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@elizaos/capacitor-agent

Capacitor plugin that exposes agent lifecycle control (start, stop, status, chat, raw request) to a WebView-hosted Eliza app on iOS, Android, and web/desktop.

Purpose / role

This is a Capacitor plugin — not an elizaOS runtime plugin. It provides a cross-platform JS API (Agent.*) that a Capacitor-hosted WebView can call to manage the embedded Eliza agent runtime. It ships native implementations for iOS (Swift) and Android (Kotlin), plus a web/Electrobun fallback that delegates to the HTTP API server. It is registered via registerPlugin("Agent", ...) in TypeScript and loaded by whatever Capacitor app embeds it. It is not default-enabled in elizaOS; it must be installed by a Capacitor app.

Plugin surface

This is not an elizaOS action/provider/evaluator plugin. The JS-side entry point is Agent (exported from src/index.ts), registered as Capacitor plugin name "Agent". It exposes:

Method Description
Agent.start(options?) Start the agent runtime; resolves with AgentStatus
Agent.stop() Stop the agent runtime; resolves with { ok: boolean }
Agent.getStatus() Poll current runtime state; resolves with AgentStatus
Agent.chat({ text }) Send a DM-channel message; resolves with ChatResult
Agent.getLocalAgentToken() Read the per-boot bearer token (Android local agent)
Agent.request({ path, method?, headers?, body?, timeoutMs? }) Forward a path-only HTTP request to the local agent backend

Key exported types from src/definitions.ts: AgentStatus, AgentStartOptions, ChatResult, LocalAgentTokenResult, AgentRequestOptions, AgentRequestResult, AgentPlugin.

Layout

plugins/plugin-native-agent/
  src/
    index.ts            Entry: registerPlugin("Agent") + re-exports definitions
    definitions.ts      All TypeScript interfaces (AgentPlugin, AgentStatus, etc.)
    web.ts              Web/Electrobun fallback: HTTP calls to the API server
  ios/Sources/AgentPlugin/
    AgentPlugin.swift   iOS native bridge; resolves endpoint from config keys
  android/src/main/java/ai/eliza/plugins/agent/
    AgentPlugin.kt      Android native bridge; calls ElizaAgentService via reflection
  android/src/main/AndroidManifest.xml
  ElizaosCapacitorAgent.podspec  CocoaPods spec; pod name ElizaosCapacitorAgent
  rollup.config.mjs     Bundles dist/plugin.js (IIFE) + dist/plugin.cjs.js
  tsconfig.json

Commands

Scripts are defined in package.json; run them from the repo root with bun run --cwd:

bun run --cwd plugins/plugin-native-agent clean           # remove build output
bun run --cwd plugins/plugin-native-agent build           # build package artifacts
bun run --cwd plugins/plugin-native-agent typecheck       # TypeScript typecheck
bun run --cwd plugins/plugin-native-agent lint            # mutating Biome check
bun run --cwd plugins/plugin-native-agent lint:check      # read-only Biome check
bun run --cwd plugins/plugin-native-agent format          # write formatting
bun run --cwd plugins/plugin-native-agent format:check    # read-only formatting check
bun run --cwd plugins/plugin-native-agent test            # run package tests
bun run --cwd plugins/plugin-native-agent prepublishOnly  # publish-time build hook
bun run --cwd plugins/plugin-native-agent watch           # watch TypeScript sources
bun run --cwd plugins/plugin-native-agent build:unlocked  # bun run clean && tsc && bunx rollup -c rollup.config.mjs

Config / env vars

iOS endpoint resolution (checked in order; first non-empty wins)

The iOS plugin reads endpoint config from: call options → Capacitor plugin config → Info.plist → process env → UserDefaults.

API base keys (any one of):

  • apiBase, baseUrl, baseURL, agentApiBase
  • ELIZA_AGENT_API_BASE, ELIZA_API_BASE, ELIZA_IOS_API_BASE, ELIZA_IOS_REMOTE_API_BASE
  • ELIZA_MOBILE_API_BASE, VITE_ELIZA_IOS_API_BASE, VITE_ELIZA_MOBILE_API_BASE

Token keys (any one of):

  • apiToken, token, agentApiToken
  • ELIZA_AGENT_API_TOKEN, ELIZA_API_TOKEN, ELIZA_IOS_API_TOKEN, ELIZA_IOS_REMOTE_API_TOKEN
  • ELIZA_MOBILE_API_TOKEN, VITE_ELIZA_IOS_API_TOKEN, VITE_ELIZA_MOBILE_API_TOKEN

Runtime mode keys (selects local ITTP mode on iOS):

  • mode, runtimeMode, agentRuntimeMode
  • ELIZA_IOS_RUNTIME_MODE, ELIZA_MOBILE_RUNTIME_MODE
  • VITE_ELIZA_IOS_RUNTIME_MODE, VITE_ELIZA_MOBILE_RUNTIME_MODE
  • Values that activate local mode: local, ios-local, sideload-local, dev-local

Web fallback (AgentWeb)

  • boot-config apiBase (window.__ELIZAOS_APP_BOOT_CONFIG__) — API server base URL (falls back to relative)
  • window.__ELIZA_API_TOKEN__ — bearer token (falls back to sessionStorage.eliza_api_token)

Android

Android uses reflection to call ElizaAgentService (resolved by scanning registered services for a class ending in .ElizaAgentService in the app's package). No env keys are read by the plugin itself; the service holds the per-boot bearer token.

