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1.9 KiB
1.9 KiB
id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 697a49e6ff50d756c9b6935e | Challenge 181: 2026 Winter Games Day 2: Snowboarding | 28 | challenge-181 |
--description--
Given a snowboarder's starting stance and a rotation in degrees, determine their landing stance.
- A snowboarder's stance is either
"Regular"or"Goofy". - Trick rotations are multiples of 90 degrees. Positive indicates clockwise rotation, and negative indicate counter-clockwise rotation.
- The landing stance flips every 180 degrees of rotation.
For example, given "Regular" and 90, return "Regular". Given "Regular" and 180 degrees, return "Goofy".
--hints--
getLandingStance("Regular", 90) should return "Regular".
assert.equal(getLandingStance("Regular", 90), "Regular");
getLandingStance("Regular", 180) should return "Goofy".
assert.equal(getLandingStance("Regular", 180), "Goofy");
getLandingStance("Goofy", -270) should return "Regular".
assert.equal(getLandingStance("Goofy", -270), "Regular");
getLandingStance("Regular", 2340) should return "Goofy".
assert.equal(getLandingStance("Regular", 2340), "Goofy");
getLandingStance("Goofy", 2160) should return "Goofy".
assert.equal(getLandingStance("Goofy", 2160), "Goofy");
getLandingStance("Goofy", -540) should return "Regular".
assert.equal(getLandingStance("Goofy", -540), "Regular");
getLandingStance("Goofy", 90) should return "Goofy".
assert.equal(getLandingStance("Goofy", 90), "Goofy");
--seed--
--seed-contents--
function getLandingStance(startStance, rotation) {
return startStance;
}
--solutions--
function getLandingStance(startStance, rotation) {
const flips = Math.floor(Math.abs(rotation) / 180);
if (flips % 2 === 0) {
return startStance;
} else {
return startStance === "Regular" ? "Goofy" : "Regular";
}
}