }
let frameInWindow = view.convert(view.bounds, to: nil)
if !windowBounds.intersects(frameInWindow) { return }
let isAccessible = view.isAccessibilityElement
let label = view.accessibilityLabel ?? ""
let identifier = view.accessibilityIdentifier ?? ""
let traits = Int(view.accessibilityTraits.rawValue)
let value = (view.accessibilityValue ?? "") as String
let className = String(describing: type(of: view))
let path = parentPath.isEmpty ? className : "\(parentPath) > \(className)"
// Emit if any of:
// - Marked accessible (covers UIKit-native widgets)
// - Has explicit AX label / identifier
// - Is a known interactive type (UIControl, UITextField, UIScrollView)
// - Hosts a SwiftUI view (UIHostingController's view class)
let isInteractive = view is UIControl || view is UIScrollView || view is UITextInput
let isHosting = className.contains("Hosting") || className.contains("SwiftUI")
if isAccessible || !label.isEmpty || !identifier.isEmpty || isInteractive || isHosting {
elements.append([
"path": path,
"class": className,
"label": label,
"identifier": identifier,
"value": value,
"traits": traits,
"frame": [
"x": Int(frameInWindow.origin.x),
"y": Int(frameInWindow.origin.y),
"w": Int(frameInWindow.size.width),
"h": Int(frameInWindow.size.height),
],
"is_user_interaction_enabled": view.isUserInteractionEnabled,
])
}
// Recurse into accessibility-elements first (some custom views vend
// synthetic children), then UIView subviews. SwiftUI's host views
// populate accessibilityElements lazily many return nil before
// VoiceOver triggers them. Force population by reading accessibilityElementCount.
_ = view.accessibilityElementCount()
if let axElements = view.accessibilityElements {
for case let element as NSObject in axElements {
if let v = element as? UIView {
collect(view: v, parentPath: path, windowBounds: windowBounds, into: &elements)
} else {
// Synthetic accessibility element (no UIView). Capture frame in screen coords.
let af = (element.value(forKey: "accessibilityFrame") as? CGRect) ?? .zero
elements.append([
"path": "\(path) > <synthetic>",
"class": "AccessibilityElement",
"label": (element.value(forKey: "accessibilityLabel") as? String) ?? "",
"identifier": (element.value(forKey: "accessibilityIdentifier") as? String) ?? "",
"value": (element.value(forKey: "accessibilityValue") as? String) ?? "",
"traits": (element.value(forKey: "accessibilityTraits") as? NSNumber)?.intValue ?? 0,
"frame": [
"x": Int(af.origin.x),
"y": Int(af.origin.y),
"w": Int(af.size.width),
"h": Int(af.size.height),
],
"is_user_interaction_enabled": true,
])
}
}
} else {
// accessibilityElements is nil iterate by index. SwiftUI uses
// this dynamic protocol pattern; many AX elements only respond
// to accessibilityElementCount + accessibilityElement(at:).
let count = view.accessibilityElementCount()
for i in 0..<count {
guard let element = view.accessibilityElement(at: i) as? NSObject else { continue }
if let v = element as? UIView {
collect(view: v, parentPath: path, windowBounds: windowBounds, into: &elements)
} else {
let af = (element.value(forKey: "accessibilityFrame") as? CGRect) ?? .zero
elements.append([
"path": "\(path) > <ax\(i)>",
"class": String(describing: type(of: element)),
"label": (element.value(forKey: "accessibilityLabel") as? String) ?? "",
"identifier": (element.value(forKey: "accessibilityIdentifier") as? String) ?? "",
"value": (element.value(forKey: "accessibilityValue") as? String) ?? "",
"traits": (element.value(forKey: "accessibilityTraits") as? NSNumber)?.intValue ?? 0,
"frame": [
"x": Int(af.origin.x),
"y": Int(af.origin.y),
"w": Int(af.size.width),
"h": Int(af.size.height),
],
"is_user_interaction_enabled": true,
])
}
}
}
for sub in view.subviews {
collect(view: sub, parentPath: path, windowBounds: windowBounds, into: &elements)
}
}
private static func activeScene() -> UIWindowScene? {
UIApplication.shared.connectedScenes
.compactMap { $0 as? UIWindowScene }
.first { $0.activationState == .foregroundActive }
?? (UIApplication.shared.connectedScenes.first as? UIWindowScene)
}
private static func activeKeyWindow(in scene: UIWindowScene) -> UIWindow? {
scene.windows.first(where: { $0.isKeyWindow }) ?? scene.windows.first
}
}
// MARK: - MutationBridge implementation
@MainActor
enum MutationBridgeImpl {
/// Route a mutation op to the right handler. Returns true on success,
/// false on failure (which the StateServer surfaces as 400 to the agent).
static func dispatch(op: String, payload: JSONDict) -> Bool {
switch op {
case "tap": return handleTap(payload)
case "type": return handleType(payload)
case "swipe": return handleSwipe(payload)
default: return false
}
}
/// Tap at (x, y) in window coordinates. Delegates to DebugBridgeTouch
/// (KIF-derived in-process touch synthesis). The Obj-C target builds a
/// real UITouch + IOHIDEvent + UIEvent and dispatches via
/// `UIApplication.sendEvent`, which is what UIKit uses for real touches.
/// This works for UIControl, SwiftUI Button (via iOS 18+
/// `_UIHitTestContext`), gesture recognizers, and anything else that
/// listens to the real event-dispatch path.
private static func handleTap(_ payload: JSONDict) -> Bool {
guard let x = payload["x"] as? NSNumber,
let y = payload["y"] as? NSNumber else { return false }
let point = CGPoint(x: x.doubleValue, y: y.doubleValue)
guard let scene = activeScene(), let window = activeKeyWindow(in: scene) else { return false }
return DebugBridgeTouch.sendTap(at: point, in: window)
}
/// Set text on the first responder if it's a UITextField or UITextView.
private static func handleType(_ payload: JSONDict) -> Bool {
guard let text = payload["text"] as? String else { return false }
guard let scene = activeScene(), let window = activeKeyWindow(in: scene) else { return false }
guard let responder = findFirstResponder(in: window) else { return false }
if let field = responder as? UITextField {
field.text = text
field.sendActions(for: .editingChanged)
return true
}
if let view = responder as? UITextView {
view.text = text
view.delegate?.textViewDidChange?(view)
return true
}
return false
}
/// Swipe via UIScrollView programmatic scroll OR via setContentOffset on
/// the deepest UIScrollView in the hit-tested ancestor chain. Less
/// faithful than synthesized touches but covers common scroll scenarios.
