11 KiB
@elizaos/capacitor-agent
Capacitor plugin that exposes agent lifecycle control (start, stop, status, chat, raw request) to a WebView-hosted Eliza app on iOS, Android, and web/desktop.
Purpose / role
This is a Capacitor plugin — not an elizaOS runtime plugin. It provides a cross-platform JS API (Agent.*) that a Capacitor-hosted WebView can call to manage the embedded Eliza agent runtime. It ships native implementations for iOS (Swift) and Android (Kotlin), plus a web/Electrobun fallback that delegates to the HTTP API server. It is registered via registerPlugin("Agent", ...) in TypeScript and loaded by whatever Capacitor app embeds it. It is not default-enabled in elizaOS; it must be installed by a Capacitor app.
Plugin surface
This is not an elizaOS action/provider/evaluator plugin. The JS-side entry point is Agent (exported from src/index.ts), registered as Capacitor plugin name "Agent". It exposes:
| Method | Description |
|---|---|
Agent.start(options?) |
Start the agent runtime; resolves with AgentStatus |
Agent.stop() |
Stop the agent runtime; resolves with { ok: boolean } |
Agent.getStatus() |
Poll current runtime state; resolves with AgentStatus |
Agent.chat({ text }) |
Send a DM-channel message; resolves with ChatResult |
Agent.getLocalAgentToken() |
Read the per-boot bearer token (Android local agent) |
Agent.request({ path, method?, headers?, body?, timeoutMs? }) |
Forward a path-only HTTP request to the local agent backend |
Key exported types from src/definitions.ts: AgentStatus, AgentStartOptions, ChatResult, LocalAgentTokenResult, AgentRequestOptions, AgentRequestResult, AgentPlugin.
Layout
plugins/plugin-native-agent/
src/
index.ts Entry: registerPlugin("Agent") + re-exports definitions
definitions.ts All TypeScript interfaces (AgentPlugin, AgentStatus, etc.)
web.ts Web/Electrobun fallback: HTTP calls to the API server
ios/Sources/AgentPlugin/
AgentPlugin.swift iOS native bridge; resolves endpoint from config keys
android/src/main/java/ai/eliza/plugins/agent/
AgentPlugin.kt Android native bridge; calls ElizaAgentService via reflection
android/src/main/AndroidManifest.xml
ElizaosCapacitorAgent.podspec CocoaPods spec; pod name ElizaosCapacitorAgent
rollup.config.mjs Bundles dist/plugin.js (IIFE) + dist/plugin.cjs.js
tsconfig.json
Commands
Scripts are defined in package.json; run them from the repo root with bun run --cwd:
bun run --cwd plugins/plugin-native-agent clean # remove build output
bun run --cwd plugins/plugin-native-agent build # build package artifacts
bun run --cwd plugins/plugin-native-agent typecheck # TypeScript typecheck
bun run --cwd plugins/plugin-native-agent lint # mutating Biome check
bun run --cwd plugins/plugin-native-agent lint:check # read-only Biome check
bun run --cwd plugins/plugin-native-agent format # write formatting
bun run --cwd plugins/plugin-native-agent format:check # read-only formatting check
bun run --cwd plugins/plugin-native-agent test # run package tests
bun run --cwd plugins/plugin-native-agent prepublishOnly # publish-time build hook
bun run --cwd plugins/plugin-native-agent watch # watch TypeScript sources
bun run --cwd plugins/plugin-native-agent build:unlocked # bun run clean && tsc && bunx rollup -c rollup.config.mjs
Config / env vars
iOS endpoint resolution (checked in order; first non-empty wins)
The iOS plugin reads endpoint config from: call options → Capacitor plugin config → Info.plist → process env → UserDefaults.
API base keys (any one of):
apiBase,baseUrl,baseURL,agentApiBaseELIZA_AGENT_API_BASE,ELIZA_API_BASE,ELIZA_IOS_API_BASE,ELIZA_IOS_REMOTE_API_BASEELIZA_MOBILE_API_BASE,VITE_ELIZA_IOS_API_BASE,VITE_ELIZA_MOBILE_API_BASE
Token keys (any one of):
apiToken,token,agentApiTokenELIZA_AGENT_API_TOKEN,ELIZA_API_TOKEN,ELIZA_IOS_API_TOKEN,ELIZA_IOS_REMOTE_API_TOKENELIZA_MOBILE_API_TOKEN,VITE_ELIZA_IOS_API_TOKEN,VITE_ELIZA_MOBILE_API_TOKEN
Runtime mode keys (selects local ITTP mode on iOS):
mode,runtimeMode,agentRuntimeModeELIZA_IOS_RUNTIME_MODE,ELIZA_MOBILE_RUNTIME_MODEVITE_ELIZA_IOS_RUNTIME_MODE,VITE_ELIZA_MOBILE_RUNTIME_MODE- Values that activate local mode:
local,ios-local,sideload-local,dev-local
Web fallback (AgentWeb)
- boot-config
apiBase(window.__ELIZAOS_APP_BOOT_CONFIG__) — API server base URL (falls back to relative) window.__ELIZA_API_TOKEN__— bearer token (falls back tosessionStorage.eliza_api_token)
Android
Android uses reflection to call ElizaAgentService (resolved by scanning registered services for a class ending in .ElizaAgentService in the app's package). No env keys are read by the plugin itself; the service holds the per-boot bearer token.
