385 lines
10 KiB
Go
385 lines
10 KiB
Go
package main
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"os"
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"strings"
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"sync"
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"time"
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"reasonix/internal/agent"
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"reasonix/internal/control"
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)
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// deferredRebuildRetryInterval is how often the retry loop probes a held
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// session lease. Package-level so tests can shorten it.
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var deferredRebuildRetryInterval = 2 * time.Second
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const deferredStartupBuildLabel = "__startup__"
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// deferredRebuildState tracks tabs whose settings were saved to disk but whose
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// runtime could not refresh, plus tabs whose initial startup failed, because
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// the session lease was held by another Reasonix process. A single background
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// loop probes the lease and replays the rebuild once the other side releases
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// it. The loop only runs after enableDeferredRebuildRetry (the wails startup
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// hook); tests that never call it get the pending bookkeeping without a
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// background goroutine.
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type deferredRebuildState struct {
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mu sync.Mutex
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pending map[string]string // tab ID -> setting label for notices
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enabled bool
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running bool
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stopped bool
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stop chan struct{}
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}
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// enableDeferredRebuildRetry arms the retry loop; called from startup.
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func (a *App) enableDeferredRebuildRetry() {
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d := &a.deferredRebuild
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d.mu.Lock()
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defer d.mu.Unlock()
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d.enabled = true
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a.startDeferredRebuildLoopLocked()
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}
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// startDeferredRebuildLoopLocked starts the loop when it is armed, idle, and
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// has work. Callers must hold d.mu.
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func (a *App) startDeferredRebuildLoopLocked() {
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d := &a.deferredRebuild
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if !d.enabled || d.running || d.stopped || len(d.pending) == 0 {
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return
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}
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d.running = true
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if d.stop == nil {
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d.stop = make(chan struct{})
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}
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go a.deferredRebuildLoop(d.stop)
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}
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// scheduleDeferredRebuild records that tabID needs a runtime refresh for
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// setting and starts the retry loop if it is not running yet. Repeated calls
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// for the same tab collapse into one retry carrying the latest label.
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func (a *App) scheduleDeferredRebuild(tabID, setting string) {
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tabID = strings.TrimSpace(tabID)
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if tabID == "" {
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return
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}
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d := &a.deferredRebuild
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d.mu.Lock()
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defer d.mu.Unlock()
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if d.stopped {
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return
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}
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if d.pending == nil {
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d.pending = map[string]string{}
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}
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d.pending[tabID] = setting
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a.startDeferredRebuildLoopLocked()
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}
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func (a *App) scheduleDeferredStartupBuild(tabID string) {
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a.scheduleDeferredRebuild(tabID, deferredStartupBuildLabel)
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}
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func isDeferredStartupBuild(setting string) bool {
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return setting == deferredStartupBuildLabel
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}
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func (a *App) clearDeferredRebuild(tabID string) {
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d := &a.deferredRebuild
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d.mu.Lock()
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delete(d.pending, tabID)
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d.mu.Unlock()
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}
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func (a *App) deferredRebuildPending(tabID string) bool {
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d := &a.deferredRebuild
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d.mu.Lock()
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defer d.mu.Unlock()
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_, ok := d.pending[tabID]
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return ok
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}
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// stopDeferredRebuildRetry permanently stops the retry loop; used on shutdown
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// and by tests.
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func (a *App) stopDeferredRebuildRetry() {
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d := &a.deferredRebuild
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d.mu.Lock()
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defer d.mu.Unlock()
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if d.stopped {
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return
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}
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d.stopped = true
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if d.stop != nil {
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close(d.stop)
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}
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}
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func (a *App) deferredRebuildLoop(stop <-chan struct{}) {
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ticker := time.NewTicker(deferredRebuildRetryInterval)
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defer ticker.Stop()
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for {
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select {
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case <-stop:
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d := &a.deferredRebuild
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d.mu.Lock()
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d.running = false
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d.mu.Unlock()
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return
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case <-ticker.C:
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}
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if a.deferredRebuildTickDone() {
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return
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}
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}
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}
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// deferredRebuildTickDone runs one retry pass and reports true when the loop
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// should exit because nothing is pending anymore.
