Files
2026-07-13 12:24:51 +08:00

122 lines
4.4 KiB
Rust

// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
use fyrox_core::algebra::Point3;
use fyrox_resource::io::FsResourceIo;
use fyrox_resource::untyped::ResourceKind;
use fyrox_sound::buffer::SoundBufferResourceExtension;
use fyrox_sound::renderer::hrtf::{HrirSphereResource, HrirSphereResourceExt};
use fyrox_sound::{
algebra::{UnitQuaternion, Vector3},
buffer::{DataSource, SoundBufferResource},
context::SoundContext,
engine::SoundEngine,
futures::executor::block_on,
hrtf::HrirSphere,
renderer::{hrtf::HrtfRenderer, Renderer},
source::{SoundSourceBuilder, Status},
};
use std::path::PathBuf;
use std::{
thread,
time::{self, Duration},
};
fn main() {
// Initialize sound engine with default output device.
let engine = SoundEngine::new(SoundEngine::DEFAULT_SAMPLE_RATE).unwrap();
let hrir_path = PathBuf::from("examples/data/IRC_1002_C.bin");
let hrir_sphere = HrirSphere::from_file(&hrir_path, engine.sample_rate()).unwrap();
// Initialize new sound context with default output device.
let context = SoundContext::new();
engine.state().add_context(context.clone());
// Set HRTF renderer instead of default.
context
.state()
.set_renderer(Renderer::HrtfRenderer(HrtfRenderer::new(
engine.sample_rate(),
HrirSphereResource::from_hrir_sphere(hrir_sphere, ResourceKind::External),
)));
// Create some sounds.
let sound_buffer = SoundBufferResource::new_generic(
block_on(DataSource::from_file(
"examples/data/door_open.wav", // Load from the default resource io (File system)
&FsResourceIo,
))
.unwrap(),
)
.unwrap();
let source = SoundSourceBuilder::new()
.with_buffer(sound_buffer)
.with_status(Status::Playing)
.build()
.unwrap();
context.state().add_source(source);
let sound_buffer = SoundBufferResource::new_generic(
block_on(DataSource::from_file(
"examples/data/helicopter.wav", // Load from the default resource io (File system)
&FsResourceIo,
))
.unwrap(),
)
.unwrap();
let source = SoundSourceBuilder::new()
.with_buffer(sound_buffer)
.with_status(Status::Playing)
.with_looping(true)
.build()
.unwrap();
let source_handle = context.state().add_source(source);
// Move source sound around listener for some time.
let start_time = time::Instant::now();
let mut angle = 0.0f32;
while (time::Instant::now() - start_time).as_secs() < 360 {
// Separate scope for update to make sure that mutex lock will be released before
// thread::sleep will be called so context can actually work in background thread.
{
let axis = Vector3::y_axis();
let rotation_matrix =
UnitQuaternion::from_axis_angle(&axis, angle.to_radians()).to_homogeneous();
context.state().source_mut(source_handle).set_position(
rotation_matrix
.transform_point(&Point3::new(0.0, 0.0, 3.0))
.coords,
);
angle += 1.6;
println!(
"Sound render time {:?}",
context.state().full_render_duration()
);
}
// Limit rate of updates.
thread::sleep(Duration::from_millis(100));
}
}