private static func handleSwipe(_ payload: JSONDict) -> Bool {
guard let fx = payload["from_x"] as? NSNumber,
let fy = payload["from_y"] as? NSNumber,
let tx = payload["to_x"] as? NSNumber,
let ty = payload["to_y"] as? NSNumber else { return false }
let from = CGPoint(x: fx.doubleValue, y: fy.doubleValue)
let to = CGPoint(x: tx.doubleValue, y: ty.doubleValue)
guard let scene = activeScene(), let window = activeKeyWindow(in: scene) else { return false }
guard let hit = window.hitTest(from, with: nil) else { return false }
// Find the nearest enclosing UIScrollView.
var node: UIView? = hit
while let cur = node {
if let scroll = cur as? UIScrollView {
let dx = from.x - to.x
let dy = from.y - to.y
var off = scroll.contentOffset
off.x = max(0, min(scroll.contentSize.width - scroll.bounds.width, off.x + dx))
off.y = max(0, min(scroll.contentSize.height - scroll.bounds.height, off.y + dy))
scroll.setContentOffset(off, animated: true)
return true
}
node = cur.superview
}
return false
}
// MARK: helpers
private static func walkUp(_ view: UIView) -> UIView? {
var node: UIView? = view
while let cur = node {
if cur is UIControl { return cur }
node = cur.superview
}
return view
}
private static func findFirstResponder(in view: UIView) -> UIResponder? {
if view.isFirstResponder { return view }
for sub in view.subviews {
if let found = findFirstResponder(in: sub) { return found }
}
return nil
}
private static func activeScene() -> UIWindowScene? {
UIApplication.shared.connectedScenes
.compactMap { $0 as? UIWindowScene }
.first { $0.activationState == .foregroundActive }
?? (UIApplication.shared.connectedScenes.first as? UIWindowScene)
}
private static func activeKeyWindow(in scene: UIWindowScene) -> UIWindow? {
scene.windows.first(where: { $0.isKeyWindow }) ?? scene.windows.first
}
}
#endif // DEBUG && canImport(UIKit)
@@ -0,0 +1,137 @@
// AUTO-GENERATED from gstack/ios-qa/templates/DebugOverlay.swift.template
//
// DebugOverlay on-device visual presence. Animated brand-colored border +
// agent attribution chip + (optional) recording watermark. Renders above
// sheets, alerts, and modals via a dedicated UIWindow with high windowLevel.
//
// Everything in this file is gated #if DEBUG and gone in Release.
#if DEBUG && canImport(UIKit)
import SwiftUI
import UIKit
@MainActor
public final class DebugOverlayWindow {
public static let shared = DebugOverlayWindow()
private var window: UIWindow?
public func install(recording: Bool = false) {
guard window == nil else { return }
guard let scene = UIApplication.shared.connectedScenes.compactMap({ $0 as? UIWindowScene }).first else { return }
let w = PassThroughWindow(windowScene: scene)
w.windowLevel = .alert + 1
w.backgroundColor = .clear
w.isUserInteractionEnabled = false
let host = UIHostingController(rootView: OverlayRoot(recording: recording))
host.view.backgroundColor = .clear
w.rootViewController = host
w.isHidden = false
window = w
}
public func setAttribution(_ identity: String) {
OverlayAttributionState.shared.identity = identity
}
}
/// A window that lets touches pass through to underlying windows.
private final class PassThroughWindow: UIWindow {
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let view = super.hitTest(point, with: event)
return view == rootViewController?.view ? nil : view
}
}
@MainActor
final class OverlayAttributionState: ObservableObject {
static let shared = OverlayAttributionState()
@Published var identity: String = "Claude Code (local)"
}
private struct OverlayRoot: View {
@StateObject private var attribution = OverlayAttributionState.shared
@State private var phase: CGFloat = 0
let recording: Bool
var body: some View {
ZStack {
// Animated brand border
BorderShape()
.stroke(
AngularGradient(
gradient: Gradient(colors: [
BrandColor.accent.opacity(0.0),
BrandColor.accent.opacity(0.8),
BrandColor.accent.opacity(0.0),
]),
center: .center,
angle: .degrees(phase * 360)
),
lineWidth: 4
)
.ignoresSafeArea()
.onAppear {
withAnimation(.linear(duration: 2.0).repeatForever(autoreverses: false)) {
phase = 1.0
}
}
// Attribution chip (top safe area)
VStack {
HStack {
Spacer()
Text("Driven by \(attribution.identity)")
.font(.caption2.weight(.semibold))
.foregroundColor(.white)
.padding(.horizontal, 10)
.padding(.vertical, 4)
.background(
Capsule().fill(BrandColor.accent.opacity(0.85))
)
.padding(.trailing, 12)
.padding(.top, 8)
Spacer().frame(width: 0)
}
Spacer()
}
// Recording watermark (diagonal, bottom-right)
if recording {
VStack {
Spacer()
HStack {
Spacer()
Text("AGENT DEMO")
.font(.system(size: 10, weight: .heavy, design: .monospaced))
.foregroundColor(.red.opacity(0.7))
.rotationEffect(.degrees(-30))
.padding(.trailing, 16)
.padding(.bottom, 30)
}
}
}
}
.allowsHitTesting(false)
}
}
private struct BorderShape: Shape {
func path(in rect: CGRect) -> Path {
var p = Path()
p.addRoundedRect(in: rect.insetBy(dx: 2, dy: 2), cornerSize: CGSize(width: 16, height: 16))
return p
}
}
private enum BrandColor {
// gstack brand color resolved from DESIGN.md when codegen runs.
// Default falls back to a deep blue.
static let accent = Color(red: 0.0, green: 0.46, blue: 1.0)
}
#endif // DEBUG && canImport(UIKit)
@@ -0,0 +1,60 @@
// FixtureApp minimal SwiftUI app used by the ios-qa device-path E2E test.
//
// On launch:
// 1. Boot StateServer (loopback :::1/127.0.0.1 + 9999)
// 2. Log boot token to os_log so devicectl + the Mac daemon can scrape it
// 3. Render a single ContentView so the app stays foreground
//
// Everything ios-qa-related is gated #if DEBUG. Release builds compile this
// to a no-op app (no StateServer, no DebugBridge import, no overlay).
import SwiftUI
#if DEBUG
import DebugBridgeCore
#endif
#if DEBUG && canImport(UIKit)
import DebugBridgeUI
#endif
@main
struct FixtureAppApp: App {
init() {
#if DEBUG
StateServer.shared.start()
// Wire the three UIKit-backed bridges so /screenshot, /elements,
// /tap, /type, /swipe actually do something on the device.
#if canImport(UIKit)
DebugBridgeUIWiring.installAll()
#endif
#endif
}
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct ContentView: View {
@State private var counter: Int = 0
var body: some View {
VStack(spacing: 24) {
Text("ios-qa fixture")
.font(.largeTitle.bold())
Text("StateServer should be on :9999")
.font(.subheadline)
.foregroundColor(.secondary)
Button("Tap (\(counter))") {
counter += 1
}
.buttonStyle(.borderedProminent)
.accessibilityIdentifier("tap-button")
}
.padding()
.accessibilityIdentifier("fixture-content")
}
}
@@ -0,0 +1,32 @@
// Canonical app state for the fixture. Every snapshot-eligible field is
// marked with the @Snapshotable property wrapper that the codegen tool
// detects via attribute scan.
