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78 lines
2.0 KiB
TypeScript
78 lines
2.0 KiB
TypeScript
/**
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* Bounded serial work queue (default concurrency 1) that the interaction
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* processor uses to serialize connection/memory creation so concurrent inbound
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* casts don't race. `submit` resolves/rejects with the wrapped work;
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* `waitUntilFinished` awaits drain.
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*/
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export class AsyncQueue {
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private queue: (() => Promise<void>)[] = [];
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private running = 0;
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private emptyListeners: (() => void)[] = [];
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private maxConcurrent: number;
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constructor(maxConcurrent: number = 1) {
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this.maxConcurrent = maxConcurrent;
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}
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async submit<T>(work: () => Promise<T>): Promise<T> {
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return new Promise<T>((resolve, reject) => {
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this.queue.push(async () => {
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try {
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resolve(await work());
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} catch (err) {
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reject(err);
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}
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});
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void this.doNextWork();
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});
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}
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private async doNextWork(): Promise<void> {
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if (this.running >= this.maxConcurrent) {
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return;
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}
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const work = this.queue.shift();
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if (!work) {
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this.checkIfEmptyAndNotify();
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return;
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}
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this.running++;
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try {
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await work();
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} catch {
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// error-policy:J5 the queued closure built by `submit` already routes any
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// rejection to the caller's promise via `reject(err)` and never re-throws,
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// so this catch cannot fire in practice; it only guards the drain loop from
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// a defensive standpoint. The real failure surfaces at the `submit()` caller.
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} finally {
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this.running--;
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void this.doNextWork();
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}
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}
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async size(): Promise<number> {
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return this.queue.length;
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}
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async waitUntilFinished(): Promise<void> {
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return new Promise((resolve) => {
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if (this.queue.length === 0 && this.running === 0) {
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resolve();
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} else {
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this.emptyListeners.push(resolve);
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}
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});
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}
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private checkIfEmptyAndNotify(): void {
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if (this.queue.length === 0 && this.running === 0) {
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while (this.emptyListeners.length) {
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const listener = this.emptyListeners.shift();
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if (listener) listener();
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}
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}
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}
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}
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