---
id: 62a3bec30ea7f941412512dc
title: Step 29
challengeType: 0
dashedName: step-29
---

# --description--

Just like you did with the buttons, create variables for the following `id`s and use `querySelector()` to give them the element as a value:

`text`, `xpText`, `healthText`, `goldText`, `monsterStats`, and `monsterName`.

Remember to declare these with the `const` keyword, and name the variables to match the `id`s.

# --hints--

You should declare a `text` variable with `const`.

```js
assert.match(code, /const\s+text/);
```

Your `text` variable should have the value of your `#text` element.

```js
assert.match(code, /const\s+text\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#text\1\s*\)\s*/);
```

You should declare a `xpText` variable with `const`.

```js
assert.match(code, /const\s+xpText/);
```

Your `xpText` variable should have the value of your `#xpText` element.

```js
assert.match(code, /const\s+xpText\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#xpText\1\s*\)\s*/);
```

You should declare a `healthText` variable with `const`.

```js
assert.match(code, /const\s+healthText/);
```

Your `healthText` variable should have the value of your `#healthText` element.

```js
assert.match(code, /const\s+healthText\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#healthText\1\s*\)\s*/);
```

You should declare a `goldText` variable with `const`.

```js
assert.match(code, /const\s+goldText/);
```

Your `goldText` variable should have the value of your `#goldText` element.

```js
assert.match(code, /const\s+goldText\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#goldText\1\s*\)\s*/);
```

You should declare a `monsterStats` variable with `const`.

```js
assert.match(code, /const\s+monsterStats/);
```

Your `monsterStats` variable should have the value of your `#monsterStats` element.

```js
assert.match(code, /const\s+monsterStats\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#monsterStats\1\s*\)\s*/);
```

You should declare a `monsterName` variable with `const`.

```js
assert.match(code, /const\s+monsterName/);
```

Your `monsterName` variable should have the value of your `#monsterName` element.

```js
assert.match(code, /const\s+monsterName\s*=\s*document\s*\.\s*querySelector\s*\(\s*('|")#monsterName\1\s*\)\s*/);
```

# --seed--

## --seed-contents--

```html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
```

```css
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
```

```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

--fcc-editable-region--
const button1 = document.querySelector("#button1");
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");

--fcc-editable-region--
```