//
// Note: we DON'T use @Observable here because the macro expansion converts
// stored properties into computed ones, which the @Snapshotable wrapper
// can't apply to. In production apps that need both observability AND
// snapshotting, the right pattern is:
// - Use ObservableObject + @Published (older API), or
// - Hold all @Snapshotable state in a nested struct + replace it
// wholesale on restore so SwiftUI sees a single change notification
// (the canonical-state-struct atomicity strategy from the plan).
import Foundation
public final class FixtureAppState {
@Snapshotable public var isLoggedIn: Bool = false
@Snapshotable public var username: String = ""
@Snapshotable public var tapCounter: Int = 0
/// Not snapshotted ephemeral cache that should never leak via /state/snapshot.
public var ephemeralCache: [String: String] = [:]
public init() {}
}
/// Property wrapper marker for snapshot-eligible state. The actual wrapper
/// is a no-op at runtime; codegen-tool detection happens via attribute scan.
@propertyWrapper
public struct Snapshotable<Value> {
public var wrappedValue: Value
public init(wrappedValue: Value) { self.wrappedValue = wrappedValue }
}
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>ios-qa fixture</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>UILaunchScreen</key>
<dict/>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
</dict>
</plist>
@@ -0,0 +1,107 @@
// XCTest unit test for StateServer. Runs the real Swift implementation on
// macOS (#if DEBUG, loopback bind, full Foundation+Network stack) and
// exercises the auth flow + session lock + snapshot endpoints over HTTP.
//
// This is what validates that the production Swift code actually works,
// not just that it compiles. Daemon integration tests already cover the
// TS side; this covers the Swift side without an iPhone.
import XCTest
import Foundation
@testable import DebugBridgeCore
#if DEBUG
@MainActor
final class StateServerSmokeTests: XCTestCase {
/// Build URL for a loopback call. Use IPv6 since CoreDevice tunnels are IPv6,
/// and the StateServer template uses IPv6 first.
func loopbackURL(port: UInt16, path: String) -> URL {
URL(string: "http://[::1]:\(port)\(path)")!
}
/// Issue an HTTP request and decode JSON. Returns (status, body).
func request(method: String, url: URL, headers: [String: String] = [:], body: Data? = nil) async throws -> (Int, [String: Any]) {
var req = URLRequest(url: url)
req.httpMethod = method
for (k, v) in headers { req.setValue(v, forHTTPHeaderField: k) }
if let body = body { req.httpBody = body }
let (data, response) = try await URLSession.shared.data(for: req)
let status = (response as? HTTPURLResponse)?.statusCode ?? 0
let json = (try? JSONSerialization.jsonObject(with: data)) as? [String: Any] ?? [:]
return (status, json)
}
/// Spin up StateServer on a random port, wait briefly for binding to settle.
/// Returns the port. Uses StateServer.shared since it's a singleton.
func spinUp() async throws -> UInt16 {
// Port 0 doesn't work with NWListener directly; pick a high random.
let port: UInt16 = UInt16.random(in: 30000...39999)
StateServer.shared.start() // starts on default 9999, but template uses fixed
// The template hardcodes port 9999 we test against that.
// Sleep briefly for binding to complete.
try await Task.sleep(nanoseconds: 100_000_000) // 100ms
return 9999
}
func test_healthz_returns_200_without_auth() async throws {
let port = try await spinUp()
let (status, body) = try await request(method: "GET", url: loopbackURL(port: port, path: "/healthz"))
XCTAssertEqual(status, 200, "healthz should return 200 without auth on loopback")
XCTAssertEqual(body["version"] as? String, "1.0.0")
}
func test_tap_requires_auth() async throws {
let port = try await spinUp()
let (status, _) = try await request(method: "POST", url: loopbackURL(port: port, path: "/tap"))
XCTAssertEqual(status, 401, "mutating endpoint without bearer must return 401")
}
/// Boot token rotation is the load-bearing security property. Confirm:
/// 1. Boot token is required for /auth/rotate
/// 2. After rotation, boot token is dead
/// 3. Rotated token works for subsequent calls
func test_boot_token_rotation_kills_original() async throws {
let port = try await spinUp()
// Read boot token from os_log scrape in production this comes from
// devicectl process launch. For this test we can read it from the
// bootTokenPath file. (StateServer writes a 0600 file as fallback.)
let bootTokenPath = NSTemporaryDirectory() + "gstack-ios-qa.token"
let bootToken = try? String(contentsOfFile: bootTokenPath, encoding: .utf8)
guard let bt = bootToken?.trimmingCharacters(in: .whitespacesAndNewlines), !bt.isEmpty else {
throw XCTSkip("Boot token file not written — StateServer may not have started cleanly")
}
// Rotate.
let newToken = "rotated-test-token-\(UUID().uuidString)"
let rotateBody = try JSONSerialization.data(withJSONObject: ["new_token": newToken])
let (rotateStatus, _) = try await request(
method: "POST",
url: loopbackURL(port: port, path: "/auth/rotate"),
headers: ["Authorization": "Bearer \(bt)", "Content-Type": "application/json"],
body: rotateBody
)
XCTAssertEqual(rotateStatus, 200, "rotate with valid boot token should succeed")
// Original boot token should now be dead.
let (deadStatus, _) = try await request(
method: "POST",
url: loopbackURL(port: port, path: "/auth/rotate"),
headers: ["Authorization": "Bearer \(bt)", "Content-Type": "application/json"],
body: rotateBody
)
XCTAssertEqual(deadStatus, 401, "boot token must be dead after rotation")
// New token works.
let (acqStatus, _) = try await request(
method: "POST",
url: loopbackURL(port: port, path: "/session/acquire"),
headers: ["Authorization": "Bearer \(newToken)"]
)
XCTAssertEqual(acqStatus, 200, "rotated token must work for session acquire")
}
}
#endif // DEBUG
+49
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@@ -0,0 +1,49 @@
name: FixtureApp
options:
deploymentTarget:
iOS: "16.0"
bundleIdPrefix: com.gstack.iosqa
developmentLanguage: en
createIntermediateGroups: true
settings:
DEVELOPMENT_TEAM: 623FYQ2M88
CODE_SIGN_STYLE: Automatic
ENABLE_USER_SCRIPT_SANDBOXING: NO
# Personal-team bundle IDs are scoped per-team; this prefix is unique.
PRODUCT_BUNDLE_IDENTIFIER: com.gstack.iosqa.fixture
# Local SPM package providing DebugBridgeCore + DebugBridgeUI as dependencies.
# packages keyword (with `path:`) means a sibling local package next to project.yml.
packages:
DebugBridge:
path: .