How to extend
Add a new method to the JS interface:
- Add the method signature to
AgentPlugininsrc/definitions.ts. - Implement it in
src/web.ts(extendsWebPlugin). - Add the native
@objc func+CAPPluginMethodentry inios/Sources/AgentPlugin/AgentPlugin.swift. - Add the
@PluginMethod funinandroid/src/main/java/ai/eliza/plugins/agent/AgentPlugin.kt. - Run
bun run --cwd plugins/plugin-native-agent buildto compile TypeScript. - For iOS: rebuild the Xcode project after
pod install. For Android: rebuild the Gradle module.
Conventions / gotchas
- Not an elizaOS action plugin. This is a Capacitor plugin. There is no
Pluginobject from@elizaos/core; do not add one. The root AGENTS.md architecture rules apply to surrounding elizaOS code, not to this package. - Android uses reflection.
AgentPlugin.ktlocatesElizaAgentServicevia reflection to avoid a Gradle cycle. If the service class is renamed or not registered inAndroidManifest.xml, all Android calls will fail at runtime. - iOS local mode uses WebView ITTP, not a TCP listener. When
mode=local(or equivalent), the iOS plugin dispatchesAgent.requestandAgent.chatthroughwindow.__ELIZA_BRIDGE__?.iosLocalAgentRequest— a JS handler installed by the app's WebView bridge. If that handler is not present, all local-mode requests return HTTP 503. Agent.requestis path-only. All implementations reject absolute URLs and paths starting with//. Only paths starting with/are accepted.- Body size limits. Request and response bodies are capped at 10 MB on iOS; requests are capped at 10 MB on Android.
- Chat uses a per-session conversation.
AgentWeband the iOS native bridge lazily create a conversation viaPOST /api/conversationsand cache the ID insessionStorage(web) or a static class dictionary (iOS). A 404 on message send clears the cache and retries once. - Build outputs three artifacts:
dist/esm/index.js(ESM, from tsc),dist/plugin.js(IIFE for unpkg/CDN),dist/plugin.cjs.js(CJS for require). Thebunanddevelopmentexport conditions resolve directly tosrc/index.ts. - iOS deployment target: iOS 13.0 (from podspec).
callAsyncJavaScriptrequires iOS 14+; the plugin falls back to a 503 response on iOS 13. - Timeout bounds (iOS): clamped to 1000–120000 ms. Android default is 10000 ms, max 600000 ms.
⛔ NON-NEGOTIABLE — evidence, trajectories & real end-to-end tests
The binding, repo-wide standard is AGENTS.md. Read it. Nothing in this package is done until it is proven done — a reviewer must confirm it works without reading the code, from the artifacts you attach. This applies to every feature, fix, refactor, and chore here. "Tests pass" is not proof; "CI is green" is not proof.
- Record AND read model trajectories. Capture the actual inputs and outputs of the model
from a live LLM — not the deterministic proxy, not a mock: the prompt, the
providers/context, the raw model output, every tool/action call, and the result. Then open
the trajectory and review it by hand. A captured-but-unread trajectory is not evidence
(
packages/scenario-runner/bin/eliza-scenarios run <scenario> --report <out>). - Real, full-featured E2E — no larp. Every feature ships detailed end-to-end tests that drive the real path end to end. Not the happy "front door" only: cover error paths, edge/empty/invalid input, concurrency, roles/permissions, and adversarial input. A test that asserts against a mock/stub/fixture standing in for the thing under test does not count. If the real model/device/chain/connector/account is hard to reach, make it reachable — that is the work, not an excuse to mock. If the existing tests here are shallow or mocked, fixing them is part of your change.
- Screenshots + logs at every phase, plus a complete walkthrough video/run-through of
the entire feature or view, start to finish (
bun run test:e2e:record). - Manually review every artifact the change touches — never just the green check: client
logs (console + network), server logs (
[ClassName] …), the model trajectories in and out, before/after full-page screenshots, and the domain artifacts listed below for this package. - No residuals. No shortcuts. The goal is not "done" — it is everything done. Clear every blocker by the hard path: build the real architecture, stand up the real model/device/service, actually test it. Never leave a TODO, a stub, a stepping-stone, or a "follow-up." When unsure, research thoroughly, weigh the options, and ship the best, highest-effort, production-ready version. Keep going until every possibility is exhausted.
Artifacts → attached inline in the PR (MP4 video, JPG screenshots, logs in <details>); attach each evidence type or
explicitly mark it N/A with a reason — never leave it blank. If develop moved and changed
behavior, re-capture evidence; stale proof is worse than none.
Capture & manually review for this package — native / on-device bridge:
- The capability run on a real device or simulator — not desktop Chromium against a mocked bridge (see #9967/#9580): device logs + the captured output (photo, OCR text, detection boxes, transcript, sensor reading).
- Parity vs the reference implementation where one exists (e.g. the Python/Ultralytics reference), with the numeric tolerances actually met.
- Permission-denied, no-hardware, and background/foreground lifecycle paths.
- A short recording of the on-device run; confirm the build under test is yours (versionName / a known on-screen change), not a stale install.