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func (a *App) deferredRebuildTickDone() bool {
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return a.deferredRebuildTick(true)
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}
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func (a *App) deferredRebuildTick(markIdle bool) bool {
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d := &a.deferredRebuild
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d.mu.Lock()
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if d.stopped || len(d.pending) == 0 {
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if markIdle {
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d.running = false
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}
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d.mu.Unlock()
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return true
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}
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pending := make(map[string]string, len(d.pending))
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for id, setting := range d.pending {
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pending[id] = setting
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}
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d.mu.Unlock()
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for tabID, setting := range pending {
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a.retryDeferredRebuild(tabID, setting)
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}
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return false
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}
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func (a *App) kickDeferredRebuildRetry() {
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if a.ctx == nil {
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return
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}
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a.goSafe("deferredRebuildKick", func() {
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_ = a.deferredRebuildTick(false)
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})
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}
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func (a *App) retryDeferredRebuild(tabID, setting string) {
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if a.ctx == nil {
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return
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}
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tab := a.tabByID(tabID)
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if tab == nil || tab.ID != tabID {
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// The tab is gone; nothing left to refresh.
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a.clearDeferredRebuild(tabID)
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return
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}
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if isDeferredStartupBuild(setting) {
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a.retryDeferredStartupBuild(tabID, tab)
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return
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}
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// Hold the rebuild mutex across probe + rebuild: the probe briefly acquires
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// the session lease, and a concurrent manual rebuild's ensureSessionLease
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// would see that probe as "held by another runtime" and spuriously defer.
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a.runtimeRebuildMu.Lock()
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defer a.runtimeRebuildMu.Unlock()
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// rebuildSettingLocked refreshes the active tab only. Wait until the user
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// is back on this tab so we refresh the runtime the pending setting was
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// meant for, not whichever tab happens to be focused.
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if a.activeTab() != tab {
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return
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}
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ctrl := a.controllerForTab(tab)
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if ctrl == nil {
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// Mid-(re)build on another path (provider retarget, workspace repair);
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// racing a second build+swap against it is what this loop must avoid.
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return
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}
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if controllerHasActiveRuntimeWork(ctrl) {
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return
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}
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if !a.deferredRebuildLeaseLooksFree(tab) {
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return
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}
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err := a.rebuildSettingLocked(setting)
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if err == nil {
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// rebuildSettingLocked already cleared the pending entry for the tab it
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// refreshed; just announce it.
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a.noticeForTab(tabID, fmt.Sprintf("%s applied: session refreshed after the lease was released", setting))
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return
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}
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if errors.Is(err, agent.ErrSessionLeaseHeld) {
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return // grabbed back before we could rebuild; keep waiting
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}
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var busy *rebuildBusyError
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if errors.As(err, &busy) {
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return // a turn started meanwhile; retry once it finishes
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}
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// Anything else will not resolve by waiting; give up loudly instead of
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// retrying forever.
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a.clearDeferredRebuild(tabID)
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slog.Warn("desktop: deferred settings rebuild failed", "setting", setting, "tab", tabID, "err", err)
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a.warnForTab(tabID, fmt.Sprintf("%s was saved but the session could not refresh: %s", setting, err.Error()))
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}
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func (a *App) retryDeferredStartupBuild(tabID string, tab *WorkspaceTab) {
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a.runtimeRebuildMu.Lock()
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defer a.runtimeRebuildMu.Unlock()
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if !a.tabHasRetryableStartupLeaseError(tab) {
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a.clearDeferredRebuild(tabID)
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return
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}
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if !a.deferredRebuildLeaseLooksFree(tab) {
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return
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}
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err := a.rebuildStartupTabLocked(tab)
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if err == nil {
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a.clearDeferredRebuild(tabID)
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return
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}
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if errors.Is(err, agent.ErrSessionLeaseHeld) {
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return
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}
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a.clearDeferredRebuild(tabID)
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slog.Warn("desktop: deferred session startup failed", "tab", tabID, "err", err)
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}
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func (a *App) tabHasRetryableStartupLeaseError(tab *WorkspaceTab) bool {
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if tab == nil {
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return false
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}
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a.mu.RLock()
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defer a.mu.RUnlock()