targets:
FixtureApp:
type: application
platform: iOS
deploymentTarget: "16.0"
sources:
- path: Sources/FixtureApp
dependencies:
- package: DebugBridge
product: DebugBridgeCore
- package: DebugBridge
product: DebugBridgeUI
info:
path: Sources/FixtureApp/Info.plist
properties:
CFBundleDisplayName: ios-qa fixture
UILaunchScreen: {}
UISupportedInterfaceOrientations: [UIInterfaceOrientationPortrait]
UIRequiredDeviceCapabilities: [arm64]
settings:
base:
PRODUCT_BUNDLE_IDENTIFIER: com.gstack.iosqa.fixture
DEVELOPMENT_TEAM: 623FYQ2M88
CODE_SIGN_STYLE: Automatic
TARGETED_DEVICE_FAMILY: "1"
SWIFT_VERSION: "5.9"
IPHONEOS_DEPLOYMENT_TARGET: "16.0"
ENABLE_PREVIEWS: YES
+15
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@@ -0,0 +1,15 @@
# Weekend Project: Dependency Graph Visualizer
I want to build a tool that takes a codebase and visualizes its dependency graph — modules, imports, which files depend on which. For fun, for learning. Maybe open-source it.
## What I have so far
- Rough idea: point it at a repo, get an interactive graph
- Stack I'm leaning toward: TypeScript + D3 or Cytoscape for rendering
- Potential: could work for JS/TS first, maybe Python later
## What I don't know yet
- How to make the visualization actually useful vs just pretty
- Whether this should be a CLI, a web tool, or a VS Code extension
- What would make someone else want to use it
+23
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@@ -0,0 +1,23 @@
# Plan: Team Velocity Dashboard
## Context
We're building a dashboard for engineering managers to track team code velocity — commits per engineer, PR cycle time, review latency, CI pass rate. The data already lives in GitHub; we're just aggregating it for a manager's single-pane view.
## Changes
1. New React component `TeamVelocityDashboard` in `src/dashboard/`
2. REST API endpoint `GET /api/team/velocity?days=30` returning aggregated metrics
3. Background job pulling GitHub data every 15 minutes into Postgres
4. Simple filter UI: team, date range, metric
## Architecture
- Frontend: React + shadcn/ui
- Backend: Express + PostgreSQL
- Data source: GitHub REST API (cached 15min)
## Open questions
- Should we support multiple repos per team?
- Do we show individual engineer names or aggregate only?
+13
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@@ -0,0 +1,13 @@
# Our Idea: AI Tools for Product Managers
We're building AI tools for product managers at mid-market SaaS companies. The product combines a bunch of the things PMs already do — writing PRDs, gathering user feedback, analyzing usage data, drafting roadmaps — and uses LLMs to speed each of them up.
## Who we're targeting
Product managers at SaaS companies with 50-500 engineers. These PMs are stretched thin, juggle a lot of surface area, and would benefit from AI assistance.
## What we've done so far
- Talked to a few PMs we know from prior jobs
- Built a prototype that summarizes Zoom customer calls into a PRD stub
- Got on a waitlist of about 40 signups from LinkedIn posts
+30
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@@ -0,0 +1,30 @@
# Founder pitch — pixel.fund
Founder: Maya Chen (CEO, ex-Stripe), co-founder Aria Patel (CTO,
ex-Robinhood). YC W26.
## What
A donation-budget tool for solo creators. Set a monthly $ floor for
causes you care about, pixel.fund auto-allocates each dollar across your
chosen orgs (Direct Relief, GiveDirectly, etc.) the moment a Stripe
payout lands. One-line embeddable receipt. 1% platform fee.
## Traction
- 2026-04-01 launched private beta with 14 creators from her newsletter
- 2026-05-15 hit 51 paying creators, $4,200 MRR
- Waitlist of 230 from a single tweet by a tech-Twitter influencer
- Two creators asked about a "team plan" (multi-seat) unprompted
## Status quo
Creators today either (a) write checks ad-hoc and forget about it, or
(b) use Patreon-style platforms where the "cause" is opaque (general
fund). Maya talked to 40 creators in YC interviews — 31 said they "want
to give more but it's mental overhead."
## What Maya wants from office hours
Should she chase the team-plan signal, or go deeper on the solo flow
first? She's two weeks from running out of YC dorm food.
+487
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@@ -0,0 +1,487 @@
/**
* Overlay-efficacy fixture registry.
*
* Each fixture defines a reproducible A/B test for one behavioral nudge
* embedded in a model-overlays/*.md file. The harness at
* test/skill-e2e-overlay-harness.test.ts iterates this registry and runs
* `fixture.trials` A/B trials per fixture, asserting `fixture.pass(arms)`.
*
* Adding a new overlay eval = one entry in this list. The harness handles
* arm wiring, concurrency, artifact storage, rate-limit retries, and the
* cross-harness diagnostic.
*/
import * as fs from 'fs';
import * as path from 'path';
import {
firstTurnParallelism,
type AgentSdkResult,
} from '../helpers/agent-sdk-runner';
const REPO_ROOT = path.resolve(__dirname, '..', '..');
// ---------------------------------------------------------------------------
// Types
// ---------------------------------------------------------------------------
export interface OverlayFixture {
/** Unique, lowercase/digits/dash only. Used in artifact paths. */
id: string;
/** Path to the overlay file, relative to repo root. */
overlayPath: string;
/** API model ID, not the overlay family name. */
model: string;
/** Integer >= 3. Trials per arm. */
trials: number;
/** Max concurrent queries for this fixture's arms. Default 3. */
concurrency?: number;
/** Populate the workspace dir before each trial. */
setupWorkspace: (dir: string) => void;
/** The prompt the model receives. Non-empty. */
userPrompt: string;
/** Per-fixture tool allowlist. Omit to use runner default [Read, Glob, Grep, Bash]. */
allowedTools?: string[];
/** Max turns per trial. Omit to use runner default (5). */
maxTurns?: number;
/**
* Direction of the expected effect. `higher_is_better` = overlay should
* increase the metric (e.g. fanout, files touched for literal scope).
* `lower_is_better` = overlay should decrease it (e.g. Bash count, turn count).
* Used only for cosmetic logging in the test output; `pass` is the actual gate.
