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@elizaos/plugin-vision

Visual perception plugin for elizaOS — gives Eliza agents real-time awareness of their camera feed and/or screen through scene analysis, object/person detection, OCR, face recognition, and entity tracking.

What it does

  • Captures frames from a connected camera (macOS/Linux/Windows) or the host screen.
  • Describes scenes by routing images through runtime.useModel(IMAGE_DESCRIPTION) — compatible with any registered VLM (local or cloud).
  • Detects and tracks people, objects, and faces across frames with persistent entity IDs.
  • Reads text on screen through the generic Apple Vision/doCTR OCR service and the coordinate-aware OCR registry used by computeruse: Windows.Media.Ocr on Windows, Tesseract on Linux when available, and the RapidOCR adapter as the portable fallback.
  • Exposes all capabilities through a single VISION action and a VISION_PERCEPTION context provider.

Installation

npm install @elizaos/plugin-vision

Platform camera tools (required for camera mode)

Platform Tool
macOS brew install imagesnap
Linux sudo apt-get install fswebcam
Windows Install ffmpeg and add to PATH

Screen capture and OCR work without these tools.

Enabling the plugin

Add it to your character's plugin list:

{
  "name": "MyAgent",
  "plugins": ["@elizaos/plugin-vision"],
  "settings": {
    "CAMERA_NAME": "obsbot",
    "VISION_MODE": "CAMERA"
  }
}

The plugin auto-enables when config.features.vision is truthy or config.media.vision.provider is set.

Configuration

Setting Default Description
CAMERA_NAME auto Partial name match for camera device selection (case-insensitive)
VISION_MODE CAMERA OFF / CAMERA / SCREEN / BOTH
PIXEL_CHANGE_THRESHOLD 50 % pixel change required before triggering a VLM scene update
VLM_UPDATE_INTERVAL 10000 ms between VLM scene-describe calls
SCREEN_CAPTURE_INTERVAL 2000 ms between screen captures
OCR_ENABLED true Enable OCR on screen tiles
ENABLE_OBJECT_DETECTION false ggml YOLOv8n object detection (native/yolo.cpp)
ENABLE_POSE_DETECTION false Heuristic person detection (ggml pose pending)
ENABLE_FACE_RECOGNITION false Native ggml face recognition (BlazeFace + 128-d embed via native/face-cpp)
ENTITY_TIMEOUT 30000 ms before an inactive entity is evicted from tracking

All settings can also be prefixed with VISION_ (e.g. VISION_CAMERA_NAME).

Actions

The plugin registers a single VISION action that routes to one of these sub-operations from the structured action / subaction / op parameter. Mode changes use the structured mode parameter, and entity naming uses the structured name parameter.

Sub-operation Structured parameter example What it does
describe action: "describe" Returns the current VLM scene description
capture action: "capture" Captures a frame and returns it as a base64 image attachment
set_mode action: "set_mode", mode: "SCREEN" Switches between OFF, CAMERA, SCREEN, BOTH
enable_camera / disable_camera action: "enable_camera" Toggles camera input
enable_screen / disable_screen action: "enable_screen" Toggles screen input
name_entity action: "name_entity", name: "Alice" Assigns a display name to the most prominent tracked entity
identify_person action: "identify_person" Lists tracked people with names and presence duration
track_entity action: "track_entity" Refreshes entity tracking and reports statistics

Vision Provider

VISION_PERCEPTION is injected into agent context during turns in the media and browser contexts. It provides:

  • Current scene description text
  • Camera / screen connection status and mode
  • Detected people (count, poses, facings)
  • Detected objects (types)
  • Active tracked entities with duration
  • Recently-departed entities
  • Screen tile OCR text and UI element list (when screen mode is active)

Detection backends

Capability Default backend Optional / alternative
Scene description VLM via runtime.useModel(IMAGE_DESCRIPTION) Any registered IMAGE_DESCRIPTION provider
Object detection YOLOv8n ggml via native/yolo.cpp (src/yolo-detector.ts); build with bun run build:native + bun run build:weights. Service degrades to motion/heuristic + VLM when the lib/GGUF are absent. — (TensorFlow.js path removed)
Pose detection Heuristic person detection (motion-derived) Planned ggml MoveNet port
OCR Generic OCR uses Apple Vision (darwin, when a provider is registered) → doCTR ggml (native/doctr.cpp). Coordinate OCR for computeruse prefers Windows.Media.Ocr (Windows) → Tesseract CLI or vendored bundle (Linux) → RapidOCR adapter. Native/mobile bridges can register platform OCR providers; no ONNX OCR path.
Set-of-Marks grounding src/som.ts fuses GGUF YOLO icon boxes + OCR text boxes into a deduplicated, 1-indexed numbered set (icon-over-text suppression + NMS) and renders a numbered-overlay PNG via sharp. src/set-of-marks-provider.ts registers it into plugin-computeruse's detect_elements seam at boot (best-effort; degrades to text-only marks when the GGUF detector is absent). trycua/cua OmniParser parity (#9170 M9)
Face recognition Native ggml BlazeFace + 128-d embed (face-detector-ggml.ts, face-recognition-ggml.ts, native/face-cpp); disabled until the lib/GGUF artifacts land. No tfjs/face-api.js path. MediaPipe BlazeFace migration shim is deprecated.

Platform notes

  • Node.js only. Mobile (iOS, Android) registers a MobileCameraSource (src/mobile/capacitor-camera.ts) bridged by plugin-ios / plugin-aosp.
  • Camera tools (imagesnap / fswebcam / ffmpeg) are required for camera mode; screen capture and OCR work without them.
  • Native detectors and OCR (native/yolo.cpp, native/doctr.cpp, and the coordinate-OCR providers) run through the available host backend. YOLO/doCTR require compiled libraries and GGUF artifacts; Tesseract requires a binary plus traineddata resolved from the vendored bundle or PATH.

Privacy

  • Camera access requires OS-level permissions.
  • No frames are written to disk by default.
  • All inference runs locally unless a remote IMAGE_DESCRIPTION provider is registered.
  • Consider access implications before enabling in shared or sensitive environments.