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return a.tabs[tab.ID] == tab && !tab.removed && tab.Ctrl == nil && tab.StartupErrLeaseHeld
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}
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func (a *App) rebuildStartupTabLocked(tab *WorkspaceTab) error {
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buildCtx, cancel := context.WithCancel(a.bootContext())
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a.mu.Lock()
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if tab == nil || a.tabs[tab.ID] != tab || tab.removed {
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a.mu.Unlock()
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cancel()
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return nil
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}
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if tab.Ctrl != nil {
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a.mu.Unlock()
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cancel()
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return nil
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}
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if !tab.StartupErrLeaseHeld {
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a.mu.Unlock()
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cancel()
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return nil
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}
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tab.buildGeneration++
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generation := tab.buildGeneration
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if tab.buildCancel != nil {
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tab.buildCancel()
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}
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tab.buildCancel = cancel
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tab.Ready = false
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clearTabStartupError(tab)
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tab.ActivityStatus = ""
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if tab.sink == nil {
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tab.sink = &tabEventSink{tabID: tab.ID, app: a, ctx: a.ctx}
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}
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a.saveTabsLocked()
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a.mu.Unlock()
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a.buildTabControllerWithContext(tab, loadedTabSession{}, buildCtx, generation, cancel)
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a.mu.RLock()
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stillCurrent := false
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var ctrl control.SessionAPI
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startupErr := ""
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leaseHeld := false
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if tab != nil {
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stillCurrent = a.tabs[tab.ID] == tab && !tab.removed
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ctrl = tab.Ctrl
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startupErr = tab.StartupErr
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leaseHeld = tab.StartupErrLeaseHeld
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}
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a.mu.RUnlock()
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if !stillCurrent || ctrl != nil {
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return nil
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}
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if leaseHeld {
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return agent.ErrSessionLeaseHeld
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}
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if strings.TrimSpace(startupErr) != "" {
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return fmt.Errorf("session startup: %s", startupErr)
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}
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return fmt.Errorf("session startup: controller was not built")
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}
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func (a *App) tryRecoverStartupLeaseHeldTab(tab *WorkspaceTab) bool {
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if a.ctx == nil || !a.tabHasRetryableStartupLeaseError(tab) {
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return false
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}
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a.runtimeRebuildMu.Lock()
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defer a.runtimeRebuildMu.Unlock()
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if !a.tabHasRetryableStartupLeaseError(tab) {
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return a.controllerForTab(tab) != nil
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}
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if !a.deferredRebuildLeaseLooksFree(tab) {
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return false
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}
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err := a.rebuildStartupTabLocked(tab)
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if err == nil {
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a.clearDeferredRebuild(tab.ID)
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return a.controllerForTab(tab) != nil
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}
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if errors.Is(err, agent.ErrSessionLeaseHeld) {
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a.scheduleDeferredStartupBuild(tab.ID)
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} else {
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a.clearDeferredRebuild(tab.ID)
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}
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return false
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}
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// deferredRebuildLeaseLooksFree cheaply probes whether the tab's session lease
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// could be acquired right now, without touching tab.sessionLease (only the
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// serialized rebuild paths may mutate that). The probe path can lag the
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// reconciled path the rebuild will use; a stale answer either re-defers on the
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// next tick or lets the rebuild fail back into the pending set, so a mismatch
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// only delays the retry.
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func (a *App) deferredRebuildLeaseLooksFree(tab *WorkspaceTab) bool {
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a.mu.RLock()
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ctrl := tab.Ctrl
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path := strings.TrimSpace(tab.SessionPath)
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a.mu.RUnlock()
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if ctrl != nil {
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if p := strings.TrimSpace(ctrl.SessionPath()); p != "" {
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path = p
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}
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}
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if path == "" {
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return true // nothing to probe; let the rebuild decide
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}
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lease, err := agent.TryAcquireSessionLease(sessionRuntimeKey(path))
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if err != nil {
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var leaseErr *agent.SessionLeaseError
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if errors.As(err, &leaseErr) && leaseErr.Info != nil && leaseErr.Info.PID == os.Getpid() {
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if host, _ := os.Hostname(); leaseErr.Info.Hostname == host {
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// This process (usually this very tab) holds the probed path;
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// the blocking lease is some other path. Attempt the rebuild
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// and let its own lease checks decide.
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return true
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}
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}
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return !errors.Is(err, agent.ErrSessionLeaseHeld)
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}
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lease.Release()
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return true
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}
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