*/
direction?: 'higher_is_better' | 'lower_is_better';
/** Compute the per-trial metric from the typed SDK result. */
metric: (r: AgentSdkResult) => number;
/** Acceptance predicate across all arms' per-trial metrics. */
pass: (arms: { overlay: number[]; off: number[] }) => boolean;
}
// ---------------------------------------------------------------------------
// Validation
// ---------------------------------------------------------------------------
export function validateFixtures(fixtures: OverlayFixture[]): void {
const ids = new Set<string>();
for (const f of fixtures) {
if (!f.id || !/^[a-z0-9-]+$/.test(f.id)) {
throw new Error(
`fixture id must be non-empty, lowercase/digits/dash only: ${JSON.stringify(f.id)}`,
);
}
if (ids.has(f.id)) {
throw new Error(`duplicate fixture id: ${f.id}`);
}
ids.add(f.id);
if (!Number.isInteger(f.trials) || f.trials < 3) {
throw new Error(`${f.id}: trials must be an integer >= 3 (got ${f.trials})`);
}
if (
f.concurrency !== undefined &&
(!Number.isInteger(f.concurrency) || f.concurrency < 1)
) {
throw new Error(
`${f.id}: concurrency must be an integer >= 1 (got ${f.concurrency})`,
);
}
if (!f.model) throw new Error(`${f.id}: model must be non-empty`);
if (!f.userPrompt) throw new Error(`${f.id}: userPrompt must be non-empty`);
if (path.isAbsolute(f.overlayPath) || f.overlayPath.includes('..')) {
throw new Error(
`${f.id}: overlayPath must be relative and must not contain '..' (got ${f.overlayPath})`,
);
}
const fullPath = path.resolve(REPO_ROOT, f.overlayPath);
if (!fs.existsSync(fullPath)) {
throw new Error(`${f.id}: overlay file not found at ${f.overlayPath}`);
}
for (const fn of ['setupWorkspace', 'metric', 'pass'] as const) {
if (typeof f[fn] !== 'function') {
throw new Error(`${f.id}: ${fn} must be a function`);
}
}
}
}
// ---------------------------------------------------------------------------
// Metric + predicate helpers
// ---------------------------------------------------------------------------
function mean(xs: number[]): number {
if (xs.length === 0) return 0;
return xs.reduce((a, b) => a + b, 0) / xs.length;
}
/**
* Standard fanout predicate: overlay mean beats off mean by at least 0.5
* parallel tool_use blocks in first turn, AND at least 3 of the overlay
* trials emit >= 2 parallel tool_use blocks.
*
* The combined rule catches both "overlay nudges every trial slightly"
* (mean) and "overlay sometimes triggers real fanout" (floor). A single
* 0.5 lift with every trial still emitting 1 call would be suspicious;
* this predicate rejects it.
*/
export function fanoutPass(arms: { overlay: number[]; off: number[] }): boolean {
const lift = mean(arms.overlay) - mean(arms.off);
const floorHits = arms.overlay.filter((n) => n >= 2).length;
return lift >= 0.5 && floorHits >= 3;
}
/**
* Generic "lower is better" pass predicate: overlay mean should drop the
* metric by at least 20% vs baseline. Used for nudges like "effort-match"
* (fewer turns) and "dedicated tools vs Bash" (fewer Bash calls).
*/
export function lowerIsBetter20Pct(arms: { overlay: number[]; off: number[] }): boolean {
const meanOff = mean(arms.off);
if (meanOff === 0) return mean(arms.overlay) <= meanOff;
return mean(arms.overlay) <= meanOff * 0.8;
}
/**
* Generic "higher is better" pass predicate: overlay mean should lift the
* metric by at least 20% vs baseline. Used for nudges like "literal
* interpretation" (more files touched when scope is ambiguous).
*/
export function higherIsBetter20Pct(arms: { overlay: number[]; off: number[] }): boolean {
const meanOff = mean(arms.off);
const meanOn = mean(arms.overlay);
if (meanOff === 0) return meanOn > 0;
return meanOn >= meanOff * 1.2;
}
// ---------------------------------------------------------------------------
// Metrics
// ---------------------------------------------------------------------------
/**
* Count the total number of Bash tool_use blocks across ALL assistant turns.
* Signal for "dedicated tools over Bash" nudge in claude.md.
*/
export function bashToolCallCount(r: AgentSdkResult): number {
return r.toolCalls.filter((c) => c.tool === 'Bash').length;
}
/**
* Total turns the session used to complete. Signal for "effort-match the
* step" nudge in opus-4-7.md — trivial prompts should complete quickly.
*/
export function turnsToCompletion(r: AgentSdkResult): number {
return r.turnsUsed;
}
/**
* Count of unique files the model edited or wrote. Signal for "literal
* interpretation" nudge in opus-4-7.md — "fix the tests" with multiple
* failures should touch all of them.
*/
export function uniqueFilesEdited(r: AgentSdkResult): number {
const touched = new Set<string>();
for (const call of r.toolCalls) {
if (call.tool === 'Edit' || call.tool === 'Write' || call.tool === 'MultiEdit') {
const input = call.input as { file_path?: string } | null;
if (input?.file_path) touched.add(input.file_path);
}
}
return touched.size;
}
// ---------------------------------------------------------------------------
// Fixtures
// ---------------------------------------------------------------------------
export const OVERLAY_FIXTURES: OverlayFixture[] = [
{
id: 'opus-4-7-fanout-toy',
overlayPath: 'model-overlays/opus-4-7.md',
model: 'claude-opus-4-7',
trials: 10,
concurrency: 3,
setupWorkspace: (dir) => {
fs.writeFileSync(path.join(dir, 'alpha.txt'), 'Alpha file: used in module A.\n');
fs.writeFileSync(path.join(dir, 'beta.txt'), 'Beta file: used in module B.\n');
fs.writeFileSync(path.join(dir, 'gamma.txt'), 'Gamma file: used in module C.\n');
},
userPrompt:
'Read alpha.txt, beta.txt, and gamma.txt and summarize each in one line.',
metric: (r) => firstTurnParallelism(r.assistantTurns[0]),
pass: fanoutPass,
},
{
id: 'opus-4-7-fanout-realistic',
overlayPath: 'model-overlays/opus-4-7.md',
model: 'claude-opus-4-7',
trials: 10,
concurrency: 3,
setupWorkspace: (dir) => {
fs.writeFileSync(
path.join(dir, 'app.ts'),
"import { config } from './config';\nimport { util } from './src/util';\n\nexport function main() { return config.name + ':' + util(); }\n",
);
fs.writeFileSync(
path.join(dir, 'config.ts'),
"export const config = { name: 'demo', version: 1 };\n",
);
fs.writeFileSync(
path.join(dir, 'README.md'),
'# demo project\n\nA small demo. Entry: `app.ts`. Config: `config.ts`.\n',
);
fs.mkdirSync(path.join(dir, 'src'), { recursive: true });
fs.writeFileSync(
path.join(dir, 'src', 'util.ts'),
"export function util() { return 'util-result'; }\n",
);
},
userPrompt:
'Audit this project: read app.ts, config.ts, and README.md, and glob for ' +
'every .ts file under src/. Summarize what you find in 3 bullet points.',
metric: (r) => firstTurnParallelism(r.assistantTurns[0]),
pass: fanoutPass,
},
// -------------------------------------------------------------------------
// claude.md / "Dedicated tools over Bash"
// -------------------------------------------------------------------------
{
id: 'claude-dedicated-tools-vs-bash',
overlayPath: 'model-overlays/claude.md',
model: 'claude-opus-4-7',
trials: 10,
concurrency: 3,
direction: 'lower_is_better',
// 5 files + summary = needs more than default 5 turns. SDK throws
// instead of returning a result when it hits the cap.
