package main import ( "encoding/json" "os" "path/filepath" "strings" "reasonix/internal/config" ) // The desktop is a GUI app: launched from Finder or `open`, it starts with the // working directory set to "/" (read-only), so anything cwd-relative — config, // .env writes, memory/skill discovery — fails or lands nowhere useful. We keep a // real working folder instead: remember the last one the user picked and chdir // into it at startup, falling back to the home directory when there's none and // cwd isn't writable. // workspaceStatePath is where the last working folder is remembered (under the // user config dir, shared with the rest of Reasonix's state). func workspaceStatePath() string { dir := config.MemoryUserDir() // …/reasonix if dir == "" { return "" } return filepath.Join(dir, "desktop-workspace") } func workspaceListPath() string { dir := config.MemoryUserDir() if dir == "" { return "" } return filepath.Join(dir, "desktop-workspaces.json") } // saveWorkspace records dir as the last working folder. func saveWorkspace(dir string) { p := workspaceStatePath() if p == "" || dir == "" { return } if err := os.MkdirAll(filepath.Dir(p), 0o755); err != nil { return } _ = os.WriteFile(p, []byte(dir), 0o644) } // clearWorkspace removes the active workspace pointer file so that no stale // reference remains after the current workspace is deleted. func clearWorkspace() { p := workspaceStatePath() if p == "" { return } _ = os.Remove(p) } // loadWorkspace returns the remembered working folder, or "" if none. func loadWorkspace() string { p := workspaceStatePath() if p == "" { return "" } b, err := readFileUTF8(p) if err != nil { return "" } return strings.TrimSpace(string(b)) } func loadWorkspaces() []string { p := workspaceListPath() if p == "" { return nil } var paths []string b, err := readFileUTF8(p) if err != nil || json.Unmarshal(b, &paths) != nil { return nil } out := make([]string, 0, len(paths)) seen := map[string]bool{} for _, path := range paths { path = strings.TrimSpace(path) if path == "" || seen[path] { continue } seen[path] = true out = append(out, path) } return out } func rememberWorkspace(dir string) { dir = strings.TrimSpace(dir) if dir == "" { return } if abs, err := filepath.Abs(dir); err == nil { dir = abs } paths := []string{dir} for _, path := range loadWorkspaces() { if path != dir { paths = append(paths, path) } if len(paths) >= 12 { break } } p := workspaceListPath() if p == "" { return } if err := os.MkdirAll(filepath.Dir(p), 0o755); err != nil { return } if b, err := json.MarshalIndent(paths, "", " "); err == nil { _ = os.WriteFile(p, b, 0o644) } } func forgetWorkspace(dir string) { dir = strings.TrimSpace(dir) if dir == "" { return } if abs, err := filepath.Abs(dir); err == nil { dir = abs } paths := make([]string, 0, len(loadWorkspaces())) for _, path := range loadWorkspaces() { if abs, err := filepath.Abs(path); err == nil { path = abs } if path != dir { paths = append(paths, path) } } p := workspaceListPath() if p == "" { return } if err := os.MkdirAll(filepath.Dir(p), 0o755); err != nil { return } if b, err := json.MarshalIndent(paths, "", " "); err == nil { _ = os.WriteFile(p, b, 0o644) } } // ensureWorkspace establishes a writable working directory at startup: the // remembered folder if it's still a directory, else the home directory when the // current cwd isn't writable (the Finder/`open` "/" case). A writable cwd with no // remembered folder (e.g. `wails dev` in the repo) is left untouched. func ensureWorkspace() { if ws := loadWorkspace(); ws != "" { if info, err := os.Stat(ws); err == nil && info.IsDir() && os.Chdir(ws) == nil { return } } if cwdWritable() { return } if home, err := os.UserHomeDir(); err == nil { _ = os.Chdir(home) } } // cwdWritable reports whether the current directory accepts a file write — the // reliable test for the read-only "/" a GUI launch lands in. func cwdWritable() bool { cwd, err := os.Getwd() if err != nil { return false } f, err := os.CreateTemp(cwd, ".reasonix-wtest-*") if err != nil { return false } name := f.Name() _ = f.Close() _ = os.Remove(name) return true }