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2.6 KiB
id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 69162d64f96574d9bb629efc | Challenge 111: Ball Trajectory | 28 | challenge-111 |
--description--
Today's challenge is inspired by the video game Pong, which was released November 29, 1972.
Given a matrix (array of arrays) that includes the location of the ball (2), and the previous location of the ball (1), return the matrix indices for the next location of the ball.
- The ball always moves in a straight line.
- The movement direction is determined by how the ball moved from
1to2. - The edges of the matrix are considered walls. If the ball hits a:
- top or bottom wall, it bounces by reversing its vertical direction.
- left or right wall, it bounces by reversing its horizontal direction.
- corner, it bounces by reversing both directions.
--hints--
getNextLocation([[0,0,0,0], [0,0,0,0], [0,1,2,0], [0,0,0,0]]) should return [2, 3].
assert.deepEqual(getNextLocation([[0,0,0,0], [0,0,0,0], [0,1,2,0], [0,0,0,0]]), [2, 3]);
getNextLocation([[0,0,0,0], [0,0,1,0], [0,2,0,0], [0,0,0,0]]) should return [3, 0].
assert.deepEqual(getNextLocation([[0,0,0,0], [0,0,1,0], [0,2,0,0], [0,0,0,0]]), [3, 0]);
getNextLocation([[0,2,0,0], [1,0,0,0], [0,0,0,0], [0,0,0,0]]) should return [1, 2].
assert.deepEqual(getNextLocation([[0,2,0,0], [1,0,0,0], [0,0,0,0], [0,0,0,0]]), [1, 2]);
getNextLocation([[0,0,0,0], [0,0,0,0], [2,0,0,0], [0,1,0,0]]) should return [1, 1].
assert.deepEqual(getNextLocation([[0,0,0,0], [0,0,0,0], [2,0,0,0], [0,1,0,0]]), [1, 1]);
getNextLocation([[0,0,0,0], [0,0,0,0], [0,0,1,0], [0,0,0,2]]) should return [2, 2].
assert.deepEqual(getNextLocation([[0,0,0,0], [0,0,0,0], [0,0,1,0], [0,0,0,2]]), [2, 2]);
--seed--
--seed-contents--
function getNextLocation(matrix) {
return matrix;
}
--solutions--
function getNextLocation(matrix) {
let prev = null;
let curr = null;
for (let row = 0; row < matrix.length; row++) {
for (let col = 0; col < matrix[0].length; col++) {
if (matrix[row][col] === 1) prev = [row, col];
if (matrix[row][col] === 2) curr = [row, col];
}
}
const [prevRow, prevCol] = prev;
const [currRow, currCol] = curr;
let dirX = currCol - prevCol;
let dirY = currRow - prevRow;
let nextRow = currRow + dirY;
let nextCol = currCol + dirX;
const maxRow = matrix.length - 1;
const maxCol = matrix[0].length - 1;
if (nextCol < 0 || nextCol > maxCol) dirX *= -1;
if (nextRow < 0 || nextRow > maxRow) dirY *= -1;
nextRow = currRow + dirY;
nextCol = currCol + dirX;
return [nextRow, nextCol];
}