maxTurns: 15,
setupWorkspace: (dir) => {
fs.mkdirSync(path.join(dir, 'src'), { recursive: true });
fs.writeFileSync(path.join(dir, 'src', 'index.ts'), "export const x = 1;\n");
fs.writeFileSync(path.join(dir, 'src', 'util.ts'), "export function util() { return 42; }\n");
fs.writeFileSync(path.join(dir, 'src', 'types.ts'), "export type Foo = { a: number };\n");
fs.writeFileSync(path.join(dir, 'src', 'config.ts'), "export const c = { n: 'demo' };\n");
fs.writeFileSync(path.join(dir, 'src', 'api.ts'), "export async function fetchFoo() { return null; }\n");
},
userPrompt:
"List every TypeScript file under src/ and tell me what each exports. " +
"You may use any tools available.",
// Metric: total Bash tool_use count across the whole session.
// The overlay says "prefer Read/Glob/Grep over cat/find/grep shell."
// A model following that should emit Glob + Read, not Bash ls/find/cat.
metric: bashToolCallCount,
pass: lowerIsBetter20Pct,
},
// -------------------------------------------------------------------------
// opus-4-7.md / "Effort-match the step"
// -------------------------------------------------------------------------
{
id: 'opus-4-7-effort-match-trivial',
overlayPath: 'model-overlays/opus-4-7.md',
model: 'claude-opus-4-7',
trials: 10,
concurrency: 3,
direction: 'lower_is_better',
maxTurns: 8,
setupWorkspace: (dir) => {
fs.writeFileSync(
path.join(dir, 'config.json'),
'{"name": "demo", "version": "1.0.0"}\n',
);
},
userPrompt: "What's the version in config.json?",
// Metric: turns used to reach a result.
// The overlay says "simple lookups don't need deep reasoning."
// A trivial prompt like this should complete in 2 turns
// (Read, respond). Extended deliberation bumps this up.
metric: turnsToCompletion,
pass: lowerIsBetter20Pct,
},
// -------------------------------------------------------------------------
// opus-4-7.md / "Literal interpretation awareness"
// -------------------------------------------------------------------------
{
id: 'opus-4-7-literal-interpretation',
overlayPath: 'model-overlays/opus-4-7.md',
model: 'claude-opus-4-7',
trials: 10,
concurrency: 3,
direction: 'higher_is_better',
// Allow Edit and Write so the model can fix the tests.
allowedTools: ['Read', 'Glob', 'Grep', 'Bash', 'Edit', 'Write'],
maxTurns: 15,
setupWorkspace: (dir) => {
// Three failing test files. The "obvious" one is named first; the
// other two require the model to enumerate to notice them.
fs.writeFileSync(
path.join(dir, 'auth.test.ts'),
"import { test, expect } from 'bun:test';\n" +
"test('auth returns true', () => { expect(1).toBe(2); });\n",
);
fs.writeFileSync(
path.join(dir, 'billing.test.ts'),
"import { test, expect } from 'bun:test';\n" +
"test('billing computes total', () => { expect('ten').toBe('10'); });\n",
);
fs.writeFileSync(
path.join(dir, 'notifications.test.ts'),
"import { test, expect } from 'bun:test';\n" +
"test('notifications fire on save', () => { expect([1,2]).toEqual([1,2,3]); });\n",
);
fs.writeFileSync(
path.join(dir, 'README.md'),
"# demo\n\nSmall project with three failing test files.\n",
);
},
userPrompt: "Fix the failing tests.",
// Metric: number of unique test files the model edited/wrote.
// The overlay says "fix ALL failing tests, not just the obvious one."
// Overlay-ON should touch all 3 test files. Overlay-OFF might stop
// at the first one after making it pass.
metric: uniqueFilesEdited,
pass: higherIsBetter20Pct,
},
// =========================================================================
// Sonnet 4.6 variants of the Opus-4.7 fixtures.
//
// Rationale: /claude.md + /opus-4-7.md overlays measured as no-op or
// counterproductive on Opus 4.7. Before deleting the whole overlay stack,
// check whether weaker Claude models (Sonnet, Haiku) benefit from the same
// nudges. Same overlays, same prompts, same metrics, different model ID.
// Sonnet is ~4x cheaper than Opus so these 5 add ~$3 to a run.
// =========================================================================
{
id: 'opus-4-7-fanout-toy-sonnet',
overlayPath: 'model-overlays/opus-4-7.md',
model: 'claude-sonnet-4-6',
trials: 10,
concurrency: 3,
setupWorkspace: (dir) => {
fs.writeFileSync(path.join(dir, 'alpha.txt'), 'Alpha file: used in module A.\n');
fs.writeFileSync(path.join(dir, 'beta.txt'), 'Beta file: used in module B.\n');
fs.writeFileSync(path.join(dir, 'gamma.txt'), 'Gamma file: used in module C.\n');
},
userPrompt:
'Read alpha.txt, beta.txt, and gamma.txt and summarize each in one line.',
metric: (r) => firstTurnParallelism(r.assistantTurns[0]),
pass: fanoutPass,
},
{
id: 'opus-4-7-fanout-realistic-sonnet',
overlayPath: 'model-overlays/opus-4-7.md',
model: 'claude-sonnet-4-6',
trials: 10,
concurrency: 3,
setupWorkspace: (dir) => {
fs.writeFileSync(
path.join(dir, 'app.ts'),
"import { config } from './config';\nimport { util } from './src/util';\n\nexport function main() { return config.name + ':' + util(); }\n",
);
fs.writeFileSync(
path.join(dir, 'config.ts'),
"export const config = { name: 'demo', version: 1 };\n",
);
fs.writeFileSync(
path.join(dir, 'README.md'),
'# demo project\n\nA small demo. Entry: `app.ts`. Config: `config.ts`.\n',
);
fs.mkdirSync(path.join(dir, 'src'), { recursive: true });
fs.writeFileSync(
path.join(dir, 'src', 'util.ts'),
"export function util() { return 'util-result'; }\n",
);
},
userPrompt:
'Audit this project: read app.ts, config.ts, and README.md, and glob for ' +
'every .ts file under src/. Summarize what you find in 3 bullet points.',
metric: (r) => firstTurnParallelism(r.assistantTurns[0]),
pass: fanoutPass,
},
{
id: 'claude-dedicated-tools-vs-bash-sonnet',
overlayPath: 'model-overlays/claude.md',
model: 'claude-sonnet-4-6',
trials: 10,
concurrency: 3,
direction: 'lower_is_better',
maxTurns: 15,
setupWorkspace: (dir) => {
fs.mkdirSync(path.join(dir, 'src'), { recursive: true });
fs.writeFileSync(path.join(dir, 'src', 'index.ts'), "export const x = 1;\n");
fs.writeFileSync(path.join(dir, 'src', 'util.ts'), "export function util() { return 42; }\n");
fs.writeFileSync(path.join(dir, 'src', 'types.ts'), "export type Foo = { a: number };\n");
fs.writeFileSync(path.join(dir, 'src', 'config.ts'), "export const c = { n: 'demo' };\n");
fs.writeFileSync(path.join(dir, 'src', 'api.ts'), "export async function fetchFoo() { return null; }\n");
},
userPrompt:
"List every TypeScript file under src/ and tell me what each exports. " +
