Files
elizaos--eliza/packages/feed/scripts/seed-database.ts
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wehub-resource-sync 426e9eeabd
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chore: import upstream snapshot with attribution
2026-07-13 12:43:05 +08:00

105 lines
3.3 KiB
TypeScript

#!/usr/bin/env bun
/**
* Database Seed Script
*
* Seeds the database using the engine's GameBootstrapService.
* This is the canonical way to seed game data - the engine handles all logic.
*
* Usage:
* bun run scripts/seed-database.ts # Seed everything
* bun run scripts/seed-database.ts --force # Force reseed all data
* bun run scripts/seed-database.ts --stats # Show database stats
*/
import { closeDatabase } from "@feed/db";
import { GameBootstrapService } from "@feed/engine";
import { logger } from "@feed/shared";
async function main(): Promise<void> {
const args = process.argv.slice(2);
const forceReseed = args.includes("--force");
const showStats = args.includes("--stats");
logger.info(
"════════════════════════════════════════════════════════════",
undefined,
"SeedDatabase",
);
logger.info(
"Feed Database Seeder",
{ forceReseed, showStats },
"SeedDatabase",
);
logger.info(
"════════════════════════════════════════════════════════════",
undefined,
"SeedDatabase",
);
try {
if (showStats) {
const stats = await GameBootstrapService.getStats();
logger.info("Database Statistics", stats, "SeedDatabase");
return;
}
if (forceReseed) {
logger.info("Force reseeding all data...", undefined, "SeedDatabase");
const result = await GameBootstrapService.forceFullSync();
logger.info("Force reseed complete", result, "SeedDatabase");
} else {
logger.info(
"Running bootstrap (will only seed missing data)...",
undefined,
"SeedDatabase",
);
const result = await GameBootstrapService.bootstrapIfNeeded();
if (result) {
logger.info("Bootstrap complete", result, "SeedDatabase");
} else {
logger.info(
"Bootstrap skipped (recently run or no changes needed)",
undefined,
"SeedDatabase",
);
// Force a fresh check
const freshResult = await GameBootstrapService.forceFullSync();
logger.info("Fresh sync complete", freshResult, "SeedDatabase");
}
}
// Show final stats
const stats = await GameBootstrapService.getStats();
logger.info(
"════════════════════════════════════════════════════════════",
undefined,
"SeedDatabase",
);
logger.info("Database Summary", stats, "SeedDatabase");
logger.info(
"════════════════════════════════════════════════════════════",
undefined,
"SeedDatabase",
);
logger.info("Seed complete!", undefined, "SeedDatabase");
} catch (error) {
logger.error("Seed failed", { error }, "SeedDatabase");
throw error;
} finally {
await closeDatabase();
}
}
if (import.meta.main) {
main()
.then(() => process.exit(0))
.catch((error) => {
console.error("Fatal error:", error);
process.exit(1);
});
}
export { GameBootstrapService };