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chore: import upstream snapshot with attribution
2026-07-13 12:43:05 +08:00

144 lines
5.3 KiB
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// DRAFT: COMPILE-VERIFIED on Linux (glslc 2022.3, target Vulkan 1.1 / SPIR-V 1.3).
// Hardware verification still required — see packages/inference/README.md
// "Verification matrix".
//
// QJL = K-side compression: store sign(Pi*k) packed 8-per-byte plus per-token
// bf16 norm. Q is sketched once via the same Pi and the score per
// (q_head, token) is reconstructed from the packed signs.
//
// Block layout (block_qjl1_256, 34 bytes, alignment 2):
// uchar qs[32] // 256 sign bits, LSB = bit 0 of byte 0
// ushort norm_bf16 // bf16 storage of ||k||_2
//
// Total compressed bits/element at head_dim=128: 34*8 / 128 = 2.125 bpw,
// 7.53x vs bf16 K-cache.
//
// Ports the three Metal kernels in metal/qjl.metal:
// - kernel_attn_score_qjl1_256 : the attention-score hot path.
// - kernel_get_rows_qjl1_256 : decode signs * Pi reconstruction (debug path).
// - kernel_mul_mv_qjl1_256_f32 : matrix-vector against an fp32 sketch.
//
// SPIR-V cannot host three entrypoints in a single .comp easily and the
// Vulkan wrapper that consumes these kernels expects one .spv per kernel,
// so this file builds the SCORE entrypoint. Sister files
// `qjl_get_rows.comp` and `qjl_mul_mv.comp` carry the other two.
#version 450
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
// q_sketch: (n_heads, proj_dim=256) fp32, host pre-projected.
layout(std430, binding = 0) readonly buffer QSketch {
float q_sketch[];
};
// packed_k: (n_kv_heads, n_tokens) tightly packed 34-byte block_qjl1_256.
// Indexed as raw uint stream; std430 forces 4-byte alignment so the
// 34-byte block is read by walking byte-by-byte.
layout(std430, binding = 1) readonly buffer KPacked {
uint k_packed[];
};
// Output: (n_heads, n_tokens) fp32 scores.
layout(std430, binding = 2) writeonly buffer ScoresOut {
float scores[];
};
layout(push_constant) uniform Push {
uint n_heads;
uint n_kv_heads; // n_heads / n_kv_heads = GQA factor (>= 1)
uint n_tokens;
uint proj_dim; // must equal 256
} push;
const uint QJL_HEAD_DIM = 128u;
const uint QJL_PROJECTION_DIM = 256u;
const uint QJL_PACKED_BYTES = 32u;
const uint QJL_BLOCK_BYTES = 34u;
// sqrt(pi/2) / proj_dim — matches qjl_score_qk_ref's scl_base.
const float QJL_SCORE_SCALE = 1.2533141373155003 / 256.0;
// Read one byte from k_packed at absolute byte offset `b`.
uint read_byte(uint b) {
uint w = k_packed[b >> 2];
return (w >> ((b & 3u) * 8u)) & 0xFFu;
}
// Read a little-endian u16 at byte offset `b`.
uint read_u16(uint b) {
return read_byte(b) | (read_byte(b + 1u) << 8u);
}
// bf16 -> fp32 zero-extension (matches qjl_bf16_to_fp32 in qjl-cpu).
float qjl_bf16_to_fp32(uint b16) {
return uintBitsToFloat(b16 << 16);
}
// 32-thread tree reduction over a threadgroup-shared scratch. Driver-portable:
// does NOT depend on any specific subgroup size, unlike subgroupAdd.
shared float reduce_scratch[32];
float reduce_sum_32(float v, uint tid) {
reduce_scratch[tid] = v;
barrier();
for (uint stride = 16u; stride > 0u; stride >>= 1) {
if (tid < stride) {
reduce_scratch[tid] += reduce_scratch[tid + stride];
}
barrier();
}
return reduce_scratch[0];
}
void main() {
uint tid = gl_LocalInvocationID.x;
uint h_q = gl_WorkGroupID.x;
uint t = gl_WorkGroupID.y;
if (h_q >= push.n_heads || t >= push.n_tokens) return;
uint gqa = push.n_heads / push.n_kv_heads;
uint h_k = h_q / gqa;
// Byte offset of block (h_k, t) inside packed_k.
uint blk_off = (h_k * push.n_tokens + t) * QJL_BLOCK_BYTES;
// Each of 32 threads owns one byte (8 sign bits) of qs[]. Mirrors the
// Wave-4-B Metal port (kernel_attn_score_qjl1_256): pack 8 contiguous
// q_sketch floats into two vec4s, build branchless ±1 sign vectors via
// ((bit << 1) - 1), and chain two fma()s. glslc on Vulkan 1.1 emits
// OpVectorTimesScalar/OpFMul/OpExtInst Fma against vec4 — same pattern
// as the Metal float4 fma the M4 Max kernel uses.
uint byte_i = tid;
uint bits = read_byte(blk_off + byte_i);
uint base = byte_i * 8u;
uint q_off = h_q * QJL_PROJECTION_DIM + base;
vec4 q0 = vec4(q_sketch[q_off + 0u], q_sketch[q_off + 1u],
q_sketch[q_off + 2u], q_sketch[q_off + 3u]);
vec4 q1 = vec4(q_sketch[q_off + 4u], q_sketch[q_off + 5u],
q_sketch[q_off + 6u], q_sketch[q_off + 7u]);
vec4 s0 = vec4(
float(int(((bits >> 0) & 1u) << 1) - 1),
float(int(((bits >> 1) & 1u) << 1) - 1),
float(int(((bits >> 2) & 1u) << 1) - 1),
float(int(((bits >> 3) & 1u) << 1) - 1));
vec4 s1 = vec4(
float(int(((bits >> 4) & 1u) << 1) - 1),
float(int(((bits >> 5) & 1u) << 1) - 1),
float(int(((bits >> 6) & 1u) << 1) - 1),
float(int(((bits >> 7) & 1u) << 1) - 1));
vec4 acc4 = fma(q0, s0, fma(q1, s1, vec4(0.0)));
float acc = acc4.x + acc4.y + acc4.z + acc4.w;
float sum = reduce_sum_32(acc, tid);
if (tid == 0u) {
uint norm16 = read_u16(blk_off + QJL_PACKED_BYTES);
float norm_k = qjl_bf16_to_fp32(norm16);
scores[h_q * push.n_tokens + t] = QJL_SCORE_SCALE * norm_k * sum;
}
}