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74 lines
3.0 KiB
Swift
74 lines
3.0 KiB
Swift
import Foundation
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#if canImport(UIKit)
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import UIKit
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#endif
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/// Reference-counted holder for the iOS idle timer, shared by both runtime
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/// engines.
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///
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/// While a large on-device model download (or load) is in flight, the agent
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/// asks the app to disable the iOS idle timer so the screen does not auto-lock
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/// and suspend the embedded runtime mid-transfer. That suspension is what
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/// otherwise stalls the ~5 GB Eliza-1 model download at "Loading eliza-1-2B…"
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/// (#11841): the download streams through the in-process runtime, which iOS
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/// freezes the instant the device auto-locks.
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///
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/// Reference-counted so overlapping holders (e.g. a text + a vision download)
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/// compose; the idle timer is only re-enabled once the last holder clears.
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/// This does NOT cover a *manual* lock / backgrounding — that needs the native
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/// background `URLSession` download (#11841 primary fix) — but it removes the
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/// far more common auto-lock stall for a foregrounded download.
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///
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/// This core type carries no JavaScriptCore dependency so it compiles into the
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/// full-Bun engine build (which omits JavaScriptCore). The `keep_awake_set`
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/// entry points are:
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/// - full-Bun engine: the `host_call` dispatch in `FullBunEngineHost`
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/// (`KeepAwakeBridge.shared.setEnabled(_:)`);
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/// - JSContext compat: the `install(into:)` extension (compat-only file).
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public final class KeepAwakeBridge {
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/// Process-wide holder shared by both runtime engines. A device runs exactly
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/// one engine (full-Bun *or* JSContext compat), but sharing one ref-counted
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/// holder keeps the idle-timer state single-sourced either way.
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public static let shared = KeepAwakeBridge()
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private let lock = NSLock()
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private var holders = 0
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public init() {}
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/// Acquire (`true`) or release (`false`) an idle-timer hold. This is the
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/// entry point the full-Bun `host_call` dispatch (`FullBunEngineHost`) uses;
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/// the JSContext compat path installs `keep_awake_set` via the separate
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/// `KeepAwakeBridge+JSContext.swift` extension (which funnels into
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/// `setEnabled`). Keeping this core type JavaScriptCore-free lets it compile
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/// into the full-Bun engine build, whose podspec omits JavaScriptCore.
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public func setEnabled(_ enabled: Bool) {
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setHolder(enabled)
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}
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/// Force-release the idle-timer hold (call when the runtime tears down so a
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/// stuck holder never pins the screen awake past the runtime's lifetime).
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public func reset() {
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lock.lock()
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holders = 0
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lock.unlock()
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applyIdleTimer(disabled: false)
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}
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func setHolder(_ enabled: Bool) {
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lock.lock()
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holders = max(0, holders + (enabled ? 1 : -1))
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let disabled = holders > 0
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lock.unlock()
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applyIdleTimer(disabled: disabled)
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}
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private func applyIdleTimer(disabled: Bool) {
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#if canImport(UIKit)
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DispatchQueue.main.async {
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UIApplication.shared.isIdleTimerDisabled = disabled
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}
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#endif
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}
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}
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