---
id: 62a7c071219da921758a35bb
title: Step 44
challengeType: 0
dashedName: step-44
---

# --description--

In your `goTown` function, change your `button` elements' `innerText` properties to be `"Go to store"`, `"Go to cave"`, and `"Fight dragon"`. Update your `onclick` properties to be `goStore`, `goCave`, and `fightDragon`, respectively.

Finally, update `innerText` property of your `text` to be `"You are in the town square. You see a sign that says Store."`.

# --hints--

You should set the `button1.innerText` property to be `"Go to store"` in your `goTown` function.

```js
assert.match(goTown.toString(), /button1\.innerText\s*=\s*('|")Go to store\1/);
```

You should set the `button2.innerText` property to be `"Go to cave"` in your `goTown` function.

```js
assert.match(goTown.toString(), /button2\.innerText\s*=\s*('|")Go to cave\1/);
```

You should set the `button3.innerText` property to be `"Fight dragon"` in your `goTown` function.

```js
assert.match(goTown.toString(), /button3\.innerText\s*=\s*('|")Fight dragon\1/);
```

You should set the `button1.onclick` property to be `goStore` in your `goTown` function.

```js
assert.match(goTown.toString(), /button1\.onclick\s*=\s*goStore/);
```

You should set the `button2.onclick` property to be `goCave` in your `goTown` function.

```js
assert.match(goTown.toString(), /button2\.onclick\s*=\s*goCave/);
```

You should set the `button3.onclick` property to be `fightDragon` in your `goTown` function.

```js
assert.match(goTown.toString(), /button3\.onclick\s*=\s*fightDragon/);
```

You should set the `text.innerText` property to be `"You are in the town square. You see a sign that says Store."` in your `goTown` function.

```js
assert.match(goTown.toString(), /text\.innerText\s*=\s*('|")You are in the town square. You see a sign that says Store\.\1/);
```

# --seed--

## --seed-contents--

```html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
```

```css
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
```

```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

--fcc-editable-region--
function goTown() {
  button1.innerText = "Buy 10 health (10 gold)";
  button2.innerText = "Buy weapon (30 gold)";
  button3.innerText = "Go to town square";
  button1.onclick = buyHealth;
  button2.onclick = buyWeapon;
  button3.onclick = goTown;
  text.innerText = "You enter the store.";
}
--fcc-editable-region--

function goStore() {
  button1.innerText = "Buy 10 health (10 gold)";
  button2.innerText = "Buy weapon (30 gold)";
  button3.innerText = "Go to town square";
  button1.onclick = buyHealth;
  button2.onclick = buyWeapon;
  button3.onclick = goTown;
  text.innerText = "You enter the store.";
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {

}

function buyWeapon() {

}
```