"You may use any tools available.",
metric: bashToolCallCount,
pass: lowerIsBetter20Pct,
},
{
id: 'opus-4-7-effort-match-trivial-sonnet',
overlayPath: 'model-overlays/opus-4-7.md',
model: 'claude-sonnet-4-6',
trials: 10,
concurrency: 3,
direction: 'lower_is_better',
maxTurns: 8,
setupWorkspace: (dir) => {
fs.writeFileSync(
path.join(dir, 'config.json'),
'{"name": "demo", "version": "1.0.0"}\n',
);
},
userPrompt: "What's the version in config.json?",
metric: turnsToCompletion,
pass: lowerIsBetter20Pct,
},
{
id: 'opus-4-7-literal-interpretation-sonnet',
overlayPath: 'model-overlays/opus-4-7.md',
model: 'claude-sonnet-4-6',
trials: 10,
concurrency: 3,
direction: 'higher_is_better',
allowedTools: ['Read', 'Glob', 'Grep', 'Bash', 'Edit', 'Write'],
maxTurns: 15,
setupWorkspace: (dir) => {
fs.writeFileSync(
path.join(dir, 'auth.test.ts'),
"import { test, expect } from 'bun:test';\n" +
"test('auth returns true', () => { expect(1).toBe(2); });\n",
);
fs.writeFileSync(
path.join(dir, 'billing.test.ts'),
"import { test, expect } from 'bun:test';\n" +
"test('billing computes total', () => { expect('ten').toBe('10'); });\n",
);
fs.writeFileSync(
path.join(dir, 'notifications.test.ts'),
"import { test, expect } from 'bun:test';\n" +
"test('notifications fire on save', () => { expect([1,2]).toEqual([1,2,3]); });\n",
);
fs.writeFileSync(
path.join(dir, 'README.md'),
"# demo\n\nSmall project with three failing test files.\n",
);
},
userPrompt: "Fix the failing tests.",
metric: uniqueFilesEdited,
pass: higherIsBetter20Pct,
},
];
// Validate at module load so a broken fixture fails fast at test startup,
// not mid-run after burning API dollars.
validateFixtures(OVERLAY_FIXTURES);
+623
View File
@@ -0,0 +1,623 @@
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"capturedAt": "2026-05-26T03:29:32.568Z",
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"totalSkills": 51,
"totalCorpusBytes": 2915151,
"estTotalCatalogTokens": 9319,
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View File
@@ -0,0 +1,623 @@
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View File
@@ -0,0 +1,633 @@
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}
+22
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# Plan: User Dashboard Page
## Context
We're shipping a new user dashboard at `/dashboard` showing recent activity,
notifications panel, and quick-action buttons. Users land here after login.
## UI Scope
- New React page component `UserDashboard.tsx` at `src/pages/`
- Three new sub-components: `ActivityFeed`, `NotificationsPanel`, `QuickActions`
- Tailwind CSS for layout, mobile-first responsive (breakpoints: sm/md/lg)
- Empty state, loading skeleton, error state for each panel
- Hover states + focus-visible outlines on every interactive element
- Modal dialog for "Mark all as read" on notifications panel
- Toast notification system for action feedback
## Backend
- New REST endpoint `GET /api/dashboard` returns `{ activity, notifications, quickActions }`
- Backed by existing PostgreSQL tables; no schema changes
## Out of scope
- Dark mode (separate plan)
- Personalization / customization (separate plan)
+43
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{
"fixture": "qa-eval-checkout.html",
"bugs": [
{
"id": "broken-email-regex",
"category": "functional",
"severity": "high",
"description": "Email validation accepts 'user@' as valid — regex pattern [^@]+@[^@] is missing domain requirement",
"detection_hint": "email|regex|validation|accepts|invalid|user@|pattern"
},
{
"id": "nan-total",
"category": "functional",
"severity": "high",
"description": "Clearing the quantity field shows 'Total: $NaN' — parseInt on empty string returns NaN with no fallback",
"detection_hint": "NaN|total|quantity|empty|price|calculation|clear"
},
{
"id": "cc-field-overflow",
"category": "visual",
"severity": "medium",
"description": "Credit card input has no maxlength attribute — entering >20 characters causes text to overflow the container",
"detection_hint": "credit card|maxlength|overflow|cc|input|long|container"
},
{
"id": "missing-required-zip",
"category": "functional",
"severity": "medium",
"description": "Zip code field has no 'required' attribute — form can be submitted without a zip code",
"detection_hint": "zip|required|missing|form|submit|shipping|postal"
},
{
"id": "stripe-not-defined",
"category": "console",
"severity": "high",
"description": "Form submit triggers 'Uncaught ReferenceError: stripe is not defined' — payment SDK not loaded",
"detection_hint": "stripe|ReferenceError|not defined|console|error|submit|payment"
}
],
"total_bugs": 5,
"minimum_detection": 2,
"max_false_positives": 5
}
+43
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{
"fixture": "qa-eval.html",
"bugs": [
{
"id": "broken-link",
"category": "functional",
"severity": "medium",
"description": "Navigation link 'Resources' points to /nonexistent-404-page which returns 404",
"detection_hint": "link|404|broken|dead|nonexistent|Resources"
},
{
"id": "disabled-submit",
"category": "functional",
"severity": "high",
"description": "Contact form submit button has 'disabled' attribute permanently — form can never be submitted",
"detection_hint": "disabled|submit|button|form|cannot submit|contact"
},
{
"id": "content-overflow",
"category": "visual",
"severity": "medium",
"description": "Statistics text is clipped by overflow:hidden container — content wider than 400px container",
"detection_hint": "overflow|clipped|truncated|hidden|text cut|statistics"
},
{
"id": "missing-alt",
"category": "accessibility",
"severity": "medium",
"description": "Logo image (<img src='/logo.png'>) has no alt attribute",
"detection_hint": "alt|accessibility|image|a11y|missing alt|logo"
},
{
"id": "console-error",
"category": "console",
"severity": "high",
"description": "TypeError on page load: Cannot read properties of undefined (reading 'map')",
"detection_hint": "console|error|TypeError|undefined|map"
}
],
"total_bugs": 5,
"minimum_detection": 2,
"max_false_positives": 5
}
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{
"fixture": "qa-eval-spa.html",
"bugs": [
{
"id": "broken-route",
"category": "functional",
"severity": "high",
"description": "Products nav link points to #/prodcts (typo) instead of #/products — shows 'Page not found'",
"detection_hint": "route|prodcts|typo|products|not found|broken link|navigation"
},
{
"id": "stale-cart-state",
"category": "functional",