How to extend

Add a new method to the JS interface:

  1. Add the method signature to AgentPlugin in src/definitions.ts.
  2. Implement it in src/web.ts (extends WebPlugin).
  3. Add the native @objc func + CAPPluginMethod entry in ios/Sources/AgentPlugin/AgentPlugin.swift.
  4. Add the @PluginMethod fun in android/src/main/java/ai/eliza/plugins/agent/AgentPlugin.kt.
  5. Run bun run --cwd plugins/plugin-native-agent build to compile TypeScript.
  6. For iOS: rebuild the Xcode project after pod install. For Android: rebuild the Gradle module.

Conventions / gotchas

  • Not an elizaOS action plugin. This is a Capacitor plugin. There is no Plugin object from @elizaos/core; do not add one. The root AGENTS.md architecture rules apply to surrounding elizaOS code, not to this package.
  • Android uses reflection. AgentPlugin.kt locates ElizaAgentService via reflection to avoid a Gradle cycle. If the service class is renamed or not registered in AndroidManifest.xml, all Android calls will fail at runtime.
  • iOS local mode uses WebView ITTP, not a TCP listener. When mode=local (or equivalent), the iOS plugin dispatches Agent.request and Agent.chat through window.__ELIZA_BRIDGE__?.iosLocalAgentRequest — a JS handler installed by the app's WebView bridge. If that handler is not present, all local-mode requests return HTTP 503.
  • Agent.request is path-only. All implementations reject absolute URLs and paths starting with //. Only paths starting with / are accepted.
  • Body size limits. Request and response bodies are capped at 10 MB on iOS; requests are capped at 10 MB on Android.
  • Chat uses a per-session conversation. AgentWeb and the iOS native bridge lazily create a conversation via POST /api/conversations and cache the ID in sessionStorage (web) or a static class dictionary (iOS). A 404 on message send clears the cache and retries once.
  • Build outputs three artifacts: dist/esm/index.js (ESM, from tsc), dist/plugin.js (IIFE for unpkg/CDN), dist/plugin.cjs.js (CJS for require). The bun and development export conditions resolve directly to src/index.ts.
  • iOS deployment target: iOS 13.0 (from podspec). callAsyncJavaScript requires iOS 14+; the plugin falls back to a 503 response on iOS 13.
  • Timeout bounds (iOS): clamped to 1000120000 ms. Android default is 10000 ms, max 600000 ms.

NON-NEGOTIABLE — evidence, trajectories & real end-to-end tests

The binding, repo-wide standard is AGENTS.md. Read it. Nothing in this package is done until it is proven done — a reviewer must confirm it works without reading the code, from the artifacts you attach. This applies to every feature, fix, refactor, and chore here. "Tests pass" is not proof; "CI is green" is not proof.

  • Record AND read model trajectories. Capture the actual inputs and outputs of the model from a live LLM — not the deterministic proxy, not a mock: the prompt, the providers/context, the raw model output, every tool/action call, and the result. Then open the trajectory and review it by hand. A captured-but-unread trajectory is not evidence (packages/scenario-runner/bin/eliza-scenarios run <scenario> --report <out>).
  • Real, full-featured E2E — no larp. Every feature ships detailed end-to-end tests that drive the real path end to end. Not the happy "front door" only: cover error paths, edge/empty/invalid input, concurrency, roles/permissions, and adversarial input. A test that asserts against a mock/stub/fixture standing in for the thing under test does not count. If the real model/device/chain/connector/account is hard to reach, make it reachable — that is the work, not an excuse to mock. If the existing tests here are shallow or mocked, fixing them is part of your change.
  • Screenshots + logs at every phase, plus a complete walkthrough video/run-through of the entire feature or view, start to finish (bun run test:e2e:record).
  • Manually review every artifact the change touches — never just the green check: client logs (console + network), server logs ([ClassName] …), the model trajectories in and out, before/after full-page screenshots, and the domain artifacts listed below for this package.
  • No residuals. No shortcuts. The goal is not "done" — it is everything done. Clear every blocker by the hard path: build the real architecture, stand up the real model/device/service, actually test it. Never leave a TODO, a stub, a stepping-stone, or a "follow-up." When unsure, research thoroughly, weigh the options, and ship the best, highest-effort, production-ready version. Keep going until every possibility is exhausted.

Artifacts → attached inline in the PR (MP4 video, JPG screenshots, logs in <details>); attach each evidence type or explicitly mark it N/A with a reason — never leave it blank. If develop moved and changed behavior, re-capture evidence; stale proof is worse than none.

Capture & manually review for this package — native / on-device bridge:

  • The capability run on a real device or simulator — not desktop Chromium against a mocked bridge (see #9967/#9580): device logs + the captured output (photo, OCR text, detection boxes, transcript, sensor reading).
  • Parity vs the reference implementation where one exists (e.g. the Python/Ultralytics reference), with the numeric tolerances actually met.
  • Permission-denied, no-hardware, and background/foreground lifecycle paths.
  • A short recording of the on-device run; confirm the build under test is yours (versionName / a known on-screen change), not a stale install.