Files
2026-07-13 13:00:08 +08:00

117 lines
3.4 KiB
Go

package skill
import (
"io"
"sort"
"strings"
)
// CandidateStatus is the diagnostic disposition of one skill candidate.
type CandidateStatus string
const (
CandidateWinner CandidateStatus = "winner"
CandidateShadowed CandidateStatus = "shadowed"
CandidateDisabled CandidateStatus = "disabled"
)
// Candidate is one discovered skill entry, including shadowed and disabled ones
// that Store.List omits. Used by capability diagnostics so rules stay aligned
// with discovery without changing List/Read behavior.
type Candidate struct {
Name string
Description string
Scope Scope
Path string
Status CandidateStatus
WinnerPath string // set when Status is shadowed
RunAs RunAs
}
// Inspection is a read-only snapshot of skill discovery for diagnostics.
type Inspection struct {
Roots []Root
Candidates []Candidate
}
// Inspect walks the same roots as List but keeps shadowed and disabled
// candidates. Missing convention roots stay StatusMissing without issues.
// Stderr parse warnings are suppressed so diagnostics stay quiet.
func (s *Store) Inspect() Inspection {
origStderr := s.stderr
s.stderr = io.Discard
defer func() { s.stderr = origStderr }()
roots := s.Roots()
var candidates []Candidate
winnerByName := map[string]Candidate{}
// Scan roots highest-priority first (same as List).
for _, r := range s.roots() {
if r.Status != StatusOK {
continue
}
for _, sk := range s.discoverRoot(r) {
candidates = append(candidates, classifyCandidate(sk, s.disabledName(sk.Name), winnerByName)...)
if !s.disabledName(sk.Name) {
if _, ok := winnerByName[sk.Name]; !ok {
winnerByName[sk.Name] = Candidate{
Name: sk.Name, Description: sk.Description, Scope: sk.Scope,
Path: sk.Path, Status: CandidateWinner, RunAs: sk.RunAs,
}
}
}
}
}
if !s.disableBuiltins {
for _, sk := range builtinSkills() {
candidates = append(candidates, classifyCandidate(sk, s.disabledName(sk.Name), winnerByName)...)
if !s.disabledName(sk.Name) {
if _, ok := winnerByName[sk.Name]; !ok {
winnerByName[sk.Name] = Candidate{
Name: sk.Name, Description: sk.Description, Scope: sk.Scope,
Path: sk.Path, Status: CandidateWinner, RunAs: sk.RunAs,
}
}
}
}
}
sort.SliceStable(candidates, func(i, j int) bool {
if candidates[i].Name != candidates[j].Name {
return candidates[i].Name < candidates[j].Name
}
order := map[CandidateStatus]int{
CandidateWinner: 0, CandidateDisabled: 1, CandidateShadowed: 2,
}
return order[candidates[i].Status] < order[candidates[j].Status]
})
return Inspection{Roots: roots, Candidates: candidates}
}
func classifyCandidate(sk Skill, disabled bool, winners map[string]Candidate) []Candidate {
if disabled {
return []Candidate{{
Name: sk.Name, Description: sk.Description, Scope: sk.Scope,
Path: sk.Path, Status: CandidateDisabled, RunAs: sk.RunAs,
}}
}
if win, ok := winners[sk.Name]; ok {
return []Candidate{{
Name: sk.Name, Description: sk.Description, Scope: sk.Scope,
Path: sk.Path, Status: CandidateShadowed, WinnerPath: win.Path, RunAs: sk.RunAs,
}}
}
return []Candidate{{
Name: sk.Name, Description: sk.Description, Scope: sk.Scope,
Path: sk.Path, Status: CandidateWinner, RunAs: sk.RunAs,
}}
}
// MissingDescription reports whether a winner skill lacks a usable description.
func MissingDescription(desc string) bool {
return strings.TrimSpace(desc) == ""
}