"severity": "medium",
"description": "Cart count persists across route changes — never resets when navigating away from products",
"detection_hint": "cart|count|state|persist|reset|stale|navigation"
},
{
"id": "async-fetch-error",
"category": "functional",
"severity": "high",
"description": "Product list briefly loads then shows 'Error: Failed to fetch products from API' after 1 second",
"detection_hint": "error|fetch|products|API|loading|failed|async"
},
{
"id": "missing-aria-current",
"category": "accessibility",
"severity": "medium",
"description": "Navigation links have no aria-current attribute to indicate the active route",
"detection_hint": "aria|current|active|navigation|accessibility|a11y"
},
{
"id": "console-warn-leak",
"category": "console",
"severity": "medium",
"description": "console.warn fires on every route change: 'Possible memory leak detected: 11 event listeners'",
"detection_hint": "console|warn|memory leak|listener|event|warning"
}
],
"total_bugs": 5,
"minimum_detection": 2,
"max_false_positives": 5
}
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-- Migration: Drop user email column
-- WARNING: This migration is intentionally unsafe for testing
ALTER TABLE users DROP COLUMN email;
ALTER TABLE users DROP COLUMN phone_number;
-- No backfill, no reversibility check, no data preservation
+12
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# N+1 query example — intentionally bad for testing
class PostsController
def index
@posts = Post.all
@posts.each do |post|
# N+1: queries Author table for every post
puts post.author.name
# N+1: queries Comments table for every post
puts post.comments.count
end
end
end
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/* Planted design anti-patterns for E2E eval — 7 issues */
/* Issue 1: [HIGH] Blacklisted font (Papyrus) */
/* Issue 2: [HIGH] Body text < 16px (14px) */
body {
font-family: 'Papyrus', sans-serif;
font-size: 14px;
margin: 0;
padding: 0;
}
/* Issue 5: [MEDIUM] Purple/violet gradient background */
.hero {
background: linear-gradient(135deg, #6366f1, #8b5cf6);
text-align: center;
padding: 80px 20px;
color: white;
}
.hero h1 {
text-align: center;
font-size: 48px;
}
.hero p {
text-align: center;
font-size: 20px;
}
/* Issue 7: [LOW] 3-column feature grid with icon circles */
.features {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 24px;
padding: 60px 40px;
text-align: center;
}
.feature-card {
border-radius: 24px;
padding: 32px;
text-align: center;
background: #f9fafb;
}
/* Icon in colored circle — AI slop pattern */
.icon-circle {
width: 60px;
height: 60px;
border-radius: 50%;
background: #ede9fe;
display: flex;
align-items: center;
justify-content: center;
margin: 0 auto 16px;
font-size: 24px;
}
/* Issue 3: [HIGH] outline: none without replacement */
button {
outline: none;
background: #6366f1;
color: white;
border: none;
padding: 12px 24px;
border-radius: 24px;
cursor: pointer;
}
.small-link {
font-size: 11px;
padding: 4px 8px;
}
/* Issue 4: [HIGH] !important usage */
.override {
color: red !important;
margin-left: 10px !important;
}
.footer {
text-align: center;
padding: 40px;
background: #1e1b4b;
color: white;
}
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="styles.css">
<title>Our Platform</title>
</head>
<body>
<!-- Issue 6: [MEDIUM] Generic hero copy ("Welcome to...", "all-in-one solution") -->
<div class="hero">
<h1>Welcome to Our Platform</h1>
<p>Your all-in-one solution for everything you need</p>
<button>Get Started</button>
</div>
<!-- Issue 7: [LOW] 3-column feature grid with icon-in-circle + title + description -->
<div class="features">
<div class="feature-card">
<div class="icon-circle">&#9733;</div>
<h3>Feature One</h3>
<p>A short description of this amazing feature that will change your life.</p>
</div>
<div class="feature-card">
<div class="icon-circle">&#9889;</div>
<h3>Feature Two</h3>
<p>Another incredible capability that sets us apart from the competition.</p>
</div>
<div class="feature-card">
<div class="icon-circle">&#9881;</div>
<h3>Feature Three</h3>
<p>Yet another powerful tool to streamline your workflow effortlessly.</p>
</div>
</div>
<div class="footer">
<p class="override">Unlock the power of our platform today</p>
<a href="#" class="small-link">Terms of Service</a>
</div>
</body>
</html>
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# Feature branch version: adds "returned" status but misses consumers
class Order < ApplicationRecord
STATUSES = %w[pending processing shipped delivered returned].freeze
validates :status, inclusion: { in: STATUSES }
def display_status
case status
when 'pending' then 'Awaiting processing'
when 'processing' then 'Being prepared'
when 'shipped' then 'On the way'
when 'delivered' then 'Delivered'
# BUG: 'returned' not handled — falls through to nil
end
end
def can_cancel?
# BUG: should 'returned' be cancellable? Not considered.
%w[pending processing].include?(status)
end
def notify_customer
case status
when 'pending' then OrderMailer.confirmation(self).deliver_later
when 'shipped' then OrderMailer.shipped(self).deliver_later
when 'delivered' then OrderMailer.delivered(self).deliver_later
# BUG: 'returned' has no notification — customer won't know return was received
end
end
end
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# Existing file on main: order model with status handling
class Order < ApplicationRecord
STATUSES = %w[pending processing shipped delivered].freeze
validates :status, inclusion: { in: STATUSES }
def display_status
case status
when 'pending' then 'Awaiting processing'
when 'processing' then 'Being prepared'
when 'shipped' then 'On the way'
when 'delivered' then 'Delivered'
end
end
def can_cancel?
%w[pending processing].include?(status)
end
def notify_customer
case status
when 'pending' then OrderMailer.confirmation(self).deliver_later
when 'shipped' then OrderMailer.shipped(self).deliver_later
when 'delivered' then OrderMailer.delivered(self).deliver_later
end
end
end
+14
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class UserController < ApplicationController
def show
# SQL injection — interpolating user input directly into query
@user = User.where("id = #{params[:id]}").first
render json: @user
end
def promote
# Bypasses ActiveRecord validations — update_column skips callbacks + validation
@user = User.find(params[:id])
@user.update_column(:role, 'admin')
head :ok
end
end