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2.9 KiB
2.9 KiB
id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 69162d64f96574d9bb629efc | Challenge 111: Ball Trajectory | 29 | challenge-111 |
--description--
Today's challenge is inspired by the video game Pong, which was released November 29, 1972.
Given a matrix (array of arrays) that includes the location of the ball (2), and the previous location of the ball (1), return the matrix indices for the next location of the ball.
- The ball always moves in a straight line.
- The movement direction is determined by how the ball moved from
1to2. - The edges of the matrix are considered walls. If the ball hits a:
- top or bottom wall, it bounces by reversing its vertical direction.
- left or right wall, it bounces by reversing its horizontal direction.
- corner, it bounces by reversing both directions.
--hints--
get_next_location([[0,0,0,0], [0,0,0,0], [0,1,2,0], [0,0,0,0]]) should return [2, 3].
({test: () => { runPython(`
from unittest import TestCase
TestCase().assertEqual(get_next_location([[0,0,0,0], [0,0,0,0], [0,1,2,0], [0,0,0,0]]), [2, 3])`)
}})
get_next_location([[0,0,0,0], [0,0,1,0], [0,2,0,0], [0,0,0,0]]) should return [3, 0].
({test: () => { runPython(`
from unittest import TestCase
TestCase().assertEqual(get_next_location([[0,0,0,0], [0,0,1,0], [0,2,0,0], [0,0,0,0]]), [3, 0])`)
}})
get_next_location([[0,2,0,0], [1,0,0,0], [0,0,0,0], [0,0,0,0]]) should return [1, 2].
({test: () => { runPython(`
from unittest import TestCase
TestCase().assertEqual(get_next_location([[0,2,0,0], [1,0,0,0], [0,0,0,0], [0,0,0,0]]), [1, 2])`)
}})
get_next_location([[0,0,0,0], [0,0,0,0], [2,0,0,0], [0,1,0,0]]) should return [1, 1].
({test: () => { runPython(`
from unittest import TestCase
TestCase().assertEqual(get_next_location([[0,0,0,0], [0,0,0,0], [2,0,0,0], [0,1,0,0]]), [1, 1])`)
}})
get_next_location([[0,0,0,0], [0,0,0,0], [0,0,1,0], [0,0,0,2]]) should return [2, 2].
({test: () => { runPython(`
from unittest import TestCase
TestCase().assertEqual(get_next_location([[0,0,0,0], [0,0,0,0], [0,0,1,0], [0,0,0,2]]), [2, 2])`)
}})
--seed--
--seed-contents--
def get_next_location(matrix):
return matrix
--solutions--
def get_next_location(matrix):
prev = None
curr = None
for r in range(len(matrix)):
for c in range(len(matrix[0])):
if matrix[r][c] == 1:
prev = (r, c)
if matrix[r][c] == 2:
curr = (r, c)
prev_row, prev_col = prev
curr_row, curr_col = curr
dir_x = curr_col - prev_col
dir_y = curr_row - prev_row
next_row = curr_row + dir_y
next_col = curr_col + dir_x
max_row = len(matrix) - 1
max_col = len(matrix[0]) - 1
if next_col < 0 or next_col > max_col:
dir_x *= -1
if next_row < 0 or next_row > max_row:
dir_y *= -1
next_row = curr_row + dir_y
next_col = curr_col + dir_x
return [next_row, next_col]